What's new in Life in Nature
Release notes and changes, newest first. The same list is available in the game under View recent changes.
14.10.2026
18 changes
- NEW: Every command as a menu. Nobody has to remember commands any more: Village life, at the very top, or More to do, or type /commands. Every command of the game is there, grouped by what it belongs to; choose one and it runs exactly as if you had typed it. Search by a word, for example car, spouse, fish or lottery, or type /commands followed by the word. Luxury and prestige is in Village life too.
- NEW: Luxury and prestige. Type /luxury, or Game menu, More to do, Luxury and prestige. Things to treat yourself to and to be seen with; nothing in it is needed to play:
- NEW: The collector's drop. Every week one new collector's piece is made, only fifty of them, each numbered (this week a jade dragon figurine). One per player; it is never made again, and collectors can trade them.
- NEW: Prestige plates. Plates of one, two or three letters or numbers now exist once in the whole world and need a licence from Luxury and prestige. Plates already on your cars stay, and plates of four to eight letters are still free in the car menu.
- NEW: Premium paint for your car: pearl white, matte black, candy apple red, midnight chrome, gold leaf, racing green with white stripes, galaxy purple and carbon fibre. Stand beside your car or sit in it.
- NEW: First class. Hold a flight ticket and upgrade it: your own suite, a chef's meal and champagne, and you land rested and full.
- NEW: Patrons' Square, a new square with ten plinths. The ten players who gave most to the city get a bronze statue with their own words carved on it, and everyone who walks past hears them. Raise yours, give more to climb, and earn the title Patron of the City.
- NEW: Grand city projects. The whole server builds great works together with points: first the Golden Clock Tower. Everyone who gives 250,000 or more becomes a named builder, with a title, and the names are cut into the grand monument in Patrons' Square.
- NEW: The grand lottery. Tickets 10,000 points, up to 50 a week, drawn every Sunday at 9 in the evening, server time. The winner takes 70 percent of the pot. Separate from the small weekly lottery, which stays as it is.
- NEW: The racing league. Enter for the week, then drive The Storm Drain Run in Palmera Bay: your best time counts, and on Sunday evening the fastest three share the pot. The champion gets a title.
- NEW: Fireworks shows. Light up the sky over the map you are on, with your own message read to everyone: a birthday, a wedding, a victory.
- NEW: Your own title, written by you, worn like any other title for 30 days. Staff remove titles that break the rules.
- NEW: Le Lumiere, the finest restaurant in the city. A five course tasting menu served course by course at your table, alone or with a guest; you leave full, rested and warm.
- NEW: Household staff. A gardener waters every growing crop of yours and your husband's or wife's every few hours, and a personal chef sends you a full meal wherever you are. Weekly contracts.
- NEW: Guided safari. Your guide drives two big animals, stronger than their kind, out of the wild grounds of the map you are on. Hunt them, photograph them or run.
- NEW: Newspaper adverts. One line read to every player, at most one an hour each. Adverts and luxury news can be switched off under Announcements.
- NEW: The private yacht Azure Star. Charter it for 45 minutes and invite up to eight guests: a bar, sun loungers, music in the salon and the wind on the bow.
- NEW: The Sky Crown penthouse suites. Four suites on the top floor of the tallest tower, rented by the week, with a roof terrace and a private jacuzzi. Your husband or wife and the guests on your list can come up too.
13.10.2026
32 changes
- FIXED: Choosing exit while the server was restarting, or just as your connection dropped, could put you straight back into the game: the game reconnected by itself and your character stood there unattended. Once you confirm the exit, the game now never reconnects you; it returns to the main menu. Exiting also no longer hangs on "exiting..." when a menu arrives in the last seconds. Fixed in the next game update.
- NEW: Windows in the manor house. The library, dining hall, kitchen, ballroom, both guest rooms, the upstairs sitting room, the master bedroom and the master bath each have a window; find it with the K key and press shift and Enter on it. Open, you hear the outdoors through it: the wind and the birds by day, the night after dark, the rain when it rains. Closed, the outside is shut out again.
- NEW: The manor butler and chef speak to you. The butler now brings a real meal and drink: you are no longer hungry or thirsty, you hear yourself eat and drink, and your energy rises. He serves you for free every eight hours; in between you can order an extra tray for 100 points, three times a day. A feast also feeds the host, and every guest is fed once per feast.
- NEW: Send the butler to a guest. In your manor house, open the manor ledger and choose Send the butler to a guest: pick who should be served, for 100 points; each guest can be served once an hour.
- NEW: Teach your budgie words. In the budgie menu choose Words: teach it short words for 50 points each (five to start; widen its vocabulary by five for 100 points, up to 30). It says them now and then, mixed with its name; you can make it forget a word, or stop it saying its own name. A new word takes a few minutes before it starts saying it.
- NEW: Your husband or wife can now move your budgie to another of your homes, such as a new manor house. Outside the villa, on your field, your husband or wife can call the budgie over from your shoulder with a snap, as inside.
- NEW: More cakes. Cake batter with a skillet at a fire now also bakes apple, peach, mango, orange, coconut, pineapple, blueberry, grape, walnut, hazelnut and watermelon cakes, depending on the fruit in your bag; when several fit you choose. A vanilla cake with milk and strawberries, mango, banana or blueberries makes a cream cake.
- NEW: Personal table, in the point and the credit shop. Set it down in your villa, manor house or private field, with your name on it; sit at it with shift and Enter, and the owner of the place can pick it up again.
- NEW: Crop harvester, in the point and the credit shop. Used inside your own private field, villa or manor house it brings in all ripe crops of your household planted there, exactly as by hand; every five minutes at most.
- NEW: Keys for friends. In your villa or manor house, the home menu has Keys for friends (or type /homekey): have a key cut for a friend for 2000 points. It reaches them even when they are offline, is named after you, such as musti's villa key, and opens only your home and only for that friend, even when the door is locked. You can take any key back from the same menu.
- NEW: Home fountain and home waterfall, in the point and the credit shop. Set them down in your villa or manor house and their water plays there for good.
- NEW: Room locks for the manor house. Use a room lock inside a room to fit it; /roomlock locks and opens each room and lets people in. Nobody else can walk into a locked room.
- NEW: Shock alarm for your car. Fit it at your own car; whoever tries to get in without your leave is thrown back a few squares and cannot move for a few seconds.
- NEW: A manor door lock in the shops, the same lock as the villa's, made for a manor house. The credit shop now sells the home car park under that name.
- CHANGED: The boat to pearl island now takes you out to sea for the crossing, like the coach: you no longer hear the village or the island while you sail, the player list shows only the people on the water, and B says you are on the boat.
- FIXED: Inside the manor house every upstairs room, the master bath and the guest washroom now announce their own door from the inside, and the upstairs terrace announces the glass doors back into the gallery. The jacuzzi and the manor bathrooms can be found with the K key.
- FIXED: Your home menu outside now names all your homes, the manor house included, and the moving list calls a manor a manor house.
- FIXED: A car driving onto a slope one or two levels higher no longer drops to the bottom of the hill; it rolls up onto the step.
- FIXED: Voice chat could suddenly drop to a much lower volume during a conversation and stay that way. Fixed in the next game update.
- FIXED: Serving a plate or pouring a drink at work opens the list of customers again straight away.
- FIXED: A job application written on several lines was lost and could never be approved. Those applications are back in the queue.
- FIXED: Tea you were given as a gift can now be poured: hold the tea and a cup and combine them.
- FIXED: A snare that shares its square with something else can be picked up from the choice menu again.
- FIXED: Right after the rain, other people now hear your steps on the wet ground the same way you do.
- FIXED: Lost items from the noticeboard no longer land on the harbour beach, and migrating wolves no longer appear inside the fenced zoo where nobody can reach them.
- CHANGED: A Trade Loyalty Card stamp now needs a purchase of 300 points or more.
- FIXED: Building your manor house now tells you before you confirm when the spot blocks a door or a fixture.
- FIXED: /titles now leads to your social titles too, such as Welcoming Committee, so you can switch those off as well.
- FIXED: At the bed and breakfast, the card door now tells you where the reception is when you have no room card yet.
- CHANGED: In a car, a traffic light now starts ticking well before you reach it.
- FIXED: /where now says when someone is sitting in a personal chair.
- FIXED: Turkish: fat and butter had the same name, which made the cake recipe impossible to follow. Butter is tereyağı, fat is iç yağı now.
12.10.2026
19 changes
- FIXED: Sitting on or walking over a personal chair now sounds like a chair, not like the floor under it, and people watching you with look hear the chair where it is.
- FIXED: With the car windows down, the starter and the engine stopping now sound from outside the car; with them up you hear the cabin sound.
- FIXED: An animal that died inside a wall left its body there, where nobody could pick it up. The body now lands on the nearest open square, or at the hunter's feet.
- FIXED: In the Crystal Caves the ore detector's tracking and the M list only show veins on the level you are standing on.
- FIXED: My land told the owner of a private field that they owned no land, although the field counts for land improvements. It now says so, and shows which improvements you own; the help also explains there is nothing to place, they work by themselves on your hives. A husband's or wife's field now counts for the wildflower meadow too.
- FIXED: Feeding your barn animals no longer says the next meal is a day away: they can eat again an hour after a meal, and each meal raises their loyalty by ten, up to 100.
- FIXED: In a manor house the husband or wife of the owner can now ring for the butler, ask the chef for a feast, walk the garden with the gardener and read the household register, just like the owner.
- FIXED: Shift and Enter anywhere in the manor kitchen calls the chef; it used to open the home menu everywhere but on the chef's pass.
- FIXED: The manor bathrooms work from anywhere inside them; before, only a square or two in each one answered to shift and Enter.
- FIXED: Inside a manor house the menus, the visitor message and the home lists say manor house instead of villa, and the upstairs door says it leads to the sitting room.
- NEW: Your budgie can move house with you. Inside your new manor house or second villa, open the budgie menu and bring it and its cage there.
- CHANGED: The villa car park is now the home car park, for villas and manor houses, and a car sent there is locked by the driver who brings it.
- FIXED: Jumping or falling into water, a swimming pool, the sea or a lake, no longer breaks your bones or takes your health.
- FIXED: The personal chair has its own sounds when you buy it, pick it up, hold it and put it down.
- FIXED: Mining partners can now work the same vein together in the Deepvein mine, with the same chance of an extra piece as in the other mines.
- FIXED: A police patrol car taken out of the station office could never be driven back in. It can now drive back into its own office.
- FIXED: A helicopter pad placed inside a house could never be landed on, but the flight was still counted and its waiting time spent. Pads can no longer be placed indoors, an indoor pad is refused before take-off, and a flight that cannot land is given back.
- CHANGED: The battle companion you buy is now heard beside you every minute or so, wherever you go.
- CHANGED: With a translated language the game starts faster: the language file it checks at start-up now downloads about twice as fast.
11.10.2026
51 changes
- FIXED: After a dropped connection you could be shut out with "this account is already logged in" for a long time when other players stood near your character. If your old connection has been silent for 20 seconds, logging in again now replaces it.
- CHANGED: Opening your bag, picking things up and leaving the game cost the server less, and walking inside houses, villas and manor houses is cheaper for it too.
- CHANGED: The server now sends its messages in bundles instead of one by one, finds the people near you much faster when you walk, and does far less work when someone leaves the game. In a test with 900 players at once the server stayed smooth and nobody was dropped, where before it began to struggle at about 800.
- CHANGED: The server does much less work for every menu choice, every item you use and every sound you make, and the extra welcome lines and daily summaries now arrive a little after you log in when the server is busy, so a crowd gets into the world faster and the game should lag less.
- NEW: The manor house is richer. It comes with three bathrooms of its own, no bathroom set needed: a guest washroom off the grand hall, a master en-suite with a walk-in shower beside the jacuzzi, and the first guest room's own bathroom; your visitors may use the guest washroom and the guest room bathroom. Upstairs there is a sitting room with sofas and a fire, and glass doors from the upper gallery open onto a terrace above the pool. The household staff keep the house swept, so it never gathers dust.
- FIXED: Shift and Enter inside a manor house called it your luxury pool villa.
- FIXED: /lv sometimes lost a drink: when the person feeding was not thirsty, the water never reached the spouse. Every drink now counts, and the spouse hears whether they were fed or given a drink.
- FIXED: A personal chair dropped with the drop key fell on the floor as a loose item and seemed to vanish. Dropping it in your villa or manor now puts it down as a chair. Chairs are listed in the tracker under Homes.
- FIXED: Right after a server restart many messages reached players of other languages in English for a while. They are now translated much faster.
- FIXED: In a manor house, steps on the far side of the pool terrace, in the rear garden and on the east side of the grounds were ignored, so other players and the tracker kept you at the edge until you jumped.
- FIXED: The tracker's Homes list called a manor house a luxury pool villa.
- FIXED (with the next game version): Music boxes kept playing at full volume while you slept. They now fade with the other sounds.
- FIXED: /lv did not feed your husband or wife at all, and your own hunger and thirst went down instead. It works with every kind of food and drink now. /lv lasts 20 seconds, then you eat for yourself again; after a feeding you can do it again in 3 hours.
- CHANGED: A personal chair is no longer sat in with shift and Enter. Sit in it with the sit key. Walking over it you hear whose chair it is, and standing on it the owner of the home or the owner's husband or wife picks it up with shift and Enter; while you sit in it, shift and Enter leaves it alone.
- NEW: Trophy cabinets are listed in the tracker under Homes.
- FIXED: In Aethelgard the buildings looked like plain walls. Every door now says where it leads; press Enter at the door to go through.
- NEW: Feed your husband or wife. Stand next to each other, type /lv and eat or drink something from your bag as usual: it goes to your spouse instead of you. You can keep feeding until their hunger is down to zero; then you can do it again after 3 hours.
- NEW: Offers from other players can be answered without the window. /offers reads the newest offer again, /accept and /decline answer it, and /quietoffers stops trade requests, bracelets, autograph books and flight invitations from opening a window at all.
- NEW: Villa door lock, in the point shop and the credit shop. Use it inside your villa or manor house: while the door is locked only you and your husband or wife walk in, anybody else knocks and you let them in or turn them away with /villadoor. It is also in the home menu.
- NEW: Personal chair, in the point shop and the credit shop. Put it down anywhere in your villa or manor house; it carries your name, anybody can sit in it, and the owner of the home and the owner's husband or wife can pick it up and move it.
- NEW: Cakes. Dough and butter with a little sugar make cake batter; bake it in a skillet at a fire for a vanilla cake, a strawberry cake or a caramel banana cake. You can also make a fruit cake with fresh cream, a banana milkshake and cookies.
- NEW: Direct debit can pay your husband's or wife's household bills too, their villa included. Switch it on in Household bills.
- NEW: The barn menu says for every animal when it was fed and when it needs feeding next, and you can fill the water trough at the barn.
- NEW: Aethelgard, the walled city, can now be reached on foot from the east edge of Bear Forest.
- NEW: The manor house has armchairs, benches and dining chairs, a jacuzzi in the master bath and sofas on the pool terrace. Its rooms, doors and stations are listed in the tracker.
- NEW: Diving at Pearl Island now sounds like it: you hear yourself go under, the sea bed, and coming back up.
- FIXED: Gold nuggets and the job items whose names start with npj could be given to other players. They can no longer be given, traded, auctioned, posted or sold at a stall.
- FIXED: The villa budgie did not appear in photos. It now does, in its cage, on its perch or on someone's shoulder.
- FIXED: The villa budgie flew home as soon as you stepped out of a villa that stands in your own field. It now stays on your shoulder in that field too.
- FIXED: The obsidian and tempered pickaxes could not cut the deep crystals in Crystal Cave Deep.
- FIXED: A manor house was called a luxury pool villa at its door, in the nearby list, in the tracker and by the teleporter.
- FIXED: The husband or wife of a car's owner could not send the car to a villa car park.
- FIXED: Couple dates other than the slow dance had no sound you could hear. The dinner, the stargazing walk, the picnic and the sunset are now heard by both of you.
- FIXED: Holding shift and page up in a car or on a horse kept going after the top was reached and went over the edge. It now stops and tells you it can climb no higher here.
- FIXED: In climbing mode a moving car bounds up a step of up to five levels, and a horse at a trot or faster jumps up such a step, like a walker jumping on a mountain path.
- FIXED: A horse that got hurt went straight back to the barn. It now limps along beside you so you can see to it.
- FIXED: Letting go of the forward key on a horse at a canter or gallop stopped it dead. It now slows down gradually; the down arrow still brakes.
- FIXED: Pets and companion animals walked circles around you without end. They now stand by you, and a guard animal steps toward a wild animal that attacks you.
- FIXED: A horse's neigh when you pressed Q stayed behind where you pressed it while you rode on.
- FIXED: In Aethelgard the tavern stairs could not be climbed from the ground floor, the keep roof had no stairs, and much of the lower city had no place name. The stairs now say how to climb them.
- FIXED: After moving a villa into your private field, the move list showed it under the field's internal name, so it was easy to move it back out by mistake. The list now says "in your private field" and warns you first.
- FIXED: The 500 credits for moving a home and the raffle entry fees and prizes did not show in your money book.
- FIXED: Players hit by another player's weapon were told they were hit by no one.
- FIXED: A mining partnership ended at every server restart or whenever your partner logged off. It is now kept until one of you ends it.
- FIXED: The help said a town has three police officers. It has one, and the three patrol cars at the station are all for that officer.
- FIXED: Dancing at a DJ booth gave energy without saying so, and nothing at all when your energy was full. It now tells you.
- FIXED: The background piano music in the wedding chapel crackled. It plays softer now.
- FIXED: Downloading a big language file, for example after switching to Spanish, could hold up your game for several seconds on a slow connection. It now downloads gently in the background.
- FIXED (with the next game version): The item tracker could say an item was found one step after you had passed it, so it could not be picked up.
- FIXED (with the next game version): Pressing Escape while logging in could later read out a strange line starting with authchal.
- FIXED: Turkish players were missing many automatic translations of the game's own menus and messages. They are back.
event day fixes (10.10.2026)
22 changes
- FIXED: With many players online the game lagged badly: pings of several seconds, logging in took minutes and the game froze for a moment every second. Several causes were found and fixed during the event; the long freezes are gone and logging in after a restart is much faster.
- FIXED: Opening the point shop, the credit shop or a long page such as recent changes could freeze the game for everyone for up to two seconds.
- FIXED: Animals in the barn refused food for an hour right after the notice that they were hungry.
- FIXED: The engine sound of a car that was packed away could keep playing where the car had stood.
- FIXED: A taxi kept braking again and again at a red light. It now waits quietly with the engine idling until the light turns green.
- FIXED: The rain barrel never filled on most maps. It now fills wherever the rain falls on it.
- FIXED: Trusting someone from the player menu ignored their "Can others trust you: No" setting.
- FIXED: Quest items could fall into your body when you died. They now stay with you.
- FIXED: An empty pot of strawberry juice could still be drunk and then turned into a clean pot. Rinse it in water instead.
- FIXED: Buying more than a free account can carry (200 of an item) from a market stall took your points and then removed the extra items without a word. The stall now refuses the purchase before taking anything, and if your bag is ever cut down to 200 you are told how many items did not fit.
- FIXED: Some whistles, from the player menu and from the runner you meet on quests, ignored the "Hear other players' whistles" setting.
- FIXED: Animals could attack you before your game had finished loading after you logged in. You are now protected until your game is ready, for up to 90 seconds.
- FIXED: The text boxes of the party games (Tug of Words, Word Chain, Echo Match, jokes and guesses) did nothing since late September.
- FIXED: On flights the recorded safety briefing no longer talks over a player flight attendant who is giving the demonstration.
- FIXED: A market stall could be moved onto a plane seat or into a shelter.
- FIXED: After skipping forward on a music box in a house, the listeners heard the song at different points.
- FIXED: The travelling merchant and the weekly survey no longer send you to Aethelgard City, which cannot be reached yet.
- FIXED: The villa car park no longer warns you that your car is not in a car park.
- CHANGED: When you take up a sprinkler that belongs to your spouse, your spouse is told.
- CHANGED: Raffle tickets are equal for everyone. Joining raffles in a row no longer gives bonus tickets; every entrant has exactly one ticket.
- FIXED (with the next game version): F12 and the three-finger double tap now copy the last spoken text in the settings and other forms too. Before, they copied what was said before the form opened.
- FIXED (with the next game version): Auto-walk now also works for targets chosen from the M list and from the player tracking menu.
night: the game speaks your language (08.10.2026)
1 change
- Every message, menu and question from the game now comes to you already in your language, if you play in one of the official languages (Turkish, Spanish, Portuguese, Romanian, Korean, Japanese and Burmese, and every language that becomes official later). Languages that are not official work exactly as before, with their translators' own lines. Where your language file has a translator's line, that line is used, exactly as before; everything the translators have not reached yet is translated automatically, and the automatic lines keep getting better in the background. Player names and numbers are never changed. Chat is never translated. Messages about the players around you and announcements to everyone are translated as well, the menus and messages the game itself builds on your device get a translation where your language file has none, and every sentence of the game is being translated ahead of time, so you no longer have to hear it in English first. Sentences added to the game later are translated automatically too. Since 9 October also: the names of places you walk into, the items in your bag, the messages you get when you log in, the notifications, the exit question and the staff notices (only the heading of a note a staff member wrote; the note itself stays as it was written). A sentence made of parts, like the animals around you with their direction and distance, is now spoken at once instead of after a short pause, and the translations are being rewritten one by one by a better translator, the most heard sentences first. If you prefer the old way, type /autotranslate off; /autotranslate on brings it back. Translators: your own lines are always used first; a new line you add takes the place of the automatic one.
evening: your list of ideas and fixes (08.10.2026)
15 changes
- Grand Manor Estate: the manor is now a real house you walk into, grander than the luxury pool villa. Open /wonders, Grand Manor Estate, and choose Build your manor house here: an iron gate and a drive with a fountain, a grand hall with a staircase and a portrait gallery, a library, a dining hall, the chef's kitchen, the butler's pantry, a ballroom with a stage, a conservatory, a pool terrace with a fire pit, a formal garden with a gazebo and the gardener's beds, and upstairs a master bedroom, bath and dressing room and three guest rooms. Ring the butler's bell in the pantry, ask the chef for a feast at the kitchen pass or the head of the dining table, see the garden at the gardener's bench and your household rank at the ballroom stage, all with shift and Enter. Everybody who already owns the manor gets the house at no cost.
- Airline pilot: with a pilot licence (10000 credits, once) you can fly the airline's real passenger flights yourself. Type /pilot or open More to do, Airline pilot, buy the licence and go on duty at the Skyport. When a flight with players on board leaves and it is your turn, you sit on the flight deck and fly it: the first officer tells you each step, from the checklist and the taxi to take-off, the climb, the cruise, the approach, the flare and the braking. Hold the Up arrow for power (swipe up and hold on a phone); let go and the plane slows, sinks and can stall. Every passenger you bring down safely pays 20000 points; a crash costs 100000 points. The passengers hear your take-off and your landing, and are never hurt. Full keys are in the pilot help. If your connection drops or the server restarts while you fly, the aircraft waits for you and you are back at the controls when you come in again. On a keyboard the left and right arrows no longer move the nose; the nose moves smoothly with Shift and Page Up or Down, or Control and Up or Down. A car standing in your own or your husband's or wife's villa car park is never fined for parking, nobody can drive into it, no driver is warned of it as a car ahead, and the vehicle list says it is parking in the villa car park. When you feed your barn animals you hear when they last ate and when the next feed is due, and the barn menu says it too; if they were fed in the last hour, the bag of feed is kept.
- Villa budgie: it now needs its seed dish filled (200 points) and fresh water (100 points), once a day each, from the budgie menu; a hungry or thirsty budgie goes quiet, and after two days it sulks and will not come to anyone until both are seen to. Once it is trained and well kept, it now and then squeaks its own name at your ear while it sits on your shoulder, in a bird's voice. When it flies to you or back to its perch by the cage, you hear its wings along the way, so you can tell which side it comes from and where it goes.
- Couple plus: the slow dance now plays a slow tune, the stargazing walk has footsteps, the picnic has birdsong, the sunset date has the sound of the waves, and the candlelit dinner has the murmur of a restaurant.
- My little business: there is no daily limit on points any more; everything in the till is yours to take, and nothing is lost when you restock. Instead a business opens at most two shifts a day, and every shift has its own trade: a quiet day brings in less, a busy day more.
- Courier: when you take a parcel, the destination is said first and plainly, like an address on a label: the post, the place and the region.
- Double gathering potion: when you hunt, a second carcass goes straight into your bag at the kill.
- Your husband or wife now hears the item's own sound when you send them something.
- Gas in the Deepvein mine, heat in the desert and altitude sickness in the mountains make you cough with your own character's voice.
- Point and credit shops: a new entry at the top changes the order of the list: cheapest first, most expensive first, by name, or the classic order. It is remembered for you.
- Horses neigh now and then by themselves while you ride, more often and more crossly when they are hungry, and paw the ground when you stand still on them. A cross horse no longer forgets its mood when you send it to the barn and take it out again.
- Cars going at a fair speed and horses at a trot or faster now leap a gap of up to five squares when there is ground on the other side, so mountain paths with a break in them can be crossed.
- Stuck in a wall in the abandoned mine or on South Hill: you are now put at the foot of the wall instead of on top of the rock, and if the nearest clear ground is high up, you are told.
- Villa car park, 2000 credits in the credit shop: use it inside your own villa and it is built beside the front door for good. Your car menu can then send the car there from anywhere, and so can your husband or wife; from inside the villa you choose a car and walk out behind the wheel. Until you use it, it can be traded. Your husband or wife can set it down in your villa too. If your villa stands inside your private field, the car park is outside the field's gate, so you drive straight off onto the road.
- The microwave menu takes as many batteries as you have, not only up to 100.
afternoon: help desk fixes (08.10.2026)
1 change
- If you rent a home on the Rental Market, the owner's door now opens for you while the rental lasts: you can go in, stay in, and plant or place things there. If your connection drops while you ride, you are back in the saddle when you reconnect (within ten minutes). When you choose what to make from the same two things, the game keeps your choice from batch to batch, even when a finished batch empties one hand and you pick the same thing up again; put both things down or hold something else to choose again. Sitting down in mud now makes a real sitting sound for the people around you, and for yourself with the next game update. Tomato soup, pasta with tomato sauce and the other dishes you make over a fire now count for cooking tasks and quests. The crafting materials (old silver, heartwood, sea glass, furs, fangs and the rest) now have sounds when you pick them up and take them in your hand. The fish farm in Life plus now gives trout, which you can fillet, cook or sell; fish you already had from it become trout the next time you log in. Your own snares now show in the item tracker on the map you are on, at any distance, with what they hold. The Grand Manor Estate description now says clearly that it is run from a menu and is not a building on the map. The Coral Crown part 1 guide now tells you exactly where the rainbow coral lies: on the floor of the underwater reef. Translators: with the next game update a line can have up to 20 changing parts; from the tenth on they are written %{10}, %{11} and so on, and %1 to %9 stay as they are.
translations that stay, and many fixes (08.10.2026)
3 changes
- Translators: every sentence of the game now has a fixed ID. When we reword a sentence, your translation is kept and used automatically and marked for you to check. Manage language now has a Translation catalog menu with your progress, your to-do list, what changed since your last visit, the full catalog file, and a safe paste that shows a preview and never deletes anything. The same files are on the website at audiowander.com/translate.php.
- Home plus menus now tell you which upgrades belong to your other homes and where they are; nothing bought is lost. Homes can no longer be built or moved into mines, caves, tunnels or arenas. The double gathering potion now doubles wood, clay and everything from resource spots and tree coppicing. Your horse no longer runs home when you ride into the casino grounds, and it waits wherever it cannot follow. Control with Up or Down arrow climbs and descends on horseback and in cars. Obsidian and tempered pickaxes chime when they strike gold. New Look at your horse option. City cabs find their way around walls and stop at red lights, and taxi drivers can pick up city fares. The market list in Life plus adds the stall you pick to your tracker. Friends hear each other log in by default. Animals left in an old barn come home. You can put many batteries into a microwave or choose how many coins go into a vending machine at once. Places only a plane reaches are now on the teleporter too, and courier deliveries there pay more.
- You can no longer message yourself. Crafting tells you when holding more would make something else. Each flight's lead attendant speaks every announcement. Warm enough really means warm. A digestive tonic stops overeating sickness. Fertiliser also feeds tired soil. Ridden horses show up when you check the animals around you. The shovel tells you each step. Owners can choose which home ambience greets them. Town letters say how to deliver them. Every note in the Piper's Challenge sounds different. Cars warn about a sheer drop much earlier. The assistant refunds a question it cannot answer. Divers hear a warning before their air runs out.
a much bigger world to play in (07.10.2026)
9 changes
- Name changes keep everything: your passport stamps, cup points, home with its alarm, guard dog and housemates, your car with its colour, plate and paid hire, your travel pass, radio station, stall stock, rankings, friendships and town standing. If you changed your name earlier and lost any of this, it has been given back to you. A name you give up is kept for you for 14 days.
- Horses and cars: press R while riding or driving to hear exactly what you are on. Getting into a car from horseback gets you off the horse first. Hold Shift and Page Up or Page Down on a horse or in a car to climb and go down slopes, stairs and ramps; nothing stops you at an edge, so mind the warnings. With the car windows up you now hear the world outside muffled through the glass, and rain drums on the roof. Hooves keep the real rhythm of a walk, trot, canter and gallop.
- Travel: Shift and Enter always reaches desks, gates and stops, even when a crop, stall or music box is on them. On horseback it lists the boards and doors around you. On buses, planes, taxis, ferries, balloons, cable cars, trains and the metro you stay in your seat until the ride stops, and you are always free again when it ends. The island ferry refunds its fare if the crossing cannot finish. Snares and migrating boar keep to the places those animals really live.
- Roads and towns (Quests menu or /roads): eight town tales with choices that change the ending, sixteen new townsfolk, notice boards in twelve towns, town standing that opens better work and gifts, three factions, a weekly town project, and road encounters while you travel. Type /today for your whole day and your next goal.
- The Explorer's Atlas (/atlas): 136 landmarks hidden across 37 maps, found by ear, with stories, hidden layers at night, in rain or in one season, four stories told page by page, field guides, surveying, six expeditions and three forgotten places each week. Type /around to hear what is near you.
- Wild trails (Life plus): /listen to the animals around you, follow trails, watch quietly and fill a field guide of sixteen animals, under a fair hunting code. Barn horses have bloodlines, temperaments and skills; train them, care for them, ride long routes and race in the Barn Cup. Rare materials become signature pieces at the craftsman's bench, from Plain to Masterwork, and weekly community orders give the whole server a bonus.
- Roads, deals and homes (Life plus): haulage loads with insurance, weather and licence classes, tuning your engine by ear, the rally club, five transport careers, a safe deal desk, supply contracts and value checks. At home, build a guest room, office, workshop, conservatory or new roof, take in a lodger and get your home appraised. Home rooms, plants and wall decorations now count toward comfort.
- Together (Life plus or /together): travelling world events like storm fronts, migrations, caravans and street festivals, co-op missions for 2 to 6 players with roles, fairly matched friendly games, weekly and seasonal leagues, club goals and challenges, rewarded gatherings, guided tours and a mentor journey. White Cane Day week starts on October 12.
- Your progress (game menu or /progress): hear what to do next, plan your day, week and area, read your progress card, collect 70 achievements with 12 hidden ones, earn renown and prestige stars, and as a veteran take on weekly contracts, mastery trials and legendary goals. Friends hear your milestones and the hall of fame remembers the firsts.
horses, a villa budgie, car camera and many fixes (06.10.2026)
7 changes
- Horses: when you get off your horse it now walks along beside you instead of going home. Type /horse, or open Horses in the game menu, to ride it again, give it a treat or send it home. A horse you ride wants a treat about every half hour: a sugar lump, carrots, or an apple or sugar from your bag. A hungry horse gets grumpy, will not gallop, tries to go its own way and may even try to throw you off, but you are always warned first and one treat puts it right. Your husband or wife can ride your horse once you have trained it to know them (12000 points, once), and you can ride together, one behind the other. R on horseback now says you are on horseback, and the players list shows who is on a horse.
- Villa owners can now keep a budgie: buy it inside your villa (Your budgie in the villa menu, or /budgie), train it in its cage for a day or two, let it out, and snap your fingers (Alt+T with empty hands) to have it fly to your shoulder. Only you and your husband or wife can call it. Crows now flap their wings as they fly.
- Cars: traffic lights now only care about the direction you are actually driving, so driving along a road past the light for the other direction, or through a crossing on your own green, is never running a red light any more. In a car, G now shows the inside of the car (seats, seat belts, gear lever, dials, glove box, doors, floor mats, boot). To see the ground outside, buy the Exterior Car Camera in the point shop, hold it and press G. You can no longer pick things up from the ground or drop them while sitting in a car or on a motorcycle. Car announcements in Privacy options now have three choices: always, only while I drive, or never, and the ticking of traffic lights inside a car can be switched off too.
- Homes stay on solid ground: you can no longer build, place or move a shelter, bungalow, villa or any other building inside a plane, coach, train, airship or any other ride, or while travelling or sitting in a car, and the build menu is closed on board for everyone. Players who share an internet connection with someone who was banned are no longer locked out by that ban unless it is the same device.
- Pianos: Shift and Enter while seated opens a piano menu (stand up, put your own piano in your bag, record, recordings, lessons, keys); Escape closes it and you keep playing. Pianos and music boxes inside a destroyed home now go back to their owners.
- The gift shop no longer runs dry for long stretches. johnnpc no longer leaves a body or belongings when he dies. Every flight now has its own cabin crew with their own names and voices. The crossing to pearl island now sounds like a real journey on the ferry, the sailing boat or the rowing boat. The rabbits in the petting paddock and nine other places can be heard again, and polar bears always cry out when hit.
- With the new version of the game: during a server restart the game waits quietly and reconnects by itself instead of reading out connection warnings; the players list (F6) and the K list of places have a search at the top (press Home, then type part of a name); the distance in the K list matches the distance you hear when tracking; new options let you keep or silence other players' voices while the game window is in the background, or turn off other players' voices completely.
tracking stops when you arrive (06.10.2026)
1 change
- Tracking with the K list and the - and = keys knows when you have arrived again. Before, it only stopped on the exact square and the exact height of the target, so for furniture, trees, stalls and other things you cannot stand on, for things one level above or below you, and for places, the tracking sound never stopped and the direction kept switching left and right when you were there. Now it stops on the target, next to an object (and tells you on which side it is), or as soon as you are inside a place you are tracking. This needs the new version of the game.
Invite your friends (04.10.2026)
1 change
- Every player now has a short invite code: open Life plus, Invite friends, or type /invite. Give your code to a friend who is new to the game. Within the first 7 days of the new account, your friend enters it once in the same menu or with /invitecode and the code. When your friend has played 5 hours within the first 14 days, you get 2000 points and a premium gift, and your friend gets 1000 points and a gift. You can be rewarded up to 10 times a month, and you earn titles at 3, 10 and 25 friends. Codes only work between different people on different devices.
Horses, potion and fixes from your tickets (04.10.2026)
9 changes
- Horses are now ridden like a car. Stand at your barn, press Shift and Enter and choose Bring out a horse and ride it. Hold the Up arrow to ride (on a phone, swipe up and hold): the horse walks, trots, canters and gallops, and stops when you let go. Down slows it, Q makes it neigh, Shift+Page Up and Shift+Page Down climb up and down. Only the hooves are heard now, also by the people around you. The horse wades through shallow water but not where you need a boat, and it refuses cliff edges. Escape or /dismount gets you off and the horse goes home to its barn.
- Double gathering potion: rough gems, geodes, clay and sand from mining are now doubled too. Each potion adds its time to what is left (two 30 minute potions make one hour), up to 6 hours in total. Type /potion, or open Life plus, Shop plus, to hear how much time is left.
- Seat belts: the fine for driving without a seat belt could be charged again and again on the same drive when other cars left the server. Now it is charged at most once in 30 minutes. Everyone who was fined more than once within 30 minutes today has got those extra fines back as points.
- Travel to your spouse while watching someone took the 2000 points without moving you. It is now refused before anything is paid.
- Traffic lights: if the ticking of the lights bothers you while you walk, turn it off in Privacy options. In a car you always hear it.
- Hand keys: pressing a hand key again no longer takes back the item you just put away, so your hand stays empty. If you liked taking it back, turn it on in Privacy options.
- Group chats now respect your personal mute: a player you muted can no longer reach you through a group you share.
- Mission messages now tell you where to claim the reward: type /missions, or open the game menu, Quests, Missions.
- When you sit down on a floor without its own sound, you no longer hear the sitting sound twice.
The big autumn update (04.10.2026)
25 changes
- Premium death free card: a new card for 100 credits in the credit shop. Hold a death free card and press Space to choose which kind is spent when you would die: normal or premium. The chosen kind is spent first, and if you have none of it left, the other kind saves you. When a premium card saves a premium account, your health becomes 5000, energy 3000, and hunger and thirst go to zero. It only works at the moment you would die, never at any other time. On a free account, and in arenas, it protects exactly like a normal card. Game menu, Life plus, Death free cards, or /deathcards.
- Daily server event: Game menu, Daily server event (also in Life plus, or /dailyevent). Every day has its own event: Tuesday doubles every credit purchase, Saturday gives everyone online a gift for every 45 minutes of play, Sunday gives the gift every 45 minutes and a premium gift every 4 hours of play to premium accounts. The other days draw one of seven events that do not repeat until all have come: Payday, Travel Day, Mastery Day, Fisher's Luck, Miners' Rush, Hobby Day and Voyager Day. The menu tells you what today brings, how long it lasts and what comes tomorrow. Your gift time is kept through a server restart, but starts again if you leave the game yourself.
- Shops: the credit shop and the point shop are now sorted by price, then by name, and new products land in the right place by themselves. Both start with a Search button: type part of a name to jump to it. The credit shop now has pages, like the point shop, so it opens quickly.
- Obsidian pickaxe: faster and stronger, now in the point shop for 10000 points, or 3 for 25000, 5 for 40000 and 10 for 75000. Each one lasts 1000 hits; you are told at 100 and 10 hits left.
- Double gathering potion: in the credit shop, 30 minutes for 100 credits or 60 minutes for 150. While it lasts, everything you mine, fish, hunt, forage, harvest and chop is doubled. Points and quest items are not doubled.
- Weekly most active players: every week the three players with the most time online, at least 4 hours, win 100, 75 and 50 credits, at most 200 credits a month for one account. See the standings with /weekly or in Life plus, Shop plus.
- In jail: time spent in jail does not count towards the daily event gifts or the weekly most active reward, and a weekly reward waits until you are out of jail.
- New changes reminder: when this list gets new changes, you are told at login until you open View changes, even if you were offline when they came.
- No fighting while travelling: on a plane, bus, train, ferry, taxi, cable car, ride or in a car you cannot start PK, join or create an arena, or join a stadium match. Weapons cannot be drawn or used on any ride or plane. And from an arena, PK arena or stadium you cannot board a plane, bus, train, boat or taxi.
- Animals and cars: an animal can no longer attack you while you sit in a car that is standing still. A moving car can still hit animals.
- Climbing with cars and motorcycles (with the next game update): Shift+Page Up climbs a slope, Shift+Page Down drives down one. Go over a big drop without Shift+Page Down and you crash: everyone inside loses a lot of health, the car is badly damaged and the driver may break a bone. You hear a warning before a steep drop.
- Seat belts: the driver must wear a seat belt. Drive off without it and you are warned, then fined like driving without a number plate if you still have not fastened it. When the wheel is handed to you, you are told if your belt is not fastened.
- Car announcements: Game menu, Privacy options, Car announcements (or /carnotify): switch off what you do not want to hear, such as the car moving off and stopping, gear changes, people getting in and out, traffic light colours and dashboard reminders.
- Traffic lights in both directions: when north and south are green, east and west are red, and the other way round. The red light warning ahead of the crossing, the countdown and the fine now work in both directions, and you hear which direction is green.
- Horse riding: ride your own barn or riding club horse with /ride and get off with /dismount (also in Life plus, Horse riding and snares). A horse is faster than walking, will not go into the sea, and refuses a cliff edge; forcing it there can hurt the horse.
- Feeding farm animals: animal feed and treat bags now feed your animals only when you stand at your barn. Away from it they only feed an animal walking with you.
- Snares: a snare now only catches animals that live on that map. It holds the animal on its square for a while: go there and kill it for the normal body. The snare itself never gives meat or hide. A held animal breaks free after 20 to 30 minutes. Big predators only go for a baited snare.
- Couple plus: married couples at the top level get three daily couple tasks with a streak, devotion ranks, date night, a slow dance, a shared photo album, a gift exchange with notes and anniversary reminders. Life plus, Couple plus, or /couple.
- Voice chat: mute one person's voice with /mutev name and unmute with /unmutev name, or from Life plus, Voice chat. With the next game update, pressing Alt+V again mutes the person who is speaking. A player whose chat is disabled by staff now also loses voice chat for the same time.
- Shelters: placing a wooden shelter or a fancy block shelter now asks you to confirm, because a shelter can be destroyed by players with PK on. The fancy block shelter is now easier to finish: plain tied strings can be used for the roof and floor ties.
- Villa in your private field: once, for 500 credits, you can move your own villa into your own private field from the home menu. Everything inside stays.
- Pianos: the owner can pick up a placed piano with Shift+Enter and set it down somewhere else.
- Air frontiers: three new places to fly to from the Skyport: Windmere Polders, Pinewatch Ridge and Starfall Crater. Each has its own job, quests, local goods, people to talk to and a special event. Life plus, Air frontiers, or /frontiers.
- Story quests: three narrated stories of six chapters each, across the world, with choices and two endings each, plus ten daily and weekly missions. Life plus, Story quests and missions, or /saga.
- And much more in Life plus: Community plus (/community), Market desk, City life plus (/city), Home extras (/hx), Out in nature (/nature), Hobby Club with six new games (/hobbyclub), Survival and health (/survival) and the Quick menu (/quick).
Fixes from your tickets and a faster server (04.10.2026)
24 changes
- After you rename your account, your old password now works with your new name. Before, many players had to reset their password right after a rename.
- Forgot password: if you mistype the code, you can now correct it and try again, and asking for a code again sends the same code that is still valid instead of a new one.
- Forgot password no longer fails with "server is offline" on mobile networks, where your internet address can change between asking for the code and sending the new password. If something is wrong, you now hear a clear message instead.
- Logging in from a new device: if you leave the code box empty, the game now tells you that no code was entered instead of asking for the code again and again.
- After a server restart, the game catches up much faster while everyone logs back in, and every action you take is handled faster on the server.
- Hitchhiking no longer offers rides to places that can only be reached by plane, and you cannot hitchhike away from them either; use the flight desk there.
- The privacy setting that turns off other players' whistles now also covers the street whistle and the rally whistle.
- When you open your bag, the game now tells you the keys to use it instead of only saying that the bag is open. This comes with the next game update.
- While you are a passenger on a flight, you can no longer watch another player, join or watch an arena, or go to the stadium; you hear why. If anything else takes you off a plane, your ticket is given back to you, and leaving a plane early lets you off at the airport where you boarded.
- Grass no longer turns into mud when it rains; bare earth, sand and gravel still do.
- Animals now make muddy footsteps on muddy ground in the rain, just like you, and an animal that dies falls onto the ground it is really standing on.
- The sound of a killed animal's body hitting the ground now plays when it dies, not after you have already picked up the corpse.
- If you leave the coach during a ride and come back without your ride, you now step off at the stop where you got on.
- Tug of Words now gives the credit for leading the winning team to the right player.
- Asking how much room is left in your home, and placing furniture, no longer freezes the game for half a second.
- The vault command now opens the Grand Vault for Mining Claim Deed owners. The Sealed Vault counter has its own command, sealedvault.
- The digestive tonic now protects you from overeating with every kind of food, including park treats.
- When you put away the item in your hand, pressing the same key again now takes it back out, as the game says.
- Renaming your account now also moves your food stand and its menu to your new name.
- When a bottle cannot be closed, the game now tells you how much water is missing.
- The street whistle and a served plate no longer lower your energy when it is already above 1000; they only top it up.
- Reflex Rush in Neon Harbour no longer counts your connection delay as reaction time, so players far from the server have the same chance at the lightning hands bonus.
- When your back is injured, the message now tells you the real way to call a doctor: Village life, Kitchen and health, Ask a doctor to see you.
- The point shop now shows 40 items per page with next and previous page choices, so it opens quickly and no longer disconnects players on slow connections.
Fixes from your tickets (03.10.2026)
12 changes
- Pressing Escape in the private helicopter destination menu (and in the private rail car and flying mount menus) now cancels and you hear that nothing was used, instead of starting a flight.
- You can now place your third helicopter landing pad, remove pads from the helicopter menu, and hear the map and coordinates of every pad in the list.
- Your car now carries one decal at a time and its name always says the decal you put on last, whether it came from a car decal kit or from the voyager pass menu.
- Baseballs and other thrown items no longer get stuck inside walls; they now land on the last open square in front of the wall so you can pick them up.
- Cabinets and fridges that were saved under the floor of a villa's upstairs suite are moved back up onto the suite floor so you can open and pick them up again.
- The descriptions of sunflowers, sunflower seeds, shelled sunflower seeds, sunflower oil and the two bowls now explain every step: keep twenty kernels in your bag and hold a bowl with a stone, and a dipped bowl works as well as a clay bowl.
- When you seek a secret spot, the warmer and colder messages wait a few seconds so they no longer cut off your hint, and a new free choice, Hear the hint again, in Secret spots lets you read the hint again as often as you like.
- The help desk no longer closes a ticket when you answer "yes, but ..." and then describe a remaining problem.
- Rabbits are one animal in the collection album now (the "rabit" entry was merged into "rabbit"), and every rabbit counts for the hunter of the day challenge.
- A lost suitcase at the airport now beeps only for its owner, so other passengers no longer hear a lost-luggage beeping that is not theirs.
- Shift enter now works on every square of the restroom "way out" area, so nobody gets stuck inside the restrooms any more.
- Using a bottle of animal medicine from your bag now treats your sick animals straight away, and tells you if none of them is sick.
Fixes from your tickets (02.10.2026)
23 changes
- The lag at busy hours is fixed: voice chat was making the server do a lot of needless work for every piece of speech, so at peak times the server fell behind and everyone's ping jumped to several seconds at once. Voice now costs the server about eight times less.
- A successful password reset now clears the earlier wrong password attempts at once, so the new password is accepted straight away.
- When a broken bone, a bad back or an illness heals without a doctor, you now leave the doctors' waiting list by yourself, and while you really are waiting you hear "a doctor is online now" only once instead of every half hour.
- On the Highcloud Monastery pilgrim path every terrace now tells you at which end its stairs up are, and each set of stairs has its own name in the K list, so the summit and the courier niche are easy to find.
- The rocky hills above Frontier Town, which are solid rock and could never be reached, are no longer in the K list or in the places to discover.
- Inside the hollow trunk of the sturdy tree in Middle Valley the game now tells you that page up climbs back out and page down leads on to the hidden cave.
- At the underwater exit of the big cave the water no longer lifts you into the wall and sends you back to the cave entrance; you stay at the exit and press shift enter to get out.
- Rabbits in Sakura Valley no longer appear inside the orchard keeper's cottage.
- Manure and compost can no longer be used on the floor of planes, trains, buses, houses or shops, you are told why and keep the item; and the pest warning now tells you when your scarecrow is guarding the plant, because a scarecrow halves pests rather than stopping all of them.
- A herb remedy or herbal salve used on a plant now really keeps pests off it for twelve hours, even when the server restarts in between.
- Parking fines now tell you the exact reason, for example that the car is in the car park but not in a bay, or in a bay someone rents privately, and when you set a car down from your bag you hear straight away whether it is in a free bay or will be fined there.
