The transit network

Life in Nature has many ways to get around beyond your own two feet and your

car. This page tells you where to find every one of them. Slash transit (or

slash trs) opens the transit network menu; you will also find it in the game

menu under Life plus, Transit network. Every journey below can be started

from that menu.

The intertown underground (new)

An underground line between the towns, with five stations: Bayside and

Midtown in Palmera Bay, the Village, Copper Hills and Frontier Town. Each

station is right under the Countryside Railway platform of the same name, so

it is also an interchange. Stand on the platform, open the Intertown

Underground menu (slash underground or slash metro) and pick where you want

to go. The doors close, every stop on the way is announced with a chime, and

at the end you climb the stairs back up to that town's railway platform. A

stop takes about ten seconds.

A single ride is 12 ln point, any distance. A monthly pass is 350 ln point

and makes every ride free for 30 days; you can renew it from the same menu

(up to 45 days ahead), and the game reminds you when you log in three days

before it runs out and again once it has expired. Your first ride earns a

trophy; fifty rides earn the title Seasoned Commuter.

The coastline night sleeper (new)

A sleeper train from the same five platforms, with a private compartment of

your own. Open the Night Sleeper menu (slash sleeper), book a berth to any

other station for 60 ln point and settle in: the scenic run along the coast

is narrated as it goes, past the harbour lights, the cliffs, the lighthouse,

farmland and the long iron bridge. While you ride, open the sleeper menu

again (it is also first in the transit menu) to order dinner to your

compartment for 20 ln point, a proper hot meal that fills you up, or to turn

in for the night: you sleep until the train arrives and wake up rested. The

journey takes about a minute awake. Your first journey earns a trophy;

twenty journeys earn the title Night Traveller.

Paragliding

A free path just off Main Street in the village, at 445, 65 on the village

map, climbs to Windward Bluff: press shift and enter there. Follow the cliff

path up to the launch platform and press shift and enter to fly. Every flight

lands you safely in the meadow below; the only question is how the wind

treats you. Most flights are a smooth, quiet glide. Sometimes a warm thermal

lifts you higher and carries you further, sometimes a gust cuts the flight

short, but you always come down safely. Up to five flights a day earn ln

point (a smooth glide pays 15, a thermal 25, a gust-shortened flight 8);

after that you can keep flying just for the feel of it. Catching a thermal

sometimes leaves you with a piece for the Logged Thermals collection. Your

first flight earns a trophy; twenty-five flights earn the title Windward

Glider. Slash paraglide opens the paragliding page.

Ship captaincy

Seabright pier in Palmera Bay has a harbourmaster's office. A short three

question quiz about seamanship (a simple multiple-choice menu, no typing, and

you can try again any time) earns you a captain's license: open the ship

captaincy menu (slash captain) to take it. Once licensed, stand at the ferry

dock at the far end of the same pier and take the wheel from that menu: you

sail a timed round trip out to Lighthouse Cay and back, with the captain's

announcements and the ship's horn sounding across the pier. Up to ten paid

crossings a day earn 25 ln point each and standing as a captain; ten

crossings earn the title Ferry Captain, fifty earn Senior Ferry Captain, and

two hundred earn Harbourmaster of Seabright.

Lighthouse cay (new island)

Anyone can cross to Lighthouse Cay for free: press shift and enter at the

ferry dock at the end of Seabright pier. On the island, walk to the foot of

the lighthouse and press shift and enter to meet Old Marek, the keeper. He

has stories of the coast to tell, and once a day he lets you help light the

lamp, for 10 ln point and a little reputation in Palmera Bay. Help him on ten

days and you earn the title Friend of the Lighthouse. The jetty on the north

side takes you back to the pier.

The other rides

The city metros: the Undervault Metro runs six stations under the caves

(slash heights, then Undervault), and Neon Harbour, which you fly to from the

Skyport, has its own Red and Blue lines.

The Countryside Railway links Palmera Bay, the Village, Sunflower Valley,

Copper Hills and Frontier Town, with a dining car, an observation car,

tickets and a day rover pass: slash rail, slash train, slash timetable.

Your own boat: a rowing or sailing boat for crossing to Pearl Island and

fishing the deep water, timed by the real wind: slash sea.

Cable cars: the Cragspire funicular climbs to the mountain village in four

stops (slash heights, then Cragspire), and the Skyrail cable car runs at

Skyrail City, a destination you fly to.

Dog sleds: Musher Tuva runs a sled to the ice caves at Glacier Station (fly

there, then slash north), and at Frostbell Hamlet you can adopt a husky team

of your own and drive it with real musher commands.

Notes

Nothing here costs ln credit. If you leave the game in the middle of a

flight, a crossing or a train ride, you are simply put down safely where you

started, with everything still in your bag; nobody is stranded.