Survival and health

Game menu, Life plus, Survival and health. Command: /survival (or /sv).

Forecast and rations

The survival forecast measures, minute by minute, how fast you get hungry, thirsty and tired, and says when it becomes dangerous at your current pace. It needs about three minutes of play to measure.

The rations planner adds up the safe food and drink in your bag and says how long it would last you.

Eat or drink from a list

Shows only what in your bag fills you, or quenches you, strongest first, with how many you have and a warning if it may make you sick. Choosing one eats it exactly like using it from the bag. Foods that need or give back something else (a bottle, a tool) still have to be used from the bag.

Cards

Exact meters: your health, hunger, thirst, energy, fullness, cold, heat and wetness as numbers.

Warmth check: how much cold your clothes keep out, and what to do. Dry and dressed to 60 percent or more, mild cold no longer hurts you.

How full are you: from 150 fullness you are very full; at 250 with no hunger left you throw up.

Stomach tracker: antibiotic doses your stomach still needs.

Illness card: your illness, how long it lasts, what cures it, whether you carry the cure, and how long a tonic still protects you.

Broken bones card: each break, whether it is in a cast or infected, the casts in your bag and the nearest doctor.

Show your health card: tells the person standing next to you (within five steps) how you are, so a doctor or a friend knows what to treat.

Your diet and your week

Your diet: how varied your last meals were, what you eat most, and foods in your bag you have not eaten lately.

Your body this week: time in the game, and how much of it you spent very hungry, parched, cold or badly hurt, compared with last week.

Daily health goals and survival streak

Three goals a day: 30 minutes well fed and watered, 20 minutes warm and unhurt, and setting foot on 2 different places. 10 points each, 10 more for all three.

Survival streak: a day counts when you play at least 30 minutes and are never starving, dying of thirst or close to death. Titles at 3, 7 and 30 days.

Tasting collection and medical history

Tasting collection: every different food and drink you have ever eaten, out of the whole food list of the game, with what is in your bag that you have never tasted. Titles at 10, 25 and 50.

Medical history: the bones you broke (where and when), infections, and the times you were sick from eating too much.

Danger diary and close calls

The last ten times you lost a lot of health within a minute, with the place and area. A close call is falling under 10 percent and fighting back over half; 5 earn a title.

Badges, records and quiz

Survival badges lists every title of this section and your progress. Personal records keeps your longest stay, longest streak, most places in a day, biggest hit survived, close calls and foods tasted.

Survival quiz: three questions a day about the real rules of survival, 5 points per right answer.

Emergency contact, warnings and reminders

Emergency contact: one player who is told, if online, when you are close to death (at most once every 10 minutes). Type a minus sign to clear.

Early warnings: one short warning when you become hungry, thirsty or cold, early enough to act.

Recovery reminders: every 30 minutes while a break has nothing on it or you are ill.