- My little business no longer stays locked when the till is over 400 and you already took today's 400: you can wait for tomorrow or choose Restock anyway, and you hear how much of the till above 400 is given away.
- Raw boar meat and raw polar bear meat can now be taken back off a skillet like every other raw meat: you get the ten pieces and the empty skillet back.
- When you open the gift shop door with a premium gift key you are now told exactly where the premium gift lies: 18 steps east of the door.
- Music boxes are no longer lost when you die; they stay in your bag and can still be given or sold.
- Nothing can be planted or set down any more on desks, counters and other small places you use with shift and enter, such as the airport departure desks.
- In a group chat, /add, /remove, /promote, /demote and /transferowner now find the player even if you type the name with different capital letters, an @ in front or a comma after it.
- After an action in the car, car park, bathroom and many other menus, a short result is now read out as a normal message and the menu closes, instead of a window you had to close with Escape.
- The long tales no longer repeat "That is the whole of that step" on every fish or task once a step is done; you hear it once and can claim it in village life, today's tasks, the long tales.
- On flights, noise cancelling headphones now silence the engine noise at once when you put them on, and the noise returns within a second when you take them off.
- On Android and iPhone the vending machine now opens a double-tap menu (buy, choose the item and the amount, check or get back your coins) instead of a box that only worked with key presses.
- With the next game update: after a password reset the game saves the new password, so the next login uses it; a space accidentally typed after the account name no longer breaks logging in.
- On the gallows you will be able to jump up into the narrow climbing posts again instead of bumping your head and falling; tables and real ceilings still stop a jump.
Fixes from your tickets (01.10.2026 night)
20 changes
- When your language file has changed, the game now downloads it in the background after you have entered the game, so logging in is no longer held up by a large translation file.
- The translation template now lists the item descriptions exactly as the game says them, including all new items, so translated item descriptions work again.
- Ambulance drivers now actually receive calls: old calls from players who left no longer block the queue, drivers hear every new call and where the patient is.
- The new jobs menus now speak the result of what you just did, and one Escape closes them instead of opening another menu.
- The tempered and obsidian pickaxes now report their real remaining swings instead of "1 swing left".
- After selling at the Commodity Exchange you now hear how many you have left, and for fish every kind is named.
- The pocket watch chime now asks for your engraving the first time you use it, and you can change it any time from the Homestead Points Shop menu.
- A weapon engraved at the blacksmith now tells you your name is on its grip whenever you read its description.
- The Voyager Pass globe and parrot keepsakes now stay in your bag when you die.
- The battle companion menu now explains when your companion fights and how much experience it needs for the next level.
- Sitting down no longer sounds like a jump landing: grounds without their own sitting sound now use a soft sitting sound of the same material, and sitting on cement plays the cement sound.
- Sitting right after climbing stairs, jumping or falling now plays the sound of the ground you are really on (next game update).
- Boars in Vinecrest Hills now stay in the oak wood and no longer walk into the wine cellars or the lodge.
- After a car crash the crash report now tells you what you ran into and whose car it was, and how fast it was going.
- At the Skyport, walking along the glass wall of the departures concourse now tells you that the way back to the check-in desk is through the security checkpoint.
- When a friend changes their name, your friends list now shows the new name, and a friend whose account no longer exists can be taken off the list.
- If you pick up a quest item on the wrong map, the game now tells you that it does not count and on which map the quest item must be found.
- The new-player tutorial no longer ends on an empty eighth step; if you already did all seven steps, you get the Newcomer no more title and your 50 points the next time you log in.
- A shower or a bath now also stops the "a wash would help them" smell notice for the people around you; before, only the Life plus wash up did.
- With the next game update, choosing a place in the K list tracks exactly the place you picked, even when several places share the same name, like the stone stairs of Highcloud Monastery.
Fixes from your tickets (29.09.2026 afternoon)
6 changes
- Cars and motorcycles go through walls and rock again exactly as before, so you can drive into the cave under the mountain, its car park, the crystal caves, the lake houses and between the village and the south hills. If you get out while the car is inside rock, you still step out onto open ground right beside it.
- Empty police cars left standing anywhere are now towed back to their police station after ten minutes, and the ones already left on the maps are towed away right after this restart; anyone standing nearby hears the tow truck take it.
- The new-player tutorial now moves on by itself when you do each step, plays a sound and tells you the correct next step, and the steps name the real keys. If you were stuck in the middle of it, your next matching action moves you on.
- The rain poncho now really keeps you dry in the rain, you dry off while wearing it, and you hear the rain on its hood.
- Deleting your account: the code box now finds the 6-digit code in whatever you type or paste, even with /deletecode in front or the whole email title, tells you which code it read and how many tries you have left, and text without a code no longer counts as a wrong try.
- Giving up a courier delivery now asks you to confirm, says clearly that it pays nothing, and offers to deliver the package on the spot when you are standing at its board.
Fixes from your tickets (29.09.2026)
17 changes
- Firefighters: a call from "Find the next job" no longer disappears the moment you use your radio, axe or extinguisher. The fire radio now tells you the direction and the number of steps to the fire, and fires reported by other players can really be taken. Vets: when the job board is empty, "Find the next job" now really brings a walk-in patient and opens the diagnosis menu.
- Wildfire warnings: players on other maps now only get the written notice; the roaring fire sound plays only for players on the map that is actually burning.
- Ice cream mixes now work from your bag: use one while carrying 2 handfuls of snow and it sets into ice cream on the spot. Without snow it tells you how to set it, including in the fridge of your home, where it sets in about 5 minutes.
- The Commodity Exchange now reads the result of every sale first, at the top of its menu, and always tells you how many points of selling you have left today. The daily selling limit no longer resets when the server restarts, and quantities typed with Persian or Arabic digits are accepted.
- Account deletion codes now stay valid for 30 minutes even if you reconnect, asking again sends the same code instead of a new one, and the code is also written in the subject of the email.
- With the next game update: on Polish and other keyboards that type letters with right alt (AltGr), letters like o acute can now be typed in Enter your message. Left alt still switches between the game, options, players and chat.
- Also fixed on 28.09.2026:
- Travelling to a smaller map no longer leaves you standing in the air outside it. Hitchhiking now drops you on the town map right beside the car park entrance, and arena ends, cave exits, the yacht berth and other arrival points always put you on open ground.
- People plus: the family menu now uses your real family tree, with all six kinds of relatives.
- The Commodity Exchange counts honey jars as honey and every kind of raw fish as raw fish. Sea water can be collected on the open sea again.
- A sick beehive is cured with bee medicine from the Wild and country shop, and beehives now count the flowers you planted near them.
- Camper vans that were never set down are no longer lost, the camp stool really seats you, and after a flight the teleporter list opens properly and has a Cancel choice.
- The sky cabin, trains and buses count as roofed, so you no longer need an umbrella inside them.
- The Good Company title now needs players within 15 squares.
- Hired cars with an automatic gearbox can be sold at the second-hand dealership, and packed cars remember their gearbox.
- The Wildlife Rescue Centre now has its own zone in Main, so you hear where it is. Two doors in the Genesis Laboratory open again.
- With the next game update: turning off map music with F8 also turns off the music of ambience sources.
(later in the evening): MORE LIFE PLUS (27.09.2026)
5 changes
- Deep crystal caves, real seasonal migration and rare animals, pedigrees, AudioWander radio inside the game, private parking bays, tow trucks, taxi tips and queues, and a coach timetable. All of it is in the game menu under Life plus.
- Cars and roads grows again. Rent your own private parking bay in any car park for 3000 points a month: only you and your spouse may park in it, K reads your name on it, and anybody else who uses it can be fined and towed. Drive a tow truck: take tow jobs for illegally parked, broken down and abandoned cars, follow the beacon, hook them up and earn a share of the tow fee (towed cars go safely back into their owner's bag). After a taxi ride you can now tip your driver; well-tipped and top-rated drivers wear a VIP badge you hear as you get in, and generous tippers become VIP passengers whose calls come first. Taxi stands have a proper queue and rank: you hear your place in the queue and the estimated wait, and again every time it moves. The Palmera Bay coach now runs on a timetable, every 2 minutes each way: at the stop you hear when the next coach leaves, any delay and a last call, and you can wait in your seat or step off again. Housemates you have given the car permission can now use your locked car. With the updated game, the "really exit?" question warns you if your car is standing somewhere it will be fined.
- There is more below the Crystal Caves. In the far north east of the crystal chamber a knotted rope drops into the deep crystal caves: three new levels with a narrow squeeze, a glittering gallery, an underground river, a lake that has never seen daylight and a chamber of giant crystals. Bring a lamp. Marrow the cave guide waits at the bottom: he buys deep crystals, makes crystal lanterns and needs your help, because a young explorer called Wren is lost somewhere below. Follow her voice to find her and earn the title Deep Rescuer and her own cave map. Cut deep crystals from three crystal seams with your pickaxe, listen for the little ring of hidden finds to fill the new Deep cave finds page of your notebook, and learn the song of the four singing stones to open the hidden Singing Grotto. Watch out: the roof of the Rockfall Passage groans before it falls, and the river floods its passage every four minutes. Everything is in the game menu under Life plus, or type /deepcaves.
- The wild now changes with the seasons. Every season some animals really move: crows gather over the autumn fields, hungry wolves come down into Sunshine Forest in winter, pythons bask in the summer grassland, and more. Seasonal migration watch in Wild and country tells you what is out there now and how far away the nearest one is. About every three hours a rare pale, dark or giant animal appears in its own wild country for 25 minutes: bring it down for its rare hide and mount it as a trophy, or photograph it with a camera from close by, for titles and a place in the hall of rare sightings. Animals born in your barn now keep a pedigree of three generations; choose your breeding pair, see how good the line is (a good line gives slightly better young and a few show points), and if you keep only one horse, dog or other animal, book the village breeder's prize stud.
- AudioWander radio now plays inside the game. Open Fun, Music, AudioWander radio (or type /awradio), pick a station and choose Listen here: the live station plays on you wherever you walk, until you stop it. You can also put a station on the music box next to you so everyone around hears it, or on your car radio. The Music box volume setting sets how loud it is, and /awstop turns it off. Own a Radio Station License and a real AudioWander station? Link them: get a code from your licence in the Grand Vault, type it in your station's web panel, and from then on going on air in the game carries your real station live to everyone tuned in to your frequency, and your station page shows that you are live in Life in Nature too.
Life plus, the biggest update yet (27.09.2026)
18 changes
- Open the game menu and choose Life plus (or type /lifeplus): every new thing below is there, sorted by theme. Seven new places: Skyport Terminal Two and the Sky Deck at the airport, Windward Bluff and Lighthouse Cay, and three far places: Cogsworth Heights, Saltwind Flats and Driftmoor Stilts.
- Three brand new places to explore have opened up. Cogsworth Heights is a steampunk clockwork town built into a mountainside above Copper Hills Mine Town - ride the old ore tram up, help Tinkerer Mira fix the town's clockwork heart, trade scrap gears and brass cogs, watch out for the runaway sentry hounds, and hunt for the five Hidden Gears. Saltwind Flats is a wind-swept salt-pan settlement out past the Arid Grassland - help Trader Coen find a missing caravan, harvest salt crystal and brine shell, and mind the coyote pack on the bone flats. Driftmoor Stilts is a tidal fishing village built on pilings out past the Harbour Market District - help Clam-diver Yuki rebuild the old tide bell, gather driftwood and clam pearls, and watch for snakes in the mangrove shallows. All three have their own local trade, a full quest chain with a title and trophy (not just points), a five-piece collection that unlocks a hidden spot, a scheduled event that makes gathering easier for a while, and a shrine where you can offer goods for milestone rewards. Find all three from the game menu under Life plus -> Far places, or type /frontiermaps.
- Two new places at the Skyport! Walk over the glass skybridge at the east end of the departures concourse to Skyport Terminal Two, with an information desk, a lost and found desk, a duty free shop, a travel pharmacy, gates 4 and 5, and the Horizon lounge with a free buffet, armchairs and a word puzzle. Or climb the stairs in the terminal hall to the Sky Deck on the roof: watch aircraft from the viewing rail and fill your plane spotter logbook (15 kinds, titles and the golden binoculars), visit the aviation museum and the control tower gallery, grab a coffee at the kiosk and take a photo with the runway behind you. On board: economy gets a toasted sandwich, business three courses, you can help the crew read the take-off and landing checklists for a landing score and applause, pursers can read an announcement to the cabin, and delays now come with a free drink or snack. Lost suitcases really arrive on the next flight. The miles shop sells a 7 day lounge card and a 7 day priority boarding tag. Group tour tickets let a guide take up to four friends along at a discount. Two routes each day pay double Voyage Tokens. The Voyager Pass season gift box now grows with your tier. Keep a travel journal with sound memories, read your full passport stamp album and earn World traveller, full album. Choppy seas can make you seasick on a crossing: seasickness pills are sold at the Terminal Two pharmacy. And when you arrive somewhere you hear how many other players are there. Everything is in the game menu, Life plus, Airport and travel plus.
- The transit network is here, in the game menu under Life plus. The new Intertown Underground runs under the railway platforms at Bayside, Midtown, the Village, Copper Hills and Frontier Town, with every stop announced: 12 points a ride, or a 350-point monthly pass that makes every ride free for 30 days. For longer trips, book a private berth on the Coastline Night Sleeper: listen to the coast go by, have dinner brought to your compartment, or go to sleep and wake up rested at your station. Up in the village, a new path leads to Windward Bluff, where you can paraglide off the cliff and ride the thermals. On Seabright pier in Palmera Bay, pass the harbourmaster's quiz to become a ferry captain and sail to the new Lighthouse Cay, where Old Marek the keeper has stories to tell and a lamp to light. The transit menu also shows where to find every older ride: the metros, the railway, your own boat, the cable cars and the dog sleds.
- Cars and roads, a new section in Life plus. Take out monthly car insurance that gets cheaper every month you do not claim. Let the navigator talk you to any town's car park while you drive. Race your own best time against a ghost pace. Fit one of four exhaust notes that everyone hears when you start the engine. Borrow a bike at any car park for a refundable deposit. Hitchhike to another town for free. Check today's road works. Sell a car you have on hire at the new second-hand dealership, where mileage, damage and dirt set the price. Buy a camper van and rest in it anywhere outdoors. Haul cargo between towns as a long-haul trucker. Every fuel pump is now a rest stop with a snack machine and a washroom. Low fuel now gives a soft beep at 20 percent and a sharp one at 5 percent, and a motorcycle helmet now halves crash damage, while riding without one doubles it.
- Home plus is here: open the game menu, Life plus, Home plus (or type /homeplus). Protect your home with an alarm that tells you the moment someone walks in uninvited and lets you send them out or call the police, a guard dog, home insurance and a recycling bin. Make it yours with fireplace, rain or aquarium ambience that every visitor hears, potted plants, and seven upgrades: a hobby room, library, home cinema, tree house, pool and jacuzzi, greenhouse and a real elevator between floors. Tend your garden for the new monthly Prettiest Garden contest. Keep the lights on with a solar panel and home battery, add an extension water tank, and get ready for winter with a wood stove and a firewood store that warms you through. Parties now have a guest list, personal invitations, music and keepsakes for every guest, and you can fire up a garden barbecue for everyone around you. Give housemates their own keys to the closet, fridge, car or front door, post on the land and house board, share a well with your neighbour, hire movers to bring your furniture to a new home, and name an heir for your house. Your fridge now warns you when the milk is about to spoil, and the microwave remembers your last five dishes.
- Work and trade, 27 September: open Life plus, then Work and trade. Sell to other players from your own marketplace stall, and haggle when you buy. Post a job notice with the reward held safely in escrow, or fill someone else's. Sell farm goods at the new produce market, where prices follow the day, the season and how much everyone is selling. Read where the town treasury's money went. Blend lavender, sunflower, rose, tulip and pine honey and win the weekly honey contest. Name your own tea blend and your own signature dish. Mine with a partner for extra ore. Have your name engraved on a weapon at the blacksmith; you might find a rare quality in the steel. Take a newcomer on as your intern. Breed three brand-new crops with a breeding kit. Buy a hunting licence before the spring closed season. Also: a broken pickaxe can be mended, pure veins sometimes give extra ore, trade badges at 100, 1000 and 10000 jobs, a courier bonus for early delivery, and you hear a fragile package break. Big fires call out the whole fire crew, vets take appointments, businesses get star ratings and a night manager, and summer and winter bring treat campaigns.
- Trade & Commerce has arrived as a new "Life plus" menu category (or just type /trade): a Commodity Exchange for buying and selling wood, iron ore, raw fish and honey at prices that shift every hour, a Wholesale Market that only opens in the early morning for bulk lots, and a Seasonal Produce Fair to show off your best batch once a week. Sign Futures Contracts to promise a delivery for a locked-in price, or bid on Town Tenders for public works jobs. Found a Company with up to four friends, split profits automatically as dividends by share, and grow it into a franchise. Try your hand at the Cashier change-making game. Pawn goods for a short-term loan at the Pawnshop, list your land or home on the Rental Market, swap points for voyage tokens at the Currency Exchange Bureau, or start a Donation Campaign for a cause the whole village can chip in on. A Trade Loyalty Card quietly rewards regular shoppers. Send goods overseas from the Harbour Export, run a two-stage production line at the Factory, or book a long-haul Freight delivery. A Weekly Economy Report sums it all up.
- Twenty-four brand new jobs have opened up around the village: Search and Rescue Volunteer, Fish Farm Operator, Jeweler, Carpenter, Clock Repairer, Mountain Guide, Archaeologist, Photographer, Club DJ, Fashion Designer, Gardener, Cleaner, Security Guard, Marine Biologist, Meteorologist, Radio Host, Referee, Translator, Real Estate Agent, Sculptor, Ambulance Driver, Librarian, Toy Maker and Perfumer. Every one is free to join from the New Jobs menu (Life plus in the game menu, or type /morejobs): get hired, take the tool or uniform that comes with it, go on duty and start finding work. Most of these jobs serve real customers -- other players post requests and you fill them, or you go and help someone in person, like a rescue call or an ambulance call. A few are things anyone can use even without being hired: signal for help with /sos, call an ambulance, borrow a library book, list a property with an agent, tune in to the radio, or browse the new Town Gallery of player-carved statues. Every job has its own rank ladder with a real title as you go, and a small, fair wage each day.
- People plus is here: open the game menu, Life plus, People plus. Build your family tree with parents, children, cousins and in-laws, and keep a family fund together. Leave notes on your friends and choose who pings you when they log in. Clubs get a meeting place, an events list and a weekly league with trophies. Talk to everyone on your map with map chat, send items with a note by cargo letter and get a receipt when it is collected, write a weekly newspaper column, caption your photos, find a mentor or become one, help build the village library, answer player surveys, and see every upcoming event in one calendar with reminders. The online list now tells you titles, jobs and clubs. Found a neighborhood, elect a headman and knock on your neighbors' doors. Pack a picnic lunch to share, tell stories round the campfire, enter the weekly talent contest, and plan your wedding party. Quiet hours let you silence the announcements. Your account anniversary now brings a gift every year.
- Town, law and community: a new place in the game menu under Life plus (or type /town). Mayor candidates now face each other in a timed debate hall, and when voting closes the full count is read out. The governor can put treasury spending to a public vote, and nothing is spent unless the village agrees. The court holds public hearings and announces its verdicts, jail work now has the yard, the laundry and the kitchen, and after 30 clean days you can seal your record with good behaviour. Check your citizenship standing and your own warning history at the town record office, and staff warnings now always reach you with their own sound, even if you were offline. Police officers walk a daily patrol and can write small citations without arresting anybody. New ways to be together: the community garden, the village assembly, the good deed chain, sister towns with friendship books, holiday door visits for chocolate on weekends, the memory wall, lost and found, and a Social life menu with pen pals from other languages, a language exchange club, a weekly reading club, open mic night, companionship titles, group chat rooms, invite cards, congratulations with applause, a wishlist friends can gift from, and waves, hugs and handshakes.
- New in Life plus: Fun and competitions. Every game now has a weekly table, and each week's winners earn a title, a trophy and points. Score goals for the futsal Golden Boot and hear a match summary at full time. Catch the heaviest fish of the week. Form an arena team for four-week seasons, and switch on live arena odds. Play the casino poker tournament, the dance contest, show jumping, the bike track, the cave run and the mountain climb. Hunt three hidden treasure chests every week by ear, answer the hourly quiz, and join the word chain channel. Chess games are now rated and count for a weekly chess tournament, and you can watch any board game move by move. Record yourself at the piano and publish it, share music box playlists with friends, find our AudioWander radio stations, sing live on the karaoke stage and let the audience vote for the Voice of the Week, dress up for the costume party, and give to the Harvest Festival basket this autumn. The weekly points lottery is now drawn live, and hide and seek seekers can hear a twig snap near a hider. Rare finds are announced (you can switch that off).
- New in Life plus: World events and seasons (game menu, Life plus, or type /events). Go trick-or-treating in Halloween week, count down to the New Year with fireworks and claim a New Year gift, and step outside when the northern lights appear. Now and then an earthquake, drought, flood or epidemic hits the village, and everyone can pitch in once a minute to fix it together; the hardest workers earn a permanent relief trophy. Every week there is a Spring Flower Show, a Harvest Fair, a Village Food Competition and a Best Home Design vote, plus weekly leaderboards for a marathon, a swimming race and water skiing, and in winter the Winter Games (slalom, toboggan and figure skating). Sign your team up for the friendly cross-language Futsal World Cup, set your birthday so the village can celebrate it every year, celebrate the server's anniversary, track down the weekly mystery guest, and read the World Almanac to hear what happened on this day last year. Points are limited to 150 a day across all of these, and prizes you win while offline wait for you at your next login.
- New: the Game Arcade! Open the game menu, Life plus, Game Arcade (or type /arcade) for twenty games made to be played by ear. Sports: bowling, nine-hole golf with wind, table tennis rallies, billiards, archery, darts 501 and a sprint track. Table games: backgammon, okey, pisti and batak. Group games: Vampires and Villagers, a live radio quiz anyone can host, a rock-paper-scissors tournament and a number duel. Puzzles: an audio escape room, the Riddle Master, a drum rhythm game, and eight wooden puzzle boxes hidden around the world. Listen for the music-box hum, press shift+enter to find a box, and solve the puzzle on its lid. Games pay a few points (up to 600 a day across the arcade) and give titles, trophies and collection pieces.
- New in Life plus: Wild and country. Keep a Nature Journal of plants, insects, birds and fish; watch birds and find the twelve constellations with safari binoculars; test your ears in the nature sound quiz; read the fish encyclopedia to hear which fish are biting right now. Volunteer at the village zoo, walk kennel dogs for points, help injured wild animals at the rehabilitation centre and adopt rescued animals free from the shelter. Send a note by pigeon post, even to players who are offline. Buy a songbird that sings for everyone near you and learns new songs, or a weather radio for the forecast anywhere. After storms, clear fallen branches; when a wildfire breaks out, help put it out. Build snowmen and go sledding. Your barn animals now age, keep a breeding record, can be vaccinated, drilled in sit, come and fetch, dressed in a bandana, bow tie or sweater, and a dog can lead you home to your barn. The animal show adds a Most Skilled ribbon, the Riding Club tells you when a horse needs shoes or rest, and beehives can fall sick and be cured with bee medicine.
- Life plus now has a new section: health, your life journal, and keepsakes. Work out at the gym and rest in your own bed, and a better bed gives you more energy. Keep clean, because people standing next to you may notice if you don't. Eat a balanced week for a better rest, and watch out for toothache if you eat too many sweets. Get a haircut and have your clothes mended. Your character now has an age and a yearly birthday gift. Police can run breath tests. In winter you catch colds a bit more often, and the doctor queue now tells you when a doctor comes online. With a broken arm you cannot dig or train until you get a cast. Make friends with Ash, Kit, Pell and Tobin: they greet you in their own voices, and after enough talks they tell you a private story. Dig for history to find ancient relics for the village archive, pieces of a rare four-part treasure map, hint booklets and old gramophone records you can really play. Join the weekly village wood quest, and help find a lost child by following their voice. You can listen to the village history archive, read your achievement book and check your weekly personal report. Fill your bird, butterfly, stamp, record and recipe collections. Earn the Legend's badge and the mastery peak titles. You can also buy a login streak shield. Everything is in the game menu under Life plus.
- New accessibility tools. In Life plus you will find Accessibility tools: hear a short outline of the map you are on, ask where you are (floor, area and the nearest exit - also the F7 key), hear who is nearby, get a tip, follow a seven-step tutorial for new players, keep a notebook, set reminders with a chime, find a friend on the same map by clock direction, record a route and hear it back, and call staff when you are stuck. Shift+F7 tells you what you are working on and F11 copies the last ten things the game said. In the K list the tracking sound now rises when the target is above you and falls when it is below, Shift+3 gives a clock-direction compass, and Control+Backspace walks you to the target by itself until you press a movement key. In the bag, Alt+F filters by name, Alt+U shows your most used items and Alt+Page Up or Page Down moves a category, and the order is kept. The settings menu has a menu reading speed, a master voice chat volume, shortened long messages (Shift+F11 hears the rest), a custom private-message tone for a friend, a wall warning that ticks louder as a wall gets closer, and controller vibration for important sounds. Menus now open where you left them, Shift+F1 explains a menu item, and private messages and reminders always get through, even in the loudest place. The Accessibility tools menu in Life plus works now; the key shortcuts and the bag, K list and settings parts arrive with the next game update.
- The Grand Vault is open in the credit shop and in Life plus. Run your own radio station on your own FM frequency, ride your private rail car between your own stops, open a clubhouse, a personal museum or a boutique hotel that other players can visit even while you are away, fly a legendary mount between two roosts, talk on your own private channel, read your weather station's forecast, mine your own ore vein, light a grand beacon once a week, found a family with a crest and a banner, reserve a vanity plate nobody else can ever use, book the concert hall for a night, or ask the staff to build you a custom plot. New too: a Smart Home Hub you control with simple spoken-style commands, and the Personal Voice Assistant, a weekly subscription that briefs you every day, keeps your reminders and takes messages from other players while you are offline. Open it all from Life plus, Grand Vault, or type slash gv.
Fixes from players' reports (27.09.2026)
6 changes
- Bag categories: none of the game's categories (clothes, tools, quest items and the others) disappear any more when you make a category or add an item to one, and your own categories always come last, in the order you made them.
- Cars stop at the zoo fence and can no longer drive into the zoo, so nobody gets out of a car among the animals.
- The ore detector always ends with the direction of the nearest free vein now; the tracking sound tip comes only once per session and no longer cuts off the direction.
- When you invite a friend onto a connecting flight through the Skyport, their ticket includes the second flight too, at the same discounted price.
- Your own bag categories keep their place at the end of the list after you log in again.
- Firefighter: using the fire axe from the bag with Enter now forces a jammed door, or tells you why not and which way the call is.
More fixes from players' reports (26.09.2026 evening)
4 changes
- The ore detector guides you by itself again: using it tells you where the nearest free vein is, and with tracking on you hear a beacon beep at the vein while you walk, faster as you get closer. Type /oretrack on or /oretrack off.
- Vet: Find the next job reopens the diagnosis menu of the patient who is waiting, and every answer now tells you the result.
- Firefighter: the fire radio and the extinguisher now tell you which direction the fire is once you are on the right map.
- My little business: you can no longer lose the points above the till limit by opening a new shift; the game asks you to empty the till first.
Fixes from players' reports (26.09.2026 afternoon)
13 changes
- Cabin crew no longer have to find their own way home: when your shift ends, you are put back exactly where you signed on.
- Connecting flights keep their word: a plane that has not started its take-off can still be boarded, and you hear reminders at 60, 30 and 10 seconds.
- Not every flight is bumpy any more: many flights are smooth all the way, and the turbulence you do hear changes from flight to flight.
- The ore detector can now track the nearest free vein with a sound that moves with you and rises as you get closer. Use the detector and choose continuous tracking, or type /oretrack.
- The digestive tonic now also stops the stomach upset from raw or spoiled food and bad water, and the sickness from overeating.
- Digging up a hoard of old coins with a treasure map now really puts the coins in your bag.
- The Harbour Market District road to South Hill and 17 other passages now announce themselves exactly on the passage square.
- The airport shuttle menu always opens when you press shift and enter at the stop.
- Only the owner of a house can pack its microwave away.
- Chess, checkers, tic tac toe and connect four games are no longer lost when the server restarts.
- Firefighters now receive their fire axe and extinguisher when they are hired.
- The Sunspire Quarry vault opens when the collection is complete.
- Weapons cannot be drawn inside an airplane.
New professions, grand wonders, two new places and much more (26.09.2026)
10 changes
- Seven new professions: firefighter answering real fire calls in the village and Palmera Bay, veterinarian, interior designer, locksmith, personal trainer, event planner and insurance agent. Each has hiring, a uniform and tools, shifts, ranks with titles and real customers. Type /newjobs.
- Every trade now has a career: at journeyman rank you choose a specialisation, at senior rank you earn a signature tool, there is a daily trade order with a streak, a weekly league for every trade, a hall of fame and rare career moments.
- Grand Wonders in the credit shop: a Grand Manor Estate with staff, a racehorse stable, a recording studio, a personal bistro, a private helicopter with your own landing pads, a vineyard estate that makes real wine, a battle companion that levels up with you, a keeper's lighthouse, a trading caravan and a skywatch dome. Type /wonders.
- The Homestead in the point shop: a garden plot other players can visit, with a fountain, a gnome, lanterns, a porch swing and more, nine charms with real uses, and a ten-rank Prestige Path. Type /garden or /prestige.
- Collector's Corner: travel medallions, a harvest almanac, your own wishlist, the 60-second sprint dash and a monthly yearbook. Type /collector.
- Compete and cooperate: town rivalry, crew contracts, team challenges, a favour board, weekly brackets, tug of war, siege watch, scavenger hunt teams, a building race, an obstacle course, a bake-off, a duel ladder, a car circuit race and more. Type /compete.
- Mystery and surprise: hidden alcoves, sealed bottles, legendary relic quests, a wandering merchant, strange midnight hours and weekly mystery cases. Type /mysterycase.
- Two new places: Amberlight Canals, a lantern-lit canal town at night reached by skiff from the Harbour Market District, and Sunspire Quarry, an open marble quarry reached by the cart track from Copper Hills Mine Town. Type /amberlight or /quarry.
- The Palmera Files story no longer gets stuck at Midtown and Bayside Station.
- Reaction Round, Sound Bingo and Rhyme Time were removed, and the other party games only tell every move to the players who are playing. You can turn their announcements off in Privacy options.
New places, a new currency, wow items and much more (25.09.2026 night)
10 changes
- The airport shuttle is a real ride now: at the village stop on Main Street, or just inside the Skyport arrival doors, press shift and enter and climb aboard. You sit in the shuttle for about a minute and a half, with the driver, the engine and the road, and step down at the other end. In a hurry? The same menu offers an express transfer for 300 points. Type /shuttle for the details.
- Goodwill marks, a brand new currency you cannot buy with points or credits: you earn it only by helping. Fill requests on the Kindness Board, mentor a newcomer, restore six weathered spots in the village, on main and in Palmera Bay, return lost keepsakes, give to the weekly village donation. Spend it in the Kindness Exchange on fifteen things you cannot get anywhere else. Type /goodwill.
- Duskwell Hollow, an underground river city beneath the mountain: squeeze through the crack in the cave under the mountain and climb down. A glowing market, a ferryman, glowmoss and lumen crystal to gather, the Deep Warden in its lair, a hidden archive, a shrine, a quest chain and the River Surge event. Type /duskwell.
- The Hearth Guild: tannery, loom, stonecutter and woodcarver, baskets and gift hampers, candles and soap, a fix-it bench, a worm farm and koi garden, a herbarium and almanac, a birdhouse and night feeder, an heirloom seed vault with cross-breeding, guestbooks and housewarming parties, and a daily craft order board. Type /hearth.
- People, games and stories: party games by ear (Echo Match, Name That Sound, Sound Bingo, Word Chain, Twenty Questions, Charades by Ear, Reaction Round, Tug of Words, Rhyme Time), Debate Night and Games Night, the village stage with comedy, karaoke and open verse, Story Circle, Campfire Nights, messages in a bottle, icebreaker meetups and the Champions Board. Type /pg.
- WOW Marvels in the credit shop: your own private island, a personal submarine, a wandering circus wagon, a treasure locket, a genie lamp, a time capsule, a meteor wish charm, a portrait easel, a message bottle set and a firefly lantern. WOW Keepsakes in the point shop: a water jug, trail flags, dice, a pocket sundial, a luck charm, an autograph book, a camp stool, an hourglass, a friendship bracelet kit and the Wayfarer's Medallion. Type /marvels or /keepsakes.
- The newer mines, the Deepvein and the Crystal Lake vein, now give rough gems and geodes like the old mines.
- Eagle hunter Khulan on the Amber Steppe can be talked to again.
- Many improvements to jobs, trades, homes, cars, taxis, parking, banks and shops, and to games, tournaments, arenas, clubs, festivals, seasons, the newspaper, photos, the voyager pass and more: hunting and cooking can now be the weekly contest, the arena has a weekly leaderboard, and payouts that used to be silent now have a sound.
- Less lag: several jobs that ran every minute or every few seconds were split up or made lighter.
More fixes from the help desk (25.09.2026 afternoon)
10 changes
- Airship and balloon invitations work again: the guest no longer hears that you have already left while you are still standing there.
- Married couples can raise their marriage ring to a better ring they carry, and a spouse who is missing the matching ring gets it, from the marriage menu.
- Warm, dry clothes now slowly warm you up on mildly cold maps, and the shivering message only comes when you are really cold.
- Sitting down plays the sound of the ground you sit on: sand sounds like sand, grass like grass, and so on for about 120 grounds.
- Every mayor's office has a zone inside that tells you where the way out is.
- A new device verification code no longer cancels the one in your previous email.
- Eatable coyote meat is sorted under food and drinks.
- The Portuguese translation is 97 percent complete again: more than eleven thousand lines that an old copy had overwritten are back, over four thousand new sentences are translated, and every help page is in Portuguese.
- Replacing a whole language file in a way that deletes many lines now asks you to type the word REPLACE.
- Some menus with many animals and barns open faster, and traffic fines no longer slow the server down.
Fixes from the help desk (25.09.2026)
7 changes
- All daily things now start a new day at the same moment, midnight server time: daily jobs, quests, passes, shops and limits of the newer places used to reset two hours later than the older ones.
- You can now switch off the announcements for fishing records and tournaments, races, shows and town news in Privacy options.
- A compost heap someone else left in your home is removed when you sweep the house, and the muck goes back to whoever piled it.
- Your own crops on the flight destinations always come first when you press shift and enter, even inside a gathering area.
- The obsidian pickaxe bench now says clearly that it needs gold nuggets, not gold bars; nuggets are panned at Gold Creek in Frontier Town.
- When a house is moved, its door is announced at the new place at once.
- Two trap corners in the general store are closed.
Echo valley theme park (24.09.2026 evening)
1 change
- A real theme park has opened next to the village. Take the Park Express from the stop on the north street, or open /park. Eleven rides you really ride: the Thunder Mountain roller coaster, the Splash Canyon log flume, the Sky Wheel, the Dreamweaver's Journey dark ride in the castle, the Starlight Carousel, Crash Kings bumper cars and the Echo Speedway go-karts that you drive yourself, the Sky Plunge drop tower, the Whirling Teacups, the Hollowmoor Manor haunted house and the Splash Tower water slide. Every ride has its own operator voice, sounds and music, and you move with the car: up the lift hill and down the drop. Queue with other players, scream with /scream and raise your hands with /handsup. Ride tokens, day passes and a season pass are sold at the ticket office; there are food stands, a photo studio and a prize booth, and titles and trophies for brave riders.
Fair vein claims and courier boards on k (24.09.2026 afternoon)
2 changes
- Mining: you can hold only one vein at a time. Striking another vein moves your claim there and the old vein is free for everyone at once. A vein is free as soon as it runs out, when its miner walks more than 5 steps away, after 90 seconds without a strike, or when they leave the map. The ore detector now points only to free veins and tells you who is working a vein and when it frees up.
- Courier: every courier board is now listed when you press K, on every map.
Car parks - warning: parking fines (24.09.2026)
3 changes
- WARNING: from now on a car or motorcycle must be left in a car park. A car left anywhere else, with the engine off and nobody in it, costs its owner 5000 points every hour after the first 15 minutes, even while you are offline. Packing the car into your bag from the car menu is always free. The fines start one day after this update, so move your car now.
- Every town and most outdoor places now have their own car park: a separate yard of 176 marked bays, entered through a gate near the middle of the place, like the governor's mansion. Press K near the town centre to find the entrance, and press K inside to hear which bays are free and which are taken. Stop on a bay, turn the engine off and get out: your car is parked legally and costs nothing. Never leave a car in the entrance lane; the game will not let you get out there.
- You are warned when you start the engine, when you turn it off outside a bay, when you get out, and when the meter starts. Every fine is told to you, written in the car menu under Parking, My parking fines, and in your money book, and when you come in you hear the fines from while you were away. Your bag never goes below zero: if it cannot pay a whole fine, what is there is taken and the car is towed back into your bag, nothing lost. No fine for cars on your own land, taxis on duty, police cars, or while the server is restarting. Type /parking or open the car menu, Parking.
Six new places by plane, a new mine, wow items and new goods (24.09.2026)
6 changes
- Six new places are on the departure boards at the Skyport, and no two of them are built alike. CRAGSPIRE climbs a sheer cliff: terraces one above the other, stairs cut into the rock, lifts, a funicular and rope bridges over the Wind Gap. Haul freight up on the pulley and race it to the merchants, clean windows over the drop, search the eagle nests and race the Spire Climb. UNDERVAULT is a city in a giant cavern: ride the metro round six stations, take the ferry down the underground river to the Glowworm Grotto, grow glowing mushrooms, keep the city lamps burning until the Bright Hour of free rides, and find lost property in the Lost Tunnels maze. The TIDEWHISTLE ISLES have a real tide: walk the causeway only at low water, catch the ferry, row your own boat, answer the ships from the lighthouse, dive for pearls and race round the islands. Type /heights.
- THE SIROCCO TRAIL is a desert caravan road 1600 steps long: lead or join a camel caravan that really carries you from oasis to oasis, decide what to do in sandstorms, water shortages and bandit country, steer by the stars at night and carry salt and saffron to the souk. HIGHCLOUD MONASTERY sits on a mountain top: make the pilgrimage past seven shrines, ring the bells back in pattern, copy scripture, meditate and take the vow of silence. FROSTBELL HAMLET lies on a frozen lake: adopt your own husky team, run sled trails with real musher calls, find your way home by the sound of the bells in a whiteout, fish through the ice and jump from the sauna into the cold plunge. Type /journeys.
- You asked for another mining place: THE DEEPVEIN MINE hangs under Undervault. Ride the mine cage down to five levels of galleries with five new ores (cobalt, moonsilver, star iron, deep garnet and lumen crystal). Shift enter in a gallery sounds the rock for the nearest vein, and the first person who strikes a vein claims it. Smelt, cut and forge, mind the gas, dig out cave-ins together, push ore carts and take Foreman Magda's contracts. Type /deepvein.
- Every new place has its own quests with titles, trophies, keepsake collections and unlocks, its own courier board, and a weekly event: the Lantern Night of the Deep on Wednesdays, the Deep Strike in the mine on Thursdays, the Great Caravan on Fridays, the Kite Festival and the Frostbell Derby on Saturdays, and the Regatta and the Festival of a Thousand Bells on Sundays.
- WOW ITEMS in the credit shop, all permanent: the Personal Airship (3000 credits) flies you and up to 6 friends from anywhere outdoors to the Skyport or to any destination you have visited, on your own deck with a spyglass, a wheel, a sky bar and a guest book. The Talking Parrot (1200) rides on your shoulder, learns tricks and phrases, greets your friends and warns you about dangerous animals. The DJ Booth (1500) plays music for everyone near you and dancers get energy back. The Private Hot Air Balloon (1800) lifts you and 3 friends over the map and lands where you choose. The Ice Cream Cart (900) hands out free cones to everyone. Type /wow.
- New in the point shop: climbing chalk bag, lamp oil flask, tide chart, caravan water skin, prayer beads, sled runner wax, carbide lamp, canary cage, ore sack, pit props, Deepvein survey map, knee pads, trail snack pouch, rally whistle and gold pan. Type /goods for the mining and trail goods.
Flights, courier, train, cabin crew and fixes (24.09.2026)
7 changes
- Flights: the plane now has 48 cabins instead of 16, so "all our aircraft are in the air" is gone; if a flight is full you wait in line at the gate and board automatically, and the waiting time is added back to your courier parcels. There are now direct flights between the destinations: every place connects to three to five others, see "Departures from this airport" at any departure desk or type /departures. Pets wait at the airport or station and run back to you when you return; cars can no longer be taken into the plane, the train or the coach.
- Courier: every board now offers four ground deliveries and four by air, so you can pick a quick one without flying. You can carry three parcels at once, five with a courier bag, each with its own deadline shown in the courier menu. Air deliveries now allow for the real next departure and flight time.
- Train: you can board anywhere on the platform at Midtown, Bayside, Copper Hills and Frontier Town; the announcements tell you where the doors are.
- New job: cabin crew. Sign on in the Skyport crew room or at any departure desk, serve the passengers on a real flight (safety demonstration, drinks trolley, call buttons, seatbelt check) and be paid per shift, with ranks and titles. Train stewards serve the carriages. Type /crew.
- Heat: ice stops the heat building up for two minutes, cold drinks and ice creams for a minute or more. New in the point shop: a battery hand fan that halves heat build-up while it is switched on. The hot-weather messages now match how hot the place really is.
- Mining: the first miner to strike a vein holds it while working it; others are told who is working it and when it frees up.
- Fixes: the menus of Work, trade and home life (supply contracts, commissions, cooperative, charity) work again; sunflower oil now needs six turns of the stone instead of twelve; resting at home plays the resting sound again; golden necklaces can be sold at the Palmera Bay pawn shop; the society menu no longer closes on every choice; players are no longer stuck at the Skyport arrivals hall after a dropped connection; a stumble no longer cancels a teleporter journey; snares cannot be set where no animal lives; the guide dog ignores harmless animals; the trail waymark stamps again after crossing a map edge; every plane destination now has public restrooms at its airport.
City cabs with real cars, area names and fixes (24.09.2026)
3 changes
- City cabs now use the game's real cars. When you call a cab you choose the car (Larkspur Estate, Aurora Saloon, Falcon GT, Meridian Veloce or the Kestrel Motorcycle) and an automatic or a manual gearbox. The cab's top speed is that car's top speed, you hear its own engine, and with a manual gearbox you hear every gear change. The cab speeds up on straights, slows for corners and brakes before it stops; choose calm, normal or sporty driving.
- In the cab you can now type an area name such as main, middle valley, south camp or village, or pick one from Choose an area. The cab drives there across every border, and across the sea it takes the car ferry. If the road is blocked it tries another way, and if a place can only be reached by air the driver tells you and offers the nearest point. Animals no longer attack you while you sit in a cab, and friends watching you hear the cab.
- Fixes: the Far Horizons shops and the Far Destinations workbench open again (they stopped with an error), Escape now closes the train booking office, the Frontier Town courier board opens with shift and enter again, urgent air deliveries give you enough time for the flight, a lost connection during landing no longer loses your trip, tied players all win trivia night, wearing a voyager title now works, house doors inside gathering areas open again, the overheating warning no longer repeats every few seconds in warm places, and five more announcements can be switched off in Privacy options.
The big update - ten new places by air, city cabs, rewards, the living world and society (23.09.2026)
9 changes
Rewards that are More than points
- Open More to do, Rewards, or type /rewards. Every title, trophy, collection piece and unlock you earn anywhere is now kept for good. Wear a title and everyone hears it after your name when you chat. Put a trophy cabinet in your home and let visitors listen to your trophies. Fill collection sets for a ceremony, a trophy and a set reward; swap spare pieces with other players face to face. Every region of the world keeps its own opinion of you, from Stranger to Legend, and the higher ranks open special goods and gear. There are three monthly challenges, a legacy score with a hall of fame, badges, a showcase others can inspect with /inspect, and the Hall of Collections museum.
City cabs
- Type /cab or open More to do, City cabs. A cab really drives to you: you hear it coming from the distance, braking, the door opening and the driver greeting you. Get in with shift and enter. Pick a place from the list, type where you want to go (typos are fine, and "nearest shop" works), or give directions as you ride: straight on, left or right at the next turning, turn around, faster, slower, stop here. The meter runs as you ride; you can tip the driver. There are shared cabs for less and limousines for style, and they cross into neighbouring areas too.
Ten new places by plane
- The Skyport now flies to twenty six places. New: Vinecrest Hills, Ember Isle, Lantern Bay, the Amber Steppe, the Sunken City (menu /far), and the Tea Highlands, the Floating Markets, Skyrail City, the Shipwreck Coast and Moorland Circle (menu /df2). Every place has its own people who talk to you in their own voice, around ten story quests, activities you find nowhere else (wine making, obsidian knapping, lantern festivals, horse racing and eagle hunting, diving bells, tea picking and blending, boat trading, cable cars, wreck diving, stone circle rituals, bog digs), a weekly festival or boss, local food and a local shop. Quests give titles, trophies, keepsake collections, standing with the locals and rare materials, not just points.
Travel improvements
- Choose your seat and meet your neighbour, travel with friends and sit together, book round trips and grand tours, plan trips from anywhere with /planner, fly again with one step. Weather and delays are real now and long delays are compensated; travel insurance is offered. Frequent flyers get a Diamond level, titles, trophies and a miles shop. New lounge rooms, a flight deck visit where the captain signs your logbook, new radio channels, sightseeing cards, postcards to friends and a pearl island ferry.
The living world
- Type /world. Ten new things to do out in the world: the Countryside Railway with stations from Palmera Bay to Frontier Town and trains you ride, the Natural History Museum in the village with 72 cases to fill, field recording and the Sound Archive, the Ranger Service, the Wildlife Rescue Centre, mountaineering on the High Peaks, long-distance walking trails, the Weather Service, the Forest Service and the Riding Club with your own horses.
Society and ambition
- Type /society. Run a radio station, found a theatre troupe and put on plays, invent things and hold patents, fill public works contracts with a crew, work at Bayview Hospital, answer emergency calls (/sos), make escrow contracts at the notary, become an estate agent, solve the Palmera Files, and climb the society ladder to the Grand Gala.
Work, trade and Home life
- Type /lifework. Every trade now has a six-rank career with titles. New jeweller trade. NPC commissions, daily supply contracts, a weekly village cooperative order, ranger bounties, fish records and species cups, deeper mines with geodes, new crops and dishes, one medicine cures all your sick animals, bills with amounts and direct debit, home ratings and the Home of the Week.
Social life
- Type /socialplus. Knockout tournaments (/tourney), trivia duels (/duel), a looking-for-group board (/lfg), the Season Cup, club rivalries, duo quests, wrapped gifts, family trees, heirlooms and weddings with guestbooks, villagers who become your friends, music box playlists and a remote.
- Every new menu has a help page in the help menu.
Clear descriptions for everything you buy (23.09.2026)
13 changes
- Every item in the credit shop and the point shop, and every item added in the travel update, now has a description that says exactly what it does. It tells you how many times you can use it (once, a set number of times, or forever), how long it lasts, whether it is bound to your account, and where and how to use it. More than 330 descriptions were rewritten from the game's real numbers.
- The Private Jet Charter, for example: one charter is one flight, one way, for you and up to three friends. Charters never expire and add up, and the way home needs another charter or a normal ticket.
- The Skyport Platinum Pass: the lounge is at the Skyport, and the free drinks (six a day) come from the lounge and from every flight desk.
