Raids

What a raid is

A raid is a hunt where players team up against a legendary beast. There is no fighting between players and you do not need a weapon. The whole fight happens in menus and by ear: the beast warns you with a sound before every move, and you choose the right answer.

You can find everything in the game menu: choose Village life, then More to do, then Raids. The shortcut is /raid.

When the beasts come

An evening beast comes every day at 19:00 server time, which is UTC. On Saturdays and Sundays a great beast also comes, at 17:00 server time. The great beast is stronger and gives a bigger share, and in its fight you only hear sounds, with no words to help you.

When a beast appears, everyone hears a horn and a message. You then have five minutes to join the party. There is a last call one minute before the fight begins. If you are late, you can still rush in during the first three rounds.

In the Raids menu, choose When is the next beast to hear how long it is until the next one.

Joining and roles

Choose Join the raid party and pick one of four roles.

Tracker: when you read the beast right, the whole party takes a quarter less damage that round. In the great beast raid you also get a whispered hint about the sound.

Defender: you take less damage, and when you defend at the right moment you shield the whole party.

Healer: your healing is much stronger, and you can lift a knocked down partner back to their feet.

Trapper: your traps hit harder, and a trap set at the right moment stuns the beast so it hits softly in the next round.

You can change your role at any time from the Raids menu. A party holds up to twelve hunters.

The fight

The fight goes in rounds of about twenty seconds, twenty five against the great beast. At the start of each round you hear the beast's warning sound and your battle menu opens by itself. Choose one of: Attack, Defend, Heal a partner, Set a trap, or Shout encouragement. You can change your choice until the round ends. When every hunter has chosen, the round ends early.

After each round you are told what the beast did, what the right answer was, and how the party did. There is a short pause before the next sound, so the sounds never overlap.

The battle menu also lets you hear the sound again, check the party status, and read the raid log so far.

The sounds and the right answers

A deep rumble of heavy feet means a charge: defend.

A great roar means it wants to frighten you: shout encouragement.

Soft padding footsteps in the grass mean it is circling to pounce: set a trap.

A pained groan means it is staggering and open: attack. This is when attacks do the most damage.

Claws raking on stone mean a sweeping claw attack: heal a partner. Even one healer at the right moment halves the wounds for everyone.

A right answer keeps you safe, and most right answers also hurt the beast: a good defence strikes back, a good trap bites, and a good shout makes everyone hit harder in the next round. Attacking at the wrong moment barely scratches its hide, so attack when it staggers. A wrong answer means the beast's blow lands on you. If your health reaches zero you are knocked down and cannot act until a partner heals you.

To practise, choose Learn the beast's sounds. You can hear each sound with its answer, or choose Quiz me to test your ears.

Staying in the fight

If you do not choose anything for three rounds, you step out of the fight. To come back, open the Raids menu and choose Back to the battle menu, or choose your role again.

If you choose Leave the raid party, you get no share from that raid.

The beast escapes if it is still standing after twelve rounds, fourteen for the great beast, or if the whole party is knocked down.

Loot

When the beast falls, everyone who acted in at least two rounds gets an equal share of points, plus a small bonus for every right answer. The evening beast gives a trophy and the great beast gives three. If the beast escapes, everyone who acted in at least three rounds still gets a small share.

Your share waits for you safely. Choose Collect your share after the fight, or from the Raids menu. It is also handed to you when you next log in. If you are carrying an arena bag, the share keeps waiting until you are not.

Raid points are capped at six hundred a day for each player, counting shares, practice and streak bonuses together. Raids never give items or credits.

Practice raid

Once a day you can go alone against a smaller beast. Choose Daily practice raid in the Raids menu. It works just like a real raid, with word hints every round, and you are told the right answer after each round. A win gives a small number of points.

Rank, streak and leaderboards

Every right answer, every raid and every final blow gives you renown. Renown raises your raid rank: Raid Novice, Scout, Hunter, Beast Warden, Raid Captain and Legend of the Hunt.

Joining a raid or finishing your practice raid on days in a row builds your raid streak. At 3, 7, 14, 30, 60 and 100 days you get a small bonus.

Choose Your raid record, rank and streak to hear your trophies, wins, final blows, favourite role and points today.

This week's raid leaderboard shows the ten hunters with the most renown this week, starting on Monday. You can also hear last week's leaderboard.

Hall of beasts lists the last twenty raids, with who struck the final blow and who was the heart of the raid, the hunter with the most right answers. Log of the last raid reads the whole last fight round by round.

Announcements

You hear an announcement when a beast appears, at the last call, and when it falls or escapes. If you do not want these, open Privacy options, then Announcements, and switch off Raids.