Daily routine
Where to find it
Open the game menu, choose Village life, then More to do, then Daily routine. Shortcuts: /routine opens the whole menu, /pass the season pass, /merchant the traveling merchant, and /lottery the weekly points lottery. Everything the shortcuts do is also in the menu.
What should I do next lists only what is still open for you today and takes you straight there. Today's checklist reads out everything at once.
Event of the day
Every day has a theme, and the day starts at midnight UTC. Double Fishing Day: a fishing boat sent out that day brings back twice the fish. Merchant Day: the traveling merchant stays 3 hours instead of 2 and comes back sooner. Bargain Day: the merchant sells for less. Pass Rush Day: every season pass point counts double and the daily pass limit is doubled. Craft Day: crafting orders pay a quarter more. Miners' Day: a mining dig started that day brings back half as much again. Lucky Day: the daily routine bonus is doubled. You can look a week ahead.
Season pass
A season lasts 30 days and has 50 tiers. Each tier needs 100 pass points. You can earn up to 300 pass points a day, 600 on Pass Rush Day. Logging in each day gives 30. Every job in any trade, such as fishing, farming, cooking or mining, gives 5. The cooking challenge gives 60, a crafting order 40, collecting your fishing boat or mining dig 25, a purchase from the traveling merchant 10, the daily routine bonus 50, and finishing one of your own goals 10, once a day.
Most tiers give points; some give food, coffee, candles, herbal salve or a lure; every tenth tier gives 1000 points and something special, and tier 50 gives 2500 points and a life pack. Claim your rewards before the season ends, because pass points start again from zero in the new season. If your bag already holds 200 of a reward item, the claim waits until you make room, so nothing is lost.
Traveling merchant
The merchant visits a random town, the village, the main town, Palmera Bay, Carnival Bay, Hollowmere or Aethelgard City, for 2 hours at a time and sells five rare things. You must be in that town to buy. Rare items can be bought once per visit, cheaper ones three times. The merchant never sells below the points shop or the pawn shop price. A horn tells everyone when the merchant arrives; you can switch that off. The stock preview shows the prices before you travel.
Fishing boat and mining dig
Hire a crew for an 8 hour boat trip for 100 points; it brings back 3 fish at level 1, 4 at level 2 and 5 at level 3. Pay diggers 150 points for a 12 hour dig; it brings back 4 to 8 stone and some ore, sometimes gold ore or a rough gem. Upgrades cost 3000 points to level 2 and 8000 to level 3. You hear a notice when they are ready. If your bag already holds 200 of something they bring, the catch waits until you make room.
Cooking challenge
One dish a day, the same for everybody. Cook it, then hand one in for points and 60 pass points. The reward is never more than seventy per cent of the dish's price in the points shop. The judges taste your dish; you do not eat it yourself.
Crafting orders
Three orders a day from the townsfolk. The third one is a rush order that pays half as much again but must be delivered within three hours. Orders lapse at midnight UTC.
Savings jar
Keep up to 200000 points apart from the ones you carry. It pays no interest. You can set a savings goal.
Weekly points lottery
A ticket costs 100 points and you may hold 20 a week. The prize is everything paid for tickets, less a tenth. The draw is every Monday at midnight UTC. If fewer than two people take part, everyone gets their points back. The winner is paid even if they are away.
Personal goals
Your own to-do list of up to 8 goals. Finished goals go into your memoir.
Streak freezes
A streak freeze costs 600 points and you may hold 2. If you miss days, freezes are used when you next log in, one for each missed day, and your login streak carries on.
Daily routine bonus
The four routine tasks are: the cooking challenge, delivering a crafting order, collecting your boat or dig, and earning 100 pass points. Finish three of them in a day for 150 points, 300 on Lucky Day, and 50 pass points. Five routine days in the same week, Monday to Sunday, earn the weekly chest: 800 points and a life pack.
New players
Accounts younger than seven days get a welcome gift on each of their first three login days: 300 points, 3 bread and 3 water; then 500 points and a fishing rod; then 700 points and a life pack.
Limits
While you carry an arena bag you cannot buy, claim or collect here; your rewards wait for you.