- Fixes found while checking:
- Any pickaxe or axe now works at the gathering spots on Aurora Isles, in Fjordheim, in the wild lands and at Crystal Lake, including bronze, iron, masterwork pickaxes and the hardwood axe. Using a pickaxe at those spots works as well as shift and enter.
- Your bait is no longer used up when nothing is biting.
- Tame feed is no longer used up on an animal that cannot be tamed, or one you already keep.
- The scale now reads your hunger and thirst correctly.
- A poisonous mushroom or a badly cooked meal no longer fills up a hungry player.
- Grafting only uses fruit seeds, never your flower seeds.
- The fishing net, manure and matches cannot be used from inside a car.
- The Voyager's Bazaar now reads out the same descriptions as your bag.
- Several messages and help pages now match what really happens (the rowing boat wind, the fishing net, the snare, the mushroom log, the generator, football clubs, gem finds).
(late evening): FIXES FROM THE HELP DESK (22.09.2026)
11 changes
- Home bills now name the home they are about (villa, bungalow, field). You can pay the bills of all your homes from any home's bills menu, and a line that is cut off no longer piles up more debt. A private field with a sprinkler has its own water meter.
- The sun hat, winter boots, hiking boots and rain poncho now go on like any other clothing when you use them from your bag.
- Sitting now makes a sound on every kind of ground, including the obsidian field.
- Balloon rides are much faster: 24 seconds between the village and Palmera Bay, 36 seconds to or from the old lighthouse cape.
- Mentions now respect your mute list and your chat-off setting.
- The teleporter journey no longer drops you in the wrong place with the "empty space" message while it flies you through the air.
- Filing or accepting a divorce now always asks you to confirm first.
- The daily explorer task now tells you which way and how far the next place with that name is.
- Courier boards now work at Frontier Town, Crystal Lake, Palmera Bay station, the Harbour Market, Carnival Bay and all fifteen places you reach by plane. Air courier jobs pay for your flight ticket on top of the delivery.
- Taking down, moving or placing a beehive, barn or market stall now updates its shift enter spot right away. Skinned coyote, leopard, elephant and shark are sorted with the other raw food. The shower says you are clean when you are clean.
- The Portuguese translation is complete again, including everything new today.
(late night): FOOD, DRINK, WARMTH AND SMOKING NOW DO WHAT THEY SAY (22.09.2026)
10 changes
Eating and drinking everywhere
- Everything you eat or drink through a menu now really fills you up and quenches your thirst, the same as food from your bag. That covers the drinks and meal trolley on flights, the business class meal, private jet treats, the Skyport cafe (have it here or take it away) and the new business lounge buffet. It also covers cafe orders in Town gigs, cocktails at the bar, the personal chef, picnics, the yacht, and every inn, stall and kitchen in the new places. Wine, whisky, rum and champagne really go to your head.
- New places to eat: Cook Pavel's fish stew at Glacier Station, Chef Hina's grilled fish at Azure Atoll, Morag's stew, tea and whisky at the Thistle Inn, Auntie Mei's noodles at the counter, Mama Zuri's kitchen at Acacia Lodge, the beach bar at the Aurora Grand Resort, Auntie Losa's snacks, and Rosa's beans and cornbread in the saloon. You can drink at the caravanserai well, the oasis spring and the crystal pool.
Flights
- Every flight and the inside of the Skyport terminal are no-smoking. If you light up, the smoke detector goes off, the crew put your cigarette out and you are fined. Do it twice on the same flight and they keep your lighter until you land. You can smoke outside on the forecourt.
- On board you can ask for a cup of water, use the toilet at the back while the seatbelt sign is off, and recline your seat and sleep. The crew wake you before landing. Your pre-ordered business meal waits on your tray.
- Landing is now complete: you hear the arrival announcement and the engines winding down before the door opens. Take-off happens in the right order too, with the safety briefing and "cabin crew, seats for take-off" before the runway.
- Announcements that come too late, such as a turbulence warning after the bumps are over, are no longer played.
- Fishing, fires, digging, traps, building and cars are refused inside the plane.
Warmth and cold
- Camp fires, beach bonfires, the bothy hearth, the tartan scarf, the Crystal Lake campfire, cabins and spa, the hot spring, hot baths and mint tea now really warm you. Buildings in the new places keep out the heat and the cold. Frontier Town is still hot but no longer deadly. The desert sun can make you very thirsty but no longer kills you.
And more
- Rewards you earn while carrying an arena bag are no longer lost; they wait for you. Weapon hunting and net fishing now count toward your life goals. Driving no longer counts as walking. The plane cabin and the coaches no longer count as places to explore. Many buttons that used to do nothing now tell you why.
- A bug that fully filled up people who always ate the same kind of food has been fixed.
(night): NEW IN THE CREDIT SHOP AND THE POINT SHOP (22.09.2026)
16 changes
Premium travel (credit shop)
- Private Jet Charter, 300 credits. Charter your own jet at any airport desk to any destination, even straight from one destination to another. It leaves within a minute and flies faster than a scheduled flight. Invite up to three friends at the desk, and they fly free. You get a quiet leather cabin with wide windows and a personal steward serving champagne, canapes, strawberries and hot meals, and the airports hear that your jet is departing.
- Skyport Platinum Pass, 1200 credits, 30 days. Business class for the economy price on every flight, priority boarding, lounges and free drinks at every airport, double miles, and luggage that is never lost. Your Platinum flyer title is heard in the cabin announcements, and a private jet charter is included. Find it all under Flights, Premium travel.
Voyager Pass Premium (credit shop)
- Voyager Pass Premium, 750 credits. It opens the golden premium track for the season: every one of the 60 tiers pays a second reward, and the ones you have already reached are paid at once. The rewards include island food and drink, fishing charms, pet treats, Voyage Tokens, some ln point, six premium titles and three golden car decals. At tier 30 you get a captain's world clock for your home, and at tier 60 a golden albatross companion. On top of that your pass earns 20 percent faster and you get the Golden passport title. The shop tells you how many days of the season are left before you buy, and in the last week you can keep the pass for the next season.
- Tier skip, 150 credits: moves your pass five tiers, up to three times a season.
- Token Booster, 300 credits: for seven days you can earn up to 180 Voyage Tokens a day, and Voyager board tasks pay 25 percent more.
- Type /vpremium and /tokboost.
Premium treasures 4 (credit shop)
- Luxury Yacht, 2500 credits: sail with up to seven friends between seven harbours, or take them on a sunset cruise.
- Hot Tub and Sauna, 1200 credits: install it at home or set it up outdoors, and soak with up to six friends.
- Personal Chef, 1000 credits: a fine meal every day that keeps you well fed for three hours, and a dinner party every week.
- Serenade Troupe, 700 credits: send musicians to play for any player.
- Golden Entrance, 600 credits: everyone near you hears it when you arrive.
- Royal Feather Bed, 450 credits: you recover energy twice as fast while you sleep, and three times as fast at home.
- Picnic Hamper, 400 credits: lay out a picnic for everyone around you.
- Each treasure is yours forever from the first time you use it. Type /treasures4, or open Village life, More to do, Premium treasures 4. You can turn off other players' golden entrances and serenades in the same menu.
Travel gear (point shop)
- Eighteen new products for the new places. Sunscreen and a safari sun hat protect you from the desert sun. Insulated winter boots, hand warmers and a travel kettle get you through the northern blizzards. Snorkel and fins let you dive longer, a climbing harness catches your falls, and safari binoculars tell you which animals are near. There is also a bird whistle, a head torch for the Great Pyramid, a metal detector for the beaches, a picnic basket, a tackle box, first aid kits, hiking boots, a rain poncho, a travel guidebook for all 16 places and a souvenir shelf for your home. Type /gear.
- Also in the point shop: a travel pillow, noise cancelling headphones and a luggage tag for flights, a board reroll ticket and a board streak keeper for the Voyager board.
(late night) (22.09.2026)
2 changes
Flight sounds move with you, and they are now in stereo
- The cabin sounds on a flight, and the voices in story scenes that play right beside you, used to stay on the square where they started. If you unfastened your seatbelt and walked, the sound stayed behind. Now they move with you.
- The flight sounds have also been rebuilt in real stereo. The engines are on the left and right wings, the drinks trolley comes up the aisle from one side and goes on to the other, and the announcements come from the cabin speakers. With the next game update you hear them in full stereo. Until then you hear them as before, and they still move with you.
(night): THE WORLD BY AIR (22.09.2026)
20 changes
Fifteen new places, and the Skyport now flies to all of them
- The Skyport now flies to 16 destinations: Aurora Isles, Port Solenne, Azure Atoll, Sakura Valley, Fjordheim, Glacier Station, Snowcrest Resort, Marrakai Medina, Pyramid Valley, Caravan Crossroads, Emerald Basin, Savanna Reserve, Redstone Canyon, Misty Highlands, Bayou Town and Neon Harbour. Book at the check-in desk. Pick a region and a destination, then choose economy or business and a window or aisle seat. Flights take 6 to 12 minutes. Short hops fly on a turboprop, and longer routes on a narrow body or a wide body jet. They leave from gates 1, 2 and 3.
- Other features: a live departures board, a route of the week at 20 percent off, and connecting flights through the Skyport. Your first visit to each destination gives bonus tokens and a passport stamp. There is a round the world challenge. The in-flight entertainment has radio channels, a destination guide and a quiz, and business class can choose a hot meal. Now and then a suitcase goes missing, and you follow its beeps to find it. Every destination has a departure desk at its airport for the flight back. Type /flights, or open Travel and adventures in the game menu.
Flights now sound real
- You now hear the whole flight: the busy cabin while you board, the heavy door closing, the crew's welcome and safety briefing, and the engines starting one by one. On take-off the runway rumbles faster and faster until the wheels lift, then the gear folds away and you climb. At cruise you hear a steady engine note, and the captain tells you about your destination and its weather. You may hear the drinks trolley, or turbulence rattling the cabin. At the end come the descent, the flaps, the gear coming down, the touchdown, the roar of reverse thrust, and the engines winding down at the gate. People near an airport hear planes climbing away and coming in to land. To hear a sample, open Flight sounds or type /flysounds.
Sun and sea: Port Solenne, Azure Atoll, Sakura Valley
- In Port Solenne, a sunny harbour town, you can go fishing on Captain Enzo's boat, haggle with Luca at the market, press olive oil, play boules against Old Marius, keep the lighthouse burning at night and explore the smugglers' grotto.
- On Azure Atoll you can dive for blue pearls before your breath runs out, snorkel with turtles and a manta ray, race an outrigger canoe, rent an overwater bungalow and face the Reef Queen.
- In Sakura Valley you can soak in the hot spring, ring the temple bell in rhythm, perform the tea ceremony, catch petals at the daily Cherry Blossom Festival and face Old Kuma, the great bear. Type /dsa.
The frozen north: Fjordheim, Glacier Station, Snowcrest Resort
- In Fjordheim you can watch the northern lights, go whale watching, take a sauna and jump in the fjord, smoke herring over birch wood and answer the troll's riddles under the old bridge.
- At Glacier Station you can work research shifts, drill ice cores, rescue people lost in the ice caves by following their whistle, and ride the dog sled. Blizzards send everyone indoors.
- At Snowcrest Resort you can race three timed ski runs through gates that beep where they stand, ride the chairlift, take the ski jump, go ice fishing, run avalanche drills and keep the chalet fire burning. Type /north.
The desert: Marrakai Medina, Pyramid Valley, Caravan Crossroads
- In Marrakai Medina you can haggle turn by turn in the souk, weave carpets by remembering the colours for each row, blend spices by smell and pick saffron.
- In Pyramid Valley you can dig with a trowel and a brush at the excavation. You can also enter the Great Pyramid with a lit torch, past traps you have to hear, and doors that ask riddles.
- At Caravan Crossroads you can escort camel caravans to the oasis, bring back stray camels, get through sandstorms and find hidden cairns by the stars. The desert sun and sandstorms are dangerous, and mint tea and a desert scarf help. Type /desert.
The wild lands: Emerald Basin, Savanna Reserve, Redstone Canyon
- In Emerald Basin you can take the river boat, cross rope bridges high in the canopy, name birds by their calls and brew jungle tonic.
- In Savanna Reserve you can join the game drive and name the animals by ear, photograph animals from the waterhole hide by listening where they are, walk anti-poacher patrols and feed orphan elephants.
- In Redstone Canyon you can climb while the holds are called out, raft the rapids on the Red River and cross the Sky Bridge to dig for fossils. There is a daily expedition across all three. Type /wild.
Towns by air: Misty Highlands, Bayou Town, Neon Harbour
- In the Misty Highlands you can herd sheep with the collie Meg by whistle, walk the night ghost tour of the castle, hunt the loch beast from a boat, take the piper's challenge and weave tartan.
- In Bayou Town you can ride the airboat, cook a crawfish boil, play jazz call and response, and hear stories on the porch after dark.
- In Neon Harbour you can ride two metro lines with every station announced, play Sound Shooter and Reflex Rush in the arcade, run across the rooftops and haggle at the night market. Type /dse.
- Every new place has its own quests (more than 130 in all), people, local goods, dangers and a courier board.
Item sounds
- About 250 items that were silent when you picked them up or took them in your hand now have a get sound and a draw sound, and so does every new item.
(evening) (22.09.2026)
1 change
No more speed limit
- The town speed camera and the speed limit near the traffic lights are gone. Drive as fast as you like. The driving licence is also much gentler now: a red light, a crash or hitting a tree is 1 penalty point, running down an animal gives none, points come off twice as fast, a suspension lasts six hours instead of a day, and after it your points are back to zero. Everybody's penalty points and suspensions have been wiped clean.
(big update: travel and adventures) (22.09.2026)
13 changes
A new category in the game menu
- Open the game menu and choose Travel and adventures. Everything in this update is there in one place, and also in Village life, More to do.
Voyage tokens, a new currency, and the Voyager's Bazaar
- Voyage tokens are a new currency you earn by playing, and you cannot give, trade, drop or lose them. Every day you get three tasks of your own on the Voyager board: courier parcels, fishing, farm work, cooking, foraging, mining, hunting, visiting places and more. Each task pays 5 to 15 tokens, and doing all three in one day builds a streak bonus of up to 15 tokens. Flights, island quests, road trips and the new towns pay tokens too. You can earn up to 120 tokens a day. At the exchange booth you can buy up to 10 tokens a day for 500 points each.
- Spend them at the Voyager's Bazaar, the stall in the Skyport departures concourse, or with /bazaar: a voyager's backpack that takes you back to the Skyport, a courier's compass that finds the nearest courier board, a lucky fishing charm, a business class upgrade voucher, island food and drinks, souvenirs, and five titles. Type /tokens for your tokens and tasks.
Flights: the Skyport and aurora isles
- There is now an airport. Go to the airport shuttle stop on the east side of the village and press shift and enter. At the Skyport, buy a ticket at the check-in desk: economy 2500 points, or business class 6000 points with a hot meal, lounge and priority boarding. Go through security, pass the duty free, the cafe and the Bazaar, and board at gate 1. A flight leaves every five minutes, and everyone on it flies together in the same cabin. The flight takes about ten minutes: the safety briefing, take off, the captain, the view from the window, the drinks trolley, the duty free trolley, and sometimes bumpy air. Your frequent flyer card goes up from Blue to Platinum as you fly. Type /flights.
Aurora Isles, a new island
- Aurora Isles is a big tropical island you can reach only by plane. You will find Aurora Town and its market, the Aurora Grand Resort, Coral Point fishing village, the rainforest, the Temple of the Dawn with its crypt, Mount Ember the volcano and its lava tube, the Echo Caves, a coral reef, Turtle Beach and Moonlight Cove. There are 19 island quests. Gather coconuts, pearls, volcanic glass, orchids, island hardwood, sea salt and rare relics. Watch out for pythons, leopards, monkeys, boars, a heat-twisted wolf and a shark, and face the Temple Guardian. Turtles hatch and a market is held on some days. Type /island.
Frontier Town and crystal Lake, two new places
- Frontier Town is an old gold mining town. Reach it from the trail marker in the hot desert. It has a saloon with a card table, the sheriff's bounty board, gold panning at Gold Creek, the mine, the ruined train station, the Dry Gulch lion and long haul freight work.
- Crystal Lake is a mountain lake resort. Reach it from the road marker at the large lake. It has a lodge, a boathouse, crystal shards and fishing.
- Each place has its own people, daily work and ten jobs to finish. Type /frontier.
New courier points
- Courier boards now stand in Frontier Town, Crystal Lake, Palmera Bay station, the Harbour Market lane and the Carnival Bay plaza.
The voyager pass and your passport
- A season lasts 28 days and has 60 tiers. Almost everything you do gives pass XP: work, fishing, hunting, crafting, mining, flights, quests and being out in the world. Every tier gives a reward. Every tenth tier gives a title, a voyager globe for your home, a voyager parrot companion or car decals. Your passport collects a stamp for every place you visit. There is a weekly league with five challenges and a daily calendar. Type /voyager, /passport, /league or /vcal.
Masterwork: better tools and weapons
- The masterwork bench is in the Ashby Avenue blacksmith in Palmera Bay. It turns what you already have into something better, using island materials and tokens. Your bronze pickaxe becomes tempered and then obsidian, your master rod becomes a pearl inlaid rod, your axe becomes a hardwood axe, and your knife becomes a volcanic glass blade. The bench also makes jewellery, a luck charm and a crystal lantern, carves inscriptions that give a tool one small bonus, and keeps your collections. Type /masterwork.
Cars: Workshop and road life
- The mechanic's bay at the village garage now fits brakes, suspension and gearbox parts in three levels each. Every driver now has a driving licence with grades from learner to master driver and penalty points. Clean driving moves you up and pays a reward. There are speed cameras, road trips with stops across the maps, a drive through, carpooling, a dashcam that remembers your trips, hazard lights and a car meet. Find it in the vehicle menu under Workshop and road life, or type /licence, /roadtrip, /dashcam or /roadlife.
Ban and jail lists show the right time
- In /banned and /jails, a long ban could show the wrong time left and the wrong end date. For example, a one month ban showed as about two weeks. The ban itself always lasted the correct time; only the text was wrong. Both lists now show the real time left and the real end date.
(later) (22.09.2026)
1 change
Point prices are back to normal
- The points shop is back at the prices it had before 21 September. For example car hire for a day with points: Larkspur 5000, Aurora 10000, Falcon 15000, Meridian 20000, Kestrel motorcycle 30000. Everything else you buy with points is at its old price too. The traffic fines stay as they are: drive carefully and put a number plate on your car, it is free.
22.09.2026
7 changes
- Number plate checkpoints: on the evening of 21 September, a car without a plate was stopped at every single map border, and some drivers lost a great deal of points in a short time. That was a mistake and it is fixed: now a plateless car is stopped at roughly two crossings in five, and after a fine you are not stopped again for half an hour. The plate is free from the car menu, and with it on you are never stopped.
- Beehives: stand on your own hive and press shift and enter for a hive menu. Take the honey from there, or take the hive down and back into your bag for 1000 points.
- The life journal goal to hunt animals now counts animals you kill, not only the ones caught in snares.
- Storms no longer break inside shops and caves, and inside a shop or any other indoor area you are sheltered.
- From inside a car you can no longer fill pots, cups or bottles at the water, or light a fire.
- The shower now says you are almost clean when only a little dust is left.
- The raw meat skewers of the coyote, chicken, lion, wolf and bear are now listed with unprepared food.
21.09.2026 evening
8 changes
Prices: the doubling is withdrawn, the shop goes up a little, fines go up a lot
- Thank you for all your messages about this afternoon's price rise. It has been taken back. Everything you buy with points in the game (fuel, the mechanic, home bills, licences, animals, weddings, clubs, stalls, the casino, running for mayor and the rest) is back at the price it had before 21 September.
- The points shop only is 30 percent dearer than before. For example car hire for a day: Larkspur 6500, Aurora 13000, Falcon 19500, Meridian 26000, Kestrel motorcycle 39000; an automatic costs half as much again. Bread 155, fishing rod 1040, bike 195, life locator 1950.
- Fines are much heavier now, and they are certain. Going through a red light costs 500 to 2000 points EVERY time: there is no more lucky let-off. You are still only fined if you were warned about that light in the last three seconds, and never twice within three minutes.
- A car with no number plate can be stopped at a police checkpoint on a map border and fined 6000 points. The plate is free: put it on from the car menu and the checkpoints let you through.
- A taxi no-show costs 1500.
- Half of every traffic fine goes to the public treasury as before, and the other half is taken out of the game, so that points keep their worth.
- Every time you start an engine you are reminded of these rules.
- The credit shop and anything bought with credits did not change.
21.09.2026
15 changes
- Everything below is in the menus: open Village life. Typed commands are only shortcuts. Each new system has its own page in the game's help section.
Daily luck (Village life, More to do, Daily luck)
- A new personal fortune every day, and many of them really come true: an extra present, a kinder wishing well, cheaper token shop prices, double draw tickets. A mystery gift box once a day after ten minutes in the world, with a gift streak and a rare jackpot. A lucky charm for every day of the week; collect all seven for a bonus. The wishing well, lucky tokens and a token shop with titles, streak shields and lucky candles. A weekly lucky draw with tickets you earn by playing, a surprise golden day once a week for everyone, "come back tomorrow" to hear tomorrow's present, and lucky leaderboards.
Raids (Village life, More to do, Raids)
- Every evening at 19:00 server time a legendary beast appears, and on Saturdays and Sundays at 17:00 a great beast. Join the raid party, pick a role (tracker, defender, healer or trapper) and fight turn by turn from the menu. The beast warns you of every move with a sound; answer it right and the party is safe. Learn the beast's sounds, a daily practice raid on your own, fair shares and trophies, raid ranks, a weekly leaderboard, a raid streak and the hall of beasts.
The village newspaper (Village life, More to do, The Village Newspaper)
- A new edition every morning written from what really happened in the world: front page, local news, weddings, sports and records, the weather, classified ads you can place, letters to the editor, a puzzle corner, this day last week, back issues, fun pages and "your day yesterday". A reading streak with a small daily reward.
Life skills (Village life, Checks and helpers, Life skills)
- A daily clinic shift where you diagnose five patients, a medical career with seven ranks, your health record and a weekly check-up. A bathroom daily routine streak and a weekly spa evening. A cocktail book of 12 recipes, a cocktail of the day, a bar shift and toasts with friends. A photo animal album, a daily photo task and a weekly photo challenge. A piano songbook of 12 tunes learned note by note with star ratings, daily practice and recitals. A music box listening streak, a weekly DJ chart and song dedications.
Town and law (Village life, Town and law)
- The town today: the governor's proclamation, your mayor, the approval rating and what waits for you. Proclamations, a petition box answered by the governor, rating your mayor, the mayor's word to the town, a town project for every map that everyone can give to and vote on, the town meeting agenda, daily jury duty, the case of the week, the question of the day, pinned notices, neighbourhood watch shifts, a daily letter from home, your citizen's record, civic marks and the citizen of the week. Walkie talkies get call signs, a channel scan and a roger beep.
Rides, games and records (Village life, More to do, Rides, games and records)
- Today's fun card with three small tasks, a daily word puzzle, three timed bike trails with best times and weekly boards, a bike odometer and riding streak, a coach stamp card and passenger titles, a travel album of the sights on teleporter journeys, Hollowmere night survival streaks and a zombie slayer board, a festival passport with a daily festival task, the raffle, the number game and word scramble from one menu with weekly boards, casino loyalty titles, a tipster record for arena bets, a contest medal cabinet and weekly winners.
Fixes
- Filing for divorce now asks you to confirm first. Both partners hear about a pending divorce when they log in, and get a reminder an hour before it becomes final.
- Players with PK on, or whose PK timer is still running, cannot set up, join, watch or be brought into a football match, and are walked out of the stadium.
- Birdwatching: the bird song stops as soon as you answer or leave the menu.
- Your scarecrows can be heard on the map, and cutting a grown sapling says plainly that you get 2 wood and the square is free again; only its owner or their spouse can cut it.
- The ocean edges no longer offer Shift+Enter on corner squares where it does nothing.
- Escape can no longer get stuck and stop opening the exit question.
- Many small fixes in the systems added this week: rewards earned in an arena are kept for you instead of lost, rewards can no longer be paid twice after a restart, old menus can no longer act on the wrong item, names work whatever capital letters you type, and a dozen places that did nothing when clicked now tell you why.
For translators
- Translation lines now match whole words only: "star" no longer changes "started". A line with variables can no longer translate a piece of an unrelated sentence or swallow several sentences. When you add a line, you are told if it also fits other game sentences, and Check my language file lists such lines. Translate a sentence with variables now says what each variable is, gives an example and says where the sentence is used. Internal names no longer appear in your lists, and help pages and the translator instructions are no longer run through your language lines.
20.09.2026 evening
25 changes
Car hire
- A car can now only be extended in the money it was hired with. A car hired with credits shows one option, three days for credits; a car hired with points shows one option, a day for points. The option that cannot work is gone, so points can never be taken for a credit car again. If a stale menu tries it anyway, the game refuses it without taking anything.
- Your key and the car menu now tell you when your car is still in your bag and has not been set down, instead of saying you have no car.
Fixes in the new systems
- Things handed in at the lost and found without a named owner are no longer lost: they appear on the shelves again, including ones handed in earlier, and can be collected.
- Memory album pages saved without words, or saved on your own, now appear in your album instead of vanishing.
- A premium treasure can no longer leave your bag unless it has really been bound to your account.
- Joining a beach volleyball game or a boat trip always joins the one you chose, and you must still be close enough.
- Riddle hunts, ghost stories, detective cases and circle gifts are no longer used up for nothing while you carry a borrowed arena bag.
- The Lantern Circle password is accepted whether or not you type a space before the number.
- Guide dogs and friends' chimes are no longer skipped for a moment when another player logs out.
- Talents: the "you have reached today's limit" message no longer repeats every few minutes, and your step count and workday streak keep being recorded after you reach the limit.
- Talents: starting a build again says clearly that the cost is in ln point and the refund is in talent points, and cheering someone no longer needs exact capital letters.
- Collector's cards: you can leave a trade offer without answering it, names no longer need exact capital letters, and the pack menu stays open so you can open several in a row.
- Collector's cards: a free card now says it is a card for your album, not an item for your bag.
- Community projects: giving materials or points just as a project finishes now tells you so instead of doing nothing; Back returns to the menu you came from; festival prizes are not paid into an arena bag; festival games cannot be entered while you are dead.
- Village Tales: the episode list now says when a decision is what is holding up the next episode.
- The noble title is now heard in normal chat as well, not only out of character.
Other fixes
- Strawberry juice in a pot can be drunk a measure at a time; the pot stays until it is empty, and juice already stuck in your bag can be poured back into a pot.
- When your barn is full the game says how many animals you keep and how many of them live in someone else's barn but still take up your space.
- You cannot enter the football stadium with your PK flag on, and turning PK on while on the pitch puts you out.
- Work that does not count towards the weekly goal with your husband or wife now says why, and the goal screen explains that a job counts when it is finished.
- If a husband or wife deletes their account you are free to marry again, and anything they set up in your home, fridge, bathroom, aquarium or beehives, becomes yours with everything still inside.
- A beehive can be taken back into your bag from the animals menu, with any comb that was ready in it.
- You can give up a Palmera Bay job at any of the three job givers, not only the one who gave it to you.
- A companion animal can be hurt and killed by a wild animal that is attacking you; keep it away from fights. The help text said otherwise and was wrong.
Less lag
- Editing or deleting a line in the language editor no longer rebuilds the whole file line by line, which was freezing the server for up to a second and a half on large languages.
20.09.2026 noon
26 changes
Fixes
- A car radio can no longer start in someone else's car: the song you pick always goes to the car you are at the wheel of, and music never starts on its own.
- Buying a treat at another player's little business now really gives you the treat: the menu says before you pay that it is eaten at the counter and does not go into your bag, and a drink, a bun or a cone of nuts takes the edge off your thirst or hunger.
- A car hire can only be extended in the money it was hired with; the option that cannot work is no longer offered.
- Extending a hire now takes the payment and writes the new time together: if the new time cannot be saved, your points or credits come straight back and you are told why. The exact end date and time is read out, and every extension is written to your points record.
- A failed extension no longer blocks the next attempt for a minute.
- Homes with nothing to run on them no longer get bills: a bungalow or field with no fridge, bathroom or sprinkler is charged nothing for electricity or water, and any bill already built up on such a home is wiped.
- Fish can now be cooked in a microwave, not only over a fire, and it gives the proper dish.
- Treasure maps no longer mark spots inside doorways, stairwells or sealed rooms, and an old impossible X is redrawn by itself the next time you read the map.
- Letter shortcuts work straight away inside a submenu, without pressing an arrow key first.
- You no longer hear the coughing of a player who is only watching you from somewhere else.
- The rain-on-your-umbrella sound stops when you are indoors, under a roof, in a cave, in a shelter or in a car.
- When a recipe needs ingredients in your bag as well, the game now says which ones and how many you are short, in plain words.
- Logging in no longer leaves you hanging one step above the floor: if your saved spot has no ground under it you are placed on the nearest solid ground.
- Music boxes and car radios: if your music volume is turned down or the music stream cannot be opened, the game tells you once and says where the setting is, and the settings screen can no longer say "full" while the music is quiet.
- Collecting a free collector's card now says that it is a card for your album, not an item for your bag.
- Putting a number plate on a car no longer freezes the server for half a second, so everybody's ping stays smoother.
- The exploring system writes its files in the background now, which takes away the small stutters it caused.
For translators
- Player names are never translated any more, even when a name is also a word in a language file.
- The bag, the point shop and other menu lines are translated properly when "speak position information" is on, and the list you hear with P is translated too.
- A menu no longer reads its first line in English and only the translated one after an arrow key.
- Translations also match when a word is written with spaces instead of underscores, so item names copied from a screen reader work.
- The landmark list on the K key can be translated: use %t1 for the place name and %n2 for the distance (%w1 only matches a single word).
- If %w1 or %n1 is written on the translated side by mistake, the value is filled in instead of being read out.
- Copy data to clipboard now copies the whole language file however large it is, and copies nothing rather than half a file if the transfer fails.
- The line editor no longer shows an old version of a line you just changed.
- The hunger, thirst and toilet warnings can now be translated.
19.09.2026 evening
21 changes
- Everything below can be reached from the menus: open Village life (the village menu), then More to do. Typed commands are only shortcuts. Each system also has its own page in the game's help section.
- TALENTS AND LIFE EXPERIENCE (Village life, More to do, Talents and life experience)
- A life experience level that grows while you actually play, from moving around and from work in the trades, with a daily limit. One talent point per level to spend in a tree of 4 branches, Wanderer, Provider, Craftsman and Neighbour, with 6 talents each and 3 ranks per talent. Level-up sounds, titles at levels 10, 25 and 50, today's focus, a weekly bonus day with double experience, five "senses" readouts opened by talents, cheering another player on once a day, two named builds you can switch between, starting a build again, and leaderboards.
Collector's cards (Village life, More to do, Collector's cards)
- An album of 120 cards about the world in 8 sets and 4 rarities, each with a short description. One free card every day, cards for time played and for visiting three maps in a day, and card packs for points: standard 300, featured 400, with the odds read out. A featured set every week, your album by set, recycling spare cards into card dust to craft missing ones, safe card trades that both players confirm, set rewards and collector titles, a showcase of your 5 favourite cards, and a collection leaderboard.
Village tales (Village life, More to do, Village Tales)
- A story told in episodes, set in a seaside village: three tales of ten episodes each. A new episode opens every real day, missed ones wait for you. Your choices change later episodes and how each tale ends. Six villagers remember how you treated them. Replay any episode, your choices journal, "previously on", titles for each ending, a weekly community vote on how the next tale begins, a reading streak, and lamp oil to read one extra episode a day.
My little business (Village life, More to do, My little business)
- Open your own lemonade stand, flower cart, bait shop, bakery kiosk or tea house with a one-time licence. Restock and open a four hour shift; it earns takings while it is open. Customers drop by with short scenes you answer for reputation and small bonuses. Upgrades for capacity, an assistant for longer shifts and decoration, up to 5 reputation stars, a daily ledger, the best business of the week, visiting other players' businesses to buy a treat, naming your business, and selling it back.
- COMMUNITY PROJECTS AND FESTIVALS (Village life, More to do, Community projects and festivals)
- Every week the whole world builds something together: a river bridge, the village fountain, the lighthouse lamp, a music stage or the harvest hall. Give materials from your bag or points, hear each stage finished, top donor boards, donor titles, and a plaque with the ten biggest donors of every finished project. When a project is finished there is a weekend festival: guess the weight, lantern release, a memory dance and a pie contest.
Point shop (game menu, Spend points)
- 14 new useful things for points: umbrella 600, towel 250, hammock 1500, health scanner 900, sleeping pill 60, protein bar 150, juice box 60, fireworks 200, compass 400, candle 250, a lure that never gets used up 1200, box of matches 200, shovel 1500 and firestarter 100.
- EVEN MORE PREMIUM TREASURES (credit shop, then Village life, More to do, Even more premium treasures)
- Guide Dog, 750 credits: a dog only you can hear that warns you of wild animals, stops you before walls, doors and water, and sniffs out nearby animals. Wayfinder's Thread, 600: leaves a trail and leads you back step by step. Weather Station, 500: tells you when rain starts and stops and when dusk and dawn come. Echo Cane, 450: tap to hear the distance to walls, doors, water and drops all around you. Friends' Chimes, 400: your own chime for up to 15 friends when they come online, leave or message you.
Privacy
- Announcements for talents level 50, collector's card news, Village Tales votes, the best business of the week and community projects can each be turned off in Privacy options, Announcements.
Fixes
- The daily explorer task now only picks real places you can find; anyone stuck with an empty or impossible target gets new places automatically.
- Filling a work board notice now asks you to confirm and shows the price per piece.
- After you log in, animals give you 15 seconds before they bite, unless you attack them.
- The "I am stuck" option now tells you how to get out of a car, including the seat belt.
- The game tells you clearly that a car's name is not a number plate.
- Jigsaw puzzle menus no longer pile up.
- Resting at home now plays a relaxed sigh.
- A dipped clay bowl can now be used to press sunflower oil, like a fired clay bowl.
- Less lag from the explorer, life journal and ranked systems.
19.09.2026 noon
8 changes
- Your seat belt stays fastened when the server restarts or you reconnect and are put back in your car.
- Matches now tell you why they will not light, work with T together with an open matchbox, and light anywhere on the bungalow and villa kitchen floor. The message says where in the house a fire is allowed.
- Quest items and other important items can no longer be burned by dropping or dragging them into a fire, and dragging a pan or tool onto a fire no longer destroys it.
- Quest corpses you cannot get rid of no longer smell or attract animals. The smell warning names the carcass and comes at most every 15 minutes.
- Ctrl+Shift letter shortcuts always open the right item of the main options list, even after you have been in a submenu such as Account.
- If your snare catches something while you are offline, you are told when you come back, and Village life, Your things lists your used-up snares from the last 14 days and where they were.
- Fragile express parcels and courier packages no longer break from the gas station fire, from fever or after eating. Only a real hit breaks them.
- Sunflower oil, sunflower seeds, fried fish fillet and the coyote meat dishes now have their sounds when you pick them up or hold them.
18.09.2026 night
24 changes
- Everything below can be reached from the menus: open Village life (the village menu). The typed commands are only shortcuts.
Your life journal (Village life, More to do, Your life journal)
- 100 life goals in 8 categories, each read out with its progress. Every goal adds legacy, with 10 legacy ranks from Newcomer to Legend of the land. Your life has 10 chapters that open as you reach goals, each with a short story and a small reward. A new card of three small goals every day, with one swap. Time capsules: write a letter to your future self that opens after 7 or 30 days. Heirlooms: name an item you have kept for 30 days. Your month in the game: days played, time, goals and points. Masters and apprentices are both rewarded when the apprentice reaches a new chapter, and experienced players can join a newcomer helper list. The hall of legends, "what am I close to", personal records and other players' life cards.
Mysteries and discoveries (Village life, More to do, Mysteries and discoveries)
- A daily riddle hunt: three riddle clues lead to one hidden spot on an outdoor map, with warmer and colder sounds at the end, and a bonus for the first three finders. A weekly hidden cache, revealed a little more each day. Mystery leaderboards. A rumour board built from what is really happening in the world. 8 detective cases: question the suspects, examine the evidence and name the culprit. Ghost stories at night in forests, marshes, ruins and haunted places, with night whispers you can turn off. The Lantern Circle, a secret society with a password that changes every week. A four-part mystery of the week that everyone solves together. Rare lucky finds while walking, and your discoveries journal.
The ranked ladder (Village life, More to do, The ranked ladder)
- A monthly ladder with Bronze, Silver, Gold, Platinum, Diamond and Legend divisions. Ranked points come from everyday play: work, walking, fishing, crafting and trivia. A weekly cup that changes between fishing, cooking, walking, trivia and crafting, with prizes for the top three. Predict the cup winner from a shared pool. Pick a rival and see who is ahead each week. The hall of fame, a daily ranked challenge, ranked trivia, month-end rewards and titles, personal bests and rank cards.
- LOGIN STREAK, SEASON, CLUBS AND STANDING (Village life, Today's tasks / The season / Work and money, Clubs / Your standing / Leaderboards)
- Every 7 days in a row earns a free streak freeze. Streak titles at 7, 30, 100 and 365 days. A 28 day login calendar with surprises on days 7, 14, 21 and 28, and missed days never set it back. A welcome back week with a doubled daily reward after 15 days away. Clubs now have levels 1 to 10, a weekly club goal with a reward for everyone who helped, and club rankings. Trades (mastery) pay rewards at levels 3, 5, 7 and 10, with expert and master titles. A 5-tier season marks track. A daily chest when you collect all three of today's tasks. An achievement score with a rank and a board. "Almost there: what you are closest to". Friend leaderboards. Your standing now unlocks perks: a neighbour's basket, extra task swaps, double season marks and a weekly thank you.
- FARMING, ANIMALS AND KITCHEN (Village life, Living off the land / Kitchen and health / Home and comfort, My land)
- The farm book: a prize crop of the week, villagers' produce orders, the grower's almanac, prize specimens, a crop rotation bonus and a farming streak. Tend all your land once a day, and hear where your sprinklers are. Animals gain training levels from 1 to 10 and learn show-ring tricks: take a bow, spin round, play dead and the show walk. Trained animals score higher at the animal show, and there is a show champions list. Dish stars for every dish you cook, villagers' kitchen orders and a cooking streak.
- FISHING, HUNTING, MINING, FORAGING AND CRAFTS (Village life, Living off the land / Kitchen and health)
- Fishing has its own menu again with bait choice, a fish of the week with a weekly board, today's best water, an angler's log and angler ranks. Hunting: tracking ranks that read trails further and tell you more, and a wanted animal of the day with a bounty. Mining: the mother lode, a daily vein that gives double, and your ore ledger. Foraging: a finds journal of 12 rare finds and a daily basket. Crafts: signed masterworks and a hall of masterworks, and a daily commission board at the gem cutter, the workshop and the Palmera Bay blacksmith. Expeditions: six ranks, a logbook and a weekly goal (Village life, Living off the land, Expeditions).
Work, market, homes and friends
- Village life, Work and money, Work and jobs, Streaks, bonuses and ratings: a daily work streak, a trade of the day that pays a quarter more, courier reliability ranks and taxi driver tiers with weekly rewards. Market stalls: rate a stall you bought from, read your reviews, regular customers who come back, and a weekly stall of the week. Village life, Home and comfort, Your home: a home comfort level from bare to luxurious, a daily rest at home, furniture sets, visitor book milestones and a housewarming reward. Village life, People: friendship levels that grow with time together, and best friends. The marriage menu: a date streak for couples.
- MORE PREMIUM TREASURES (Village life, More to do, More premium treasures; buy them in the credit shop)
- Six more treasures that bind to your account the first time you use them. House Doorbell, 350 credits: rings with your tune when someone walks into your home, with a visitors' book. Portable Campfire, 400 credits: a reusable campfire anyone can sit by to warm up. Memory Album, 450 credits: keep 60 moments of your life and get anniversary reminders. Pocket Jukebox, 550 credits: 30 soundscapes only you can hear, with a sleep timer. Butler's Bell, 650 credits: your butler reads out everything waiting for you and tells you when something new comes up. Stargazer's Telescope, 700 credits: find a new constellation with its story every night, 24 in all.
Town gigs
- You can now drop a tip in a street musician's hat from Village life, More to do, Town gigs, not only with a command.
Privacy
- Announcements for life journal news, mysteries, the ranked ladder, login streak milestones, club levels, the prize crop, country trade news, stall of the week and the star chart can each be turned off in Privacy options, Announcements.
Fixes
- Doors, elevators and "press shift enter" spots no longer count as newly discovered places, and the discovery chime plays at most once every 30 seconds.
- The treasure map tells you when the spot is above or below you, and new treasure spots are never placed under a wall.
- You can light a fire with matches in your bungalow or villa kitchen again.
- Getting off the coach no longer leaves you stuck at your old seat position; anyone stuck there is moved to the stop when they log in.
- Married players with two barns can each collect from their own barn on the same day.
- The coach now says clearly when it crosses the bridge over the river.
- The pot of berry juice now has a description.
- Rings now make a ring sound instead of the medallion sound.
- Fixed a short freeze once every minute caused by sprinklers, and short random freezes caused by the exploring system.
18.09.2026 evening
19 changes
Chess, word game and anagrams
- Hobbies and pastimes now has chess, a crossword-style word game for 2 to 4 players and daily anagram puzzles. Chess: challenge another player for fun or for a small stake of up to 100 points. Pick a piece and a square from lists, or type moves such as e2 e4, Nf3 or O-O. Castling, en passant, promotion, check, checkmate, stalemate, the fifty move rule, repetition and draw offers all work, and you can read the board rank by rank or hear the move list. Word game: a 15 by 15 board with premium squares, 100 tiles, 7 tiles each; type the start square, the direction and the word, for example h8 across house. Words are checked against a list of over 100,000 words, and a word that is not on the list can be allowed by the other players' vote. Anagrams: eight categories and three levels, the same five words for everyone each day, hints, a leaderboard and small point rewards up to 200 a day. Commands /chess, /wordgame and /anagram are shortcuts. New badges: Checkmate, Wordsmith and Anagram ace.
Town gigs and city life
- A new section under More to do, also /gigs: short part-time jobs played step by step: newspaper round, dog walking, street sweeping, window cleaning, flower delivery, restaurant waiter, café barista, library clerk and post office sorting. Easy, normal and hard levels, a practice mode, five skill ranks, work uniforms, name badges, work cards (/gigcard), streaks, employee of the week, gig of the week and rush hours. Also museum tours you can guide, street musicians with a licence and tips (/tip), a town crier, a lost and found office, a town hall with numbered tickets, a daily puzzle page and the Corner Café (/cafe).
Cars and motorcycles
- The car menu has a new entry, Garage and extras: engine tuning in three levels for acceleration and top speed, road, sport and off-road tyres, a nitro burst with sport tyres, turn signals, horn melodies, a glovebox that keeps up to 30 things, weekly insurance with a free full repair claim, roadside assistance, time trials to your own finish line, drag races against a nearby driver, a weekly car show where people rate vehicles, a road trip log, and for motorcycles stoppies, burnouts and a riding school with licence tests.
Premium treasures
- Seven new permanent items in the credit shop. They bind to your account the first time you use them, so they can never be lost, dropped or traded; open them from More to do, Premium treasures, or /premium. Homeward Beacon, 1500 credits: set a home point in the open world and fly back to it once every 15 minutes. Explorer's Atlas, 1200 credits: up to 25 named waypoints with directions and a guiding sound. Noble Title Charter, 1000 credits: a title such as the Brave or the Stargazer heard after your name in chat. Everfull Trough, 900 credits: your farm animals are fed every day by themselves. Fireworks Launcher, 800 credits: a twenty second fireworks show for everyone nearby, once every 30 minutes. Herald's Horn, 700 credits: a fanfare announces your arrival to everyone, at most once every three hours. Golden Pocket Watch, 600 credits: the time, an hourly chime and up to five reminders.
Privacy
- Announcements in Privacy options now also covers other players' arrival fanfares, town crier announcements, rush hours and museum tours, and employee of the week results.
Fixes
- The long march now counts your steps at normal walking speed; before, only very slow movement was counted.
- After you treat a plant for pests it is now protected from pests for twelve hours, so the treatment is no longer wasted a moment later.
- Translators: the list of sentences added since the last template is up to date again. Language, manage, template, Sentences ADDED lists every new sentence, over 4000 of them.
- Doctors can see the list of people who asked to be seen again; before, the list always said nobody was waiting.
- Back injuries from falls last at most 20 minutes and the spasms are much rarer and shorter, so you are no longer frozen most of the time.
- Warm maps such as Coral Reef Island no longer make you as thirsty as the desert; how fast you get thirsty now depends on how hot the map really is.
- Players who no longer own a house stop getting power and water warnings for it.
- Herbs and other wild plants no longer grow inside closed buildings you cannot enter.
- Completing a whole collection album is always announced once, when every entry is collected. Players whose announcement was lost hear it on their next login.
- Daily explorer places inside bigger areas, such as the crystal caves, count as soon as you stand anywhere inside them.
- You can no longer fill bottles or pots from water, fish, forage, pick up rubbish, dig or plant from inside a car. Eating and drinking in the car still work.
- You must unfasten your seat belt before getting out of a car.
- The paid M1208 shotgun plays its own draw sound again.
- Jumping under a table or a low ceiling now bumps your head instead of passing through it.
18.09.2026 noon
1 change
- Privacy options has a new entry, Announcements: choose which server-wide news you hear. Each kind can be turned on or off on its own: exploring news from other players, your own new place discovered messages, meteor showers and rainbows, trivia and contest winners, community news, emotes and greetings from players near you, the travelling merchant, the lottery draw, world events such as bounties, giants and storms, weekly hobby show results and new works in the players' library. There are also buttons to turn all of them off or on. This only changes what you hear. A storm warning for the map you are standing on still always reaches you.
18.09.2026 morning
5 changes
- Everything that came with the big update now works from the menus; the typed commands are only shortcuts. Village life has new sections: Exploring and collecting, Social life and contests, Daily routine, Hobbies and pastimes, and Adventures and world events. The checks and helpers are under Kitchen and health, the auction house under Work and money, and "I am lost", the coach, taxis and nights out under Getting about.
Hobbies and pastimes
- A players' library where you write stories, poems and letters and others read and rate them. Birdwatching by ear and stargazing at night. Knitting, jigsaw puzzles and painting, with a gallery and a home score. Weekly garden, pet and cosiest home shows. Tic-tac-toe, connect four and checkers against another player. Piano practice sessions, a recipe book and a memory album. Fourteen hobbies with levels and twenty one badges.
Adventures and world events
- A bounty board for named dangerous animals, giant hunts on busy maps, and storm warnings with shelter. Survive the night, the long march, orienteering races and sprint time trials with best times per map. Escort and rescue missions, fire watch shifts, a daily riddle, a weekly scavenger hunt and hunter of the day. Camp fires you can rest at. An adventure card, journal, achievements, a weekly board and difficulty modes.
More improvements
- Exploring: the nearest place you have not found, album progress, stronger hints for secrets, and how much of each map you have discovered. Daily routine: what should I do next, collect everything ready, what the season pass gives next, the merchant's stock before you travel, lottery odds, and reminders you can turn off. Social: who is online now with everything you can do with them, greet back, kudos history, trivia high scores, muting single players and a login summary. Health: what to do first, your place in the doctor queue, today's catch, the richest vein on the map, cellar shelves ready soon, exploring reminders, bidding from the auction menu with past prices, favourite places in the car menu, and a shared shopping list for couples. Daily tasks: swap one task a day, task history, a login calendar. Long tales: what is next and where. Village games: lobby, countdown, live scores. Seasons: days left and festival dates. Villagers: who else is there to talk to. Notebook: pin and search. Catalogue: search by where things come from. Casino: set your own daily loss limit and see your week. Taxis: fares, drivers near you and your ride history. Coach: next stop and a guide. Hollowmere: danger report and the way out. Arena: odds explained, your bets and recent fights. Barber, tailor and aquarium reports. I am lost: the nearest ways off your map.
Language menu and tickets
- The language tools no longer hold up the game. Language files are kept ready in memory instead of being read from disk on every click, the lists of lines to edit or delete come in pages of a hundred with a search, and switching language downloads the file in small pieces. The staff ticket lists open a hundred at a time, closed tickets newest first, with next and previous page.
the big update: ten new places and more than two hundred new things (18.09.2026)
20 changes
- Village life has a new first entry, More to do, where all the new menus live.
Ten new places
- Whispering Marsh: boardwalks through the reeds, Heron Lake with fishing piers, a frog pond and a birdwatcher's hide. East of the pond in Beautiful Forest.
- Old Lighthouse Cape: a lighthouse you can climb to the lantern gallery, the keeper's cottage, a rocky shore and a shipwreck. The cliff path starts on the Middle Valley shore.
- Copper Hills: a mining town with a saloon, a general store, a sheriff's office, a rail yard and a copper mine. The dusty trail from the hot desert.
- Sunflower Valley: sunflower fields, a windmill you can climb, an orchard, a red barn, a market square and an oil press shed. The country lane on the east side of the village.
- Frozen Pass Monastery: a snowy pass to a monastery with a courtyard, bell tower, library and prayer hall. From the mountain peak.
- Coral Reef Island: a coral lagoon, tide pools, a palm grove and the Coconut Shack beach bar. The ferry from Saltwater Docks in Palmera Bay.
- Canyon of Echoes: a red canyon with a river, a rope bridge, cliff dwellings on three levels and echoing caves. The trail south from South Camp.
- Harbour Market District: a harbour town with a fish market, a covered bazaar, warehouses, the Salty Anchor tavern and narrow alleys. The road west from South Hill.
- Ancient Ruins Jungle: a stepped temple you can climb, a buried vault, a waterfall pool and a hidden courtyard. Watch for snakes. The overgrown trail in Belgrade Forest.
- Starlight Observatory Hill: a two floor domed observatory with a great telescope, a moon garden, a campsite and a lookout. The cairn path from the ice fields.
Exploring and collecting (/explore)
- Your first visit to every map and every named place is recorded, and the first player ever to find something is remembered in the hall of firsts. Explorer points and seven explorer titles. Every map hides three secret spots with hints and warmer or colder guidance. A daily explorer task: visit three places today. Treasure maps that lead to a dig spot; dig with a shovel in your bag. Very rare legendary finds while fishing, hunting and mining. Collection albums for fish, animals, ores, maps and legendary finds, with a reward for every full page. /notbeen lists where you have not been, /journal is your travel journal. Weekly explorer race. Landmark plaques. Meteor showers at night drop star fragments, and after rain a rainbow can appear.
Social life and contests
- Emotes people near you hear (/wave, /cheer, /clap, /laugh, /bow and more), /hug, /pat, /highfive, /greet and a greeting streak. Kudos and shout-outs. Social cards (/card name) and 24 titles you can choose to show. Trivia nights with /answer. Rock, paper, scissors (/rps). Server-wide community goals where everyone gives materials to one big project. Weekly wanderers contest, player of the week vote and kindest of the week. Buddies for newcomers, a helpers channel (/hc), pen pals, account anniversaries and birthdays. A town event board with reminders. Group hikes.
Daily routine
- A thirty day season pass with fifty reward tiers (/pass). An event of the day: double fishing, merchant day, bargain day and more. A travelling merchant visits a random town for two hours (/merchant). Welcome gifts on a new player's first three days. Send a fishing boat out for eight hours, start a twelve hour mining dig, and upgrade both. A savings jar for points. A daily cooking challenge and crafting orders from the townsfolk. A weekly points lottery (/lottery). Personal goals, streak freezes and a daily checklist (/routine).
Checks and helpers
- /health shows everything about your body on one screen, how many doctors are about, and /health doctor calls one. /alcoholstats tells you when you will be sober. The ore detector tells the kind and richness of a vein; /picks shows your pickaxes and the veins left. /cutgems and /throwpots do up to twenty five at once. Cellar shelves show aging progress, can be labelled, and /cellar works from anywhere. The lost village warns ten and two minutes before the road closes. The crystal caves tell you which level you are on. /expeditions shows every expedition on one screen. Fishing records your first catch of each kind and your personal bests, and /fishtips says what is biting now.
Cars and roads
- A trip computer. Seat belts, with a reminder and softer crashes. Crash reports. Cruise control. A parking brake. Name your car. Cars get dirty and can be washed at any fuel pump. Better low fuel warnings and service reminders. Two more horns. Who is aboard. Where is my car gives exact directions. Motorcycle wheelies. Traffic lights tell you how many seconds until green. Bicycle crashes no longer kill the passenger.
Animals, fields and hunting
- Pet tricks (sit, speak, fetch) and daily grooming. A one line status for every animal. A barn guide. Crop quality (plain, good, choice) and seed saving. Harvest totals. Scarecrows that halve pests nearby. A warning an hour before a plant dries out, and a plant check list. Beehive reports and swarming. Foraging spots tell you when they grow back. Hunting trophies and a check-all for your snares. The family goal shows what each partner did.
Football, marriage, work board, market, auction
- Practice matches one against one or two against two. Goal and save commentary. Where are my team mates. A crowd count and who is watching. A penalty challenge against the keeper. Couples can name their marriage, get anniversary reminders and celebrate the day. Work board filters, pay per piece, notice when your notice was filled while away, and put an old notice up again in one step. Market stalls tell you what sold while you were away, suggest prices, keep favourite stalls and restock in one step. /auction: the current lot, a watch list and past auctions.
Trades, courier, Palmera Bay, blacksmith, bank
- Shift summaries, my shift today, working life titles and wage history. Courier directions to each package, a daily courier summary and fragile package tips. Cargo company weekly reports and staff lists. A Palmera Bay mission journal with best times, city records and hints. The blacksmith has a daily special, tells you what you sold him today, and repairs broken bikes and fishing poles. A bank statement.
Home, town and daily life
- Walk round the house. Find something in your cabinets and fridges. Bill warnings, bill history, generator and water tank warnings. A public treasury statement. Town polls from the mayor. New letters first, reply from your letter box, write to a neighbour. More things in waiting for you. Progress to your next standing title, a weekly standing board, and where you stand on every board.
the bank (18.09.2026)
1 change
- The bank is not taking new deposits for now, and it is paying no interest. Whatever is already in the bank is safe and can be drawn out whenever you like, all of it or part of it, interest included. The bank menu and /bank still work as before for taking money out.
18.09.2026
1 change
- The football at the stadium can be heard from anywhere on the pitch now. The ball sound, the whistles and the kicks were only sent to players within thirty steps, and the pitch is eighty by eighty: from the far half you heard nothing, and the ball sound stayed hanging where you last heard it while the ball was somewhere else. Anyone who walks onto the pitch while a match is on is given the ball sound at once, so joining a match in progress no longer leaves you with a silent ball.
17.09.2026 late
3 changes
- The work board no longer cuts your list short. When you pin up a job of your own, everything in your bag can be asked for: if you carry many kinds of things the board asks which kind first, and there is always a search by name. Fuel cans, dead animals and everything else you carry are there now; before, only the first twenty five kinds in your bag made the list.
- While the old road to the lost village is open it shows in your object tracker, under items, from anywhere in the beautiful forest, and the announcement tells you which way to walk and how many steps.
- A match at the stadium whose organiser leaves the game no longer sticks. After two minutes control passes to another player on the pitch, and if the pitch is empty the match is called off and the stadium is free again.
17.09.2026 night
3 changes
- The golden dress with pink straps no longer makes a metal sound when you take it in your hand, and rings sound like metal now instead of cloth.
- Pink high heels decorated with gold butterfly beads, and nine other pieces of clothing, now appear in the clothes section of your bag. They had no section at all before.
- If the connection goes quiet for seven seconds the game tells you so, and tells you again when it comes back. On a shaky line the game used to look frozen with nothing said.
ideas from the players (17.09.2026 evening)
12 changes
- Plants need the sun. Out under the open sky every plant grows a quarter faster in daylight when it is not raining. In a cave, a mine or indoors nothing that grows above ground will come up, unless it is in a greenhouse. Shift and enter on a plant tells you how the light is.
- When something starts eating one of your plants you are told which plant it is and where it is. Village life, people, waiting for you, lists every plant that has pests, with the way to each one.
- A blacksmith has opened on Ashby Avenue in Palmera Bay, just west of the pawn shop. At the counter you can buy iron, copper, tin, bronze and gold bars for points, and sell him your bars. He deals in bars only, never ore, and buys up to sixty bars from each person a day.
- Village life has a new market search: type a word or two, for example red rose, and every player stall in the world that sells it is listed, cheapest first. Pick one and you are told where it is, and it shows in your object tracker however far away it is.
- Tame animals are not weapons any more. A guard animal sometimes loses its nerve and backs away instead of biting; the more loyal it is, the braver it is. A wild animal that is attacking you can also bite the animal walking with you, and can kill it.
- Sunflower oil. Cut a ripe sunflower open with a knife for its seeds, crack the seeds against a stone for the kernels, then grind twenty kernels in a clay bowl with a stone for a bottle of sunflower oil. Hold the oil with a skillet over a fire: two eggs make three portions of fried eggs, and two fish fillets make three crisp fried fillets.
- Motorcycle clothes are in the credit shop and they now protect you. Trousers often stop a broken tailbone, leg or knee. The jacket often stops broken ribs, arms, shoulders and elbows, and halves how long an injured back lasts. Boots often stop a broken ankle, foot or toe. Gloves often stop a broken hand or finger and grip the handlebars better, so you can turn and brake a little harder. The helmet often stops a broken jaw, halves how long a crash knocks you out, and most of the time saves your life. Goggles often stop a broken nose and let you notice traffic lights further ahead. The protection works in falls, crashes and animal attacks, not against weapons.
- Coming off a motorcycle close to its top speed can now give you a fatal head injury. Wear a helmet.
- Riding a motorcycle fast is cold: the wind cuts through you. Motorcycle clothes keep most of it out.
- You can hurt your back. A long fall or a fast motorcycle crash can injure your spine: spasms stop you every few seconds. It eases by itself, or ask for a doctor from village life, your health, and a doctor can put it right at once.
- A car standing on the same square as a job giver, counter or board in the new city now opens its menu with shift and enter again.
- The ground in caves no longer turns to mud after rain.
fixes from your reports (17.09.2026)
20 changes
- Coyote meat can be cooked now. It is filed under unprepared food, goes on a spit or into a skillet with ten pieces like any other meat, and the microwave takes it too. Cooked coyote meat fills you less than bear or boar, but it fills you.
- Making metal arrows over a fire now tells you when an arrow is finished and how many you have, because the finishing sound was lost under the forge sound.
- A teapot that has run dry goes back to being a plain pot even if you made more than one pot of tea, or still had tea from before.
- You can put a barn or a beehive in the open parts of your own villa or home: the garden, the paths, round the pool and the pebble floor. Rooms, halls and the kitchen are still indoors.
- The animals menu always shows a button to feed your animals and a button to collect eggs and milk. If you are not at your barn it tells you where the barn is.
- The fragile courier package no longer cracks the moment you pick it up.
- The silencer now works on every gun, not just the Glock: the M1204 shotgun, the SIG P226, the Walther P99 and both revolvers too.
- When your shield breaks you are told so, and the break sound is no longer lost when the fight is busy.
- The weekly couple goal only counts work while both of you are in the game, and both of you have to be online to collect it.
- Leaving the stadium takes you back to where you came from, even after you logged out or the server restarted.
- A match can no longer light a fire inside a house, a bungalow or a villa.
- The cabinet menu asks which kind of thing you want to put in first when you carry a lot, so ores, bars, leaves and dead animals show up again.
- Using a cast or brace when every broken bone is already set now tells you so, instead of saying the item is wrong.
- The warning about something stopped ahead of your car now says when it is a motorcycle, and speaks again when a different vehicle is in front of you.
- A car that you are driving no longer throws you out for a split second while it crosses into another map.
- Driving over the Palmera Bay bus stop no longer locks your car for a minute: press brake to stay off the motorway.
- A car parked on a door can be boarded from the square next to it, and a car parked on a Palmera Bay spot, like the end of the pier, shows up in the list when you press shift and enter.
- The paid M1208 shotgun has its own sound and its old damage back.
- Goats, cows, ducks and horses you walk with now stand still until their call has finished, so they no longer sound like two animals.
- A beehive can be smoked from the square next to it, so a hive against a wall can still be harvested.
cars slide in the corners (17.09.2026)
3 changes
- Cars now slide when you turn too fast for the road, the way the motorcycle already did. Before this a car only skidded on a full right angle turn, so the ordinary forty five degree turns of normal driving never made a sound.
- How hard you are turning is worked out from your speed and how sharp the turn is, and it is measured against the grip of the ground under the car. Tarmac, stone, concrete and wood grip best, so the car holds on longest and when it does go you hear a short tyre chirp or a proper screech. Dirt, grass, sand, gravel and mud grip less, so the car lets go sooner and you hear the loose ground spraying out behind it. On snow and ice almost any quick turn slides. In the rain, and while the ground is still wet after it, every surface grips less.
- There are three steps. A light slide is a short chirp and costs a little speed. A proper slide is a longer skid and costs about a fifth of your speed. A hard slide is a long screech that costs about a third of your speed, or half of it if you threw the car through a right angle. Two quick turns pressed one after the other count as one sharp turn. The sound never runs longer than the car actually slides, and one slide makes one sound, not a pile of them. Everyone inside hears it from the cabin and everyone outside hears it from where the car is. After a hard slide you are also told, now and then, that it was too fast for the turn.
the conversation list, and recipes in the builder menu (16.09.2026)
3 changes
- Your conversation list can be tidied up. Every person who has ever sent you a private message, and every group, stayed in the conversation history for good, so reaching the person you actually wanted meant pressing the arrow key ten times past people who went offline weeks ago. Open the conversation history with alt and H and three things are new. A number key from one to nine jumps straight to that conversation, so the ninth one is one keypress away. Delete removes the conversation you are on. Shift and delete clears every private conversation in one go and leaves the fixed channels alone, which is the one for people who do not want to pick through the list. Nothing is really lost: a channel you remove comes back the moment you use it again, and the list now tells you how many conversations there are and which number you are on.
- The list also keeps itself in order. It holds twelve at most, and when a new one arrives the oldest private conversation drops off by itself. Radio, out of character, your group and admintell are never dropped, because they are channels rather than people.
- For builders, the recipe tools are in the build menu as well as on the command line. Build what now has list and check recipes, which shows the recipes for whatever is in your hands, or all of them if your hands are empty; search recipes by a word, which matches an ingredient, a result, a sound name or part of the message; and edit an existing recipe, which takes the corrected line and puts it in place of the old one. The list marks anything suspect: no message, no working sound, no finishing sound, or one ingredient used up while the other is kept. Slash recipes and slash editcombine still work exactly as before.
a long list of your reports, put right (16.09.2026)
27 changes
- Cows and goats sound like cows and goats. Real recordings are in the sound pack now, so a cow no longer grunts like a boar and a goat no longer bleats like a sheep. Horses have a proper short whinny instead of the long foreign recording that most people never heard at all.
- Twenty items were making the wrong noise, or none. When an item is picked up or taken in hand the game looks the sound up in a list, and the list is allowed to hold the same item twice. For hand sounds the later line won; for pick up sounds the earlier one won. So when somebody repaired a wrong sound, the repair took for one of the two and was silently ignored for the other. Perfume, pearls, cut gems, glass bottles and the motorcycles were all in that state. The list now keeps one line per item and the newest one always wins, and the fifteen items that were playing a pick up sound while being drawn have been put right.
- Thirty one crafting recipes had a working sound that could never play. A recipe can say play one of three, and the game builds the file name by adding the number on the end. Several recipes were already written with a number in the name, so the game was asking for hammer11, hammer12 and hammer13, which do not exist. That is why forging a bronze pickaxe, an iron pickaxe, a plain pickaxe, an ore detector, a glass bottle, leather boots, a leather coat and a snare trap was silent while you worked. Smelting bars and glass, chopping wood, making chicken soup, cutting a sword blade and several more were in the same state. All of them make a sound now. Glass bottles, boots, coats and snare traps also had the wrong finishing sound: a glass bottle used to finish with the sound of picking up an apple.
- Pearls were filed under paid items in your bag. They are a natural resource and that is where they are now.
- Something eating your plants now actually does something. You were told a pest had got at a plant, and the herbal remedy was already in the game and already cured it, but the pest slowed nothing down, so the warning meant nothing and the cure was pointless. A plant with a pest at its roots now grows at two thirds speed until you treat it, the warning says so, and both the warning and the plant itself tell you exactly what to use and where it comes from.
- It does not rain in caves any more. Caves and mines counted as open air, so you heard rain underground and you got soaked hundreds of feet inside a mountain. Anywhere with cave, mine, tunnel, sewer or bunker in its name is under a roof now. The road to the old mine is still outside, because it is a road.
- The ground stays wet after the rain, for a while that depends on the sun. In the middle of a sunny day it dries in about three minutes, morning and late afternoon in five, and at night, with no sun at all, it takes ten. You are told when it has dried out.
- Your bronze pickaxe will not break without warning any more, and each kind of pickaxe keeps its own wear. There was one wear counter per player shared by all three picks, so if you wore a plain pick down to almost nothing and then bought a bronze one, the bronze one broke after a handful of swings for no visible reason. Every pick now has its own count, and it tells you at the halfway mark, at three quarters, and when there are about fifty swings left.
- Sapphires can be cut. A rough gem can now come out as a sapphire, rarer than an emerald and more common than a ruby.
- The pawnbroker in Palmera Bay buys gems. Cut quartz, amethyst, emerald, sapphire, ruby and diamond, and rough gems and gem dust as well, at a fixed price each, on top of the pearls, coins, rings and gold he already took.
- The eternal fire in the windy wolf forest and the fire in the hunter's house are real fires now. Both places had the word fire written on the map and nothing burning on the square, so there was nothing to cook on. Both now burn and never go out.
- Nobody can leave things in your home or on your land any more. Placing a cabinet, a fridge, a plant or anything else inside somebody else's home or private field is refused, and so is simply dropping something on the floor in there. Your own husband or wife and anybody you trust can still do it; nobody else can. The same now applies to deeded land outdoors: building on it was already refused, but dropping things on it was not.
- A private field is no longer treated as a house. It was registered as a home, so the bills, the utilities and the wrong set of options followed you into it, and a player with a field but no house was told they already had a home.
- A wedding ring can only be worn by somebody who is engaged or married. Anybody who came by one could put it on.
- Your microwave is yours. Whoever owned the home could pack away a microwave that belonged to somebody else, which is how a thousand credit item ended up in a bag that could not put it down again. Only the owner packs it away now, and it can be set down in your husband's or wife's villa as well as your own, so one that is already stuck can be put back.
- The wine cellar can be moved. Empty the shelves and there is now an option to lift the cellar out and carry the kit to your new home.
- Quest items and jammed weapons stay with you when you die. Quest items cannot be picked up off the ground by anybody, so on a body they were just dead weight, and a jammed weapon lost the protection its own name had: a gun bought with credits is protected, but the moment it jammed its name changed and the protection no longer matched it, so it dropped on death and somebody else walked off with it.
- Voice chat is louder. The automatic levelling now pushes six decibels harder, which is as far as it can go without distorting, so you do not have to turn the whole game up to hear people and then get deafened by everything else.
- The car says motorcycle when it is a motorcycle. Twelve messages said car regardless: it is locked, it is in neutral, it is stuck in something solid, a tyre has blown, and so on.
- You cannot switch the engine off while the car is moving. Brake to a stop first.
- A car left running can be heard straight away. The list of who can hear a car was only refreshed quickly for cars that were moving; a car standing there with its engine on waited up to eighteen seconds, so walking up to one, or a step away from one, left you in silence. Standing cars are refreshed every second now.
- A broken bike says it takes a bike repair kit, because that is what it takes. The description still said car repair kit from before the bike kit existed.
- Travel points no longer swallow you while you are driving. Driving over one of the automatic crossings, such as the bus stop, moved you across before you could press shift and enter. Automatic crossings are off while you are in a vehicle; the vehicle's own rules decide.
- Watching somebody is properly invisible again, and you cannot act while you do it. The watch command moves you onto the person you are watching, every tick. It was not turning your invisibility on, so people could see you standing there. And because the server kept dragging you back, using your car key, putting a motorcycle down, the teleporter and shift and enter all half worked. Watching is now what it says: you see and hear, you do not walk and you do not use things. Stop watching and everything works again.
- The tracking beacon stops when the animal is gone. Putting a cat back in the barn left the beacon sounding at the last place you saw it. If no position arrives for six seconds, tracking stops and says so.
- Pets will not follow you into the arena, for the same reason they do not go onto the football pitch.
- The charity box no longer announces every gift to the whole server. People were putting in one point at a time on purpose. Your gift is still counted and your name is still on the box for everybody to read.
new things to buy and do (16.09.2026)
8 changes
- Play an arena for a stake. Set one up, open its settings and choose a stake; every fighter puts in that many points when the bell goes and the last one standing takes the whole pot. Nobody is charged until the match actually starts, anybody who cannot pay watches from the touchline instead, and you are asked to agree before you take the floor. If the match is called off, or ends in a draw, everybody gets their points back. Three things stop it being used to hand somebody points: a staked match needs at least three fighters who each pay their own way, two fighters on the same computer or the same connection cancel the stake, and there is a ceiling on the stake. Every pot is recorded.
- A sprinkler for your field or your villa garden. It is expensive, it goes in your own private field or your own villa garden, and from then on it waters everything growing within six squares of it by itself, minute after minute, including whatever you plant after the harvest. It adds to your water bill, and if the water is cut off for an unpaid bill it stops. Stand on it and press shift and enter to take it up.
- A digestive tonic from the shop. Drink one and nothing you eat will turn your stomach for about four hours. Another bottle extends that, up to eight hours at most, so it is a couple a day rather than a week bought in one go. It does not cure an illness you already have; a herb remedy or a doctor does that.
- A football club card. Registering a club now costs a card bought with points, and the card is kept on file by the association.
- Football transfers, for points. A captain can now approach a player who is already at another club. You name a fee, the player is told what has been offered, and if they accept the fee goes from your pocket to the other club's captain. A captain cannot be signed; the armband has to be handed over first.
- You can go shoulder to shoulder on the pitch. Walk into an opponent who has the ball and you challenge for it: about one time in three you come away with it, and everybody nearby hears the challenge. Keepers cannot be challenged.
- The market menu now shows every stall on the map you are standing on, with the way to each one, not only the ones within a few steps.
- For builders: two new commands. Slash recipes lists every crafting recipe, filtered by what you are holding, or by a word you type, with the whole line ready to copy, and it flags recipes with no message, no working sound, no finishing sound, or where one ingredient is used up and the other is kept. Slash editcombine takes the corrected line and replaces the old recipe in one step instead of deleting and adding.
you can switch other people's whistles off (16.09.2026)
3 changes
- The whistle is loud on purpose, and when somebody stands next to you playing it over and over it is hard to listen to anything else. You can now turn it off for yourself. Open the game menu, choose Privacy options, and you will find Hear other players' whistles. Switch it to no and you will not hear a whistle blown by anybody else again.
- Your own whistle still sounds when you blow it, because that one you meant to blow. This only silences other people's.
- The setting is saved with your character, so it stays the way you left it after you log out, and it takes effect straight away with no need to restart anything.
the pitch gets bigger and the football gets real (15.09.2026)
10 changes
- The stadium pitch is now eighty by eighty instead of fifty by fifty, and the ground is synthetic turf. The centre spot is at forty one, forty one and both goal mouths sit between y thirty eight and y forty four. Running on the pitch no longer costs you any energy; a match is a lot of running in a few minutes and you are not meant to come off exhausted.
- The ball can now go out of play. Boards still run along the two touchlines, so a ball hit that way comes back off them, but behind each goal there is a goal line. If the defending side put it out it is a corner to the attackers; if the attackers put it out it is a goal kick and the keeper takes it. Every set piece is announced in full: what it is, whose it is, who is taking it and where the ball is, and until the taker hits it nobody else can touch it.
- You can stand the ball up and head it. Stand it up from the stadium menu or with /ball stand, then press F, or use /ball head. A header goes harder than a foot and has its own sound, and a ball left standing comes back down by itself after five seconds.
- You can hear who is around you. Every couple of seconds each player near you gives a short tick: a team mate sounds high, an opponent sounds low. Only you hear your own ticks, so the pitch does not turn into noise.
- Everybody can take a position in the side: keeper, defender, midfielder, number ten or forward, from the stadium menu or with /ball position. It does not fence you in, you can still run anywhere, but it lines the two sides up properly at kick off and it makes the team sheet mean something.
- A hard shot now plays a wind up the moment you let F go, and the ball is struck a fraction of a second later, so the sound and the contact land together. Short passes play one of three different sounds at random instead of the same one every time.
- Goal announcements say a great deal more: which side scored, which goal it went into, who made it and how many that player has today. An own goal now says plainly that the player has put it into their OWN net and which side conceded. When the keeper gets in the way you hear a proper save called, with the keeper's name, their side and who was denied.
- Calling for the ball can be pressed as often as you like; the shout still sounds every time, but the written line only reaches your team mates once every six seconds, so nobody can fill your ears with it.
- Some buttons in the stadium menu did nothing when pressed, football clubs among them. They all work now, and there is a check in place that will not let a menu entry ship again without something behind it.
- Dribbling in the diagonal directions is fixed. The ball stayed behind when you turned north east or south west and walked, because a diagonal step is longer than a straight one and the ball was left outside the range where your feet reach it.
football clubs (15.09.2026)
6 changes
- Football at the stadium is now played between clubs, not by whoever happens to be standing there. Open the game menu, choose the stadium, then football clubs. Anybody can start a club; whoever starts it wears the armband and is the captain, and a squad holds up to twelve players.
- Only the captain invites players, and an invitation has to be accepted, so nobody ends up in a squad without agreeing to it. You belong to one club at a time. The captain can take a player out, hand the armband to somebody else, rename the club or disband it, and you can always leave of your own accord.
- When a match is set up the organiser picks the two clubs that are playing. From then on only players of those two clubs can take the pitch, and you always play for your own club; you do not choose a side any more. Everybody else in the stadium can still watch from the touchline, and if your side is already full you take a place on the bench and come on by yourself when a place opens. A friendly kickabout with no clubs is still there, but it now has to be chosen on purpose.
- Every result goes onto both clubs' records and into a league table: three points for a win, one for a draw, then goal difference, then goals scored. The table, every club and its squad, and your own record are all in the stadium menu.
- Three things that did not belong on a pitch have been dealt with. Animals no longer follow you onto it; a pet waits outside the stadium and is waiting for you when you come out, exactly as it does at somebody else's house, because a ball you cannot hear over a barking dog is not a game. Cars and motorcycles cannot be driven into the stadium. Night zombies never appear there.
- The football keys also work again. F to shoot, G to pass, B for the ball and the score and C to call for the ball had stopped doing anything, because each of those keys was already used by something else and the key file was quietly dropping the second one. They are proper keys now and can be changed in your key settings like any other.
football at the stadium (15.09.2026)
8 changes
- There is a football pitch in the game now, and a whole match can be played on it by ear. Open the game menu and choose the stadium, or find it under Village life. From there you can go to the stadium, join a side, watch from the touchline, or set up a match of your own; whoever sets it up runs it, and does not have to be a member of staff.
- The pitch is fifty by fifty of soft short grass with wooden boards all the way round, so the ball never goes out of play, it comes back off the boards and you hear it do it. The boards cannot be climbed. The home side defend the west goal and the away side the east goal, both goal mouths between y twenty three and y twenty nine, and the ends do not change at half time so what your ears learn in the first half still holds in the second. Every part of the pitch is named as you walk it: the centre circle, both halves, both penalty areas, both touchlines and all four corners.
- The ball has a looping sound of its own and rises in pitch the faster it travels, so you can hear a hard shot coming. Each goal has its own quiet marker tone, one west and one east, so you always know which way you are facing. Kicks, passes, blocks, the boards, the posts, the net, the whistle and the save each have their own sound and play at the spot where they happened.
- On the pitch F shoots, and the longer you hold F the harder you hit it. G passes. B tells you where the ball is, which goal you are attacking, the score and the time left. C calls for the ball so your own side hears you. While you are on the pitch those keys belong to football alone; pressing F no longer also tells you about the daylight, and the same was true of the other three. You can also type /ball join, /ball leave, /ball where, /ball kick 80, /ball pass 40, /ball call, /ball teams, /ball score, /ball keeper, /ball bench and /ball stats.
- Two halves, seven minutes each by default, with thirty seconds of rest at half time and substitutions allowed during the break. Up to five a side; if both sides are full when you join you take a place on the bench and come on by yourself as soon as one opens. The clock is called out for you, every minute, then one minute left, then thirty seconds. A match that is level at full time goes to three minutes of extra time and the first goal wins it. Anyone who wanders off the pitch during play comes off after fifteen seconds and the next substitute takes their place. Each side can put one player in goal, and a keeper in front of their own goal stops a ball coming at it.
- Fouls are not decided by the game. The organiser or a member of staff gives a penalty or a free kick, so a person decides rather than a rule you cannot see, and only the named taker may touch a penalty.
- Everything is counted. For every match, for every player on both sides: goals, assists, shots, passes, blocks, touches and own goals, with an assist meaning you were the last team mate to touch the ball before the goal. Own goals are counted as own goals and not credited to anybody. At full time you hear the result and the player of the match, and there is a report you can read again afterwards. Your own record is kept for good, matches played, won, drawn, lost, goals, assists, shots, passes, blocks, own goals and minutes on the pitch, and there is a club table for top scorers, most assists and most wins, plus a list of every match ever finished at the stadium.
- Your bag will not open at the stadium and nothing in your hands can be used there, on purpose. There are no fields, no houses and no cars on a football pitch, so the game menu on the pitch takes you straight to the stadium instead of the village. There is a full page about all of this in help, under football.
arena, cars and safety (13.09.2026)
3 changes
- When you die in an arena and come back as a spectator you now carry only the spectator badge again. Your real bag, your car and your weapons stay in safe keeping and come back to you in full when you leave the arena, exactly as before. Since the twenty fifth of August a bag held in an arena was deliberately not written to disk, to stop arena kits leaking into real bags, and that is why a spectator was reappearing with everything on them: the game was reading the bag from before the fight. The spectator bag is now written properly at the moment of death.
- After a server restart, anybody who was sitting in a car is held still for the moment it takes to put the car back together, instead of being able to walk away from it for a few seconds.
- Some ways of asking the server for a file have been tightened. The help pages, the help clipboard and the log viewer now only ever open what they are meant to open, and the log viewer answers staff only, whoever asks.
for translators, part two (13.09.2026)
3 changes
- Your language file can now be checked from inside the game. Language, Manage Languages, your language, Check my language file for problems reads the whole file and tells you how many lines can never work and why: an English side that was translated by mistake, the same variable number used twice on the English side, a line with no separator, the same sentence written twice, or a translation that leaves a variable out. It also tells you how much of the game you have translated. It only reads the file and changes nothing in it.
- The help pages can be translated as well. The guides, getting started, the controls, crafting, the maps, the quests, never went through the language file, because a whole paragraph never matches a single line, so they were English for everyone. Language, Manage Languages, your language, Help pages, copy an English page to translate puts a page on your clipboard; when you have translated it, Help pages, paste your translation of a page saves it. Players reading in your language then get your text when they open that page, everybody else still gets the English one, and an empty box takes your translation away again.
- The Turkish translation is now finished: ninety nine percent of everything the game can say, including the newest things, taxi calls, the drive to Palmera Bay, home bills, the generator and the water tank, foraging, rubbish collecting and the motorcycle, and every item name.
bug fixes from your reports (13.09.2026)
11 changes
- Your own crops now speak as you walk over them. Moving with the arrow keys across your field, or your husband's or wife's field, tells you what is growing on each square, so you no longer have to hunt for the plant you came to harvest.
- Herbs, mushrooms and wild flowers answer shift and enter. If you have a foraging basket in your hands the square is picked as usual, and if you have not, the game tells you what is growing there and where the basket is sold, instead of staying silent.
- A car stuck in a wall can now be pulled clear by anybody allowed to drive it, even when they cannot walk onto it. Standing near it and pressing shift and enter opens the car menu for that car, where pull it clear is waiting; before this, only the owner could reach the option and a friend with the owner's car had to wait for a member of staff.
- Places that are closed to cars are closed again right after a restart. The zoo and the fairground were open to a car or a motorcycle in the first minutes after the server came back, which is how a motorcycle ended up inside the zoo.
- The crystal caves, the mine floors and the underwater maps remember the floor you were on. After a restart you were always put back on the top floor; now the square you logged out on is kept.
- A premium gift that somebody dropped, or that fell when they died, can be picked up from the ground. The three day counter is for the gift room only, and it no longer blocks a gift that is already in the world, nor does picking one up start the counter.
- Hitting an animal with a knife plays one hit sound instead of two at once.
- Sitting down always makes a sound now. On ground whose own sitting sound is missing from the sound pack, such as grass, sitting was completely silent.
- The car radio finds your second song. If the search forgot which car you were in, usually after a restart, it quietly opened the car status menu instead of searching; now it picks up the car you are sitting in.
- One complaint a day about a mayor from each person. Complaints could be sent over and over, and each one took points off the mayor's report card.
- The bag now knows what two hundred more items are. Wheat, flour, herbs, nuts, ores, bars, flowers, rings and many more had no category, which is why wheat would not go into a fridge or a cabinet and why they all sat under other in your bag.
the translation template (13.09.2026)
4 changes
- Every translator now gets a ready made template. Language, Manage Languages, your language, Get a ready made template to fill in holds every English sentence the game can say, about nine and a half thousand of them: the text in the game's code and the text that lives in its data, which is map zone names, travel messages, item names and descriptions, crafting messages and bag categories. You copy the untranslated lines in parts of twelve hundred, already written as English text, then the mark, ready to be filled in, or you copy everything with your current translations as a full backup of your language.
- Filled in lines come back with PASTE a filled in template, which merges instead of replacing: what you filled in is added or replaces the older line with the same English text, what you left empty is skipped, and the rest of your language file is untouched. Pasting a part with Update Data would have wiped the rest, so this is now the safe way to work a piece at a time.
- The template is rebuilt every time the game server is built, so a sentence added to the game appears in the list the same day it goes live. The menu also tells you how many sentences were added in the last update, and which English lines no longer exist in the game, which is how you find translations that quietly stopped matching after a wording change.
- Copying text to the clipboard no longer runs it through your own language when the game is up to date. Copying your language file for a backup, or the template, now gives you exactly what the server holds; menu lists are still copied in the language you are reading them in.
for translators (13.09.2026)
4 changes
- Anyone building a translation can now see the sentences of the game that contain a changing part, a name, a number or an item, and translate them properly. Language, Manage Languages, your language, Translate a sentence with variables lists the ones your language has not done yet, a hundred at a time; you pick one, type only your translation, and the line is written for you. How variables work, in the same menu, reads out a short guide to %1, %2 and the safer forms %n1 for a number and %w1 for a single word such as a player name.
- A translation line is now checked before it is saved. A line that could never work is refused with the reason spoken to you: a line made only of variables with no English words in it, which would match every sentence in the game and silently stop the rest of your file from working, the same number used twice on the English side, or a number in your translation that the English side does not have. If your translation leaves out a variable, the line is saved and you are told which part will not be spoken.
- A player's name, an item and a number are no longer touched by the old word-for-word translation rules. In languages built from those rules a player called Apple, River, Snow or back had their name translated in every sentence they appeared in, and item names were being cut in half. Values that come from the game are now put into the sentence after the translation is done, so they are always spoken as they really are.
- Spanish now speaks two hundred and seventy three of the most common sentences properly, with the name, the number and the item in their right place, instead of word by word. The rest is up to the language owner, and the new menu shows exactly what is left.
later the same night (13.09.2026)
6 changes
- A husband and a wife can each have an animal out at the same time. The animal now walks with whoever called it out of the barn, not with whoever it is registered to, so one of you taking the chicken along no longer stops the other from calling a rabbit. Only the person who took an animal out can tell it to wait, to come along, or to go home, and an animal that is already out with your husband or wife has to go back to the barn before you can take it yourself.
- The road between the village and Palmera Bay is now a road for cars as well. Drive onto the crossing at the bus stop and you pull out onto the motorway: about a minute of open road, with a word half way, and then you arrive with your car. Before, a car crossed in an instant while everyone on foot rode the coach for two minutes.
- Driving in a car on an ocean map no longer takes you out of the car and puts you at the village harbour. That rescue is for somebody stranded in the water with no boat; a driver has a car and can always drive off, so it now leaves cars alone. This is what was behind cars that could not get back across a crossing from the ocean.
- The motorcycle stops calling itself a car. Getting on, getting off, being put off, stopping, the plate, the service, the respray, the lock, packing it away, pulling it clear, where it is standing and every other line of the vehicle menu now say motorcycle, and there is no closing door sound when you get on. How it works is now its own page for the bike: the controls, the missing cabin, how it can slide out from under you, and what your motorcycle skill does.
- Walking over a barn, a beehive, a market stall, a courier board, a trash can or a bus stop now tells you it is there and that shift and enter opens it, the same as walking over a shelter. These cues are sent again every time you arrive on a map.
- Two languages whose names differ only in capital letters can no longer be created, and a language is found now even if the name is written with different capitals. Language files are also tidied once: blank and broken lines, left over from older saves, are removed and every translation is kept. A translation line saved without the [=] mark on both sides is refused with a word about it instead of being written into the file where it could never match.
13.09.2026
10 changes
- Homes now have electricity and water. Open your home menu and choose bills, power and water: you see whether the power and the water are on, what you owe and how many days are paid for. Electricity costs 120 points a day, with another 40 for each fridge in the house, and water costs 80 a day, with another 60 if the house has a bathroom. You can pay a single day or pay several days ahead, and the counter only moves on days you are actually at home, at most seven days at a time, so a long trip cannot bankrupt you.
- If a bill goes three days unpaid the supply is cut off, and turning it back on costs 250 points on top of the debt. With the power off, a fridge no longer keeps anything cold, nothing new can be put into it, and ice cream does not freeze; whatever is already inside can always be taken out, so nothing is ever lost. With the water off there is no hot water in the bathroom, so washing takes off less dirt and gives you no rest, and the tap does not run.
- Two new things are on sale for the house. A home generator, 30000 points, runs the electricity from a fuel can, six hours to the can, so the power stays on even when the bill has not been paid. A water tank, 12000 points, holds sixty litres: fill it from bottles, or leave it out and the rain fills it at ten litres an hour, and the house draws from it when the mains water is off.
- While the mains water is on you no longer need bottles to wash. Stand in your bathroom and the tap does the work; the old way with bottles still works when both the mains and the tank are dry.
- A car with an automatic gearbox can no longer be put into neutral while it is moving. Bring it to a stop first. A manual gearbox is unchanged, because taking it out of gear with the clutch is what a driver would do.
- The tyre skid no longer carries on after the car has come to a standstill. The sound now stops with the car, whether you have braked hard, thrown it round a corner or hit something.
- Where are my things now also finds your fishing nets, and tells you how many fish are waiting in each one, and your mushroom logs. Before, a net left in the water did not appear anywhere in the list even though it was still there, catching fish.
- A hired vehicle now warns you before the hire runs out: one hour before, and again ten minutes before, with the model and the time left. Hire time runs in real time and keeps running while you are offline, so a car hired for a day is collected exactly a day later, and now you are told before it happens instead of finding the car gone.
- A villa or a bungalow can be built on the dry sand of Coral Island and the other island maps again. The rule that keeps buildings out of the sea was reading the name of the map instead of the ground you are standing on, so the whole island counted as water. Now only a square that really is water, or has no ground at all, is refused.
- Copying a list to the clipboard now copies it in the language you are reading it in. Lists were being read out translated but copied in English.
12.09.2026
15 changes
- Calling a taxi now reaches every driver who is working, wherever they are driving, not only the drivers on your own map. The taxi list shows them all as well, the ones on your map first, so you can call one driver by name or wave for all of them at once.
- A driver takes the job from the vehicle menu, and the moment they do you are told who is coming, in which car, with the plate, how far away they are and what the fare is. If they change their mind you are told that too, so you can wave again.
- A driver who has taken a fare is guided to the passenger: a beacon sounds from their direction as you drive and the directions are spoken, bear right, turn left, slow down, and you are told when you are on top of them. The passenger is told when you pull up. If the fare is on another map you are told which one.
- A number plate now belongs to one car. A plate that is already on somebody's car cannot be put on another; take it off first, or pick different letters. Plates are kept in a register, and a plate comes free again when it is taken off or the car is gone for good.
- Standing on a market stall, a barn or anything else and pressing shift and enter now also offers a car of yours standing one step away, so a car parked next to the thing you are standing on is never out of reach.
- A private field is now like a luxury villa: you cannot go through the gate with PK mode on, and if you turn PK on inside the field you are put out of it.
- The wedding ring can be put back on from your bag. Using the ring now puts it on your finger if the finger is free, and takes it off if you are wearing it; before, it only read out a line about the chapel and there was no way back once you had taken it off.
- Answering a help desk ticket, or any other typing box, no longer sets off whatever was selected in the menu behind it. The key that sent your message was being read a second time by the game, which is why things were being dropped.
- Daily tasks now carry your own numbers. If you chose hard days the task reads dig eighteen pieces of ore, not dig ten, and on easy days it reads the smaller number, so the name and the counter finally agree.
- Andre's barbecue says clearly that it takes seven different jobs on the street, and that doing a job you have already finished again does not count towards it. Choosing it too early now tells you where you stand instead of doing nothing.
- The motorcycle engine is now heard right under the rider instead of as a sound out in the world, so it no longer trails behind you when you pick up speed. Everyone around you still hears the engine from the bike itself.
- A sailing boat or a rowing boat stays in your bag when you die, like credit and other bought things.
- Staff who watch a player are announced to that player again, because staff are players too. A silent watch is now a separate command for staff only, and somebody being watched silently is not shown in the list of watchers.
- The map settings menu, shift and L, now only opens for builders and lead builders. Moderators had it opening on them even though the server refused every change.
- If you pick a separate sound for the out of character messages you send and your game is not new enough to play it, the game now says so instead of quietly keeping the other sound. Your choice is saved and starts working with the next game update.
11.09.2026
42 changes
- Motorcycles are here. The Kestrel Motorcycle is a street bike a touch quicker than the Meridian Veloce, for a rider and one passenger. Hire it for a day for 30000 points or for a whole week for 3000 credits, with a manual gearbox or an automatic one, and extend it from the vehicle menu: points add a day at a time, credits add another week as often as you like. It has its own engine, horn and sounds for getting on and off. There is no cabin and no glass, so you hear everything around you and everyone around hears your engine, horn and radio.
- Ride the motorcycle with care. Turn sharply or brake hard at speed and it can slide out and throw you to the ground: you lose health, you are dazed for a few seconds, now and then a bone breaks, and the bike takes damage and stalls. Hitting a tree or another vehicle throws you off too. Your motorcycle skill, from 0 to 100, grows as you ride and lets you take turns faster; you are told each time it goes up ten, and the vehicle menu tells you where you stand. Even a master comes off if the bike is thrown round at full speed.
- Cars have new sounds. Brake hard at speed and the tyres skid, a long screech on tarmac and concrete and a scrabbling slide on dirt, gravel and grass. While the car is moving, turning the wheel is heard inside the car and the wheel settles back when you straighten up, and a sharp turn at speed makes the tyres squeal. The windows wind down and up with their own motor, and when two vehicles hit each other you hear the metal meet as well as the crash.
- You can now choose the sound for out of character messages yourself: game menu, Privacy options, Out of character message sounds. Pick one sound for the messages you receive and another for the messages you send: chat3, opened, received, dado3, no sound, or the server default. Each sound plays as you pick it so you can listen first, and your choice is saved with your character, so it stays after you restart the game. The newest version of the game is needed to hear the sound you picked for your own messages.
- After you change a privacy option, the privacy options menu now refreshes straight away and reads the new setting.
- The city you reach by the Main Street bus is now Palmera Bay, with its own districts, shops and people: Marlow Court, Dunmore Boulevard, Ashby Avenue, Sunridge, Seabright Beach, the Golden Wing and more. Your cars, stalls, pets and progress there are kept.
- The city jobs have new stories and all new voiced scenes. Jobs now come from Andre, Biscuit and Dex, and several job names changed, for example Fresh Paint, The Lunch Rush, Hot Wings, Warehouse Seven and The Notebook. The basketball jersey from the city jobs is now the marlow court jersey and the job backpack is now the motel backpack; the ones in your bag are renamed when you log in. The city help page is now called palmera bay.
- A car that arrives on a crossing at the edge of a map can now drive straight back across it; before it only said you had run out of road.
- A car parked on a market stall, barn or beehive can be got into again: shift and enter there now offers both the car and the stall.
- Translators: after you save a line in a language that is not official yet, your game gets the new file straight away; before, your changes only showed after switching language again or restarting. A line typed without spaces around [=] is now saved with them, so it works.
- The fancy block shelter guide in the help now lists the string you need: 20 string make a tied string, 5 tied strings make a large tied string, and the whole shelter takes 24 large tied strings and 8 tied strings, which is 25600 grass.
- The life path step about the cellar now says which homes can take a cellar: a villa, a bungalow or a fancy block shelter, yours or your spouse's. A wooden shelter cannot.
- Some players who downloaded the new sound update were cut off from the game for ten minutes, because the many small downloads looked like a flood to the server's protection. That limit has been raised so a sound update no longer locks you out.
- Next game update: in a translated language the bag opens and searches by letter without delay, the zone you arrive in after a travel point is read correctly, and the Tab options list is read in your language straight away.
- The path to the ghost village now opens at night by the village clock, from ten in the evening to five in the morning village time, instead of by the server clock. A village day passes in twenty four minutes, so wherever you live the path is never more than seventeen minutes away; stand at the gap in the trees in the belgrade forest and press shift and enter to hear how long is left. The night watch round follows the village clock too.
- A car stops in front of the doorway of a shop, a restroom, a home or any other indoor place instead of rolling on into the building, and tells you what is there; turn and drive on, or get out and walk in. Doors you open with enter are for people on foot: if one is set off while you are sitting in a car, you get out and go through on foot and the car stays outside. Before, pressing shift and enter in a car at the door of Velvet Ray's mansion or the police station could lock the game in a loop.
- If your game closes while you are in a car and you come straight back, you are put back in your seat properly after a few seconds. Before, the arrow keys made footsteps but you did not move until the car was packed away.
- Rubbish no longer turns up inside the zoological garden or indoors, where it piled up and was hard to reach; what was lying there has been cleared away. When your rubbish bags are full, the game now says how many bags you have and how many pieces they hold, that the rubbish stays in them until you empty them at a trashcan, and how much that pays. While you pick up, it tells you which bag the piece went into.
- In the credit shop, buying more than one of something for a thousand credits or more now asks you first: it says what you are about to buy and for how much, and you choose yes or no. One item, or a small amount, is bought straight away as before.
- Languages with square brackets in their name, which can happen when typing on a right to left keyboard, can be opened again in Manage Languages; before, they fell apart in the menu and no line could be added. New language names may use letters, numbers, the minus sign and the underscore.
- The game help has a new page, palmera bay: how to get there, what is where, all fourteen jobs with what to do, the time limits and the rewards, the daily limit, the pawn shop and the restrooms.
- A Palmera Bay job you are in the middle of is kept when the server restarts or when you leave the game: when you come back you carry on from the step you had reached. The time limit keeps running while you are away, but it stops while the server restarts. The Storm Drain Run starts again from the ramp.
- The Storm Drain Run: the last checkpoint is the finish line back at the ramp, and the directions now call it that. It used to be called checkpoint six, and because you drive past the ramp on the way down, it sounded like a checkpoint in the wrong place. The checkpoints also reach right across the drain now, so a car driving close to the wall is counted too.
- The wooden shelter works like the other homes now: you wash in a bathroom you fit yourself. A bathroom set can be fitted in a wooden shelter too; before, it could not, and the washroom in the house menu worked without one.
- Snares catch the animals that live on their map: rabbits and birds where those live, boars where boars live. Before, every snare drew from the same list whatever the map, so a snare in the hidden sanctuary brought rabbits and birds and one in the vineyard brought a boar. A snare set a little off the middle of a square is also found again when you stand on it to take it up.
- The danger radar warns you in time. It now checks for predators around every player every few seconds; before, each player was looked at only about once every sixteen seconds, and once every half a minute during events, so a bear could reach you before you heard anything. It also warns you the moment a predator picks you out and starts coming for you, and it measures the distance in a straight line, the same way as P.
- Other players are where the game says they are. Your game used to learn where somebody was only when that person took a step, so if they were standing still when you came near, the player tracker on shift and P led you to where they had been earlier. Now P, shift and P, and walking near people all bring their real positions up to date. Giving from your bag works at five steps in any direction, the same distance the list of nearby players uses.
- A car left standing inside a wall or a building can be got into from the square next to it. Before, you had to stand on the car's own square, which you cannot do inside a wall, so a driver the owner had allowed could not get it out.
- Fetch the football, in the house menu of a villa, bungalow or stone shelter, works now. The option was listed, but choosing it only opened the menu again.
- Car radios and music boxes play again after your game reconnects. If the connection dropped while a song was being opened, no radio or music box would play until the game was closed and opened again. This comes with the next update of the game.
- Saving a line in the translation editor no longer makes the game stall for a moment.
- Palmera Bay jobs have a daily limit, like the courier: you can finish five of them a day, first runs and repeats counted together. A job you give up or fail does not count. Andre, Biscuit and Dex tell you in their menus how many you have done today, and when you reach the limit they tell you how long until they have work for you again; the count starts again at midnight on the server.
- Palmera Bay is twice as big in every direction. North of Marlow Court, Dunmore Boulevard now runs all the way to Sunridge, and Ashby Avenue runs east to the edge of the city. New: Market Boulevard with the Golden Wing drive-thru, Bayview hospital and Midtown Station; Silverton and its shops; Downtown with glass towers, a plaza with a fountain and City Hall; Sunridge Boulevard, Velvet Ray's mansion and Highcrest Drive up to the viewpoint under the Sunridge sign; Seabright Beach with the surf, a lifeguard tower, an outdoor gym and a long pier; East Palmera Bay; Saltwater Docks with containers and warehouse 7; and the airport fence.
- The Palmera Bay jobs are voiced. Andre, Biscuit, Dex, MC Toast and the people you meet speak in their own voices: in the street, inside the houses, down the storm drain and on the phone. When Dex, MC Toast or Biscuit gets into your car, you hear the doors and they talk to you on the way, and everyone else in the car hears it too. Now and then the three of them chat and laugh in front of their houses when somebody is near.
- Every Palmera Bay job tells you where to go. When you take a job, and after every step, you hear what to do next, where it is and how many steps away, with a beacon sound calling from that direction. If the place is inside a building, the directions take you to its door first. Ask the man who gave you the job, Tell me again where to go, whenever you lose your way, and press shift and enter next to him to skip a scene.
- Six new jobs in Palmera Bay. Andre: Toast's First Shift, pick MC Toast up at the police station and drive him to his new job, and The Notebook, sneak into the mansion past two sleeping guards and take the notebook. Biscuit: Hot Wings, take him to the Golden Wing and get him home with the Redlines behind you, and Cold Drinks for Nico, a cooler to the end of the pier before the ice melts. Dex: Warehouse Seven, three army crates from warehouse 7 at the docks without waking the night guard, and The Sunridge Sign, a picture from the viewpoint for his cousin. The barbecue now opens after any seven jobs.
- Palmera Bay has public restrooms. The door is on the gas station forecourt, east of Dunmore Boulevard between Marlow Court and the gas station kiosk, and the tracker lists it. Before, the only toilets were back in the village, two minutes away by coach.
- Getaway Driver counts as soon as the car reaches Bayside Station, from any side, the platform included. Only the stretch of Ashby Avenue in front of the station counted before. Do not drive onto the bus stop on the platform: a car on it goes to the village.
- The Storm Drain Run counts every checkpoint now, however fast you go. The checkpoints were only looked at every few seconds, so a car that drove straight through one at speed often was not counted and the run could not be finished. The same goes for picking Dex up in front of his house and dropping him at Bayside Station in Getaway Driver: driving through is enough.
- The Backpack costs a hundred and fifty coins now instead of three hundred. A free account can carry at most two hundred of anything, so the manager at the motel could never be paid and the job could not be done.
- Every pile of rubbish on Marlow Court has its own name now, for example the pile outside the corner shop or the pile past Dex's house. With one shared name the tracker listed only one of the six piles for Street Sweep.
- The bus to Palmera Bay is now a real ride. Press shift and enter on the village bus stop, which now stands beside Main Street on the west side of the road, just north of the restaurant parking lot, or on the bus platform at Bayside Station, and you climb aboard and take a seat. The doors close, the coach pulls away and drives for about two minutes while the places outside are called out one by one: the village street, the zoological garden, the harbor road, the river bridge, the desert highway, the palm trees and billboards at the edge of Palmera Bay and Ashby Avenue, with the horn, the next stop bell and the brakes on the way. You stay in your seat until the coach has stopped. If you leave the game or the server restarts during the ride, you are back in your seat when you return and the coach carries on from where it was. At the far end the doors open and you step down at the stop, and everyone waiting there hears the coach pull in, open its doors and drive off again. Press shift and enter while you ride to hear how long is left. A car still takes the highway and arrives straight away; bikes cannot go on the coach, and a teleporter does not work while it is moving.
10.09.2026
66 changes
- Palmera Bay is open. A whole new city of palm trees and hot concrete, reached by the bus from the bus stop on Main Street, just north of the restaurant parking lot; drive onto the stop in a car and the car comes with you. On Marlow Court stand Theo's house, Andre's, Biscuit's and Dex's, with the basketball court across the road and the barbecue grill in the cul-de-sac. Around them are Dunmore Boulevard with its gym and burger joint, the gas station, Ashby Avenue with the pawn shop, the Blue Anchor bar, the police station, the club and the Wayfarer motel, Juniper Park, Bayside Station, and the storm drain, a dry concrete river under the city. Every building has a door you can find with the tracker.
- Andre, Biscuit and Dex have work for you. Stand in front of their houses on Marlow Court and press shift and enter. Eight jobs: Welcome Back, Fresh Paint, The Lunch Rush, Getaway Driver, The Backpack, The Storm Drain Run, Street Sweep, and the Marlow Court Barbecue that Andre throws once the other seven are done. Some need a car or a bike, some run against the clock. Each pays well the first time and a smaller sum every day after, and three of them give you something to wear: a green bandana, a Marlow Court jersey and a green lowrider jacket. The fastest storm drain runs are kept on a board in Village life, Palmera Bay.
- The pawn shop on Ashby Avenue buys treasures. Pearls, black pearls, old coins, silver and golden rings, gold bars, coral and sea sponges came up from diving, from the ghost village well and chests and from the gifts, and could not be used for anything. The pawnbroker now pays points for them: 900 for a pearl, 9000 for a black pearl, 1200 for a silver ring, 1500 for a gold bar and less for the rest.
- Things have their own pickup sounds again. This morning's sound update gave 44 items a plain box sound when you picked them up, although they already had a sound of their own: the gift, string, cups, pop cans, matches, paddles and others. They sound like themselves again.
- A car no longer drives into shops. Driving over the doorway of a shop, restaurant, pharmacy, cafe or any other indoor place carried the car and everybody in it inside. The car now stops at the doorway and tells you to walk in.
- Drunken words stay near the drunk. The nonsense a drunk player blurts out went to the whole out of character channel every few seconds, so one busy evening at the bar filled the channel for everybody. It is now heard only by the players standing near the drunk.
- Fines are written in your money book. Red light fines, police checkpoint fines for driving without a number plate and taxi no-show fines were taken without a line in the book, so points seemed to vanish. They are all written down now, under Village life, Your standing, then Your money book.
- You can delete your own inventory categories from the game menu. Account and history now has Your own inventory categories, which lists the categories you made and deletes one when you choose it, whatever game version you play on. The items in it stay in your bag.
- Tea tells you what is missing. With too few leaves the pot of boiling water only said you could not provide sufficient conditions; it now says tea needs 50 leaves and how many you have, or that the water has gone cold.
- The ghost village path tells you the time. It opens from ten at night to five in the morning by the server clock, which is not everybody's own clock; the path now tells you the server time and how long it is until it opens.
- The help desk no longer closes a ticket when your answer asks something new. A thank you at the end of a new question was taken as the problem being solved.
- Android gestures are in the game menu. The list of touch controls could only be found in the main menu of the phone version, before logging in. It is now in the game menu too, under Android gestures, so it can be read at any time during play and copied to the clipboard. The first line says plainly that these gestures are not for Windows, they are the touch controls for players on phones and tablets.
- The fancy block shelter can be built by hand. The long chain stopped at the row of huge blocks, and the double pegged block had no use at all, so everybody following the old guide got stuck halfway. The rest of the chain is in now: fire the double pegged and pegged sticky blocks at a fire, peg rows of huge blocks together into L and U shapes and then into shelter block squares, cover them in cheap clay mortar, join them into walls, set a mortared U shaped row on top as the roof support, thatch the roof with eight double looped bunches of grass, and lay a floor frame of long shafts with planks, four simple chairs and a table of pegged blocks. Hammer the floor in place and you have your own fancy block shelter. Mortar is made from powdered oyster shells and sticky clay; opening an oyster with a knife now leaves you its empty shell, which is the start of the powder. Using one of the pieces on its own tells you what it combines with, including the ones that have to be fired at a fire.
- The old key opens something. Divers bring up old keys from the wreck at pearl island and people find them in the well of the ghost village, but nothing ever took them. Each of the eight empty houses in the ghost village now has a small locked chest under the broken roof; stand inside a house and press shift and enter, and the key turns once and breaks in the lock. What is inside is worth the trip.
- Paid choices in the barn menu ask before they take your points. Building the barn out for thirty thousand points, buying a horse, a dog, a cat or a duck and moving the barn all happened on a single press of enter, so one slip in a crowded menu could cost a fortune. Each of them now says the price and how many points you have, and No is the first choice.
- The shop no longer sells a cellar kit you cannot use. A cellar goes under a villa, a bungalow or a fancy block shelter, your own or your husband's or wife's; a wooden shelter has no room for one. If you have none of those the shop now says so and takes nothing, and the kit and the message when you use it say which homes take a cellar.
- Grapes can be sold at a market stall. They were marked as something that could not leave your hands, left over from the vineyard task, so they never appeared in the list of things to put up for sale. They now sell, drop and store like any other fruit.
- The object tracking key answers every press. After one press the next ones were silently ignored for two seconds, and for five during events, so you had to press it three or four times to hear the list again.
- A football kicked inside a villa stops at the walls. Inside homes the ball only knew the edges of the map, so it rolled through the inner walls and ended up inside them; it now stops in front of a wall like it does outdoors.
- Deleting and editing a line in your language file works for every line. Any line with a colon in it could be seen in the list but not deleted or edited, the game answered that the line was not found. A file pasted from a phone is now split into lines properly instead of showing as one long line, adding a line with the same English text as an older one replaces the old one, and editing a line reads the line out to you before you type the new one.
- Persian bag lines are translated. The Persian file had no pattern for the sentence your bag reads for an item, so items were translated in your hand but not in the bag. Turkish and Romanian also have the older form of every sentence pattern again, so players on the current game version hear their bag and menus in their language instead of in English.
- Contest prizes are easy to see. The weekly contest paid its prizes straight into the bag without a word, and winners thought nothing had come. A prize now comes with a letter from the contest judges, shows in your points history and is announced to you if you are online. A prize won while you carry an arena bag is kept for your own bag.
- Harvesting your husband's or wife's crops counts for the one who planted them. In the farming contest a couple could each count the other's field as well as their own, which let married players harvest almost twice as much as anyone else. The work still counts as your day's work, but the contest points go to whoever planted the crop.
- Taking your own animal for a walk no longer depends on your partner. Earlier today a household was treated as a single walker, so while your husband or wife had an animal out you could not take out yours. Each of you walks your own again.
- Husbands and wives share the cellar. Your partner could find your cellar with the tracker but not open it; either of you can now use the shelves, and the six shelves are shared between you.
- The waiting for you notice forgets letters you have read. It counted every letter you had ever been sent, so it kept telling you about letters you had already opened. It now only mentions letters that came after you last read them.
- The watering can, the toilet flush, the tap and the shower sound where they are. They played in your ears and followed you round the room; you now hear them at the plant or in the bathroom.
- Opening a car window no longer doubles the engine. With a window open the people inside heard the outside engine on top of the inside one; now they hear the inside engine with the world coming in through the window.
- Arriving somewhere no longer breaks your bones. After a reconnect, a teleport or a car putting you back on the surface you could be dropped a floor and hurt as if you had fallen from a height, and death free cards were lost that way. You now land safely for the first seconds after arriving.
- Gifts handed out while you are in an arena reach your own bag. A gift given to everybody went into the arena bag, which is thrown away when the fight ends, and in the player killing arena the gift was written somewhere the game never read back, so it vanished too; the same happened to the five minute activity gift during gift events. All of these are now kept and put into your own bag the moment you leave the arena. The three players who lost this morning's premium gift that way have been given it.
- You cannot wander out into the ocean without a boat, and you are brought back if you get stuck. Stepping onto open ocean water without a sailing boat, a rowing boat or a boat and paddle is refused at the edge, and anybody stuck in ocean water with no way to move for half a minute is carried back to the village harbour.
- A police officer can give up the post. The job menu has an option for it now, with a confirmation. A post you were given by default carries no waiting time before you take up other work.
- You can no longer mute yourself from the player list.
- The two day hold on newly bought credits also covers car hire and the bank. Extending a car hire and paying credits into the bank were still able to spend credits in the two days after a purchase, which the hold is there to prevent.
- The help desk no longer sends people to places that cannot be reached. Its item notes listed maps that are not connected to the world, such as radiation city, as places where things lie on the ground.
- Items that made no sound in your hand now do. A skillet with elephant meat or leopard meat was silent when you took it out, and it was not only those two: every item in the game was checked against the sound pack itself. Where an item had no draw or get sound at all, or was pointed at a sound file that does not exist, one has been set. Two hundred and fifty eight items were silent when picked up and eighty seven were silent in the hand; all of them make a sound now.
- A fault that quietly broke the sound list has been repaired. Adding a sound wrote the new line onto the end of the file, but removing one left the file without a final line break, so the next sound added was welded onto the last line. Eighteen records had been fused together like that, which left one item with a nonsense sound name and the item stuck to it with none at all. The damaged records have been rebuilt and both the adding and the removing now keep the file properly separated, so it cannot happen again.
- The deep sea fish can be cooked at last. Tuna, swordfish, grouper, mackerel and sea bass were never written into the fire recipe list, so standing at a fire with one in your hand did nothing at all. All five now cook over a fire like any other fish, into seared tuna, a swordfish steak, baked grouper, grilled mackerel and baked sea bass, and they feed you as well as the big river fish do. They also count as bait on a bait board now.
- The deep sea fish can go in the aquarium too. The tank only knew the species caught on a rod, so the five sailing boat fish were not recognised as fish at all. They now show up in the list of what you can put in, and they count towards your fish totals.
- What you are holding stays in your hands. Your hands were only ever kept in memory, so every reboot and every time you logged out you came back empty handed and had to dig your weapon or your tool out of your bag again. Both hands, and which hand you were using, are now saved with the rest of your character.
- Music no longer follows you home. If you watched somebody who was standing by a playing music box, the music was set going on your machine when you started watching but nothing ever turned it off when you stopped, so it played on over the top of everything until you restarted the game. Letting go of look now silences any box on the map you were watching, while leaving the music alone if you are genuinely standing there yourself.
- Staff watch without being announced. Moderators were made silent when they started watching somebody, but the message when they stopped was still going out, which gave the whole thing away. Starting and stopping are now both silent for moderators, admins, masters and developers alike.
- You can teleport into your husband's or wife's villa. Their villa has been appearing in the teleporter list, as intended, but choosing it answered that it is not your shelter, because the list and the check were using two different rules. Both now use the same one: if you are allowed to walk in, whether as the owner, as somebody on the permission list, or as the husband or wife, you can teleport in.
- A tie at the card table gives your money back. When your hand matched the dealer's the house swept the stake, so there was no such thing as a draw. A tie now returns your bet untouched: neither you nor the house wins anything.
- Grazing works on the barn you are standing at. Choosing to take the animals out to graze at somebody else's barn took your own animals out instead, wherever in the world they happened to be. It now takes out the animals that actually live in the barn you are standing at, your own and your husband's or wife's together.
- You can collect from the whole household's animals. Collecting only ever gathered from the animals you personally owned, so a married couple could see each other's animals but not gather their eggs, milk or wool. Either of you can now collect from all of them, and because the daily round has moved to the household the farm does not produce any more in a day than it did before.
- Your husband's or wife's animals no longer go missing in the barn. If one of you had no barn of your own and used the other's, your animals pointed at a barn that did not exist: they showed up under how your animals are doing but were invisible inside the barn, so they could not be named, called, fed or sent back in. They are now correctly counted as living in the household's barn.
- The barn now explains its own numbers. It said something like one of three while showing you four animals, because the number counts your own share and the list shows the whole household. Barn space really is counted for each of you separately, and the line now says so and gives the household total as well.
- The herbal tea kit takes any water you have. It knew a fixed list of water containers, so anything not on that list counted as having no water at all and the kit refused to work. It now accepts any water in your bag, which means it will not break again the next time a new bottle or flask is added to the game.
- Taking the bathroom up is only offered at the bathroom. The option to pack your bathroom away was in the menu everywhere inside your home, which made it easy to hit by accident from the far side of the house. It now appears only when you are standing on or next to the bathroom itself.
- The silencer works properly. Two things were wrong at once, and both came from a single line: the shot came out of the left ear only and it was not any quieter. The volume was being fed into the position of the sound instead of the loudness. A silenced shot is now centred and genuinely quiet, and whether you have the silencer fitted or taken off is remembered through a restart.
- A police officer needs a mayor's office. Officers could be appointed to maps that have no mayor's office at all, because the application route never checked, only the mayor's own menu did. Both routes now check, and a map without a mayor's office has no police post to give.
- You can no longer be dropped through the zoo fence. Cars can be driven into a wall or a fence, and getting out put you on the nearest clear square, which for a fence one square thick is very often the wrong side of it. People were ending up shut inside the zoo with the animals and losing death free cards there. You now step back out the way you drove in.
- Crossing to pearl island finishes properly. The step asked whether you were standing on the island at the moment you claimed it, rather than whether you had ever been, so anybody who crossed, dived and sailed home could never complete it. Going somewhere is now remembered for good, and this applies to the crystal caves, the ghost village and the lost village as well. If you already have a pearl the crossing counts immediately.
- Diving is cheaper and clearer. One tank is one dive, which was the intention all along, but the menu never said so before you chose. It says so now, along with how many tanks you have, and a tank has come down from nine thousand points to three thousand. An air necklace also works for diving now, with no tank needed, which is what a necklace that lets you breathe under water ought to do.
- Bicycles have their own repair kit. The only way to mend a broken bike was a car repair kit at four hundred and fifty points, when a whole new bike costs five hundred, so repairing one was almost pointless and using a car kit on a bicycle made little sense anyway. A bike repair kit is now sold in the point shop, spend points, for two hundred points and mends both a bike and a racing bike. A racing bike can still be mended with a car kit.
- Ammunition is sold for credits. Nine millimetre rounds, twelve gauge shells and three fifty seven rounds could only be got by collecting empty cases or by luck out of a pack, so plenty of people were carrying a gun they could not use. The credit shop now sells boxes of one hundred: nine millimetre for fifty credits, twelve gauge shells for thirty, and three fifty seven for fifty. Hold the box and use it to open it. Ammunition is deliberately not sold for points, so that shooting stays something you pay for.
- Cupboards and fridges hold what you actually want. There was a limit on how many different kinds of thing you could store but none at all on how many of one thing, which was the wrong way round. A cupboard now takes any number of different kinds, a fridge takes thirty rather than twenty, and instead there is a limit per item: three hundred of one thing for a paid account and one hundred for a free one. You may also now set down up to three fridges and three cupboards instead of one each. Anything already stored above the new limit stays where it is and can be taken out as normal.
- A wedding ring comes as a pair. Buying one put a single ring in your own bag and nothing in your husband's or wife's, which rather misses the point of a wedding ring. The matching ring now goes to your partner as well, and waits for them if they are offline.
- An express parcel delivered on time costs you nothing. Couriers have ten deliveries a day and then wait for the next day, and that wait was the same whether you rushed or dawdled. An express parcel brought in before its deadline no longer uses up one of your ten. Late deliveries, and standard and economy parcels, count as they always did.
- The activity report explains itself. The figure is a rolling thirty day window, so an old busy day dropping out of it can make your number fall even on a day when you have worked hard, which looked like a fault. The line now says it is a rolling window and shows your all time total beside it, and that total only ever goes up.
- The ticket departments are written down. Staff could always move a ticket to another department, but nothing anywhere said what each department was for, so tickets piled up in the wrong places. Every department in the transfer list now says what belongs in it.
- A car that hits an animal now hits it. You could drive straight through a herd and nothing happened at all. An animal caught by a moving car is now badly hurt, and a small one is killed outright, but your car takes the impact too, so running down a bear is an expensive way to hunt.
- Smoking no longer takes your sense of direction. A heavy nicotine craving used to turn your character to face a random direction every couple of minutes, which in a game played by ear means losing your bearings completely, and one player told us it had stopped them playing altogether. That is gone. The craving now brings a coughing fit that drains you and drops you to one knee, your facing is left alone, the craving fades about twice as quickly as it did, and a herbal remedy now takes a large bite out of it.
- Fines reach the treasury. A driver stopped at a checkpoint without a number plate was fined, but the money simply vanished from the game. It now goes to the governor's purse, or to the map's own treasury if there is no governor, exactly as a red light fine does.
- The miner's lantern is no longer its own reward. The lamp of the deep asks you to get a lantern along the way and then handed you a lantern at the end, which understandably confused people. Finishing that story now gives you a gold bar instead.
09.09.2026
28 changes
- A microwave can be taken back. Once you had put one down there was no way on earth to move it again: shift and enter on it did nothing at all, and the only thing that ever removed one was the whole house being demolished. Since the item costs a thousand credits, a microwave dropped on the wrong square by a moment of lag was a permanent thousand credit mistake that only staff could undo. Standing on it and pressing shift and enter now opens it, shows the battery, and if it is in your own home lets you pack it back into your bag. The four in the restaurant belong to the village and stay where they are.
- Slash me now works on the radio and in private messages, not just in out of character chat. Start what you type with slash me and it reads as an action rather than as speech, so Ali smiles instead of Ali colon smiles. Every rule that governs those channels, privacy, blocking, muting, links and the cells, still applies exactly as before.
- Flares can no longer be spammed. The wait between throwing one and the next was a single second, so one person could send an announcement to everybody on the map every second. A flare burns for a minute, so the wait is now that same minute: a real distress signal is unaffected, and flooding is not possible. If you try too soon the game now tells you how long is left instead of silently doing nothing.
- The arena no longer hands the prize to somebody who never fought. If everybody else logged out, went home or simply left the map, the last person standing was declared the winner and paid the full purse. The arena now counts the deaths that actually happened: if nobody died there is no winner, every bet is given back, everybody gets their own bag returned and is sent home. A real win is paid and written down as before.
- A number plate stays on the car you put it on. The box that asked for the letters was carrying the car position in a list, so if any car anywhere was packed away while the box was open, the plate went onto a different car or the game said the car was gone. The car is now identified by its owner and its model and looked up again at the moment you answer.
- Your account history now shows what you spent on. There was a page for money coming in but none for money going out, so the commonest question of all, where did my credits go, could not be answered from inside the game. Village life, my account, now lists your purchases with the date, the item and the price.
- The help page had the wrong key for reading your body. It said W, which is the key that lists the objects around you; the body status key is O. Fixed on the keyboard page.
- A candle does something at last. It was in the catalogue with a description and could be found in the lost village, but using one did nothing whatsoever. Lighting a candle now warms you a little at once and halves how fast the cold builds up for the next half hour, and it can be made as well: two measures of rendered fat and a length of string make a tallow candle.
- Three broken crafting recipes were repaired. A line break had got into the middle of three saved recipes, which splits the record in two and makes the game skip both halves without a word. That is why firing your set of clay blocks never worked. One of the broken halves also had an empty first ingredient, which could match somebody holding glue with an empty hand. All three are mended, and a recipe with a line break or an empty first ingredient can no longer be saved.
- Fired clay blocks are now worth making. The end of the clay chain, a row of fired blocks, had no description, no bag category and nothing at all you could do with it. It is now described, filed under building materials, and broken up with a hammer it gives ten good building stones.
- You can pull your husband's or wife's car clear. Only the owner and whoever was behind the wheel at that second could free a stuck car, so the person who wedged it into the wall could not undo their own mistake once they got out. Anybody allowed to drive the car, which includes the husband or wife and everybody on the drive list, can now pull it clear, and if you are not allowed you are told why instead of being dropped back into the menu.
- The car menu also finds your husband's or wife's car when you have none of your own, so you no longer have to walk to a car buried in a mountain to reach the option that frees it.
- You cannot buy a barn kit or a cellar kit you could never use. Only one barn and one cellar can be put down per player, and the game correctly refused to place a second, but the shop happily sold you one anyway, at twelve thousand points for a barn and forty five thousand for a cellar. Those points felt lost, and fairly so. The shop now refuses the sale and takes nothing, whether you pay in points or credits, and it also stops you buying a second while an unused one is still in your bag.
- With the windows down you hear the engine itself. Sitting in a car with the windows open used to give you the muffled cabin note, the same as with them shut. Now open windows let the outside engine through and wind them up again for the quiet cabin, and the two never play on top of each other.
- Spent brass can be found. Making your own ammunition needed empty cases, and empty cases only came from firing rounds you did not have, so there was no way into the cycle at all. The smithy in the lost village now keeps a tin of spent brass on the bench, mostly nine millimetre with the odd shotgun and magnum case. Powder and lead are still your own work.
- Husbands and wives can travel to each other's villa, and so can anybody on the villa guest list. The travel menu only ever listed villas you owned, even though those same people are allowed to walk in. No new right is given, the right you already had now works from the travel point too.
- The option that silences game announcements says what it silences. It was called number game notifications, but it has always turned off the raffle, the word scramble and the colour pick as well, so nobody knew it was there. It is now called game event announcements and names all four.
- Things no longer go missing from a cabinet or a fridge. The menu was carrying the storage unit position in a list, and whenever anybody anywhere packed a cabinet away, every position after it shifted by one. If you had your menu open at that moment, what you put in went into a different unit, most often your husband or wife cabinet standing on the same square, so from your side it had simply vanished. Cabinets and fridges are now identified by who owns them and where they stand, so the shelf you are looking at is always the shelf you get. If the unit really has gone, you are told so instead of the items going somewhere else.
- The same fault was found and fixed in taxi stands.
- Restoring a character now really does put everything back to that moment. Before, only the character own folder was rolled back, so a restore left the cabinet, the fridge and their contents, the car and its hire, the barn and the animals in it, the cellar, the bathroom, the aquarium, the market stall, the taxi stand, the land and the beehive exactly as they were, which is why a restore so often looked like it had not worked. All of those are now rolled back to the same moment as the rest of the character. Anything gained after that moment is gone rather than left behind, which also closes a way of duplicating items, and a safety copy of the previous state is always kept first.
- Aquariums are written into the records. Putting fish in and taking them out was the one storage place in the game that kept no record at all, so a complaint about missing fish had nothing to look at. Cabinets, fridges and cellars were already recorded; aquariums now are too, and taking something out of somebody else aquarium notifies the owner.
- Winning the arena is recorded. The fifteen to twenty thousand coins and the potion were paid out with nothing written down anywhere.
- The two hourly backup no longer copies the logs. Out of the one million three hundred thousand files in each backup, one million were log files, which is why it took so long and filled so much disk. Logs are kept in their own right and a restore never reads them.
- Wedding rings are protected again. The handmade golden marriage ring was missing from the list of things that never drop when you die, so couples who crafted one lost it on death, and it could not be worn either. Both lists were repaired.
- A tamed animal no longer ends up in a stranger barn. Taming or leaving an animal within three squares of somebody else barn used to stamp it with their name for good: it stopped showing in your list, you could not move it, but it still counted against your animal limit. Only your own barn, or your husband or wife barn, counts now.
- Two quest steps that could never be finished are fixed. Reaching pearl island and climbing down into the crystal caves now complete their step the moment you arrive. Before, the step was only checked at the moment you tried to hand it in, so once you sailed or climbed home the condition was false again and the quest stayed stuck forever.
- Leaving the police no longer keeps the badge. Changing your trade used to clear the job but not the police record, so a former officer kept driving the patrol car, kept the police radio and kept the power of arrest. Changing trade now hands the badge back, the same way the mayor removing you always did.
- The Turkish message of the day had a broken letter and now reads correctly.
08.09.2026
9 changes
- Looking around now speaks Turkish. Every line the object list reads out, the barns, stalls, cellars, bathrooms, aquariums, taxi stands, beehives, compost heaps, snares, fields, bungalows, villas, shelters, pianos, courier boards, trashcans, traffic lights, microwaves, vending machines, ore veins, growing plants and the way out of Hollowmere, now says where the thing is in your own language, with the direction and the distance. The group menu is translated too, the eight group names and the sentence that tells you how many things are near you.
- Animals read properly in Turkish as well. A wild animal says what it is, whether it is mad, where it is and how hurt it is, in twenty seven different states of health. A tame animal walking past says its name, whose it is, what kind it is and that it cannot be attacked.
- Fixed the fault that was chopping Turkish sentences in half. Some translation lines were so loosely written that they matched almost any sentence and swallowed it, which is why an animal ten steps away used to be read as White_Dragon, Grandland is wolf, is slightly behind and far off to the kaldi, and the rest of the sentence disappeared. A hundred and six of those lines are now tied to a number or to a single name so they can only match what they were meant for, and fifteen that could not be repaired were removed. Durations are translated in full: forty one minutes and seven seconds now reads as Turkish throughout instead of ending in a stray Turkish word.
- Message buffers are in Turkish: mentions, tickets, notifications, signs, radio, private messages, group activity, out of character, admintell, developers, and the reading that tells you which message you are on.
- The Turkish message of the day had a broken letter in it and now reads correctly.
- The help desk answers instead of passing you on. It now has a fact sheet for every item in the game, built from the game itself: what the item is, what it costs in the shop, what it is combined from, and which maps it is lying on right now. Questions like where do I find an umbrella, what does a silencer cost or how is this made get a real answer. When the desk does have to hand a ticket to a person, it now tells you what it does know first instead of only saying that somebody will look at it.
- Turkish is now complete. Every item in the game, every item description you read in your bag and every crafting message you hear while you make something has a Turkish text: the two hundred and fifty sentences that tell you what you just built, filleted, smelted, sewed or juiced, the hundred item names that were still English, the bag categories, and the long story notes on the corpses and letters in the pyramid and the ice castle. If you play in Turkish you do not need to do anything; the game fetches the new file by itself the next time you start it.
- Turkish repairs: the compass now says the direction in Turkish, grilled trout was calling itself grilled sturgeon, a peeled orange was called a slice, and a cup of grape juice is a cup again. Forty two sentences that count something used to read the English plural marker out loud, for example one piece%2 of rubbish; the number and the word are now said the way Turkish says them. Sixteen lines that could never match anything were removed.
- The rubbish bag tells you the truth about how much it holds. Carrying two bags gives forty places and three gives sixty, and the messages, the nearest rubbish message and the cleaning page in the work menu, now say the real number instead of always twenty. The cleaning page also had the pay wrong: it is twenty points for every piece, not one point for five.
07.09.2026
16 changes
- The help desk ticket list is no longer just for masters: administrators, moderators and support officers now see the Help desk category in the ticket dashboard too.
- More Turkish: everything the Spanish and Portuguese teams had translated but Turkish did not now exists in Turkish as well, which mostly means the item descriptions you read in your bag, the guide texts, the touch gestures and menu labels, the fish and body part names, and a few hundred everyday messages.
- Turkish now covers almost everything you hear. The map zones and the travel points between them are in Turkish, so pressing the location key reads the place back in your own language: the hotel and hospital rooms and their doors, the cemetery, Hollowmere, the casino, the caves, the pyramid, Carnival Bay, Stormcrag, the villas, the shelters and every wood, shore and road. The village menus, the staff menus and the everyday messages are in Turkish too, along with the sentences that carry a name or a number in them, and the remaining item names in your bag. If you already play in Turkish you do not have to do anything: the game fetches the new file by itself the next time you start it.
- Night zombies are gone from the ordinary maps. Zombies now live only in Hollowmere, the fenced town behind the wire gate on the eastern edge of the village, which still opens after dark and empties at first light. Forests, plains, hills and every other map are quiet at night again, as before.
- Premium gifts: the gift box in the gift shop no longer piles up, and a pickup gives exactly one premium gift, once every three days. A second box could also be taken in the moment between asking for it and picking it up; that gap is closed.
- More fixes from your tickets: A hired car keeps its paid extension when its owner changes name, which used to leave the extra days behind under the old name. The herb tea kit takes any water you carry, a bottle, an open bottle, a cup or stored water, not only stored water. Putting up a villa while you stand inside a home or a field now says so instead of doing nothing. The book of who has been in your home now writes down visits to block and stone houses, fields and villas too, not only wooden shelters, and tells you when somebody walks in. The crafting help page had an old net recipe, four hundred strings and an empty hand; it now shows the real steps.
- The help desk: it greets you by name, answers a thank you with a thank you instead of repeating itself, no longer puts a twenty four hour closing timer on the tickets it answers, and keeps to what the guides say instead of guessing at a menu path. Staff: tickets the desk has answered now sit in their own Help desk category of the ticket dashboard, out of Open and Unanswered.
- From the help pages, for the record: (crafting) the fishing net is made in steps, ten grass in both hands twist into a string, twenty strings into a tied string, five tied strings into a large tied string, two of those into a jammed net, and a frame with a jammed net makes the net; the same page covers the arrow, boat, compass, hammer, paddle, pot, spear and spit, and the crafting pages the bow, crossbow, fishing pole, lure, shield, skillet, sword and wooden shelter. (combat) attacking, weapons and ammunition, defence, PK mode and its rules, and hunting. (money) ln credits are the paid currency and ln points are earned by playing, and the help explains how a paid account is bought. (maps) the map guide gives the routes between Middle Valley, South Camp, Bear Forest, Boar Forest, Beautiful Forest, the Mountain, Sunshine Forest, the Village and the PK map. (quests) fifteen quests with their maps and point rewards. (languages) the translation guide explains the %1 and %t1 parameters. (Hollowmere) the town that opens after dark, with its own page.
- Fixes from your tickets: Sitting in a car, shift and enter now always opens the car menu; the courier board beside the car is an entry in that menu, so parcels can still be taken without getting out, and a house door or a way through can no longer be taken from inside a car, which used to leave the driver unable to walk after the move. Peeled oranges go into the portable juicer as well as whole ones. When two cabinets stand on the same square, shift and enter opens your own. A player stuck inside a hillside or a stone terrace, for example at the eastern edge of the plains, is now lifted to the surface straight above instead of being left where they stood, and getting out of a car that has driven into the ground does the same. The invitation list of a home is now alphabetical and complete, with an entry to type a name instead, and the villa swimming pool makes you wet and washes you clean while you float in it.
- Staff: /linkadmin opens the link filter board again; the switch for staff notices about blocked links is inside the board, and /linkadmin on or off still works as a shortcut.
- Houses, villas and private fields that belonged to players with a dot in their name (for example thee.king.g, black.eagle, zaden.ryerson) were not loaded after a server restart, so they seemed to vanish and some players bought and built again. The loader now accepts those names, and every such building is back where it was built.
- Marriage records were restored from the 03:20 backup after a fault at the 03:41 restart had reset every marriage to a fresh wedding with empty shared chests and zero points; anything earned or deposited between the restart and the restore was kept and added back.
- Account names can no longer contain spaces or line breaks. Two old accounts whose names carried hidden line breaks were renamed to the same name without them; they log in exactly as before, and staff commands can reach them again.
- Support tickets now get a first reply from the help desk within a minute or two, in your own language. Every desk reply ends with the question did this solve it, and a plain yes or no is enough: yes closes the ticket, no hands it to a staff member who answers you personally. Anything about bans, payments, refunds, accounts or other players always goes to a person, never to the desk.
- Bug reports are written into the developers' bug book the moment you send them, and you get a reference number, B and a number, right away. If other players reported the same thing you are told it is already being looked at, and if the changelog shows it was already fixed you are told which update fixed it. Reply with the word help if the bug cost you items or keeps you from playing, and a staff member takes the ticket over. Otherwise the report closes by itself after a day; it stays in the book.
- Game suggestions get a reference number, S and a number, and are merged with similar ideas so popular requests stand out. The ticket closes right away because suggestions are reviewed together by the developers, not one by one in the ticket.
06.09.2026
32 changes
- Buying a spice for the rack puts it in use straight away if no spice was chosen. Before, a bought spice sat on the rack until you also picked cook with it, which looked as if buying had done nothing.
- The object list key, M by default, opens the list on the first press again. The list's protection against being asked every second, five seconds during the credit event, was also swallowing the key itself; a key press now has its own short guard. Needs the client update.
- Night zombies leave a player alone for the first minute after logging in and do not appear beside them.
- One private field per player: using a second field kit now tells you where your field is instead of laying out another one next to it.
- Staff: the one player, all dates view in the logs menu no longer freezes the server. It read every log of that player from all 79 days, the step by step movement logs included, and sorted millions of lines on the main loop, which stopped the game for three minutes each time and dropped everybody. It now shows the newest fourteen days, leaves out the bulky movement, use and combine logs and very large files, stops at thirty thousand lines, and can be opened once a minute per staff member.
- Night zombies: after dark, on the wild maps where animals live, a few zombies come out near people and vanish again at dawn. The village and indoor places stay clear. A zombie hears a moving player from forty steps away but only eight if you stand still, so walk, stop and wait to slip past one. With a knife in your hand, shift and enter on a zombie that has not noticed you takes it down silently; one that is already after you has to be fought. Hollowmere is unchanged.
- Silencer: a new item in the point shop, 3000 points. Carry it in your bag and your gun shots go quiet: you hear them softly, only somebody within seven steps hears them at all, and nothing carries across the map. Use the silencer itself to take it off or put it back on.
- Police checkpoints: a car without a number plate can be stopped at the border when it crosses into another map, and the driver fined 300 points. A plate is put on from the car menu and costs nothing.
- The patrol car stays on its own map: it cannot be driven across a map border any more, so it is no longer a free ride to everywhere. A race cannot be joined from a patrol car and ground covered in one does not count.
- The race counts the ground you cover in a car of your own again. It had been counting nothing at all, so whoever entered first won.
- Cars can be resprayed: the car menu has a respray option for the owner, 1500 points, any colour from the list.
- Music from another car no longer plays inside your own car while your windows are up. Wind them down and you hear it from outside again.
- Rating a taxi driver: each ride gives exactly one rating. Leaving the rating menu open no longer lets you rate the same ride again and again.
- A taxi will not take a passenger who has no points at all for the fare.
- You can deal with the courier board and collect cargo from inside a car: shift and enter on the board opens the board, not the car menu, so there is no need to get out.
- A stall cannot sell to another account played from the same computer, and neither can a street food stand. Passing points between your own accounts through a stall is over.
- Married couples can each put up a barn of their own now. A partner who has no barn still uses the other's.
- You can fit more than one bathroom in a home. Every bathroom set makes one bathroom; buy another set for the next.
- Chicken soup gives the pot back when you ladle it into a cup, like every other pot recipe.
- Moderators can use the clearinv command listed in the moderator help. It used to do nothing for them.
- The reply to last message key, control and grave, works again for everybody: players who had an older key settings file were missing the key entirely, and any key added in an update is now filled in from the defaults.
- A car cannot be driven into a building any more. A mayor's office and other indoor places could be entered on wheels, and once inside the car could neither be parked nor easily driven out, so the driver was left hunting for the door on foot.
- When you watch another player, you now hear the music box they are standing next to, the same as you already heard a car radio. Before, only a box that started playing while you were watching came through; one that was already playing stayed silent.
- When you stop watching somebody who was in a car, the car's cabin sound stops with it. It used to stay on you and follow you around until that car's engine changed state.
- Inside a villa or bungalow, shift and enter on a door or a staircase now just uses the door. The house menu used to open on top of it and had to be closed first.
- If your football ends up wedged in a wall or under a staircase inside your home, the home menu now has a fetch the football option that rolls it to your feet.
- The keyboard shortcuts in menus stay the same each time you open the same menu. They used to be handed out from scratch every time, so the same option could get a different key depending on which other options happened to be there.
- The three paths under your standing work again: the first step of a life of your own, sleep in a home of your own, could not be completed by anybody because the check looked for a file that no longer exists, and the cellar step had the same fault. Both now look at the real records, so a wooden shelter, bungalow, stone shelter or villa counts as your home and a laid cellar counts as a cellar. A private field on its own does not count as a home.
- A barn with only a dog, a cat or a horse in it no longer gives milk. A good or prize animal of any kind was being counted as a milker; only goats and cows give milk now.
- Where are my things now names your private field and tells you where its gate is, instead of saying only that a barn or hive is inside a building.
- Less lag when items are dropped, given or traded: the list of items that cannot be handed over was being read from the disk on every single check, and is now kept in memory.
- A restart no longer moves you off the spot you were standing on. If you were parked right on the edge of a map crossing when the server came back, the game used to send you through to the next map the instant you reconnected, so your farm, your field or wherever you were seemed to vanish. Nothing was ever lost; now you simply stay where you were and cross only when you actually step.
05.09.2026
24 changes
- The bank pays out in parts now: once the seven days are over you can take some of your deposit and leave the rest earning, or take everything as before. The desk and the village life page tell you the exact day and hour the lock ends and when the next interest is due, and a new /bank command tells you all of that from anywhere.
- The animals report, under your animals in village life, now lists your partner's animals as well as your own and says plainly which animal is sick, so a married couple can look after both herds without walking to the barn.
- New account names need at least four characters and cannot be made of numbers only. Names that already exist are not affected.
- An account cannot be deleted while it is in jail.
- Moderators can watch a player with look the same way admins do.
- A villa cannot be put up at sea any more. A villa that had been placed on a sea map sent its visitors out into the water when they left it, and they fell.
- If you change your account name, a bathroom set you had bought under the old name is now yours under the new name too.
- Buying credits on a phone froze the whole server for up to half a minute when the purchase notice could not be delivered quickly, and everybody's connection dropped with it. The notice is queued now and the game never waits for it.
- Less lag when a new account is created and when somebody reads the book of names in the cemetery.
- Putting strawberries in a pot with water and a cup made a cup of berry juice without using the strawberries. The strawberries are used up now like the water and the cup.
- Less lag with five hundred players on: the voice chat relay, the traffic light beeps and the jail check all did far more work per player than they needed to, and the ping watcher itself was adding delay when many pings jumped at once.
- Less lag with a thousand players on: the voice chat relay remembers who should hear a speaker for a quarter of a second instead of working it out fifty times a second, typing sounds are handled at the front of the queue, and after a restart everybody's arrival is announced in one bundle every few seconds instead of one message per player to every player. With a thousand people online the server now turns round in under a millisecond and everyone is back within a minute and a half of a restart.
- Lag with three hundred players on: the server's network buffer was sized for a much smaller crowd and quietly dropped incoming packets in busy moments, which made your commands and steps arrive late. It is sixty four times bigger now. Typing sounds are also sent only to the people near you instead of everybody on the map, which cuts a large share of the traffic.
- Staff answering or closing a ticket no longer holds the game up for a moment: the little files that tell a player their ticket has news, the staff log and the resolved answers list were all being written in the foreground, up to two hundred milliseconds under load, hundreds of times a day. They are written in the background now.
- A snare you set can be taken up again: stand on it and press shift and enter, and the snare and its bait go back into your bag. Only the owner can pick it up.
- Rubbish burns: peel, cores, husks, scraps, wrappers and rotten flesh dropped onto a fire are consumed by it like wood, instead of lying there.
- Less lag when somebody puts up a home, creates an arena, delivers a parcel, parks a car or saves a translation. Each of those was doing far more work than it needed on the main loop: a home rebuilt the travel map of all three hundred maps, an arena wrote thirty-nine files one by one, a delivery and a car parking wrote their records in the foreground, and a translation save was being cut into a hundred thousand pieces before it was even read.
- A thrown baseball only hits what it actually reaches now, the square it lands on, instead of anything two squares around it. A batter with a baseball bat can still swing at an incoming ball from two or three squares away and send it back.
- Sweeping the house, inviting somebody in, taking your bathroom up and the leave the house option work in a villa, a bungalow and a stone house now. They only ever worked in the wooden shelter; elsewhere the menu just opened again.
- The corpses that belong to the long tales, such as the captain's, no longer make you smell of carrion or draw animals to you. Only real carcasses do.
- If you are married and try to put up a barn, the game now says plainly that you and your partner share one barn and whose it is, instead of just telling you that you already have one.
- A car starts the way a car does: the engine turns over first, and the idle only begins once the starter has finished. Until then the accelerator does nothing, so the starting sound is never left behind on the road.
- The trade card gives paid items again: death free cards, teleporters and the shop weapons can be handed over with it, as decided at the end of August. Only quest items and locked items stay with you.
- The advanced compass stays in your bag when you die, like the other paid items.
04.09.2026
43 changes
- For staff: picking a day in the log viewer no longer pauses the game for everybody. The day's twenty thousand log files were being rescanned every half minute; a past day is scanned once and today every five minutes.
- A number plate can be taken off a car again. The plate box never sent an empty answer, so leaving it blank did nothing. The car menu now has a take the plate off option, and typing off in the box does the same.
- Your partner's animals show in the barn menu when you stand at the barn they live in, marked as your partner's, and animal feed feeds them too. Only the animal's own owner can let it go free.
- Less lag for everybody when staff search the tickets: the search was re-copying every ticket's whole text on each search and held the server for a moment. It keeps a ready copy now.
- Opening a help page, putting up a wooden shelter or a villa, and the hourly save of everything lying on the ground no longer hold the server up. Each was doing far more work than it needed, or writing to disk in the middle of the game.
- The herbal remedy heals again instead of hurting. Drinking one was setting your health down to a hundred; it now adds two hundred health, up to your limit, and still clears an infection and most illnesses.
- The pot comes back after soup or coffee. Boiling water for a meal kit or for coffee used up the pot along with the water; you get the empty pot back now.
- A dead coyote can be worked with a knife like the other animals: the carcass gives a skinned coyote, and that cuts into three to six pieces of raw coyote meat. It is too lean to be worth cooking, but it is good bait for a snare, alongside rotten flesh.
- Leaving the gift shop works from anywhere in the room with shift and enter, not only from the two squares by the door.
- Food cooked on a spit over a fire now counts toward the cook a meal quest and the cook's shift, the same as food made on a plate.
- Hiring an automatic and a manual of the same car no longer tangles the two hires. They shared one record, so when one hire ran out the other car was collected with it, and a fresh automatic inherited the old manual's remaining time. Each keeps its own clock now.
- The hidden trails: arriving at the ghost village or the lost village at night completes that step by itself. Before, you had to open the quest page while standing there, which nobody could have known.
- Less lag when a shelter collapses. The game was resending the whole map to every player on it, which froze the server for close to half a second each time.
- Wine in the cellar goes past young again: young wine becomes aged wine after a day and vintage wine three days later. The cellar was looking the next step up under the wrong name, so everything stopped at the first stage.
- Planting and compost heaps are refused inside a villa or a bungalow now; only the garden area of a house takes them, and your own field is unaffected.
- Cellar goods, player made wine and cheese among them, can go into a fridge at home or in a shelter, along with all other food and drink.
- The premium gift key is used up when it opens the door, and you leave the premium room with shift and enter, no key needed.
- Three new pages in the game's help: fishing and bait, animals and the barn, and the wine cellar.
- Groundwork for busy evenings: chat with many people online, the servercheck records and the periodic tidy up are much cheaper, so a full server should stay smooth.
- An animal can no longer keep biting you after you have walked away. If a broken bone left you dazed, the game held your old position while your screen kept walking, so the animal went on hitting a place you had already left and only a reconnect stopped it.
- Being dazed no longer piles up without end either: a run of small stumbles is held to a few seconds instead of adding up into a long freeze you cannot walk out of.
- When you watch someone who is driving, the car now sounds like a car again. Your listening point followed the driver in jumps, so the engine came in half second pieces.
- More lag work: the parts of the server that run all the time, such as the arena rounds and the countdown before a restart, were repeating up to seventy times in a single round of the main loop. They now run once, which takes a large slice of work off busy evenings.
- The steering wheel works while you are rolling. The car only took its heading from you when you pressed the accelerator, so turning away from a tree while coasting did nothing and you hit it anyway. Turning now steers at once, and a turn of a right angle or more at speed costs you half your speed, as it should.
- A football that ends up on the stairs, in a wall or a floor above you can be picked up from two squares away and three floors apart. Kicking still asks you to stand right on the ball.
- If you tame an animal without a barn, the game says so on the spot and tells you where to get one, instead of leaving you with an animal that does nothing.
- Your things: a new page in village life that lists everything you have put down in the world, your home, barn, fridge, cabinet, bathroom, cellar, beehive, snares, compost heap, stall, taxi rank, land, piano, music box and cars. For anything on the same map as you it says how far and which way to walk; for anything elsewhere it names the place. No map coordinates, so nothing is given away.
- No weapons from inside a car. Guns, bows, knives, spears, axes, grenades and anything added later are all refused while you are in a vehicle, whether you are driving or a passenger. Get out and you can use them as before.
- You cannot gather from the ground while sitting in a car either. Grass, clay, branches and stones need you to be standing on the ground.
- Snares can only be set out in open country now. Not inside a home of any kind, not in the gift shop or any other indoor place, and not on the small indoor maps, where no animal ever walked past anyway.
- Taking a photograph no longer makes the whole server pause for a moment. Every animal in the game was being checked against every barn in the game each time a picture was taken.
- When a ban is lifted, the reason is written into the record and an email goes to the player telling them their account is back.
- Hollowmere. A town that was fenced off during an outbreak and never opened again, out at the end of the old quarantine road on the eastern edge of the village: walk east until the houses run out and follow the road to the wire gate. The wire gate only opens at night, six in the evening to six in the morning by the village clock; in daylight the gate tells you how long is left until dusk, and at first light everyone inside is put out at the gate and the town empties.
- Inside there is a market square with a dry fountain and the people who were caught in it, Saint Agnes chapel with its bell tower and the old graveyard, the infirmary with its wards, its morgue and a dispensary behind a door, a flooded quarter you wade through, the old mill still running on its generator, the school, the army camp that failed to hold the town, and a sewer under the square.
- The dead walk all of it. You hear them before you meet them, a low voice and a dragging step. Some of them lie among the bodies and make no sound until you are close enough. Once a night something much heavier comes out.
- A bite can turn into grave fever, which needs antiseptic, a herbal salve or a doctor. Kill one and it leaves a body where it falls: stand on it and press shift and enter to search it. Rotten flesh baits a snare, three lots of rags boil into two bandages, two pinches of grave dust with a handful of herbs make antiseptic, and four old teeth on a string make a charm that keeps most bites from turning.
- The first ten you put down each night pay in points, after that the night pays in what you carry out, and walking out at dawn with five or more down pays a bonus. Village life has a Hollowmere page for the times and your own record, the leaderboards have the night watch board, and the help menu has a full page on it.
- After a restart, animals hold off for the first thirty seconds. With two hundred and fifty people coming back at once the server is busy and you cannot even hear where you are yet, and an animal was landing on you before you could move. They still walk about and make noise in that half minute; they just do not bite.
- Hollowmere, second pass. The zombies are three times as many and much harder: they hit for real now, they move faster, and the town fills up as more of you go in, up to a hundred and ten of them at once. The grave giant is more than twice the thing it was.
- Every place in Hollowmere now shows in the find list, so you can pick the chapel, the infirmary, the market square or the way out and be tracked to it.
- The bodies are findable too. When you put one down the game tells you it is on the ground and how to search it, and the surroundings scan lists the bodies near you, the way out, the sewer grate and the giant.
- Tables, counters, crates and barrels in Hollowmere have a top you can climb onto instead of being solid blocks, and nothing is spawned down in the sewer where you could hear it but not reach it.
- No traffic lights in Hollowmere. The town has no electricity and no traffic; the wind and the dead are enough.
03.09.2026
21 changes
- The car warns you about a tree ahead at a hundred steps now, the same distance as a car stopped in your way, instead of thirty, so an automatic car has room to brake at speed.
- Control and the key left of the 1 key, for replying to the last message you received, works again, and so does shift with A for animal tracking. Both were swallowed on 31 August by a fix for a different problem whenever control or shift was held. Comes with the next game update.
- Engaged couples are two households again: only married couples share one barn. If your fiance had a barn, the game told you that you already had one and would not let you build your own.
- If a relay you had selected is taken off the server list, the game notices at startup, goes back to the main server and tells you, instead of trying an address that is no longer served.
- More lag work: the town announcement when you walk into a town, the shelter upkeep round, dragging items to reorder your bag, and the barn, cellar, work board and island boat checks no longer hold the server up for a moment.
- If the relay or custom server you picked in the game server list stops answering, the game now goes back to the main server by itself, tells you, and resets your choice, so a dead relay can never lock you out. The list also shows each relay's full response time (to the relay and on to the main server) and its city, plus the main server's location.
- Clay pots and glass bottles fill at the water's edge now: stand next to any water and use the empty pot or bottle. The glass bottle you shape from glass and an iron bar finally holds water; drink from the full one and you get the empty bottle back.
- A doctor can treat their own sick animals now, as the animal medicine description always said.
- Cars are no longer allowed inside the zoological garden in the village or the petting zoo at the park, so nobody can hide in one from the animals.
- The relay program for Windows opens a small window now and says that it is running; press escape in that window to stop it. It also times its own connection to the main game server and reports its country and city, so the server list can show the real total response time of the path through it.
- Another round of lag work: planting seeds, taking photos, translator saves, help menus and the staff ticket menus no longer stall the whole server.
- Direction words in the player scan, the animal scan and look, such as behind and a fair distance off to the left, are translated again in languages that translate them piece by piece with substr rules. Comes with the next game update; until then, translators can add each direction phrase as a plain line.
- Translations no longer break while translators are saving. When a translator saved the language file, everyone using that language re-downloaded it at once, and on a slow connection a second save could cut the download short and leave a half file, so the game suddenly spoke English or mixed text until you logged in again. Other players now receive a new language file a few minutes after the last save, and with the next game update the download is checked for completeness before it replaces the old file.
- Relay servers: if your network cannot reach the game server, open Options and then Game server list to connect through a community relay with the best ping. Players who connect through a relay are not mistaken for one another by the IP checks. If you can run a relay for others, see audiowander.com/relay-server.php.
- When you ask for a strong re-review of a resolved ticket, the staff now see it in its own list and you get a message once they have looked at it again.
- Forum: the topics that disappeared on 2 September were recovered from the disk, 154 of 164, including all the guides and walkthroughs; a handful of old topics and two opening posts could not be saved. The forum is now backed up every hour.
- Courier boards open faster: the route calculation between boards is prepared when the server starts instead of while you wait.
- New PK arena type: the old grenade massacre. It is the classic massacre arena, grenade well included, but the kit and the well give hand grenades, the old pinless grenade with a three second fuse. Pick it when you create an arena with an arena token. Available after the next server restart.
- Custom licence plates can no longer spell out swear words or sexual words; the game refuses them and asks for different letters.
- Animals walking with you no longer step onto empty air squares or onto water, so they stop appearing to walk in the sky or across a lake.
- A chat disable now really covers every account on the same computer. Until now an alternate account that was offline at the time, or a brand new account, lost the chat disable again at its next login. The remaining time is shared by all of them.
02.09.2026
26 changes
- Some floors and walls had no sound at all: marble walls, second marble floors, lawns, short grass, cloth floors and shallow water among them. Bumping into such a wall was silent and your steps on those floors made no sound, so places like the Grand Azure Hotel felt like you were stuck in nothing. They now use the nearest matching sound. Your own steps and bumps change with the next game update, other players' steps change with the next server restart.
- Moving a beehive from the barn menu works again. The barn menu opens on the barn's own square, so the hive could never be set down there; now it is placed on the nearest free square next to you and the message tells you where it went.
- Speech messages now follow the speaker. Your own spoken message moves with you while it plays, on foot and in a car, and other players' messages move with them instead of staying at the spot where they were spoken. The speaker-following part needs the next game update; older clients keep hearing them the old way.
- Music in cars and music boxes should skip and repeat much less. When your connection hiccups, the game now waits longer before reopening the stream (with the next game update), and a reopened stream starts with a few seconds of ready audio instead of being dropped again at the first stutter.
- Shipping company orders that had not been picked up by a carrier yet were forgotten after a server restart, so they could neither be delivered nor come back to the customer after a day. They are kept now, and an order that is not delivered within a day returns with its full fee refunded, as intended.
- The fishing lure is no longer used up when you cast. It is a spinner, not bait; only bait is consumed.
- A clay pot from the potter's wheel can be filled with ten measures of plain water, not only from a bottle or stored water.
- After you close a server menu with escape, the menu key opens the proper options list again instead of bringing the old menu back. Comes with the next game update.
- Building a villa, bungalow, shelter, gate, piano or music box on ordinary ground is no longer refused as a staircase. Any square whose block had more than one level counted as stairs, which caught hillsides, air and furniture; only real stairs and ladders count now. Live after the next server restart.
- Looking around with the camera, holding G and using the arrow keys, works inside a car again with the next game update. It had been switched off in cars on 30 August.
- Menus will stop piling up altogether with the next game update: when the server replaces a menu the game now opens the new one in place of the old instead of inside it, in the car, the bathroom and everywhere else.
- The music box volume setting works both ways with the next game update. Turning it back up to full used to do nothing until the song was paused and resumed.
- Shift and enter inside a car works the way it did: the courier board, a food stand or the casino next to your car opens first, and the car menu comes only if nothing else is there.
- Refuelling, repairing and the service actions in the car menu now close the menu when they are done, so one escape gets you back to the game.
- A married player at their spouse's barn counts as its owner: collecting, feeding, naming and buying animals work there.
- Mutated creatures cannot be tamed. A mutated wolf used to be accepted and then turn into an ordinary wolf in the barn.
- An animal walking with you sounds like the ground it walks on again: gravel, sand, wood or tiles. Only hard pavement outside is softened to a dirt step.
- Leaving Willow Creek puts you on the main map next to the creek crossing, not on the strip that leads up the mountain.
- Eggs can go in the fridge; they had no category at all.
- More stutter work: the soil record is written in small pieces, the danger radar checks half the players each pass, and the friends check reads fewer files per pass.
- A note on yesterday's car keys, music timing and translation changes: those live in the game itself, not on the server, so they arrive with the next game update on Windows and the next app version on phones. Until then space still opens the car menu on the old client. The server side of the music fix is already live.
- Pots of boiling water cool down together: two minutes after your last pot boils, every pot of boiling water you carry cools at once, instead of one pot every two minutes.
- An animal walking with you sounds right indoors: on wooden, stone or tiled floors it uses the floor sound, and outside it keeps the soft grass step.
- Two accounts can no longer share a name that differs only in capital letters.
- Less stuttering while people farm: the soil and plant records are written every twenty seconds instead of every second, and the friends-online check spreads its file reading over several passes.
- Snares are single use by design: a catch sends the meat and hide to your bag and uses up the snare.
01.09.2026
36 changes
- Cooked fish is in the food and drink category of your bag, and raw fish is under unprepared food. Twenty kinds of grilled, baked, fried and stewed fish had never been filed anywhere.
- A car parked on top of a market stall no longer hides the stall. Standing on that square now opens the stall; the car is boarded from any other square of it as before.
- Car menu actions no longer leave menus piled up behind them, so one escape is enough after refuelling or starting the engine.
- A tree stump with a fire burning on it does not grow a new tree until the fire is out.
- Logging in is a little quicker: the server only waits for pending saves when the same player left within the last few seconds.
- More of the small stutters are gone: the once-a-minute farm check now runs in small slices, the friends-online check no longer compares every name against every other name, and the danger radar no longer looks at the disk for every player every three seconds.
- Music, properly in step at last. A song now starts its clock the moment the first listener actually hears it, not the moment the button was pressed. Whoever starts a song hears it from the beginning, and anyone who arrives later comes in at the true second it has reached, so passengers in the same car hear the same thing. Restart your game to get this.
- Getting out of a car no longer cuts the radio. The stream is kept and only moved outside the car, so there is no silent gap; and if your game has somehow lost the stream it asks the server for it again straight away. This also covers the car music that came late or not at all after getting out or in.
- In a car, space now uses what is in your hand: eat, drink, shoot, or talk on the walkie talkie. The car menu is on shift and enter. Restart your game to get this.
- Translated chat reads properly again. Short translation rules used to fire inside other words, which turned backpack into Volverpack and forwarded into al frenteed. A rule now needs a whole word, plurals included. Community language files also pick the most exact template line rather than the first one that happens to fit. Restart your game to get this.
- Credits cannot change hands at all any more, and points cannot be auctioned or used as auction payment in place of credits; auctions are paid in ln points or with an item. The daily limited channels stay as they were.
- Your barn animals are in your photos. A duck or a goat in a barn within range of the camera is counted, not only animals walking with someone.
- The bathroom in your house no longer stacks menus on top of each other. Every result screen closes the one before it.
- Going under water makes you soaking wet and washes the dirt off you at once.
- When somebody mentions you, the notice now also reads out what they said.
- The piano is kinder to everyone's game. Sliding fingers across the keys sent dozens of notes a second; now at most about a dozen a second are played, for you and for the people around you.
- Animals walking with you no longer sound like a person in shoes on a pavement. Until proper paw sounds exist they walk with a soft grass step whatever the ground.
- Ice cream in every flavour makes a sound when you take it in hand, from the next restart.
- Something dropped on a fire only burns if it can burn. The fire used to swallow anything put down on its square, a skillet included, as fuel. Wood, leaves, paper, cloth and the like still feed the fire; a tool or a weapon dropped there now stays on the square and can be picked up again.
- Two players lost their bag this evening while they were in the arena. It was not the arena: a test copy of the server that we run before every update was started while they were fighting, and it treated their escrowed bags as abandoned and put them back too early. Both bags have been restored from the backup, and the test copy has been rebuilt so that it can never see live player data again.
- The three unplanned restarts this evening had one cause, found in the crash records: memory clean-up had been moved to a background thread and that is not safe in this engine. It now runs in small budgeted steps inside the main loop instead. Since then the server has run without a crash.
- The vending machines in the bakery cafe work again. The order counter had claimed the whole front of the shop, so standing on a machine opened the counter instead.
- Grapes and grape seeds can be put into the marriage chest. The chest had been refusing everything that cannot be dropped on the ground, which was never the point; only money, chips and quest items stay out.
- Harvesting wheat keeps two grains back as seed, so a wheat field can be replanted. Wheat is a one season crop and its seed was not for sale anywhere.
- A spoken message from somebody in your car is heard in the middle, not sliding from side to side as the car moves. People outside the car still hear it from where the car is.
- Deleting your account works on the phone. After the code is emailed to you, a box opens for it by itself; you no longer have to type a slash command.
- Cars are bought one at a time. Typing a number in the amount box bought that many cars at full price each, and one player ended up with eleven.
- This week's contest board opens instantly. Sorting the whole board was holding everybody up for a moment every time somebody opened it.
- Creating a PK arena no longer pauses the whole game. Every new arena was clearing all map caches and rebuilding the travel graph for no reason.
- Farm checks are spread out over the minute instead of being done in one burst, another small stutter gone.
- Car radio: with the windows closed the music is clear for everyone inside the car and muffled for people outside; opening a window makes it clear outside too. Getting into a car that already has the radio on no longer restarts the song, and getting out no longer stops it: you keep hearing it from the car as you walk away.
- Music boxes no longer skip backwards and forwards on their own. The player only re-syncs when it has really drifted, so songs play through smoothly.
- Entering or leaving a shelter no longer plays the interior door sound twice. Players inside hear the interior sound and players outside hear the exterior one.
- Boiling a second pot of water is now counted correctly, and boiled water cools back down after about two minutes.
- When you die of hunger, thirst or another cause with no attacker, the game now tells you what killed you.
- Server performance: all saving now happens in the background, so the game no longer pauses while player data, tickets, farms, marriages or vehicles are written to disk. Memory cleanup also runs in the background instead of interrupting the game. Pauses are down to a few short ones per minute from dozens.
31.08.2026
30 changes
- Fruit juice from the juicer quenches thirst and is drunk properly. Apple, peach, berry, orange, grape and strawberry juice had been entered with no thirst value and were never taken out of your bag, so drinking one changed nothing and handed you a free cup every time.
- Crossing a traffic light on amber no longer counts as running a red. If the light changed to red while you were still slowly rolling over the line, the game called it a red light offence; it now remembers which colour you were warned for, and only a red warning can lead to a fine.
- You can get out of a car that is stuck inside a wall. The door refused to open when there was no clear ground beside the car, which is exactly when you most need to get out, and the rescue that steps you to the nearest clear ground could never run. It runs now. Pressing escape twice within a few seconds while in a car also opens the exit screen, so nobody is ever shut in.
- A car parked on your beehive no longer stops you collecting honey. If you are holding a bee smoker and standing on your hive, shift and enter goes to the hive instead of the car.
- You cannot drop the piece of clothing you are wearing. Wearing something marks it on your body but leaves it in the bag, so it could be dropped and you were suddenly not wearing it. The single copy you have on stays put; a spare copy can still be dropped. Putting something on also takes it out of your hand.
- Pets appear in photos. The camera only knew about wild animals; an animal out with anyone in the frame, or waiting where it was left, is now in the picture.
- Less stuttering when people are farming. Every watering, feeding, harvest and shift enter on a plot was searching through all four thousand plants one by one to find the plant under your feet, and with many farmers active that was a measurable hold up every time. Plants are now looked up directly. The plant file is also written once a second instead of on every action.
- The door of a house is now heard by the people standing outside it, and only once by the person going in. Entering played the door twice for whoever walked in, because the sound was sent straight to their ears and a second copy was placed on the square inside the house they had just arrived on. Meanwhile nobody outside heard anything at all, since that second copy was playing on a map they were not on. The second copy now plays at the door on the outside, where the neighbours are. This applies to all four kinds of home.
- Music no longer jumps about on its own. When a stream's buffer ran dry for a moment, which is normal, the game treated it as a lost connection: it closed the stream and reopened it at the point the song should have reached by then, which is a jump forward from where you actually were. If the buffer ran dry again the whole thing repeated, so the music kept skipping back and forth. A short gap is now left alone to recover by itself, and only a stream that has genuinely been silent for a couple of seconds is reopened.
- A song you start now begins at the beginning. While the stream was still being prepared, each retry asked for a later point in the song, so by the time it opened you could be ten seconds or more in. Until a stream has opened once, that drift is capped, so everyone still hears the same moment as each other but the song starts where it should.
- You can keep more than one pot of boiled water. Boiling a pot takes about twenty one seconds, but a boiled pot was going cold after twenty, so the first had always cooled before the second finished and it looked as though the second had not counted. Boiled water now stays hot for two minutes.
- Car music can be heard from outside again. The muffling used for listeners outside a closed car was two lowpass filters stacked at 450 hertz, which does not muffle music so much as remove it, and since the windows start closed that is what everyone outside was getting. It is now a single gentler stage, so it sounds like music through a car body instead of silence. Two related faults went with it: if the song started while you were sitting in the car, your sound stayed locked to the in car version after you got out and never picked up the window setting again, and winding the windows was cutting the music dead for everyone outside instead of just changing the filter.
- The game stutters far less. Measuring showed the server was being held up by the disk rather than by any one slow piece of code, and most of the writing was pointless: every player's details were being written to eighteen separate small files over and over even when nothing about them had changed. Those values are now only written when they actually change. Measured afterwards, the time the server spends waiting on the disk fell by about three quarters and the number of recorded stutters dropped from roughly fifty five a minute to around thirteen.
- Peach, mango, coconut and watermelon ice cream can be eaten properly. They had been entered wrongly and were adding to your hunger and thirst instead of easing them, and they were never taken out of your bag, so eating one seemed to do nothing. They now behave like the banana one.
- A car you never bought no longer appears after you die. The game has a repair step that returns a hired car if the rental is still running but the car has gone missing from your bag. It was not checking the ground, and dying drops your belongings on the ground, so it treated a dropped car as lost and handed out a second one.
- Mixed hills is no longer a one way trip. The map could be entered from the mountain but had no way back: its only two exits led further into the blind man's quest and into its own toilet, so anyone who walked in had to cross a five hundred by one thousand map and climb nineteen levels to get out, and several players were shut in there for more than a day. There is now a marked way back down to the mountain a few steps south of where you arrive, and it shows up in the tracking keys like any other landmark.
- Taking things back off your market stall now asks how many. It used to take the whole lot at once, so if your bag could not hold them all the rest looked as though it had vanished. Leaving the amount empty still takes everything, and whatever does not fit stays safely on the stall.
- Verifying a new device by email works on mobile connections again. After you typed the code the game reconnected, and it was insisting that both connections come from exactly the same address; on mobile and many home connections that address changes in between, so the device was refused and the player was pushed back into the wait between emails, unable to get in at all. It now accepts the same network instead of an identical address, and still requires the correct password, the same device and a thirty minute window.
- Leaving a house from the menu no longer looks as though it failed. The exit worked but the menu was not closed, so it appeared again immediately even though you were already outside.
- A vending machine with an item that has no price no longer breaks. The list of goods was built from the item list but read from the price list, so one missing price stopped the whole menu from appearing while your coins stayed in the machine. The item is now simply left off the list.
- Spanish and the bakery: a stray line belonging to another part of the game had got into the bakery's order file and was being read as somebody's order. Orders are now checked properly and a damaged line is discarded.
- The tracking distance matches what the list told you. For a large area the list read out the distance to one corner of it while starting to track locked onto the nearest point inside it, so the same target could be announced with two very different numbers. Both now use the nearest point.
- Less stuttering again. Two things were found by measuring rather than guessing: up to eight players could be logged in during a single moment of the game, which on its own could hold everything up for the length of a login, and the part of the game that records stutters was charging its own record keeping to the next moment, which made one stutter produce another. Logins are now spread out with a time limit, and the record keeping no longer counts itself.
- The friends you let drive your car stay on the list. Packing a car into your bag deletes it, and setting it down builds a new one, and only a short list of things was carried across. The drive list and the lock were not on that list, so every time you put the car away everyone you had allowed was wiped and you had to add them all again. Both are now carried across, and they survive a server restart too.
- A police car no longer disappears the moment you step out of it. The rule that sends an abandoned patrol car back to the station had no waiting time at all, so an officer who got out to treat a wound, fight or make an arrest lost the car within seconds. The car now has to stand empty for ten minutes, and it will not be called back at all while a police officer is standing near it.
- You are told when the light turns green even if you have switched the engine off. Turning the engine off at a red light to save fuel also switched off the announcements, so there was nothing to tell you the light had changed. With the engine off you now get the green light only, and only when you are the driver and waiting at the line, so a parked car still stays quiet.
- Something you are not allowed to pick up no longer blocks the whole square. If a premium gift was lying where you died, it stopped the game from looking any further and you could not collect anything there, not even your own belongings. Only that one item is skipped now and everything else on the square can be picked up.
- The item keys answer straight away. When you had not used the dash and equals keys for a while, the game threw away the list it already had and then waited for a fresh one from the server, so for a moment there was nothing to read out. It now keeps showing the list it has and swaps in the new one quietly when it arrives.
- When you die, the game tells you what killed you. Dying of hunger or thirst gave no explanation at all, which is why it felt like something had gone wrong. Deaths are also recorded properly now, with the cause and your health, hunger and thirst at that moment, so a report about an unexplained death can actually be looked into.
- Spanish text about animals reads correctly again. A translation entry for a two letter fragment was firing in the middle of other words, so a good one turned into pregnant, and a goat did too. That entry has been removed and the two lines it had damaged were repaired.
30.08.2026
84 changes
- Banana ice cream, and the other new flavours, can be eaten. One of them had never been listed as food, so the game did not know what to do when you tried; watermelon had the same gap and is done too.
- Leather boots, the leather coat, sandals and the padded snow trousers can be worn. None of them had ever been added to the list of wearable things, even though the coat and boots already had warmth values waiting for them.
- Holding control and pressing a number no longer puts down what you are carrying. While control is held the hand keys are ignored on purpose, but the game was not noticing the key was already down, so letting go of control made it fire the hand action late.
- Less stuttering for everyone. Once a second the game was writing every waiting log file in one go, and with this many players that is hundreds of files opened and closed in a single burst, which froze whatever was running at that moment. Driving caught it most often, which is why driving looked like the culprit. The writing is now spread out; the same amount is written, just never all at once.
- Tickets whose problems were fixed have been answered and closed: the casino chips question, the cat and horse sounds, the car music and duplicated car menus, dogs defending you, footsteps for animals walking with you, and the barn that opened a neighbour's instead of your own.
- Your dog now stands up for you. If an animal is attacking you and your dog, wolf, coyote or leopard is at your side, it bites back. It will not start a fight of its own: it only goes for something that is already after you, and the bite is small enough that it helps rather than wins the fight for you.
- The fridge only takes food and drink now. It used to guess from the name, and the guess was wide open: a broken fishing pole counted because of fish, a pair of high heels counted because of butterfly, and the body of any player whose name contained jam, water or egg went in as well. It now goes purely by an item's category, and the fifty real foods that had no category were given one first, so nothing that used to fit is shut out.
- If your name is a short or everyday word, you can ask to be told only when somebody writes it with an at sign in front. It is in the privacy menu. The matching itself was never wrong, but names like ali or time come up in ordinary conversation and there was no way to opt out of that without turning the whole thing off.
- Bathroom screens no longer pile up. Messages like the lid is already down opened on top of the menu instead of replacing it, so every one of them cost another press of escape to get out.
- The rod now tells you which bait it put on the hook, and if you are carrying more than one kind it asks you to choose the first time. Choosing your bait was already possible but only through the village life menu, which nobody standing at the water would ever find.
- Strawberries can be grown. Cut a few with a knife for seeds, or buy them from the point shop. They come up quickly and give a good handful.
- Ice cream comes in flavours: watermelon, mango, peach, banana and coconut, alongside the strawberry one. Beat milk and the fruit together in a pot and leave the mixture somewhere cold, the same as before.
- The horn you choose for your car stays chosen. A fourth horn was added yesterday but the part of the game that loads a saved car still only allowed three, so anyone who picked the new one had it reset to the first horn every time they logged in or the server restarted.
- Car music now sounds right the moment you get in or out. The stream is set up for you once, with or without the muffling that closed windows cause, and getting in or out never told it to change, so people had to leave the car and come back to hear it properly.
- If the game ever leaves you asleep with nothing happening, logging in again now clears it. Sleep ends by itself after a minute or two, but the message saying so is lost if your connection drops at that exact moment, which left the game thinking you were still asleep and refusing to move.
- The game now tells you when you put something down out of your hand. Pressing the hand key while that hand is already the one you are using empties it, which is deliberate, but nothing was said about it beyond a small sound, so it felt as though the item had jumped back into the bag on its own. It now says what you put away and how to pick it up again. The item was never lost; it stays in your bag.
- An animal told to wait stays waiting through a server restart. The order itself was not being saved, so a restart brought the animal back as though it had never been told anything and it set off after its owner again.
- A horse walking beside you sounds like one horse again. The footstep I gave it yesterday was not a single hoofbeat but a half minute long walking loop, and a fresh copy started with every step it took, so dozens of them ran at once.
- Elephant and leopard meat can go in the microwave, and so can raw rabbit meat. The microwave kept its own hand written list of meats from before those animals existed, and it was a separate list from the one that decides what comes out, so the two had drifted apart. The cooked name is now worked out by rule, the way the campfire already does it, so a new meat only needs adding in one place.
- Less stuttering around parked cars. Every parked car was being re-checked for whether it had settled onto the ground, over and over, forever, even though a car that has not moved cannot have come unstuck. Two hundred cars were being tested this way every few seconds.
- Categories you create no longer disappear. The list of item categories was sent to the game once when the server started and never refreshed, so anything created afterwards reached the people who were already online and nobody else, and vanished for its own creator the moment they logged back in. Nothing was ever lost from the records; the list is now rebuilt whenever it changes.
- The village has its town hall again, so you can apply for the police there. The building was in the village all along, but the village was the one place whose record did not say it had one.
- There is now a way out of your house from the house menu itself, wherever you are standing inside. Doorways can be blocked, an odd square can trap you, and until now that meant being shut in for good. Guests can use it too.
- An animal following you will not walk into somebody else's home. It waits at the door and rejoins you when you come out, so a visitor's animals can no longer fill a house with noise the owner cannot do anything about.
- More of the stuttering while people are driving is gone. Building a house was clearing the map lookup tables even though building a house does not add or remove a map, and a single car then cost fifty to sixty milliseconds until the tables warmed up again. Those tables are now left alone unless the maps really change.
- You can always get out of a house again. If anything else was standing on the doorway square, the choice menu appeared without a way out in it and there was no other exit, so you were shut in. Leaving is now one of the choices, and from now on nothing can be set down on a doorway square at all. Three barns that were already blocking somebody's front door have been moved outside.
- An animal told to wait somewhere now really waits. Walking into another map used to cancel the order and pull the animal to you, so telling it to stay meant nothing as soon as you went through a door.
- Engine sounds no longer stick when the server restarts. Moving sounds live on your own machine and only stop when the server says so; on a restart the connection went before that message could, and a car left one running in your ears until you closed the game.
- The lure works. It is an older item from before the current bait system and fishing had simply never been taught to look at it, even though six hundred players are carrying one and its description says it attracts fish. It now counts as bait for any fish; specially prepared bait is still the better choice.
- The governor and the deputy governor can now order somebody into the cells without waiting for complaints to be filed against them. The office chooses the length, from fifteen minutes up to one day, and must give a reason. Nothing is done quietly: the reason is announced to everyone and written into the governor's public book, which anybody can read at the mansion, and it goes on that player's record. The office cannot take in a member of the staff team, cannot add time to somebody already serving a sentence, and has to wait a few minutes between one order and the next.
- Paid items such as the death free card, the shotguns and the teleporter can be handed to another player again. This morning's change that stopped quest items being given away was written too broadly: it also caught everything marked as never-droppable, and that mark only means the item cannot be dropped on the ground so it is not lost by accident. Being able to give and trade those items is normal. Quest items and casino chips stay blocked.
- Casino chips can no longer be handed to another player. Chips are bought from the cashier with ln points at one to one and sold back the same way, so passing chips to somebody else was in effect passing them points, which the game does not otherwise allow anywhere. Chips were already marked as never-droppable, but the give handler was not checking that mark. It is now checked, the chips have been added to a second block list, and the casino checks its own lock every time it starts.
- A hired car no longer restarts its clock when you pack it away and set it down again. The hire time was being worked out from the moment of placing rather than from when the hire began, so a car packed and re-placed shortly before it ran out came back with a full fresh day, over and over. The hire now runs from when it started and nothing can wind it back. Nobody loses time they paid for, and a longer hire item still raises the limit.
- Cars can no longer be driven into houses. House, bungalow and villa interiors are built as you step into them rather than being real maps, so they were in none of the no-driving lists and a car taken inside ended up buried in a wall where it could be neither driven nor packed away.
- An animal walking with you no longer runs back to the barn when you leave the game. Coming back used to mean walking all the way to the barn to fetch it again. It now waits where it was and is at your heel when you return. Dying still sends it home.
- The sun now tells you the right direction whichever way you are facing. The earlier fix only swapped the sides, but the sound is placed relative to your ears, not to the compass, so it was only correct while you faced north; turned the other way it pointed at exactly the wrong horizon. The direction is now worked out from where the sun actually is and where you are actually looking.
- A football left out of reach inside a villa or a house can be picked up again. House interiors are built as you enter them rather than stored as maps, so the ball never settled onto a floor there and the rescue that works outdoors could not run, which left balls hanging in stairwells for good. You can now reach a ball that is close by on any of these floors.
- Pets now have footsteps. A companion walking beside you makes the sound of whatever ground it is standing on, so you can hear where it is between its calls instead of losing it in the silence. Horses have their own hoofbeats.
- The cow no longer sounds like a sheep. There is genuinely no cow recording in the game's sound pack, so instead of pitching the sheep sample down, which nobody was convinced by, the cow now uses a deep grunt that cannot be mistaken for a sheep. The goat keeps the bleat, which is right for a goat.
- The cat no longer sounds like a big wild animal. Several of the cat samples were long, deep yowls that made a pet cat sound aggressive and, as one player put it, like a ghost. Pet cats now only use the short meows.
- Quest items can no longer be handed to other players. Notes, relics, corpses and the other one of a kind quest objects were being given away and sold, which could leave someone unable to finish a quest they had already worked for. Ordinary items that some quests ask you to collect, such as an axe, bandages, oysters or grapes, are unaffected and trade exactly as before.
- The memorial stone and the book of names in the cemetery were showing nothing at all. Both were reading files that are never written, so every player was told they had never fallen even when their death was recorded minutes earlier. Both now read the real records, and the book goes back through your whole history rather than just today.
- Fixed a car engine sound that would never stop. If you were watching another player while they were driving and then stopped watching, their engine kept running in your ears for the rest of the session with no way to silence it. The same fix also clears a stuck car sound after teleporting or changing map.
- Idle fuel use has been cut back. When the engine was left running while parked it burned fuel much faster than intended, and it did it silently: the low fuel warning only existed while driving, so the first thing you heard was the engine dying. Idling now costs about half of ordinary driving, the low fuel warning works while parked as well, and a car left running with nobody inside switches itself off after two minutes.
- Traffic lights are much quieter. Their locating sound was reaching a hundred squares, three times a second, so most of a map was inside a constant beep. It now only carries twenty five squares, which is where it is actually useful for finding the junction. The light's colour is still on the tracking list from anywhere in range.
- The tree warning while driving now depends on your speed. It was fixed at thirty squares, which in top gear is one second's warning, so a crash was unavoidable. It now reaches up to a hundred squares at speed and stays short at low speed.
- Barns standing next to each other no longer take each other's place. If your own barn was a little further away than a neighbour's, the game kept opening the neighbour's and telling you your animals lived somewhere else. Your own barn now wins even when it is a few squares further.
- Menus no longer pile up on top of each other. Doing several things in a row in the car menu, for example filling up more than once, used to leave a copy of the menu behind each time, so getting out took as many presses as actions you had done. Repeating the same screen no longer adds to the back stack.
- Chat mentions are more accurate. If a longer name was written as two words, the shorter name inside it was being notified instead. Mentions are also recorded for the staff team now, so a wrong notification can be checked instead of guessed at.
- New animals and their meat have been added to the bag categories. Elephant, leopard, penguin, shark, python and the skinned hides were missing from the dead animals list, and a long list of fish and meats was not filed under food.
- Safe deposits and withdrawals are now recorded, and so is finishing a quest. The safe wrote nothing at all before, which left the staff team with no way to look into a complaint about it.
- Another real cause of the stuttering, found by measuring rather than guessing. A single car's physics was taking fifty to sixty milliseconds on its own, and it took just as long for cars nobody was near, which ruled out sound as the cause. The real reason: looking up a map by name remembered the answer only when the map existed. Every question about a name that is not a map walked all three hundred and sixty eight maps comparing text, found nothing, and threw the work away, so the next question did it all again. A driving car asks that question for every travel point on the map, for every square it moves, and some travel points point at maps that were long ago renamed or removed. With fifty cars being driven that came to millions of wasted comparisons a second. The answer 'that is not a map' is now remembered too. Measured on the live server at the same player count: slow car steps fell by about two thirds and stalls per minute by about a third.
- Posting to the Arabic forum from inside the game works again. The whole topic, title and body together, was being sent in the web address, and a web address is limited to about eight thousand characters. Every non-Latin letter takes six of those characters instead of one, so an Arabic, Russian or Hindi post of any length was refused outright while the same post in English or Turkish went through; nobody writing in Latin script ever saw it. The text is now sent in the request body, which has no such limit, so it works in every language and at any length.
- Staff can now see things that used to leave no trace at all. Trading was the biggest hole: it is the main way items and money move between players, and until now the only record was a list the player themselves could read, kept to the last eighty lines. Every completed trade is now written to the staff record with both names, everything that changed hands and where it happened. The same has been added for putting things into and taking them out of a fridge or cabinet, putting things on and taking them off a cellar shelf, moving an animal into somebody's barn, and letting somebody drive your car or taking that permission away. When the thing belongs to somebody else, it is written to their record too, so the owner's own history shows who touched it.
- You can reach your second animal of the same kind. A pet was identified in the menu by its species alone, but species is not unique: anyone with two cows was always taken to the first one, so the second could not be named, treated, let go, called out or moved to another barn at all. Every animal is now addressed individually.
- The hires that a fault had stretched have been put right, and only those. Fifty one hires looked longer than the item they came from, but paying to extend with credits is a real thing people do and it has no limit, so a blanket trim would have taken time people had bought. Every player's own record was read to count what they had actually paid to extend: forty three of the fifty one turned out to be entirely legitimate and were not touched. The remaining eight were carrying seventeen days between them that nothing had paid for, and each has been set back to exactly what it was entitled to. Everyone affected has a line in their own record saying so.
- Rabbits and cats can be heard again. Giving cows and goats their own pitch last night meant routing every animal call down a different path, and there was no reason to move the ones that already worked. Only cows and goats use the pitched path now; every other animal is back on exactly the code that was working before.
- Hire time no longer grows by itself. A change made yesterday added the day you paid for whenever the item placed differed from the one on record, but the record is kept per car MODEL, so packing a car away and setting it down again with a second item of the same model added days every single time. Fifty one hires had drifted past their own length, the worst being a three day car showing sixteen days. Setting a car down now takes the longer of what you already had and what you just placed, so nobody loses paid time and nothing can grow on its own. The hires that had already stretched have been left alone: taking time back off people who paid is not something to do quietly.
- Eleven animals were living in a stranger's barn and have been given back. When two barns stand close together the search used to return whichever came first in the file, so an animal bought while standing near a neighbour's barn was written into the neighbour's barn. Its owner could then neither see it, collect from it nor call it out. The search was fixed this morning; this puts right the records that were already wrong. Animals deliberately moved to a husband's or wife's barn are untouched.
- Tracking a food stand no longer freezes the game. Everything you can track is identified to your game by its coordinates alone; the food stand added three days ago put its name in front of them, so your game tried to walk to a place that could not be read as a number. All twenty five other trackable things were written correctly, so this was the only one.
- Cows and goats no longer sound like sheep. There is genuinely no cow or goat recording in the sound pack, so both were falling back on the sheep. Until proper recordings exist the same sample is now pitched: a cow much deeper and heavier, a goat higher and closer to a bleat. Three animals, three sounds.
- An animal that makes a noise now stands still while it does. Its call was played from the square it started on, so a pet that walked away mid-sound left the sound behind and seemed to be two animals. It pauses for a moment while it calls, the way a real animal does, so the sound and the animal are always in the same place.
- A car radio heard from outside is only muffled while the windows are up. Wind them down and the music comes out clearly, and it changes the moment you move the window without interrupting the song.
- THE GAME STUTTERS ABOUT HALF AS OFTEN. The stall record named one thing above all others: the spatial lookup that answers 'who is standing near here'. Every car sound, every engine note, every tyre and brake sound asked that question separately, and each answer meant building forty nine map keys from scratch. With forty people driving at once that came to roughly fifty thousand throwaway lookups a second. The answer only ever depends on where you are asking and who has moved since, so it is now remembered and reused until somebody actually moves. Measured on the live server with the same number of players: stalls per minute fell from about a hundred to about forty five, and driving went from the biggest cause of stalls by a wide margin to a minor one.
- Automatic cars have gone quiet about their gears. No gear-change sound and no 'third gear' being read out while you drive, because in an automatic none of that is your decision. Neutral and reverse are still announced, since those you choose yourself. Manual cars are exactly as they were.
- Rain is heard properly by the people around you. When it rains, walking on open ground squelches through mud; you always heard that yourself, but everybody near you heard the ordinary ground instead, because the rain rule only existed in your own game and not on the server. Both sides now say the same thing.
- Anyone talking is read out first when you look at who is near you. In a crowd the person actually speaking used to be somewhere down the list.
- Looking around now reads dangerous animals first. Chickens, crows, monkeys, penguins and tame animals come after the wolves and bears instead of burying them. Tame animals also say plainly that they will not harm you and cannot be attacked, so nobody wastes a weapon on somebody's pet.
- Animals of your own show up in animal tracking. A pet walking with somebody was standing in the world but could not be tracked at all, because tracking only looked at wild animals.
- New sounds: three swing sounds and three impact sounds for the hammer, three impact sounds for the sword, chosen at random so repeated blows never sound identical. A hand grenade going off against an animal makes a sound at all now, which it did not before. Cars have a fourth horn to choose from.
- You hear your own body. Below a hundred and fifty health a heartbeat rises under everything, quiet at first and unmistakable by fifty; it stops the moment you are patched up. Thirst above three hundred and hunger above two hundred and fifty speak up every half minute or so, thirst climbing in pitch as it gets worse and hunger dropping.
- You hear a friend arrive and leave. A door opens when one of your friends comes online and closes when they go, alongside the message.
- You are told once when something new is added to this list, with a sound, instead of having to come and look.
- A car left running now burns fuel. Standing still with the engine on costs about half what driving costs, so a full tank idles away in something like twenty five minutes. It used to be so slow that leaving the engine running cost nothing at all.
- Winding a car window down opens the music up straight away. The muffled, bass-heavy sound inside a closed car clears the moment the window comes down, without interrupting the song, and goes back to muffled when you wind it up. Window state is remembered, as it already was, so you set it once.
- Traffic lights are gone from the village cemetery, the pyramid, the caves, the arenas and every map a hundred steps or smaller. The size rule said 'under a hundred', and the cemetery is exactly a hundred, so it kept its lights.
- The sun rises in the east again. Pressing the sun key gave you west in the morning and east in the afternoon: the left and right of the reading were simply the wrong way round.
- The ice cream mixture can go in the fridge. It could not be selected at all, which made ice cream impossible to finish, because the mixture was in no food category and matched no food name pattern. Nineteen other recipe results had the same gap and are fixed with it.
- Choosing what to make now really does ask again. Putting both items down and picking them up again went straight back to making the same thing, because the game compared what was in your hands only at the moment you chose. It now notices the moment something leaves your hand.
- A teleporter works when you are stuck falling. The journey checked whether you were dazed and cancelled itself if you were, so somebody caught in a fall, which is exactly when you reach for a teleporter, lost the item and went nowhere. And a failed jump no longer costs you the teleporter at all.
- The teleporter no longer reads out the same place twice as you pass over it.
- Alt and backspace only clears your buffers now. It was also switching tracking on at the same time.
- The camera cannot be used from inside a car, and the radio no longer opens its menu again every time you speak into it.
- Standing at your own barn shows your own animals. Somebody who had built their barn two squares from another player's barn was always shown the other one, because the search returned whichever came first in the file. Yours, or your husband's or wife's, now wins.
29.08.2026
28 changes
- YOU CHOOSE WHAT YOU ARE MAKING. When the same two things in your hands can make several different things, the game now asks you which one instead of silently making whichever recipe happened to be first in the list. This was hiding a lot of the game: with a pot and milk you could only ever get butter, never yoghurt or the ice cream mixture; with a knife and an apple, orange, mango or peach you could only get the slices and never the seed, so those trees could not be planted; dough in a skillet only ever made bread and never simit or lavash; a gold bar and a stone only ever made the wedding ring and never the necklace; leather only ever made the coat and never the boots; iron and wood only ever made the iron pickaxe; and a skinned polar bear or shark only ever gave meat and never the hide. Your choice sticks while you are holding the same things, so making twenty of something asks you once.
- The car menu no longer piles up. Pouring fuel, repairing, filling up at the pump or having the mechanic work on the car left a copy of the menu behind every time, so closing it brought it back again and again. The same fault was behind the bathroom menu needing several presses of escape to leave. The server was already telling the game to close the old menu; the game was only half listening.
- Somebody who loses their connection while in your car no longer stays in it. There was no code at all that took a disconnected player out of a car, so their name stayed on the seat: you could not pack the car away because it said they were still inside, and you could not put them out because they were not in the game. It even survived a restart. They are taken out within three seconds now, and if it was the driver the car is stopped and the engine switched off.
- The work board, the bank desk, the bakery counter, the harbour, the jetty, the cave mouth, the roads into the ghost and lost villages, the memorial stone and the book of names now show up when you look around you. Every one of them sits on a single square and none of them were in the object tracker, so if you were not standing exactly right, shift and enter did nothing and there was no way to find the spot.
- A teleporter that fails is not taken from you. If something knocks or freezes you as the jump begins, or the jump runs out of time, you are set back down where you started and the teleporter stays in your bag. Until now it was used up for a journey that never happened.
- An elephant could be butchered standing up, and so could five other animals. Sitting down to cut up a kill was written in two different places: a hand-written list of the five oldest animals, and a table for everything added since, and the table had never been filled in. Polar bear, snake, shark, python, elephant and leopard were all cut standing. It is now one rule for every animal there is, so anything added later is covered without anybody having to remember.
- Anything left in a home that came down is given back. Cupboards, fridges, bathrooms, aquariums and cellars are handed back to their owner when a building collapses, and that has worked since yesterday, but the homes that had already fallen were never cleared: twenty of them still held somebody's cupboard, and the owner could neither reach it nor put up a new one. Everything in them, and the fittings themselves, have been returned to their owners.
- Good and prize animals were being quietly turned back into ordinary ones. Every restart, an animal whose barn was not written down had its breeding grade read from the wrong place and reset. Nine hundred and forty four of the eleven hundred animals in the game were affected, which is why a prize animal never seemed to stay a prize animal. The record is read properly now. The grades already lost cannot be recovered, and we are sorry for that.
- YOUR ANIMAL CAN COME WITH YOU. Stand at your own barn and call one out from the animals menu, and it walks with you from then on: through doors, onto other maps, and it climbs into the car when you drive. You hear it moving about you, it makes a fuss of you when you stand still, and you can tell it to wait somewhere and call it on again later. Anyone who looks around near you hears which animal it is and whose it is, so people can greet each other's animals. One at a time, it wants a loyalty of at least twenty, and it goes home to the barn by itself when you leave.
- Meat in the skillet was cooking wrong for the newest animals, and it could be used to make meat out of nothing. Elephant and leopard now take ten pieces like every other kind, and the ten you take out are the ten you put in. Reported the same hour it appeared and closed the same hour; nobody had used it for anything.
- The world went quiet inside a car and stayed quiet. Winding the windows down was supposed to bring the birds and the wind back, and it did not: the outdoor sounds were paused when you got in and nothing ever started them again, so the only cure was restarting the game. The same fault silenced the world after a teleport. Sound now comes back on its own whenever it should be playing.
- Recipes that shared an ingredient with a bigger one could never be made. Cheese wants four milk and ice cream wants two, and the cheese recipe was checked first: finding too little milk it took the milk out of your hand, so the ice cream recipe never got a chance. Your hand is now only cleared when you truly have none of the item, and every smaller recipe works again.
- You could not see all your bag categories at once. An item may belong to several categories, but only the last one was being counted, so any category whose items were all claimed by another one vanished from the list, and a different one vanished each time you opened the bag. All categories are listed now, and four broken lines in the category list where the item and the category had been swapped are repaired.
- Cars go through walls again. A check added this morning stopped a car at anything solid, which made half the map unreachable by road; it has been taken out and driving is exactly as it was. What stays is the door: while the car is standing inside a wall or over a hole you cannot step out of it, so nobody is left stranded in solid rock. Pull forward or back a little and the door opens.
- Music no longer follows you after you stop watching somebody. There are two ways to stop watching a player and only one of them switched off the car radio you were hearing; the other left it playing on you until you logged in again.
- A husband and wife share the cellar properly. The door was already open to both of you, but the shelves only ever answered to the owner, so your partner could walk in and neither see nor take anything.
- Two ways of saving your character could destroy the file they were writing. Your position and your health are written through a safe path that keeps the old file until the new one is complete, but the same care had been added to only half of it, and the half that saves numbers deleted your file before checking that the new one had been written. The map you were standing on had the same hole. Both are closed.
- More speed work, this time measured rather than guessed. The freeze record now names the three heaviest parts of every stall instead of only the heaviest, which shows that no single system is behind most of them: the three together account for about half, and the rest is spread thin. That is the next thing to work on and we now have the numbers to do it properly.
- The car horn really works now. Q was being put through a filter meant to make it sound like it was coming from inside the cabin, but the filter cut away nearly everything you could actually hear, so the driver heard silence while everybody outside heard the horn perfectly. It is clear from the driver's seat again, and with the windows down there is no muffling at all.
- A car keeps what you gave it. The horn you chose, the number plate you set and whether the windows were up all survive being packed into your bag and set down again. Until now every one of those was wiped each time, which is why the game kept asking for your plate over and over.
- Hire lengths are honest. Buying a one day car while a longer hire of the same model was still running used to show you the old, longer date, and the day you paid for added nothing at all. Your day is now added on top of whatever time is left.
- You can pack a standing car away with the engine still running; it is switched off for you. Being wedged in front of another vehicle with the engine on is no longer a dead end.
- The cellar tells you what it wants. If you are carrying grapes rather than must, or milk rather than cheese, it now says so and tells you how to make the right thing, instead of only telling you that you have nothing worth keeping down there.
- Elephant, leopard and the rest of the new animals can be cooked at last. Their meat goes on a spit over a fire and into a skillet like every other kind. Until now it could be put on the spit, but the spit could never be put on the fire, so the kill was wasted.
- A carcass is left where you can reach it. A kill made while you were standing on raised ground used to drop the body at the animal's own level, underneath the rock, where nothing could get at it. It is now left at your feet.
- The teleporter cannot trap you any more. If there is nowhere to send you nothing is started, and if the menu does not answer within a minute the teleporter powers down by itself, gives you your movement back and leaves your item alone. Until now, if the menu did not open you heard the sound and then had to restart the game.
- Weekly couple goals were frozen for nearly half of all married players. When the week turned over the new goal was worked out but never written down, so the menu kept reading out last week's goal and last week's number while everything you did counted for nothing. Both the menu and the counter move to the new week properly now, and a stuck pair comes right the moment either of you does a day's work or opens the family menu.
- More work on speed. Voice chat was re-reading a whole file from top to bottom for every packet of speech anybody sent, traffic lights were searched through one at a time for every square a car moved, and every item lying on the map was measured with full distance maths whenever you scanned your surroundings. All three now use a direct lookup instead.
28.08.2026
77 changes
- When two things are on the same square: Standing on your car with a carrier company employee beside you, shift and enter went straight to the shipment offer and the car was unreachable; the menu that is supposed to ask which one you meant never appeared. Shift and enter is both a straight run down a list and a chooser, and three things had been put on the list without being put in the chooser. Handing a shipment to a carrier, the fuel pump and the mechanic, and the flag in capture the flag are all in the chooser now, so when any of them share a square with something else you get asked which one you want.
- Seven new animals: The sound pack turned out to be carrying complete sets of noises for animals nobody had ever put in the game. They are in now, and none of this needs a sound update: everything you will hear was already on your machine.
- MONKEYS live in the rain forest, the Dominican forest and the pineapple forest. Small, quick, always chattering, and not much of a fight. They carry fruit, so there is a banana in it for you.
- CROWS have come to the village and the cemetery. They are watchful and they are after the grain, so a dead one leaves wheat behind. You will hear them long before you find them.
- ELEPHANTS are out in the hot desert. There is nothing else like one in the game: it takes an enormous amount of killing, it hits harder than a bear, and it is slow enough that you can get away if you decide it was a bad idea. Butcher one and you will be carrying meat for days. One piece of roast elephant will keep you fed most of a day.
- LEOPARDS hunt the rain forest and the pineapple forest. Think of a lion that is faster, quieter and calls far less often, so you get much less warning. It counts as a predator, so your danger radar and a dog will both tell you one is about. It can be butchered and eaten like the big cats.
- PENGUINS are on the northern snow plains. They are not dangerous and they are not clever; they stand about making noise. They live on fish, and there is a fish on one if you take it.
- DOGS can now be bought for your barn. A dog hears a predator coming long before you do and says so, which until now only a tamed wolf or coyote would do.
- DUCKS can be bought for the barn too, and lay eggs like a hen for a good deal less money.
- Calling your animals: Calling an animal over from your animals menu was silent for everything except a cat. The sounds were there all along, filed under other names. Every animal in your barn answers you now.
- Owls: There is an owl in the cemetery and another in the ghost village after dark.
- Closing the game: Leaving the game to the main menu and then pressing escape to quit could leave the window sitting there as not responding, with nothing to do but kill it from task manager. This has been reported and patched three times, and each time it came back, because each patch closed one of the things that could jam during shutdown rather than the reason shutdown could jam at all. The game was asking the engine to tidy everything away first: every sound, every open stream, the network, the background threads. Any one of those getting stuck meant the window never closed. When you press escape you have asked to leave. Your settings are written to disk first, the microphone and any playing stream are given a moment to release themselves, and then the program simply ends. Nothing is waiting on anything, so it cannot hang. If a screen reader is not running and something was being spoken, the sentence is allowed to finish first, so an instruction is never cut off.
- Servicing a car over and over: Packing your car away and setting it down again made it forget it had ever been serviced, so the dashboard asked for a service straight away and took another four hundred points. Doing it repeatedly drained points with no limit. The service record now travels with the car into your bag and back.
- Writing a letter to one person: At the bottom of the letter list your friends' names were run together into a single line that opened a letter to all of them at once. They are separate entries again.
- The world outside the car: With the windows down you now hear the map around you again, the birds and the wind, exactly as if you were walking. With them up it falls quiet as before.
- Switching the engine off while moving: The car used to stop dead the instant you turned the key off, at any speed. It now keeps its momentum and rolls to a stop over a few seconds, and it slows harder than it would with the engine running.
- Ice cream: The recipe was written the wrong way round: instead of asking for strawberries it handed you two. Hold the pot and the milk and combine them; the strawberries come out of your bag, as the recipe now says.
- Speed: Another round of work on the stutter. The bee hum check was comparing every player against every hive, a hundred and fifty seven thousand steps in a single pass. The pest check and the soil quality check each re-read a whole file from disk on every single question, eight and a half and nine and a half thousand lines, several times per harvest. All three are gone. On the game side, moving sounds are no longer searched for one by one on every update, and the distance check on them has stopped running sixty times a second for no reason. The longest single stall dropped from four hundred and thirty nine milliseconds to under two hundred, and stalls over two hundred are gone entirely; the car physics, which was the largest single cause, is down by about three fifths.
- The ladders in the crystal caves: This is the one that has been reported over and over, and yesterday's attempt did not fix it. The real cause: a ladder walks you down through the rock a step at a time, and at a step a second the trip took twelve seconds. The watcher that pulls stranded players out of walls decided six seconds in that you were stuck in stone and threw you back to the cave mouth, which left you with no step sounds and unable to move, and no ladder anywhere worked for you afterwards. Three things are put right: the watcher now leaves you alone while a ladder or a lift has hold of you, the shafts have been cut properly so you are never inside rock on the way, and the climb takes under two seconds. This also protects every lift in the game, the hotel included.
- The car horn: Q did nothing in a car for most people, with no message to say why. The horn was moved into the key settings but never given a default, so anyone with a saved key file, which is every player who has been here a while, had no horn key at all. It now uses your bell key unless you have set a horn key of your own.
- Speech messages freezing the game: Sending a spoken message with Y could lock the game up for some players and not others. The message is sent as the whole sound, not as text, and there was no limit on how big that could be; with a heavier voice the same sentence came out many times larger and was then sent again to everyone standing near you. There is a sensible limit now, and if a message is over it you are told to shorten it instead of the game hanging.
- Predators that would not come at you: Wolves, bears, lions, boar, coyotes, polar bears, pythons and mutated wolves only ever walked towards you after you had already hit them. Until then they wandered at random, which very often took them away from you: a lion appeared to run off at the sight of a person. They now come for what they have seen, at their ordinary pace, so there is still time to get away, and no more than four animals will fix on one person at once.
- The ore detector: It only spoke if a vein was within thirty steps, on maps five hundred squares across. That is a tool that finds what you have already walked onto. It now beeps hot and cold as before when you are close, and when you are not it gives you the direction and rough distance of the nearest vein on the map, so you know which way to walk. The maps also fill up with veins properly again; the abandoned mine road had three where it should have had eight.
- Hearing out of a car: Winding the windows down did not always bring the outside back. Getting out of a car by certain routes, the car being packed away, a hire ending, being put out by the driver, left you muffled afterwards even on foot. The muffling now only applies while you are genuinely sitting in a car.
- The fishing net in the weapon list: The net showed up under weapons, then did not, then did again. Moving an item to a new category was adding it to the new one without taking it out of the old, so it lived in both. Sixty three items were in two places at once; each is back in one.
- Asking for something on the work board: Choosing an item to have brought to you opened the work and trade menu instead. Two different screens were answering to the same name, and the wrong one got there first.
- Walking on air: If a jump did not finish cleanly the game left gravity switched off and you could walk in mid air until something else reset it. A jump that has not landed within three seconds is now ended and you fall.
- The postman: When the postman leaves something at your door you are now told exactly where to read it, instead of being left to hunt through the menus.
- Cars that drive away properly: A car going past you used to stop moving away in your ears. The engine kept running at some fixed distance behind you and only cut out a few seconds later. The sound now follows the car the whole way and fades out where you would stop hearing it, whether you are on foot or sitting in another car with the windows up.
- The animals that were not in the barn: Nearly every animal in the game had lost the record of which barn it lived in. Standing at your own barn you were told you had three of three and then shown two of them, and the daily collection skipped the missing ones, so eggs, milk and wool simply did not come. Nine hundred and sixty two animals have been put back in their owners' barns, and because the fault cost people their day's eggs and milk, everyone who went round the barn today may go round it once more. If one of yours does live in somebody else's barn, the menu now says so instead of leaving you to guess.
- Put something on the cellar shelf: Choosing to put something on a shelf in your cellar opened the club menu instead. It opens the cellar now.
- The way out of the new places: Every one of the new maps had the same fault: the sign said press shift and enter to leave and the way out was five squares wide, but the way through underneath it was only one square deep. Four squares out of five did nothing at all. The crystal caves, the ghost village, the lost village and the cemetery are all put right.
- The ladders in the caves: Climbing down a ladder put you on the exact square of the ladder going back up, so you were thrown straight back where you came from and left unable to move. You now step off beside the ladder; walk onto it and press enter when you want to climb again.
- Daily tasks on hard: Setting your daily tasks to hard raised the target but not the counter, so it would sit at eight of fourteen however much you picked. The counter now follows your own target, on easy as well as hard.
- Car windows: From the car menu you can wind the windows up or down. With them up only what is right beside the car comes through and the world outside falls away; with them down you hear everything as if you were walking. The car's own engine, horn and radio sound the same either way, and anything close to you always comes through, so closing the windows never hides what matters.
- Automatics have six gears: A car bought with an automatic gearbox now has six speeds where the manual has five. It costs you no extra keys, because the box does it for you; it simply pulls away faster on an open road. That is what the higher price buys.
- Music that followed you out of the car: Getting out of a car while the radio was on could leave the music playing on you instead of on the car. Leaving a car now stops the stream outright and the next moment puts it back where it belongs, at the car.
- Letters that would not go away: Your letter box is a keepsake shelf and nothing in it is ever thrown out, but opening it now counts as reading it, so it stops appearing in what is waiting for you until a new letter arrives.
- Out of the bathroom in one press: Leaving your own bathroom left the menus stacked up behind you, so escape kept bringing back the one underneath. The way out now closes them properly.
- This list reads better: Every entry used to repeat the date, so a day with thirty changes said the date thirty times. There is one heading per day now.
- The lag, measured and cut: Rather than guess at it we made the server write down every moment it stalled for more than a twelfth of a second, and what was to blame. Four things were found and all four are fixed. One staff click on a ticket rebuilt the whole ticket store from scratch and froze everybody for a second and a tenth. The grid that keeps track of who and what is where was rebuilt by reading and rewriting the same text once for every object in a square, which in a crowded village means the same text copied thousands of times. The beehive sound walked through every player in the game for every one of the five hundred and forty seven hives, eight times a minute. And the last seen stamp was written to disk for twenty players every twenty seconds although nobody reads it until you log off. The number of stalls has already fallen by more than half and the worst of them are gone.
- You cannot turn PK on in a car: Getting into a car with PK already on was refused, but turning PK on once you were inside was not, which was the same hiding place by another door. It is refused now, and if the timer somehow runs down while you are in a car you are put out on the road.
- Express parcels that were already delivered: Standing inside the general store, the gift shop or your own home and taking an express parcel could hand you one addressed to the village you were standing in, so it counted as delivered the moment you stepped outside. The guild now works out where you really are, follows the ways through to see what counts as one step away, and never gives you a run you have already finished.
- Packing a car away: Packing a car away while the engine was running, or twice in a row because the first press seemed not to take, could leave things in a state they should never have been in. The engine must be off, the same request will not run twice within four seconds, and anybody still marked as sitting in a car that no longer exists is let out properly.
- The food stands, properly: Stands now show up when you scan your surroundings, so you can find one without walking over it. The list of stands in village life gives the distance and direction to each and puts the nearest first. Drinks can be chalked up alongside food. And you can order several things at once: press each dish to put it in your order or take it out again, then place the order and a written summary asks you to confirm before a single point is taken. Ordering still requires standing at the stand itself, and that is checked again at the moment you confirm.
- Somebody else can carry the food: If a customer is not at the stand when their food is ready, it no longer just sits there. The stallholder can hand it to anybody standing at the stand, who carries it in their bag and hands it over face to face. The carrier keeps fifteen in a hundred of what the dish sold for, out of the stallholder's share: the customer pays nothing extra and no new money enters the game. The stallholder is paid only when it arrives.
- Lavash, cheese doner and ice cream: Press dough out flat in a skillet and you get two rounds of lavash. Roll roast chicken in lavash for a wrap that holds together, or lay cheese over a doner and it melts into the bread. And there is ice cream now: beat two milk and two strawberries in a pot for a sweet mixture, put the mixture in a fridge, and five minutes later it has set into proper ice cream.
- User information knows what you own: The staff report has a new section: property. Every home, private field, car, barn, beehive, market stall, food stand, taxi stand, cellar, bathroom, aquarium, cupboard, piano, music box and land claim in that name, and where each one stands.
- A mistake of ours with car hires, and what we have done about it: While fixing a fault that let a shared car item be copied, we introduced a worse one: a hire sitting in an absent player's bag could be handed to somebody else who set down the same model. Both sides lost by it. One player's hire was taken away, and the other's brand new car ran out on the leftover time of a stranger's, sometimes within the hour. It happened 161 times before we caught it. The code that did it is gone. Everybody it touched, 172 of you, has a day's hire waiting in their bag as an apology; if you were not on at the time it will be there the next time you log in.
- Lighter again, in the busiest place of all: There are four routines that send a sound out to whoever is near enough to hear it. Two of them had been taught to look only at people nearby; the other two were still walking the whole list of everybody in the game, every single time. One of those two is the one that runs on every footstep, which makes it the most used piece of code in the game, and the other was building a fresh list of all your names on every call and never checking which map anybody was on. Both now look only at who is actually near. The busier the village, the more you should feel it.
- Getting up from the piano: Pressing shift and enter while sitting at a piano did nothing at all, so if the exit key was not working for you there was no way off the stool. The same key that sits you down now stands you up.
- When you cannot move: Village life now has an entry for it: I cannot move, get me out of here. If the ground you are on truly cannot be walked out of, you are lifted to the nearest solid ground straight away instead of waiting for somebody with a badge. If the ground is fine it moves you nowhere and tells you what else might be holding you, so it is no use as a way of travelling.
- You will be told before thirst or hunger takes you: Thirst and hunger were only ever read out when you asked for them, so somebody who checked at seven hundred and then carried on could lose a card at a thousand and be certain the game was wrong. You are now warned twice on the way, and warned again with a heartbeat when it is nearly too late.
- The lost miner, readable at last: The walkthrough for that quest had its step numbers on lines of their own, separated from the instructions they belonged to, and the extra notes did not say which step they went with. Every step now reads as one piece.
- The game should feel lighter now: A single old mistake was making everybody's game heavier than it needed to be. Every sound that comes from a place in the world -- footsteps, animals, guns, doors, engines -- was being sent to every player in the game whose height happened to be near yours, whatever map they were on and however far away. A fix written back in July had been added alongside the broken code instead of replacing it, so the broken one is what kept running. It is gone. Playing an instrument, standing in a crowd and walking through a busy village should all be noticeably lighter.
- Too many animals in one place: When a herd gathered, every animal in it picked the same person, so one player took dozens of attacks a second, could not move for the noise, and burned card after card with no chance to run. At most four animals will now come at any one person at a time. An animal you have shot yourself still follows you however many are already on you: there is no getting out of a fight you started.
- The same square, the right thing: Standing on your cellar and pressing shift and enter opened somebody's club. Standing on your barn opened the mayor's office. Getting out of your car inside the office and pressing shift and enter walked you out of the building and left the car behind. All of it was the same mistake: everything added over the last two days was hooked to the key but not added to the list you are offered when two things share a square, so whichever came first quietly won. Every one of them is in the list now, and a car under your feet beats the office door.
- An automatic that kept turning into a manual: Cars bought as automatics were reading back as manuals. Two new fields, the horn and the plate, had been written into the middle of the car's record and pushed everything after them out of place. The record is right again, older records are read correctly and repair themselves, and twenty four cars have had their automatic gearbox handed back to them.
- A car that came back twice: Giving somebody an automatic car item could leave a copy of it with you as well. A safety net meant for a restart could not tell an item lost by the server from one handed to a friend. The hire now follows the item to whoever sets the car down, and the safety net fires once and never again.
- Tickets from the last day, put right: A wedding ring taken off can be put back on: if it had gone missing from your bag it is handed back. A cabinet, fridge, bathroom, aquarium or cellar in a building that gets destroyed now hands you back the fitting and everything inside it instead of vanishing from reach. The animal shelter counts a barn you have paid to build out, and the barn menu says how many it holds now and how many one more bay would make. No word leaves the cells any more, not even to a husband or wife. Getting into a car from the key now refuses while your PK is on, like the other way in already did. The registrar's desk is part of the room and can no longer be carried off in a bag. A death from thirst or hunger says so plainly instead of blaming whatever last hit you hours ago. Tracking now follows the thing you picked when several sit on one square. Bigger fish give two or three fillets instead of always one. Your own stall shows you your stock instead of offering to sell to you. Extending a car hire asks you first, in writing, and will not take the money twice within a minute. The villa's dining room is spelt properly.
- Village games: flags, hiding and the rope. Village life, people, village games. Three games played out in the open on whatever map you are standing on. Whoever opens one sets a stake in points, or none at all; the winners share nine tenths of what is put in and the last tenth leaves the game. Ninety seconds to join and at least two must be in. Capture the flag: two flags are set down and you are told how far each is from you, stand on the other team's flag and press shift and enter to carry it, carry it to your own and press shift and enter again, three captures wins, and anybody from the other team who gets within a pace of you makes you drop it. Hide and seek: one of you counts for a minute while the rest get away, then the seeker is told every twenty seconds roughly how far the nearest hider is and which way, and catches by standing within two paces. Tug of war: every few seconds the call comes, heave, and a pull within a second and a half of the call is worth three while any other pull is worth one, so hammering the key does nothing.
- Your standing in the town: Village life, your standing. Standing is not money and cannot be bought. It comes only from what other people do for you or because of you: somebody thanking you, a notice on the work board filled, a shipment carried, an apprentice taught. Being arrested takes it away. You may thank any one person once a week and only while they are standing beside you. Standing gives you a title and a place on the board, and never gives you points.
- The three paths and the long tales: Two answers to not knowing what to do next. The three paths, in village life under your standing: a life of your own, a trade of your own and a name in the town, five steps each, the next only showing when the one before it is done. The long tales, in village life under today's tasks: three stories in five steps each, the lamp of the deep, the table at the inn, and the road and the sea, each with a prize item at the end. Nothing in either runs out and nothing is timed.
- How hard you want your days: Village life, today's tasks. Today's three tasks can now be set easy, ordinary or hard. Hard means nearly twice as much to do and nearly twice as much for doing it, so nobody gets ahead by choosing it: it is only whether you would rather do a little often or a lot at once. It takes effect from tomorrow's tasks.
- The dress show: Village life, your standing, the dress show. Four days: two to enter and two to vote. You enter wearing whatever you have on at that moment and what you wore is written down, so changing afterwards changes nothing. Three thousand points to enter, everybody votes once and never for themselves, and the winner takes nine tenths of the entry money and is named the best dressed in the town.
- Your money book and your album: Village life, your standing, your money book: every sum of any size that came to you or went from you, newest last, with a total at the bottom. Wages, sales, shipments, the bank, the shops, the games and the taxis are all written in it; small change from picking things up is not. Married players have their album in the same menu, a book the two of you keep together, either writing and both reading.
- Illness and the doctor: Five illnesses now go about: a chill from cold water, an upset stomach from going too long without food or drink, a dusty cough from the deep caves, a fever, and a bad back from working past the end of your strength. None is dangerous, none lasts more than a few hours, and none takes anything from you. Drink a herb remedy to be rid of one at once, or a herbal salve for a bad back, or ask a doctor to see you from village life, kitchen and health: your name goes on a list every doctor can read, and what a doctor charges is between the two of you.
- The kitchen shelf: Village life, kitchen and health, the kitchen shelf. The spice rack: five spices bought ten pinches at a time for nine hundred points, one pinch going into whatever you cook next and making it fifteen in a hundred more likely to come out well. Your recipe book: every dish writes itself in the first time you make it, with the day, and you may add your own note. Your diet: eat from four or five of the five kinds of food across your last twenty meals and every meal does you a little more good, eat one thing over and over and it stops going as far.
- Horses, cats, young ones and the animal show: A horse costs forty five thousand points at your own barn and comes in from the fields most days with something caught in its mane. A cat costs twelve thousand: the house stays clean twice as long and you sleep better with one about. Keep two of the same kind in one barn, both fed and both loyal above eighty, and one morning there is a young one in the straw. The animal show: bring one beast out for five thousand points and the judges look at its breeding, how well it is kept, whether it is fed and sound, and whether it has a name of its own.
- The seasons do something now: The season used to be only an announcement and a small daily gift. Spring now means the woods give a little more, summer means the heat makes you thirsty faster, autumn is by far the best season in the woods, and winter means you go hungry faster in the cold and the woods give up very little. The first five days of every season are the turn of the season and the daily gift is doubled while it lasts. Each season also has one piece of work of its own, done once, paying six or seven thousand points.
- The stall board, the window and the town crier: Work and money, the market, my stall. Chalk a line on the board over your stall and anybody who opens it hears it. Put one thing in the window and passers-by hear it named before they open the stall at all. For four thousand points the town crier calls your stall round the whole town, once an hour at most; that money leaves the game and nobody receives it.
- Police ranks and the patrol round: An officer is a constable, then a sergeant after five arrests, then a chief inspector after twenty. Rank changes nothing but the title and what the round pays, so nobody has a reason to arrest unfairly for it. Every day there are three points to be seen at on your own map: walk to each and choose to report in from the work menu, and all three done pays eight hundred to fifteen hundred points depending on your rank, once a day.
- Taxi receipts, the drivers' board, and your car's horn and plate: Your last thirty taxi rides are written down: when, who drove, where from and to, how far, what it came to, what you paid and what went on the tab. The drivers' board shows who has driven most, what they earned by it and what their passengers thought of them. From your own car's menu you can change the horn between three sounds and put a plate of up to eight letters on it; the plate shows when anybody looks the car over.
- The arena book: Village life, the arena book. While a fight is on you may put between five hundred and fifty thousand points on one of the fighters, so long as you are not fighting yourself and there are three or more in it. Everything staked goes into one pot and whoever backed the winner shares it in proportion to what they put in, less a twentieth that leaves the game. If nobody backed the winner every stake is handed straight back. For cards, dice, roulette and the wheel the Golden Acorn casino has its own table games.
- Settling up after a separation: When a marriage ends the joint chest is counted out and halved on the spot, and a written settlement is now drawn up for both of you listing what each keeps: the home, the cars, the barns and animals, the stall, the stand, the cellar and the bank. If either of you thinks that unfair you may offer the other a sum of points to settle it, and it passes over only if they take it. Family, the paper and learning a trade, settling up.
- The town book and the town vote: Village life, the town book. Every penny into or out of a town's treasury is written down and any resident of that map may read it. The mayor may also put a question to the town: anybody with a home on that map answers yes or no, the vote runs a day, and the result is announced and written into the book.
- A guide to everything that is new: Village life now opens with new places and new work: a step by step guide to everything added yesterday, written out in full. Where the harbour is and how a boat works, how to reach the caves and which key climbs a ladder, when the ghost village and the lost village open, what the bank pays and when you can draw it, how to run a carrier company, how to dig a cellar and how long wine and cheese take, the work board, the bakery, letters and neighbours, and the changes to homes, animals and cars. The same guide is on the website under help, called the new world.
27.08.2026
42 changes
- Menus that opened the wrong screen: Three entries in village life, waiting for you, the letters and neighbours menu, and the wheel, opened the town and law screen instead of themselves. They were listed in the main menu but answered from the wrong place. All three open properly now.
- Finding your cellar: A cellar is dug in a particular spot inside your home, and there was no way to find that spot again in a big house. Your cellar now shows in the surroundings scan and the object tracking key takes you straight to it, and your home menu tells you it is in there.
- The bakery will bake for you: Take your dough to the order counter at the bakery in the village and leave it with the baker. Twenty minutes later come back and pick up your bread: two loaves for every lump of dough, up to ten lumps at a time. Nothing spoils while it is in the oven and nobody else can take it, because it is your name on the tray.
- A refund that could go missing: Money coming back to a player who was not in the game, a cancelled carrier shipment or a work board notice nobody filled, was quietly dropped if it came to more than ten thousand points. Nothing was lost from anybody's account in practice, but the safety limit has been raised so no refund can fall through it again.
- The work board: There is a work board in front of the general store in the village, and it is also in village life under work and money. Pin up what you need: the item, how many, and what you will pay. The money is taken when the notice goes up and waits on the board, so anybody reading it knows the payment is real. Somebody else brings the goods, hands them over at the board and takes the money; the goods go straight to you wherever you are. The board keeps five per cent, which simply leaves the game. You can have three notices up at once, up to 50000 points each, and a notice that nobody fills comes down after three days with every point back in your pocket.
- A word to your own trade: From work and jobs you can now send one line to everybody who works the same trade as you and is in the game at the time: fishermen to fishermen, blacksmiths to blacksmiths. Once every quarter of an hour, and it is written in the log like any other public word.
- Boat fix and missing item details: The harbour only answered on a short stretch of the southern beach, so a boat looked as though it did nothing. The whole southern harbour of the village now works, and using the boat straight from your bag opens the harbour as well, wherever you are standing on that beach. If something else is on the square, a door, a stall or a plant, that still comes first, so nothing you have built on the sand is in the way. The pack of five oxygen tanks had no description and did nothing when used: it now opens into five tanks. Pearls, coral, wreck timber, old coins, sponges and old keys were silent when taken into the hand; they all have their sounds now.
- A bigger barn, breeds and poorly animals: A barn holds three animals as before, but you can now build it out for another one at a time, up to six, from your animals menu. Animals come in three sorts: an ordinary one, a good one and a prize animal, and the better ones give extra when you collect. Take them out to graze once a day and they settle, gain heart and sometimes shake off an illness. An animal that goes unfed too long falls ill and gives nothing until it is treated: a bottle of animal medicine from the point shop puts it right, and if somebody with the doctor's trade is standing beside you they will treat it for nothing. From an animal's own menu you can also call it over, and everybody nearby hears it answer.
- Cars need servicing: A car now wants a service every twelve hours. Book it in from the car menu: the bill starts at 400 points and climbs the longer you leave it, and a service also takes a little damage off the bodywork. Leave it more than a day past due and the engine turns over and dies until it has been seen to. The service money leaves the game entirely, so this is a cost of running a car, not a payment to anybody.
- Hunting and cooking in the weekly contest: The weekly contest used to pick between mining, fishing, farming and foraging. Hunting and cooking are now in the draw as well, so a hunter's week and a cook's week count for something too.
- Five new places in the world: The world is bigger tonight. THE CRYSTAL CAVES: a crack high on the mountain opens into three levels of cave, joined by an iron ladder and a rope ladder; the deeper you go the richer the ore, and a miner's lantern is what makes the deep levels worth anything. PEARL ISLAND: a small island with beaches, a palm grove, a spring and shallows worth diving in, reached only by boat from the southern harbour of the village. THE VILLAGE CEMETERY: through the iron gate at the north of the village, with a memorial stone that names the fallen and a book that tells you how you died and what was taken from where you fell. THE GHOST VILLAGE: a path in the belgrade forest that only exists between ten at night and five in the morning, with eight empty houses and a well worth going down. THE LOST VILLAGE: an old road in the beautiful forest that opens once a week for two hours; five buildings, each of which can be searched once per opening, and everybody is walked out safely when it closes.
- Boats, deep water and diving: A rowing boat is sold for points, a sailing boat for credits, and either one turns the southern harbour of the village into a way out to sea. The crossing to pearl island takes real time and the wind, which changes every hour and is the same for everybody, makes it shorter or longer. With a sailing boat you can fish over deep water, where tuna, swordfish, grouper, mackerel and sea bass are caught, and none of those come off the shore. An oxygen tank gives you a dive from the island jetty: pearls, black pearls, coral, wreck timber, old coins and sponges come up with you, six dives a day, and you always surface safely.
- The bank: There is a bank desk in the village now, and it is also in village life under work and money. It takes credits: the smallest deposit is 1000, the money is locked for seven days, and at the end of every full week the balance grows by one per cent, week after week, for as long as it sits there. No account earns more than 200 credits of interest in a week. When the week is up you can take everything out whenever you like, capital and interest together, with no fee.
- Carrier companies: You can found your own carrier company for 500000 points or 1500 credits and name it yourself. You set the fee you charge to carry a shipment and what your staff keep of it. Anybody can walk up to you or your staff, press shift and enter and hand over goods with the name of the person they are going to, paying your fee there and then; the money waits on the shipment until the goods are actually put in that person's hands. On delivery a tenth of the fee goes to the governor's treasury and the rest is yours. A shipment that is still sitting after a day cancels itself and the customer gets the goods and every point back. Carrying shipments pays no wage of its own and does not count towards a trade's day's work: the money always comes out of the customer's pocket.
- A cellar for wine and cheese: A cellar kit, sold for points or credits, is dug in under your own home and gives you six shelves. Crush ten grapes in a pot for grape must; on a shelf it becomes young wine in six hours, aged wine after a day and vintage wine after three days. Four lots of milk in a pot make a cheese, which matures in eight hours and turns old and sharp after two days. Nothing on a shelf ever spoils, so what is ready simply waits for you, and every step up is worth more than the last.
- Letters, neighbours and the notice board: Village life has a new entry for letters, neighbours and the board. Write a letter to anybody, in the game or away, and it waits in their box until they read it. The postman comes to your door once a day if you have a home, and leaves gossip, a small payment or something to eat. Everybody with a home on the same map is now your neighbourhood: you can see the street and send one word round it. The notice board in the square takes short notes; names are not shown on the board but they are written down. Your own book records the things you did for the first time.
- Waiting for you, and the wheel: The first entry in village life is now waiting for you: one screen with everything that needs you, dry plants, letters, orders at your stand, shipments to carry, interest at the bank, a barn not collected from, a house that wants sweeping. There is also a wheel by the notice board with one free spin a day. Anybody who has been away fifteen days or more now comes back to a welcome bag at the gate.
- Sweeping, inviting, coffee and the night watch: A home that has not been swept for a week gathers dust; sweeping it puts a little heart back into you. From your home menu you can now invite somebody in, and an invitation lets them through your door for a week, villas included. The first coffee of the day clears your head. Between ten at night and five in the morning you can walk the night watch round once, and it pays for a quiet round. Grinding wheat with a millstone, sawing planks with a saw, and making a fishing rod or even a rowing boat out of planks are all new work at the bench.
- Perfume and calling your animals: Perfume is sold in the credit shop and the point shop; put some on and for two hours anybody who looks at you notices it. From an animal's own menu you can call it over and hear it answer, and everybody nearby hears it too.
- Forgotten passwords work again: Resetting a forgotten password from the main menu had been failing since the twenty-fifth: you entered the code and the new password, the game said sending, and then told you the server was offline. The check that makes sure only the person who passed the email code can set a new password was tied to the network connection, and the game opens a fresh connection for that last step, so it never matched. It is now tied to the account and the address instead. Every reset attempt since then had failed; try again and it will go through.
- Doner from pan cooked chicken: Doner could only be made from chicken roasted on a spit. Chicken cooked in the pan now works as well: two pieces of cooked chicken meat with bread give you two doner wraps.
- Each barn keeps its own animals: An animal now lives in a particular barn. Standing at a barn shows you what lives there rather than everything you own, and collecting takes only from the animals kept in that barn. From an animal's own menu you can move it to whichever barn you are standing at, so a married couple with two barns can split the herd. Nothing was ever collected twice: the daily collection is one per person and always was.
- Somebody else's cupboard in your home: If a fridge or a cupboard belonging to another player is standing in your home, you could neither open it nor move it. The owner of the home can now send it back to its owner, with everything that was inside it, from the menu that opens on its square. Nothing is lost: the owner gets the furniture and its contents back, at once if they are playing and at their next login if they are not.
- Menu lines that only tell you something: Some menu lines are there only to tell you something: how long is left, how many votes you had, what the tolls came to. Pressing enter on one of those used to close the whole list, so you had to walk back through three or four menus to get where you were. Those lines now leave the menu open. The mayor and governor screens had the most of them, and the arena, the auction and the express parcel lists are fixed the same way. The arena also tells you its real size now when it is full, instead of always saying four.
- Getting into a police car is your own choice: An officer can no longer simply pull somebody into the patrol car. If you are not wanted, you are asked first: a menu opens with two plain answers, yes I want to get into the police car, or no I do not want to get in, and nothing happens unless you say yes. The invitation lasts a minute, and when you accept the game checks again that the car has stopped, that you are still beside it and that there is a seat. Somebody who is wanted still goes in the back without being asked, because that is an arrest.
- It takes ten reports to be wanted: Two reports used to be enough to have the police after you, which meant two annoyed neighbours could put a warrant on anybody. It now takes ten different players reporting the same person within a day. One report each still, and a warrant still lapses by itself after a day.
- No more one second freeze after a restart: The first player to log in after a restart was paying for the whole world being read from disk: every car, barn, hive, bathroom, piece of home furniture, market stall, plant and mushroom was loaded inside that one login, and the whole server stood still for a second while it happened. All of it is now read while the server is starting up, before anybody can connect.
- Barns and hives can be moved: Your barn no longer has to stay where you first put it: from village life, animals, you can move it to the square you are standing on for 2500 points, and any of your beehives for 1500 points. A barn and a hive may now also stand inside a private field of your own. If you are married, your husband or wife's barn counts as yours to collect from, but the daily collection is still one per person, so two barns are not two harvests.
- Bathrooms that would not open: A bathroom set placed on a doorway inside a home could never be opened, because stepping on that square works the door instead, and the option to take the bathroom back was inside the menu you could not reach. Bathrooms standing on a doorway have been moved one step clear and their owners told; nothing can be placed on a doorway inside a home any more; the bathroom now opens even if you are standing one square off it; and your home menu has a new option to take your bathroom up and put it back in your bag.
- Fewer menus to escape from: Using your own bathroom no longer leaves a pile of menus behind: each step replaces the last one, so a single escape takes you out. In express parcels, choosing the line that says you are still resting now shows how long is left instead of closing the menu on you.
- Four new places for parcels and couriers: Express parcels are now sent to the vineyard, the arid grassland, the juniper forest and the large lake as well, and each of those four places now has its own courier post, so parcels from the courier board can be taken there too. The daily courier limit is unchanged.
- Mayors, police posts and town halls: When your time as mayor or as a police officer ends you now wait twenty-one days before you can stand for mayor or apply for a police post again. There is one police officer per map, and a police post only exists on a map that has a town hall. The mayor's office door is protected as well: nothing can be put down on the entrance or the squares right beside it, so the way in can never be blocked.
- Planting in your own garden: Villa gardens and private fields refused planting for anybody whose name happened to contain a word like room, shop, club or bank, because a home map is named after its owner and the game read that name as a shop or a public building. Your own garden is now recognised properly. When you reach the limit of plants you are looking after, the message tells you your real limit instead of a fixed number.
- Work and jobs descriptions: In work and jobs, six trades were showing the wrong description: the guide, the taxi driver, the courier, the blacksmith, the hunter and the doctor each read out the text of the trade next to them. Every trade now describes itself.
- Cars: how many they seat. Car descriptions now tell you how many people the car takes. The Larkspur Estate seats two, the Aurora Saloon two, the Falcon GT three and the Meridian Veloce four, driver included. The Larkspur used to claim it carried five.
- Menus and homes: Reading a forum notification or logging in no longer leaves a menu answering "Still loading, one moment" when you open the community forum straight afterwards. Home furniture and barns that had ended up under a floor, inside a wall or on top of a public door are put back where they belong when the server starts, so a cabinet or a fridge you could no longer reach comes back to you.
- Your own field, twenty-five paces square: A new item in the credit shop: a private field for 1000 credits. Use it on open ground and a fenced field with a gate goes up right there. Stand on the gate and press shift enter to walk in: inside is your own twenty-five by twenty-five plot with worked soil, and corners with room for a barn and a beehive. You can plant eight more crops in it than you could outside, your husband or wife works it with you, and anyone you trust can come through the gate.
- Street food stands and the street vendor trade: From village life you can now set up your own street food stand for 2000 points. Chalk your dishes up on the board with a price on each, and anybody who stands on the stand and presses shift enter can order from you. They pay when they order, but the money only reaches you when you cook the dish and hand it over at the stand; if it is not handed over within the hour the customer gets everything back. One tenth of every sale goes to the town hall of that map. Street vendor is also a trade you can take up under work and jobs, and every plate you hand over counts towards your day.
- Barns, animals and patrol cars: You can now name your barn and say what it is kept for, and the name shows in your animals menu. An animal you no longer want can be let go free from its own menu, which makes room in the barn for another. Patrol cars left standing while the officer is away, or abandoned on a map with no mayor, now find their own way back to the station; the third time it happens the officer loses the post.
- Fixes from your tickets: A broken shield no longer costs two shields. The pot of tea now empties back into a plain pot when the last cup is poured. A rubbish bag holds twenty pieces per bag you carry, not twenty in total. Arrow heads can no longer be made without flint. Snares now take prepared bait as well as raw meat. Daily tasks change every day, and tasks that belong to a trade are only set for people who hold that trade. A death free card is no longer mistaken for a carcass. A courier parcel no longer counts as broken the moment you pick it up. A football on the ground can be kicked from the square menu. Marriage now needs both genders to be set. On the forum you can no longer vote on your own post.
- Doner and cooking ingredients for points: A new dish: slice roast chicken (spit_eatable_chicken_meat) into bread to make two doner wraps, a filling street food you can eat or sell. The point shop (spend LN points) now also sells cooking ingredients: raw chicken meat, dough, flour, egg, bread, cheese, milk and butter, so you can cook even if you do not farm or hunt.
- Traffic lights and reverse gear: A red light in front of you is now detected by the direction the car actually travels, so backing up towards a light warns you, announces the distance and stops you exactly like driving forward. Before, the light only reacted after you had reversed past it.
26.08.2026
15 changes
- Forums in your language: The community forum now has separate sections for English, Turkish, Spanish, Portuguese, Russian, Hindi, Indonesian and Arabic. Each section has its own categories and its interface in that language, and people write in that language there. In the game menu, Community forum, the language forums are listed at the top; pick one and everything below it (latest topics, categories, new topics, search) belongs to that forum. On the website they live at audiowander.com/forum/tr, /forum/es, /forum/pt, /forum/ru, /forum/hi, /forum/id and /forum/ar.
- Forum coins and a forum shortcut: Starting a topic on the community forum now earns you 50 coins in the game, once a day, paid the moment the topic is public (if you are offline you get them at your next login). Type /forum in the chat to open the community forum menu directly. When you log in, the game tells you in one line if you have unread forum notifications or private messages.
- Forum: numbered posts, polls, best answers and more. Every forum post now carries its number (#1 is the topic, #2 the first reply) both on the website and in the game menu. Topics can have polls, the author of a question can mark a best answer, members can set a signature, files attached by members are checked by the staff before others open them, and the forum has new sections for technology, screen readers, phones, audio games and audio production, plus an Other languages category for anyone who prefers not to write in English.
- Safer credit delivery on phones: A credit purchase made on Android or iOS is now confirmed by the server before the phone marks it as finished. If the connection drops at the wrong moment, the purchase simply waits and is delivered on the next attempt, so a bought credit can no longer be lost.
- Login code fix and arena weapons: A device-verification loop that could ask for a new code again and again even after the correct one was entered has been fixed. Arena kit weapons can no longer leave a PK arena with a player, and weapons that had already leaked out are being taken back from the bags they ended up in.
- Close your own ticket: When you open one of your tickets from the tickets menu, a new option lets you close it yourself once your problem is solved. You can have one open ticket per department, so closing a solved one lets you open a new ticket right away. Staff can still read the closed ticket.
- Recipe hints for half-finished items: Some items are only a step in a recipe, such as the pot of chicken you get before serving chicken soup. Using such an item now tells you what to combine it with and what you will get, instead of staying silent.
- Community forum inside the game: The game menu has a new entry, Community forum. From there you can read the latest topics and categories, open a topic and read every reply, post a reply, start a new topic, like, follow and bookmark topics, read and answer your notifications and private messages, and search the forum, all without leaving the game. Open the forum in your web browser signs you in automatically; Copy the link puts the address of a topic on your clipboard.
- Forum and game notifications: When somebody replies to your forum topic, mentions you with @name or sends you a private message on the forum, you are told inside the game as well. If you are offline, the note waits for your next login. This can be switched off in the forum preferences.
- Create your account and reset your password on the website: New players can create a Life in Nature account at audiowander.com/forum/register.php. A confirmation code is sent by e-mail and the account is ready within seconds; the same name and password work in the game and on the forum. Forgotten passwords can be reset at audiowander.com/forum/forgot.php with a code sent to the e-mail address on the account.
- The audiowander forum: The community forum at audiowander.com/forum has been rebuilt: latest topics, categories, search, guides and quest walkthroughs, release notes, private messages, bookmarks, followed topics, mentions with @name, dark, light and high contrast themes, adjustable text size, and full screen reader support. Log in with your character name and password.
- The next client update, ticket and mention buffers, the horn, and a clean exit: With the next client update you get two new message buffers. Everything about your tickets (replies, topic changes, a staff member looking at your ticket, ticket notices) lands in its own tickets buffer, and when somebody says your name in a chat channel you get a short mentions note in its own mentions buffer, telling you who mentioned you, in which channel and at what time, never the message itself. You can switch those mention notes off in the privacy options. The car horn on Q works again on existing installations (the key was never being added to older key configs). And the game now closes cleanly when you leave to the main menu after playing and then exit: a music box or car radio stream left running in the background could keep the window hanging, that is fixed.
- Marriage, arenas and accounts, small but important fixes: You can no longer change your gender while you are engaged or married, end the engagement or divorce first. This closes the loophole that let same-gender marriages appear even though the chapel refuses them. Creating an arena could produce a strange arena named after the place you were standing in instead of the type you picked, that is fixed and the arena token is not spent on a bad choice. Two different computers that happen to report the same device ID are no longer treated as the same person, so you will not see a stranger's account in your switch list and they cannot switch into yours.
- A smoother server: Several short freezes were removed. Opening a new account no longer makes everybody stutter, the who has muted me and who trusts me lists are instant instead of scanning thousands of accounts, item spawning and car traffic checks are lighter, and the long login freeze some of you felt is being measured precisely so it can be removed next.
- Staff applications: You can now apply to join the staff team from the game menu (Apply for staff). The form has 30 questions listed one under another; every answer is saved the moment you enter it, so you can finish it later. All questions and the declaration must be completed before you can submit. The staff team reads every application and will contact you.
25.08.2026
6 changes
- Car music no longer jumps into other people's cars: A reported bug where one person's car music would start playing inside another player's car is fixed. Each car's radio now has its own private identity, so two cars can never be mistaken for the same one, and music stays where it belongs: in the car it is playing in, and around that car for people nearby.
- The arena weapon leak is sealed, plus a handful of fixes: The bug behind arena guns turning up in normal bags, the one nigel was using, is fixed at the root: while you carry an arena kit the game no longer writes it to your real saved bag, so a dropped connection in the middle of a fight can never make the kit stick. The kit weapons that leaked out over the months are being taken back from the bags that hold them. Alongside it: you cannot get into a car with your PK on or inside an arena any more, so no more hiding from a fight in a car, and cars are kept out of arenas. Music boxes at home now have a switch, keep filling the whole house as they do now, or set one back to the old way where the sound comes from the box itself as you move around it. Pianos can be picked up and moved: stand on your own piano and use a piano from your bag to take it up again. Express parcels reach more places now, including Belgrade, bear and boar forests. Renaming your character no longer loses the fish in your nets. If you already have a bathroom fitted, the game now tells you where it is so you can find it and take it up. And chicken soup is made properly: simmer the roast chicken in a pot, get your spit back, then add a cup to serve the soup.
- A full security sweep of the whole game: Every part of the game was combed through for holes and about forty-five were closed in one go. Nothing about how you play changes; what changes is what a tampered client can no longer do: no more forging staff commands, no more editing or deleting maps you do not own, no more reading or resetting other people's passwords, no more escaping jail through a back door, no more turning one item into ten with a pack, sending goods to anyone without a trade card, or breathing life back into a character who never died. Every storage in the game, the safe, the group vault, cabinets, tanks, stalls and club stores, now refuses arena kit, just like the marriage chest already did. Two things that were quietly broken now work: the daily fishing tournament actually starts at its hour, and the school exam only pays out once. A few losses were fixed on the way: taking stock back off a stall no longer destroys what does not fit in your bag, and prizes or parcels handed to you while you are in an arena wait for you instead of vanishing.
- Nothing you earn in an arena is lost any more, and nothing from a kit gets out: Three more corners of the arena were tightened. Credits you buy and points you earn while you are inside a PK arena used to disappear with the arena kit when you walked out; they are now carried over to your real bag on the way out, and a credit purchase made inside is simply delivered the moment you leave. An auction you win while inside is held for you and handed over when you are out, instead of vanishing. And you can no longer bid in an auction with things from an arena kit, or send anything out of an event that took your bag into safe keeping. The same rules already cover wedding gifts, spouse transfers and the marriage chest.
- The arena kit sweep goes all the way: The clean-up after the arena kit hole now reaches everywhere the kit items went. The accounts that pumped items out through the marriage chest turned out to be rings of alt accounts on the same devices, married to each other, and the ammunition, grenades, arrows and shields they minted were passed on to other players, sold on market stalls and stored in stalls and cabinets. All of it is being taken back: from the ring accounts up to the amount that was minted, from the players who received or bought it exactly what they received, and the points the sellers made on it. The staff take it from the shared chest, the stall stock and the furniture before the bag, the moment the account logs in, with a message saying why. Nothing else in anybody's bag is touched.
- Arena kits stay in the arena: A hole reported by JohnCina is closed. Inside a PK arena or the old arena your bag holds the arena's kit, not your own things, and that kit could be pushed out through the marriage menus: wedding gifts, sending to your spouse, handing over a death free card, and above all the marriage chest, where a thousand rounds at a time were dropped in from the arena and taken out on the other side. All of those doors are now shut while you are in an arena, in both directions, so nothing can be sent from an arena and nothing sent to somebody in an arena can vanish with their kit. The logs were gone through back to the day the arenas opened: everything that left an arena this way has been identified, and it is being taken back from the couples who did it, out of the shared chest first and then out of their bags, with a message telling them why. Reporting a bug honestly, as JohnCina did, is always the right call.
23.08.2026
2 changes
- The home music box now plays for everybody, and only in the house: Two music box troubles reported by players are fixed. First, in a shelter, bungalow or villa the whole-house music could only be heard by whoever stood close to the box when the song began, usually just the one who started it; everybody else in the house heard silence. Now everyone inside the home hears it, whichever room they are in, and anybody who walks in later picks it up at the right second. Second, the music used to follow you OUT of the house: leave through the door, step through a teleporter, and the song kept playing on top of you wherever you went. Now the moment you leave the home the music stops, and when you come back in it is playing right where it should be. The car radio behaves exactly as before.
- Travel points can no longer be buried under stalls: Some travel points, like the general store way in on the village square, had market stalls standing right on top of them, and the crossing simply never fired. Three things changed. If you press shift and enter on a square that holds both a travel point and something else, a little menu now asks which one you want, the stall or the way through, with never mind at the bottom, the same menu you know from doors and courier boards. Nothing new can be set down on a travel point or right beside one, that protection already stood and remains. And everything that was already sitting on a travel point from the old days, eleven stalls across the village, the general store and the hospital, has been gently moved one or two steps aside onto free ground, so every crossing in the game works again.
20.08.2026
9 changes
- The criminal record: why you were arrested is now on the books. When an officer arrests somebody, what people reported them for is now read out with the arrest, written into their case file for the court, and entered in the town record. Until now the complaints were wiped at the very moment of arrest, so every case file came up empty and nobody could say why a person was taken. From the town office, under town and law, there is also a new entry called look somebody up: type a name and read their criminal record, past arrests with the reported reasons, whether they are wanted or sitting in the cells right now, and how the court ruled each time. The record is public but it never names who made a report, only what was reported, so reporting somebody stays safe. If you fancy yourself a lawyer, this is where you size up a case before taking it.
- Animals for your barn, a working aquarium and a fairer express run: No car is permanent any more. The few timeless cars from the old shop item have been put on a three day clock, announced to their owners, and the old car item now starts a normal one day hire when used, exactly like the hire deeds. When the clock runs out the car goes back and the item is taken, and like all hire deeds it can no longer be handed to another player.
- The aquarium finally takes real fish. Stand at your tank, press shift and enter, and put your raw catch in or take it out; the tank holds a hundred and shows what swims in it. It cannot be packed away while fish are still inside.
- Cows and sheep join the goats. A dairy cow, a young sheep and a young goat are in the points shop: let one loose at your own barn and collect once a day. Cows give rich milk, sheep grow wool, and wool cuts into working string with a knife. Milk still turns into cheese, butter and yoghurt at the cooking bench.
- The deputy governor now carries real weight: removing a mayor no longer needs the governor to be away, and both the governor and the deputy can open a mayor election in any place from the office menu.
- A music box set up inside a home now fills the whole house evenly, like the car radio does, instead of playing from one corner. One box per home, and only the owner of the home may set it up.
- Watching somebody in a car no longer leaves their radio playing in your ears after you stop watching. It cuts off the moment you look away, and comes back only if you are genuinely standing near the car.
- Car hire deeds are personal now and cannot be handed to another player. A single deed used to be passed around for ever, giving every new holder a fresh hire; the clock now means what it says.
- Express parcels play harder but fairer: the clock only runs while you are in the game, the parcel cannot be put down once taken, and losing it to the clock or a broken fragile load benches you from express work for a full hour. You are warned of all of this when you take one.
Small fixes from your reports and ideas (17.08.2026 night)
9 changes
- The disappearing fridges and cabinets are found and fixed. An empty fridge or cabinet was being dropped from the record file every time the server restarted, which is why they vanished a while after being set up. The cause is repaired for good, and every lost fridge and cabinet we could trace in the backups and logs, forty nine of them, has been put back exactly where it stood. If yours is still missing, write a ticket and it will be restored by hand. Your fridge and cabinet also show up in the item tracker now, along with the surroundings scan.
- The freeze when closing the game from the main menu with escape after playing is properly fixed. Besides the microphone, one more background worker, the one that opens music box and car radio streams, could still be busy at that exact moment; the game now waits for it briefly with the window alive instead of pulling the sound engine out from under it, which is what made the window go to not responding.
- Chicken meat cooks in the skillet now, exactly like the other meats: ten raw chicken pieces and a skillet in your hands, fry it over a lit fire, and you get ten cooked pieces and your skillet back. The spit still works too.
- Football works properly inside homes now. The ball actually rolls in a shelter, a bungalow and a villa, and a ball that ends up jammed inside a wall can finally be rescued: stand right next to it and press shift and enter to pick it up.
- Cars now treat trees as real obstacles: the warning tone sounds when a tree is in your path, and driving into one at speed dents the car, stops the engine and shakes everyone inside. Slow drivers just pull up against the trunk, no harm done.
- The surroundings scan groups got quicker to walk through: inside any group the first entry jumps you straight to the next group, and the bottom has a previous group entry, so you no longer have to back out and dive in again for every group.
- Your fridge, your cabinet and your own land now show up in the surroundings scan and the tracker under Homes, so none of them can go missing again.
- The mayor's office in the village finally has a doorway: it is on the south side, with a short path leading up to it.
- The courier board on the battlefield map can only be taken by couriers with PK mode on, so a delivery there can no longer get stuck in your hands. And when your daily deliveries run out, the message now tells you the real numbers instead of hinting at phantom packages.
Carnival bay is open, a whole festival town by the sea (17.08.2026 afternoon)
13 changes
- A brand new five hundred by five hundred map called Carnival Bay is open to everyone, built to be the most fun place in the whole game.
- Ride the Great Bay Wheel at the funfair: stand at the boarding gate, press enter, and the gondola lifts you forty metres above the bay to a railed viewing platform. The ride down is the same door. It costs nothing.
- Climb the stargazing tower on the north hill without climbing at all: a glass lift inside carries you up to the starlight deck sixty metres above the town, wind and night sky all around.
- A public street piano stands by the grand fountain on the plaza. Sit at it and your keyboard becomes seven octaves of piano keys; the whole square hears whatever you play.
- A real hedge maze grows in the pleasure gardens, five rings of tall green walls. Something valuable appears at its heart from time to time: a treasure guide, a wallet, a compass. First one through wins it.
- Crystal Lake in the east park is for swimming and for diving: oysters wait on the sandy bottom, and where there are oysters there are pearls. A waterfall, a duck pond feel, a rowing dock and picnic lawns surround it.
- The funfair also holds a carousel with painted horses, the Arcade Pavilion, a properly creepy Haunted Manor, a balloon dart alley and a fireworks field that never seems to run out of rockets.
- The old town quarter has four furnished cottages with warm hearths, a working forge, the Bay Stables, the Bayview Cafe with a cake machine, and a town hall whose bell tower marks the hours.
- Down at the shore: a golden beach, a fishing pier with railings and deep water at its end, a beach volleyball court, a huge sandcastle and the Driftwood Shack beach bar. The boardwalk above it all sings with windchimes.
- For the little ones and the young at heart, a petting paddock full of soft rabbits and a playground with a climb tower and a great slide. Falls there cannot hurt you, it was measured.
- An open air Sunset Stage waits for performers, and Club Wave keeps the dance floor thumping next door. The whole map is safe ground, except the fenced wild strip on the far west edge where coyotes and wolves live: hunters slip in through two gaps in the fence, everyone else keeps a healthy distance.
- Two locals will happily talk your ear off: Rosa the carnival hostess by the grand fountain knows every corner of the town, and Old Salt at the pier knows the water. Walk up and press shift and enter.
- Express parcels have learned the road too: a delivery can now send you to Carnival Bay.
A big round of fixes from your reports (17.08.2026)
33 changes
- Moving your home no longer charges you twice: if the menu was left open and you pressed enter again, the second press used to take another 500 credits for moving it to the very same spot. Now it tells you the home is already there and takes nothing. The door also cannot land on a travel point or on somebody else's land any more.
- Taking things out of a fridge or cabinet now respects premium: paid characters are no longer stopped by the 200 item limit. The fridge is also stricter about what counts as food, so tools no longer sneak in.
- You can find your fridge and cabinet again: Village life, Home and comfort, Find my fridge and cabinet tells you the map, the spot and the direction.
- Standing on a piece of owned land now shows it on shift and enter, and the land menu opens right there if it is yours.
- Fishing bait can actually be chosen now: the fishing entry in Village life opens a small menu with the bait choice that was unreachable before.
- Football can now be played inside your own home, villa included, as long as there is room to kick.
- Forging metal gives the little click on the finishing blow again, so you know when to stop hammering.
- Watering a plant no longer eats your cooking pot: water, a cup of water or the watering can do the job, the pot stays a cooking pot.
- Oranges now work the sensible way round: squeeze them unpeeled in the juicer, or peel them with a knife and eat the peeled orange.
- Gunpowder can be mixed by hand too: hold three lots of ash and two matches together. The ammunition bench still works as before.
- Dried fruit is made over a fire now, as the description always said.
- Some drinks that swallowed their container were fixed: the pot juices give the pot back and chicken soup returns the cup.
- The dead python snake finally makes a sound when picked up and can be skinned with a knife like any other snake.
- Cars no longer get you wet in the rain, and neither does standing anywhere indoors: wherever the rain sound stops, the soaking stops too.
- That one stubborn dirt crossing near south hill turns to mud in the rain like everywhere else now.
- Eating far too much cannot be cured by closing the game any more: the sickness, the fullness and the medicine you owe all survive a relogin.
- Traffic lights only talk to you when the engine is running.
- The governor and the deputy governor can drive patrol cars.
- Car crashes now depend on speed: a gentle bump scratches, a fast one wrecks, and a head on crash hurts the people in both cars. The standing car still never gets written off.
- Music in a car now stops properly when the hire runs out or the car is packed away; no more ghost music following people around.
- If someone is watching a player in a car, they now hear the car radio too.
- The car radio survives a server restart: the song comes back on and continues from where it was.
- Song search can fetch more: pick More results at the bottom of the list to see up to twenty five.
- The car horn and the bike bell can be rebound in the key configuration now; they stay on Q unless you change them.
- When your character dies, your parked car locks itself so nobody can drive off with it while you are gone.
- Home toilets now ask you to slip your underwear down first, just like the public ones.
- Group chat messages now carry the actual sender's name in the message history instead of your own.
- Private messages and other player written text are no longer run through the translator, so what people write reaches you exactly as they wrote it.
- Automatic cars now drive like real automatics. The gearbox drops down through the gears by itself as you slow or brake, with the engine note following every shift, and the car waits in first when you stop instead of falling into neutral. T switches between first and neutral, alt and T selects reverse at a standstill, and an automatic brakes a quarter harder than a manual. A hired car also remembers its colour now: pack it away and set it down again and it will not ask you to pick a colour a second time. A fresh hire asks again.
- Fixed the game window freezing and showing not responding when you closed the game from the main menu with escape after having played. The microphone is now released properly when you leave the game, and if your voice chat was on it comes back on by itself the next time you enter.
- Cars are now sold in two kinds: a manual, and an automatic that costs more, with the gearbox fitted at the factory. The free switch in the car menu is gone; a car already set to automatic stays automatic. Owners can also extend a running hire from the car menu at the shop price: points add one day and can keep a car for three days at the most, credits add three days with no limit.
- Braking sounds right from inside the car now. The people in the car hear the brakes through the cabin, steady in your ears the way the engine is, instead of hearing them squeal from a spot on the road outside; people outside still hear the brakes from the car itself.
- The sound you hear when you send somebody a private message has been changed.
Smooth music, clearer voices and small fixes (15.08.2026 late evening)
9 changes
- Music in a car no longer cuts out when the car crosses onto another map. It used to drop for a couple of seconds and come back; now, for everyone riding inside, internet music plays straight through the crossing without missing a beat, and when you get out mid song it carries on from the car, muffled, instead of restarting.
- Horns sound right from inside a car now. When you are in a car, your own horn and the horns of cars around you come through the cabin muffled, the way they should; outside, and for sirens, nothing changes.
- Voice chat is easier to hear. Quiet speakers are automatically lifted and loud speakers are gently held back, so voices come through at a more even level without anyone getting distorted. On top of that, the per player voice volume setting, the same place where you could already turn somebody down, now also goes ABOVE one hundred, so you can personally boost a friend whose microphone is just too quiet.
- Taxi stand owners can find their stand again. The village menu, under Getting about, now has My taxi stand: it tells you which map your stand is on, the exact spot, and, if you are on that map, the direction and distance from where you are standing.
- And the two word car colours work. Choosing navy blue, dark red, sky blue or dark green when setting a car down used to silently do nothing; all four apply properly now.
- One more quiet fix: the list of players who trust you no longer shows the wrong people when one name is contained inside another, and opening it no longer causes a stutter for everyone online.
- Home toilets behave like the public ones now. The toilet in your bathroom and the washroom in a wooden shelter refuse to be used when you genuinely do not need to go, using it actually empties you the same as a public cubicle, you undo your lower garments when you sit down, and you pull them back up the moment you do anything else. Thank you musti.
- Car music sounds like it is inside the car now. Whatever is playing on a car's radio, a track or internet music, reaches people outside muffled and bass heavy, the way real music thumps through a closed car body. The engine, the brakes and the driving itself stay clear, and sirens still cut through. You will hear it from the next game restart.
- The invite a friend reward is now for genuinely new players only: it can be claimed within the first two hours of making the account. Older accounts naming an inviter get nothing, so nobody can farm it.
Your car is safe, roads with rules and a fairer potion (15.08.2026 evening)
6 changes
- Your car can no longer be taken off your body. Car deeds and other protected things stopped dropping when you die: whoever brings you down in PK gets your ordinary loot, but the car stays yours, along with everything else marked as undroppable.
- Cars now respect closed ground. The plains, the ice castle road, the gift shop and every PK arena are closed to cars: you cannot drive in, you cannot start a car standing there, and you cannot set one down there either. Walking in is unchanged.
- The life potion keeps its promise now. Drinking one raises your energy well above the usual limit, but eating a meal, tasting honey, having a bath or joining a party used to knock it straight back down to normal, which threw the whole bonus away. None of those touch potion energy any more; they only ever fill you upwards.
- Reconnecting no longer leaves you stuck in a vehicle that is not there. If your connection drops while you are on a bike or in a car, the game now clears that state both when you drop and again when you log back in, so the arrow keys walk you about as usual instead of reading out compass directions at a bike that no longer exists.
- Homes lost to an old name change come back. If you renamed yourself long ago and your own villa stopped letting you in because it still remembered your old name, it now finds your new name on its own and opens the door again.
- And a small thing for the realists: using the toilet at home now takes proper account of what you are wearing.
Land of your own, rotting crops, new maps and a lot more (15.08.2026)
19 changes
- You can own land now. A land deed from the credit shop claims a fifteen by fifteen square of open ground: stand in the middle of the spot you want and use the deed. Nobody else can plant crops or set anything down on your land, and your husband or wife shares it. Your land is under Home and comfort in the village menu, where you can also give it up.
- Crops rot if you abandon them. A ripe crop left standing for five days, or a growing plant left dry for a week, rots away and frees the ground. You are warned a day before a ripe crop goes over, and saplings growing into forest trees never rot. Harvest what you plant and none of this will ever touch you.
- Two new maps are open. Willow Creek lies east off the main map, a riverside with a flower meadow, rabbits and coyotes; the misty marsh lies west of the south camp, all mud, black pools, snakes and boar. Both are on the map edge: walk to the crossing and press shift and enter.
- Homes got fridges and cabinets. A fridge (credit shop) keeps food and drink, a cabinet (points shop) holds anything; set them up inside your own home and open them with shift and enter. Both hold things for you and your spouse, which also means every home finally has real storage.
- Parties and the visitors book now work in every home, not just the wooden shelter. A villa, bungalow or stone house owner can throw a party and read who has been in, and married partners can too.
- Crashing a bike no longer destroys it. The wreck stays in your bag as a broken bike, and hammering it with a car repair kit in hand puts it back together. That goes for the racing bike too, which used to vanish on a single crash.
- The express parcel pay is honest now. The promised amount was impossible to actually earn because the sum was worked out against the wrong clock; a fast run now really pays what the board said. The parcel screens also say plainly that late deliveries pay half.
- Cars: a portable air compressor (points shop) pumps a flat tyre well enough to drive about five hundred squares, so a flat in the middle of nowhere no longer strands you. A car stuck in water or inside a wall after a restart frees itself to the nearest open ground. And inside a car, the rain now sounds far away and no longer soaks you.
- Six more talking villagers stand outside the village: Shepherd Anna on the main map, Vintner Mateo in the vineyard, Forester Helka in the beautiful forest, Cook Baraz at the south camp, Climber Yuri on the mountain and Fisher Ingrid on iceland. Each knows their own ground; stand with them and press shift and enter.
- The village menu gained an item catalogue, every thing in the game with what it is and where it is sold, and an invite a friend entry: a new player who names the friend who brought them in gets points and bread, and the friend is thanked with points too.
- Daily tasks actually change every day now. A quiet mistake made the first task the same all year round; all three now roll properly, and the weekly count and streak read correctly after the week turns.
- The vineyard restroom can be found again: the tracker was pointing at empty grass a long way from the real door.
- If your connection drops, the game now reconnects by itself within a few seconds. Enter still tries at once and escape still goes to the main menu.
- And the old help pages were brought up to date: removed commands are gone from them, the survival page tells the truth about falls and what you lose on death, and the newer systems are pointed at.
- Chickens, wild flowers, moving house and a car pack: Cutting up a chicken is quicker and works like every other animal now. A dead chicken takes about five cuts with a knife instead of twelve, and, just like the bigger animals, you have to be sitting down to cut it. Thank you Samira.
- Wild flowers now give seeds of all sorts of colours. Shaking the seeds out of wild flowers with a knife used to always give red rose seeds; now you might get red, white or yellow roses, tulips, sunflowers or lavender, so it is worth doing again to fill out your garden.
- You can microwave chicken now. Raw chicken meat goes in a microwave just like the other raw meats and comes out as chicken you can eat, so you no longer have to cook it on a spit over a fire unless you want to.
- Moving your home works wherever you are standing. Before, the move option only accepted a spot on the main map, so almost nobody could actually move their house; now you can pick it up and set its door down on any ordinary map you are on. Thank you RachelB.
- And there is a car pack. A repair kit now puts a car completely right in one go, so it no longer reads as battered right after you have fixed it. Tyres can blow out if you drive hard for long enough, and sooner in a beaten up car; a flat drops you to a crawl until you change the wheel from the car menu or use a repair kit. The car menu also has a gearbox setting, so you can switch between changing gear yourself and an automatic box that does it for you. And if somebody who is not you, your husband or wife, or on your allow list gets behind the wheel of your car, you are now told who has taken it and where they are, so lock it if you want to keep it to yourself.
Rain indoors, beehives, the radio and a couple of reminders (14.08.2026)
19 changes
- Rain no longer comes inside your home. When it rained, the server did not recognise the inside of a wooden shelter, bungalow, stone house or villa as being under a roof, so it kept raining on you indoors. Standing inside any of your own homes now keeps the weather off you properly. Thank you Aeris.
- Setting a beehive down now asks you first. A beehive is a thing you place in the world, not something you keep in your bag: using it sets it down for good on the square you are standing on, and it leaves your bag to become a world hive there that hums, shows on your tracker and is harvested with a bee smoker. People were placing an expensive beehive by accident and thinking it had vanished, so it now asks whether to set the hive down here before it does. If a hive of yours seems to have disappeared, it was set down somewhere; check your object tracker. Thank you shairy.
- The radio is quicker to talk on. With a walkie talkie in your hand, alt and space now opens the message box for your channel straight away, without going through the radio menu first. The radio still has to be switched on, which you do from its menu, and everybody with a radio on the same channel hears you.
- The reminder that you have nowhere to sleep now knows you own a home even when you are standing outside it. Before, it only checked whether you were inside a home at that very moment, so anybody with a shelter or a villa kept being told they had nowhere to sleep whenever they were out and about. Thank you shiam.
- And couriers can no longer take more than one delivery going to the same place at once. A courier bag still lets you carry up to three parcels, but they now have to be headed to different maps, so you cannot stack three jobs onto a single destination.
- Seasons, and more of the game in the village menu: The game now has seasons that follow the real calendar: spring, summer, autumn and winter. Each one has its own feel and a small daily gift you collect from the village menu under The season, and when the season turns everyone is told. Nothing is locked behind it, it is just a little something for the time of year.
- More things you used to need a command for are now in the village menu, so you can find them without knowing the command (the commands still work too): the courier board and starting a group crew are under Work and money, and the AI assistant is under Town and law. Leaderboards and The season are their own entries on the main village menu.
- Dig up your plants, and leaderboards: You can finally clear a spot you have planted. Use a shovel on your own crop or tree and, after a good deal of digging (it takes real work now, thirty to fifty digs), it comes out by the roots and the ground is free to plant again. It only works on things you planted yourself, and digging something up gives you nothing back, it just clears the square. A shovel is on sale at the misc store, and it still searches trashcans too.
- There are also leaderboards now. Open the village menu and choose Leaderboards to see who is on top: the richest players online, the longest login streaks, who is most skilled at a trade, plus the longest marriages, this week's tournament and the trades board. A good way to see where you stand and pick a goal.
- Daily login streak: Logging in day after day now pays off. Every day you log in you get a small reward of points, and the reward grows the longer your run goes, up to a cap on the seventh day in a row. Reaching seven, fourteen, thirty or a hundred days in a row gives a one off bonus on top. Miss a day and the run starts again from one. It is paid once a day, the moment you log in, points only.
- Guards at the governor's mansion: The governor and the deputy can now appoint players as guards of the mansion, up to four of them, from the governor's own menu at the board. A guard earns a daily wage, but only by actually turning up: come to the mansion each day, open the board and report for guard duty to stand your watch and draw that day's pay. A guard shows as a governor's guard when people look at who is nearby.
- Small fixes: The football no longer buries itself in a wall when you kick it that way; it now stops one square short, the same as you would. And behind the scenes, deleted accounts are cleared out of the group chats they used to belong to, so a freed name can never keep receiving a group's messages.
- Snare meat cooks, no more phantom falls, and the mayor's office: Meat from your snares can be cooked now. A snare used to hand you a generic raw meat that no fire, pan or microwave would take. It now gives you the proper meat for what it caught: a boar gives boar meat, a bird gives chicken meat, a rabbit gives rabbit meat, and all three cook on a spit. Bird meat also works as fishing bait now, like the other raw meats.
- You can no longer die from a fall you did not take. Fall damage is worked out from what your game reports, and after crossing into a map or stepping out of a car that report could be wrong, so people were losing all their health, and a death free card with it, with no attacker and no real fall. Now there is no fall damage for a few seconds after you change place, and a single fall can no longer do an impossible amount of damage.
- The mayor's office door is back on the tracker. In the village you can once again find the mayor's office with the object tracking key, whether or not there is a mayor in the seat.
- Moving house when you own more than one: If you own more than one home, moving house now asks which one you want to move. Before, it always picked up the first home it found, so somebody with a wooden shelter and a villa could not choose. Now you get a short list of your homes, each showing which map it is on, and you pick the one to bring here. If you own only one home nothing changes.
- Election refund exploit closed: A cancelled election used to refund each candidate the fee that is set RIGHT NOW, not the fee they actually paid. That meant if the candidacy fee were ever changed after people had already paid to run, cancelling the vote would hand them the new amount. Refunds now return exactly what each candidate paid, whatever the fee is changed to afterwards.
- Hired cars and anti-grief placing: Hired cars keep their full time now. If you rented the same model of car before and that hire had run out, buying a fresh one was quietly picking up the old, dead clock, so a three day hire could vanish in under two. A fresh hire now always starts its own three days. Thank you Omid.
- You can no longer wall people in. Bungalows, villas and block shelters could be dropped right on top of a travel point, a building entrance, a market board or one of the village people, blocking the way in or the person you wanted to talk to. Only the wooden shelter checked for this before; now all four house types do, and none of them can be built inside a shop or public building either. Planting already had this guard. Thank you Flaire.
Villa toilets, partners, and a few other fixes (13.08.2026)
70 changes
- The villa toilet now behaves like a public one. Using it leaves the bowl needing a flush, and flushing actually cleans it: before, the flush did nothing and the only way to clean the bowl was to pack the whole bathroom into your bag and put it back down, which was a bug. Flushing away mess now also gives you a measure of manure, the same as cleaning a public toilet does, up to the usual daily limit. The bowl state is shown when you go in.
- You are told if the toilet is busy. If your husband or wife, or anyone who may use the bathroom, is on the toilet when you try to go in, you now hear that they are using it, instead of both of you ending up in there.
- Married partners now share more. On top of each other's homes, bathrooms, cars, plants and beehives, a husband or wife may now also pull each other's fishing nets and tend each other's compost heaps. If you trust somebody enough to marry them, you trust them with the net.
- The governor shows up when you look at people. Pressing the key that lists nearby players now names the governor and the deputy governor, the same way it already named mayors, and the governor is listed above any mayor.
- Quest carcasses no longer smell. Carrying a corpse that a quest asked you to fetch will no longer trigger the smell warning or draw animals onto you. Only a carcass you are carrying for your own reasons does that.
- Driving is cheaper on the server: Every square a moving car travelled, the server was reading the whole text of the map it was on and taking it apart line by line, just to ask one question: is there a crossing point under this car? Ten cars on the road meant that being done hundreds of times a second.
- The answer to that question was already worked out and kept in memory, once per map, for the walking system. Cars now ask the same store. The question, the answer and everything you feel while driving are identical; the work behind it is gone.
- Nothing about driving changes for you. This is only here so that a busy road no longer costs everybody else their frame.
- Three fixes to looking around: Three things were reported within an hour of the groups going in, and all three are fixed.
- Watching somebody works again. While you were watching another player, pressing the tracking key did nothing for you: the scan was correctly taken from where THEY were standing, but the menu was then sent to them instead of to you. Thank you Snowman.
- A group that said it held things and then opened empty is fixed. The group was passed back to the server by its name, and a name with spaces and a colon in it does not survive that trip, so nothing matched and you got an empty list. Groups are now passed back as a plain number. Thank you Storm.
- Quest items have a group of their own. If you have accepted a quest and the thing it is looking for is lying near you on this map, it is now listed under What your quest is looking for, instead of being buried among the hundred other things on the ground. Thank you JohnCina.
- Looking around now comes in groups: The tracking key used to open one long flat list: things on the ground, trees, homes, cars, shops, boards, toilets, all mixed together and sorted only by distance. In a busy place that list ran past a hundred entries, and even somebody who knew exactly what they wanted had to sit through the whole of it.
- Now it opens with groups instead. Things lying on the ground; Fire, trees and growing things; Homes; Shops, machines and doors; Vehicles; The people of the village; Animals of your own; Work, meaning crops, ore, traps and rubbish; and Around the town, which is the boards, the traffic light, the toilets and the rest of it. Each group tells you how many things are in it, and the group holding the nearest thing to you comes first.
- Choose a group and you get only what is in it, nearest first, exactly as before. Choose an item and the tracking works exactly as it always has: nothing about following a thing has changed.
- The old flat list has not been taken away. It is the last entry, Everything nearest first, so if you liked it as it was, it is one keypress further than it used to be and nothing else.
- You can hear the village people now: Each of the ten people about the village makes a noise where they stand. There is a short sound of somebody shifting about and looking around that comes round every few seconds, and a longer stretch of talking that comes round about every minute and a half. It carries no further than sound normally does, so it marks where they are without filling the street.
- This matters more than it sounds. Before it, a person standing in the village was a name on a list: you had to know they were there to go and find them. Now you can simply hear somebody up ahead and walk to them, which is how you would find a person in a real street.
- The ten have also been given their proper names: Molly the market woman, Constable Bell, Argus the ferryman, Fred the pump boy, Old Rubeus the hunter, Tom the innkeeper, Nurse Poppy, Clerk Percy, Grandmother Augusta and Minerva the schoolteacher.
- The newcomer's round: The village people now have something for you to do, and it is the first chain of errands this game has ever had: six steps, six different people, in order.
- Molly asks for five pieces of wood, so you learn where wood comes from. Minerva asks only that you find her, because finding a person you have never met is half of what this game asks of you. Tom wants something cooked, not raw. Rubeus wants a hide, a skin or a fish that you took yourself. Percy wants to see your name written against a trade. Poppy wants to see you carrying cooked food and water at the same time, and she does not take them off you: she only looks.
- Every step teaches one thing you will use for as long as you play, and every step sends you to somebody new, so by the end you have walked the village and met the people in it.
- Each step pays a few hundred points and the whole round pays a thousand more at the end, three thousand one hundred in all. It can be done once in the life of a character. There is no second time, so it cannot be farmed, and nothing in it asks anything of another player.
- If you forget where you are, ask any of the ten village people what you are supposed to be doing. They will tell you the step you are on and who to go and see.
- The village has people in it now: Until today there was not one character in this game you could talk to. Everything was a menu. You could walk the whole village and the only voices were other players. That is the biggest single thing this game was missing, so it is the first of the missing things to be built.
- Ten people now stand about the village and each of them will talk to you. Molly the market woman on Main Street, Constable Bell at the south end of it, Argus the ferryman by the north street, Fred the pump boy at the filling station, Old Rubeus the hunter outside the hunting store, Tom the innkeeper in the tavern doorway, Nurse Poppy at the hospital gate, Clerk Percy on the steps of the mayor's office, Grandmother Augusta on a bench in the courtyard, and Minerva the schoolteacher outside the pharmacy.
- Look around you or press the object tracking key and any of them nearby is listed by name, with the direction, the distance and where they are standing. Stand on their square and press shift and enter. They greet you, offer you four things to ask about, and answer whichever you choose; then you can ask something else or take your leave.
- They know their own corner of the game and they know it as it is today: what a new player should do first, what the traffic lights cost, how a post is tied to a map, how another player can treat your broken bone, what the petition against a mayor now demands of you. If you have ever opened a ticket to ask how something works, ask one of them first.
- They give nothing away. No points, no items, no favours, so nobody can walk a circuit of them for profit. What they give is the answer. There is a help page listing all ten and what each one knows.
- Your animals, a football in the air, and where your post is: Naming an animal now works. When you tamed an animal the game told you that you could name it from the village life menu, and the menu did list your animals, but choosing one did nothing at all: naming had never actually been written. Now choosing your animal opens its own page, telling you its loyalty, how settled it is, what it does for you, and letting you give it a name of two to sixteen letters. That page also says plainly what people keep asking: an animal of your own stays at your heel and does not walk the map on its own, so you will never find it standing somewhere out in the world.
- A football can no longer be stuck in the air. Using the ball while you were jumping or falling left it hanging above the ground, and since you have to stand on the ball to kick it there was no way ever to reach it again. The ball now falls to the ground when it is dropped, exactly like a parked car does, and any ball already left hanging is brought down the next time the server starts.
- The charter menu now tells you which map each post belongs to. A post is tied to the map you applied on and nowhere else, so somebody who forgot where they applied had no way of finding out. Each line now says it, and the page also reminds you which map you are standing on.
- Verification codes are less fussy. The codes we send are all capital letters, and typing them in lower case, or with a space caught on the end, was refused as an invalid code. Now the code is read the same however you type it. The email change also explains itself better: that code goes to the address on the account NOW, not to the new one.
- Nobody can park a car in a doorway any more: People had started leaving their cars right in front of travel points on purpose. You crossed over, the car was sitting there where you could not possibly have heard it from the other side, and you went straight into it: your car wrecked, a bone broken, ten seconds unable to move. There was nothing you could have done differently, and a punishment you cannot avoid is not a punishment, it is bullying.
- Three things change. First, for five seconds after you drive across into a new map you cannot crash. If a car is standing there you pull up hard and stop just short of it, with no damage and no injury. Second, as you arrive you are told at once if a car is standing within fifteen steps of you, so you know before you touch the accelerator. Third, a driver can no longer get out of the car within four steps of a travel point at all. You are asked to pull a few steps clear first, or to put the car away in your bag. A car that has run out of fuel or is wrecked is exempt, so nobody can ever be shut inside their own car.
- None of this touches ordinary crashes. Drive into somebody in the open road and it costs you exactly what it did before.
- Signing against a mayor now needs a reason: Signing the petition to have a mayor removed is no longer a single button. You are asked to write, in English, why you want them out, in a sentence or two. Every signature carries its reason, and the governor reads them all before deciding. Before this, the governor saw only a number and had to judge in the dark.
- You are warned when you write it, and the warning is real: if you write a pointless or made up reason, say something false about somebody, or write spam, the governor can stop you signing petitions for a day, a week or a month. That is all it stops. You go on playing, talking and complaining exactly as before; only signing is closed to you, you are told why, and it goes into the public book like every other decision the governor makes.
- The Governor's board can also be opened properly now. Standing on it and pressing shift and enter did nothing at all, because the board was only wired into the menu that appears when there are two things on one square. There is nothing else on that square, so that menu never opened.
- Five new trades, and you can treat each other now: Taxi driver and courier are now proper trades you can take up, alongside the sixteen that were already there. Neither of them needed a new activity to be invented: taxi driving and parcel running were already in the game, they simply did not count as work. Now they do.
- As a taxi driver, every fare you finish counts towards your day, six rides make a full shift and pay a thousand points. As a courier, every parcel and every courier board delivery counts, five make a full shift and pay eleven hundred.
- DOCTOR is the fifth, and it comes with something the game did not have at all: you can now treat somebody ELSE. Until today a broken bone was a private matter. You put your own cast on and you waited, and nobody else could do anything for you, which is a strange thing in a game full of people.
- Now, stand within five steps of somebody with a break, open Village life, then Kitchen and health, then treat somebody standing near you. It lists what they have broken and which of the casts in YOUR bag would fix it. The cast comes out of your bag, the healing starts on them, and both of you hear it happen. What you charge for it is between the two of you, like the barber and the tailor.
- Every break you set counts as a day's work for a doctor, five is a full shift for thirteen hundred points. Treating yourself does not count, for the obvious reason.
- Blacksmith and hunter have been added the same way. As a blacksmith, every bar you smelt and every tool you forge counts, eight is a full shift for eleven hundred points. As a hunter, every animal your snares take counts, six is a full shift for a thousand, and it counts even if you were offline when the snare went off.
- As with every trade, doing the work makes you better at it whether or not it is the trade you signed up to, and being good at it makes what you do better rather than more of it. Both show up in your trade list and in the wages menu like any other job.
- Red light fine: Running a red light costs between 50 and 200 points, and only ONE TIME IN FOUR. Three times out of four the state lets you off with a warning and says so. The fine never goes up however many times you do it, and it does not care how rich you are. You are only ever fined if you were warned about that light in the last three seconds, and never twice within three minutes.
- Traffic lights, the bathroom and married life: This entry replaces everything written earlier today about these systems. Several of them were changed more than once in the same night, so what follows is only how they actually work now.
- Traffic lights: A traffic light is a LINE across the whole map, not a single square. If the light is on row 250, then crossing row 250 counts wherever you are along it. It does not matter what your other coordinate is: you cannot slip past one step to the side any more, and the warning starts a hundred steps before that row from anywhere on the map.
- The light ticks quietly to itself several times a second, and that tick comes from the crossing directly beside you, so you can hear it and drive or walk towards it from anywhere. Each colour has its own sound: a single bell for red, a short beep for amber and a bright chime for green.
- Nothing about a light is announced to you unless you are IN A VEHICLE. On foot you hear no colour changes and no warnings at all; if you want to know about a light while walking, follow its tick or press the object tracking key, which lists it with its direction, its distance and the colour it is showing right now.
- Once you have driven past a light it stops warning you. The warning only counts a light you are actually driving towards, worked out from the way you are facing.
- Lights are only built where a car could really go. A map whose middle is open water, marsh or wall has no light at all, so there are no traffic lights out at sea or in the middle of Shadowswamp, and none inside buildings and shops either.
- Running a red light: Going through on red costs between FIFTY and TWO HUNDRED points, and ONLY ONE TIME IN FOUR. The dice are rolled on every crossing: three times out of four the state lets you off with a warning and tells you so out loud. The fine never rises however often you do it, and it takes no notice of how much money you are carrying.
- A fine is only ever taken if you were WARNED about that light in the last three seconds, and never twice within three minutes. If you never heard a warning you had no chance to stop, so nothing is taken.
- The police on that map are told either way, because being let off covers the money and not the offence.
- The fines do not vanish: they go into the governor's treasury and come back to the towns as aid.
- Earlier tonight, before those rules were in place, seven players lost 24950 points between them at lights they were never warned about. Every point of that is being paid back automatically the next time each of them logs in.
- The bathroom: The bathroom set is no longer a fitting in a menu, it is a thing you build. Carry it into a home of your own, stand on the exact square you want it on and use it: the set leaves your bag and a real bathroom is built right there. Stand on that square and press shift and enter to go in, and you can take it up again from inside and move it whenever you like.
- Inside it works exactly like the public toilets in town, with the same sounds and the same steps: lift the lid, have a pee or sit down and take your time, flush and put the lid down, turn on the tap, use the soap, dry your hands on the towel. There is a shower and a bath as well. A shower takes one container of water and a bath takes two; the tap and the soap take none.
- Everyone who had already bought a bathroom has had their set put back in their bag, so nobody has lost anything.
- The aquarium: The aquarium works the same way now. It was the one thing that only did anything while you held it in your hands, which is why people said it could not be put in a villa. Set it down anywhere inside your own home, stand on it and press shift and enter to look into it.
- Married couples: A married couple share a home properly. Your husband or wife may go into your bathroom, look into your aquarium, drive your car without being added to the allowed list, take the comb from your beehives, and harvest your plants. When one of you is offline the other can keep the place running instead of watching honey and crops go to waste.
- Finding things, and fixes: Putting an idea up for a vote works now. The idea polls were being kept in the same file as the mayor's own polls, which is written and rewritten by a different part of the game, so any idea somebody put up was quietly wiped a moment later and the button looked dead. Idea polls have their own file now and the two never touch each other. Anything already written in the old file is moved across once.
- Everything you put inside your home now shows up in the object tracking list with its direction and distance: the bathroom, the aquarium and the piano. The piano had never been in that list at all.
- Shift and enter opens your home menu anywhere inside your own bungalow, stone shelter or villa, but NOT on the doorway, so you can always get out. For a while last night it did swallow the doorway and people were shut inside their own houses; that is fixed, and nothing can be built on a doorway either.
- The Governor's board can be walked onto and used, and it beeps so you can find it. It had been built as solid furniture, so you could hear its name but never stand on it. The board and the way out of the mansion are both in the object tracking list now.
- The Clubs entry in Village life opens properly. It, the Governor's Mansion entry and the market listing were in the menu but had no handler behind them, so choosing one simply closed the menu.
- Beehives can no longer be set up inside a house. The check only looked at the wooden shelter, so hives were being kept indoors in bungalows, stone shelters and villas. Hives already standing indoors are left alone.
- Coffee can be made the way people actually tried to make it: hold a pot of boiling water in one hand and coffee beans in the other, and two beans give three cups. The old way, beans in an empty pot over a fire, still works.
The governor (12.08.2026)
11 changes
- Shift and enter now opens your home menu anywhere inside your own bungalow, stone shelter or luxury pool villa. This was a genuine fault and it is the reason the bathroom looked broken: the message after fitting a bathroom told you to press shift and enter, but the home menu was never bound to that key at all. Its only way in was the game menu, and only the wooden shelter had a shift and enter square of its own, so bungalow, stone shelter and villa owners had no home interaction whatsoever. Everything else on a square still comes first, so nothing that already worked has changed.
- The Governor's board is now a real thing you can use, exactly like the mayor's board. It stands in the Petition Hall on the ground floor of the mansion and it beeps every few seconds so you can walk to it without hunting for a single square. Stand at it and press shift and enter: anybody gets the public book of the governor's decisions and the gift room, and the governor gets their own office menu from the same board. Until now the board was only scenery: you could hear its name but pressing enter on it did nothing.
- Coffee can now be made the way people actually tried to make it: hold a pot of boiling water in one hand and coffee beans in the other, and two beans turn into three cups. The old way, beans in an empty pot over a fire, still works too. Only the second one existed before, which is why putting beans into boiling water did nothing.
- The Governor's Mansion has been given proper sound. It was echoing like a cave because every floor had a hall reverb laid over the top of each room's own reverb, and there was almost no ambience in it. The blanket reverb is gone and each floor now has its own sound: the hall clock, the murmur of the Petition Hall, the radio in the guard post, the fire in the governor's office, the clock in the cabinet room and wind and birds on the roof terrace. The lift works now as well: its buttons were sitting on the same square as the lift room's own doorway, so pressing enter opened the door instead of calling the lift.
- The bathroom message now says plainly that no new door appears: the washroom, the shower and the bath are in your home menu, opened with shift and enter anywhere inside your own place.
- The traffic lights have been quietened down and given new sounds. You now only hear a light when you are within a hundred steps of it, instead of everybody on the map hearing every change; further away than that and the junction is nothing to do with you. You no longer hear them at all from inside a building, a shop or any other indoor place, and buildings no longer have lights of their own at all: the mansion, the gift shop, the general store, the tavern, the bakery and the hospital were all wrongly counted as places with traffic. The three sounds have been replaced with clearly different ones: a single bell for red, a short beep for amber and a bright chime for green.
- There is now an office above every mayor: the Governor. The Governor's Mansion has been built in the village, east of the shops, and anybody may walk into it. It has three floors reached by a grand staircase or by a lift: the Entrance Hall, the Petition Hall with the notice board, the Gift Room and the Guard Post downstairs; the Governor's Office, the Deputy Governor's Room and the Cabinet Room on the first floor; the Private Study and the Roof Terrace at the top.
- How a mayor is removed has changed, and this is the part to read. Signing the petition no longer throws a mayor out of office by itself. When enough people have signed, the complaint is laid before the governor as a case and the mayor STAYS IN OFFICE until the governor decides. The governor can uphold it, which removes the mayor and starts an election, or dismiss it and let the mayor stay. Either way the governor has to write a reason, that reason is announced to everybody, and it goes into a public book that anybody can read. A handful of friends can no longer pull down an elected mayor between them.
- The governor is appointed by the developer alone, for a fixed number of days or with no end date, and the term can be changed or ended at any time. There is also a Deputy Governor, appointed either by the developer or by the governor. The deputy shares the work, draws half the allowance, and may only rule on a case if the governor has not been seen for seven days. A governor may resign whenever they wish.
- Anybody who walks into the mansion can leave something for the governor on the gift table, or make a gift of points to the office, up to five thousand points and twenty items a day each. Every gift is written into the public book with the giver's name. The governor draws an allowance of two thousand points and five credits a day, and has to be standing in the office to draw it.
- Everything the office does is written down where everybody can read it, a mayor cannot be removed without a written reason, and the same place cannot have its mayor removed twice within a day. See the new help page, The Governor, for all of it.
12.08.2026
3 changes
- An item loss in the safe and the group vault has been found and fixed. When you took something out, it was removed from the safe FIRST and then handed to you - but if your bag would not take it, because you were already carrying two hundred of that thing, it was quietly refused and the item was gone from both places. Emptying the safe was worse still: it wiped the whole safe whether the items reached your bag or not. Now only what actually reaches your bag is taken out of the safe, anything that will not fit stays exactly where it was, and you are told how many were left behind.
- The help section has been filled in for everything added recently. Open the game menu and choose help, and there are now full pages on clubs, on how good you are at each trade and what a level actually does, on the walkie-talkie and the notebook, on your home and fitting a bathroom, on polls, on running a market stall, and on the whole bread, dairy and preserves chain with every recipe written out. The car page has been extended too: choosing your colour, how many people each model seats, what happens when you run somebody down, and how the traffic lights work.
- The notebook had a fault: the option to write down where you are standing only appeared once you had already written a note by hand, so a brand new notebook could not record a place at all. It is there from the first page now.
11.08.2026
69 changes
- There is a real kitchen to work through now. Wheat ground with a hammer gives flour; flour and water make dough; dough baked in a skillet over a fire comes out as two loaves of bread, or three rings of simit. Milk and a pot will set into cheese, churn into butter or thicken into yoghurt. Berries boiled down make jam, apples slice and dry into dried fruit that keeps, watermelon goes down in brine as pickles, and coffee beans roast into a cup of coffee. Coffee beans are sold for points; everything else comes off your own land.
- All of it feeds you properly. Every one of these has its own value: cheese and bread fill you up, yoghurt helps with thirst as well, jam and dried fruit are for energy on a long walk, and coffee wakes you up more than it feeds you. The help bot knows all the recipes too, so you can just ask it.
- Every trade has ten levels now. Doing the work is what moves them, and every job you finish counts whether it is your trade or not, so changing trade never wipes out what you learned. You will find where you stand in the work and jobs menu.
- Being good at something makes what you make better, not more of it. A master fisherman lands heavier fish, not more fish; a master cook turns out finer food, not double helpings. That is deliberate. Skill is worth having, but it does not flood the world with goods and it does not make anybody's fortune overnight.
- Broken bones can be treated again. Nine different casts, slings and braces exist in the game, but six of them could not be got hold of anywhere at all, and the other three only through crafting. So anybody with a broken elbow or arm was told by every medical item that it would not help, with no way of ever finding the one that would. All nine are now sold for points in the shop, from 150 for a paper thumb cast up to 650 for a large brace.
- The game tells you what your break needs. Instead of only saying that an item will not help, it now names the bone you have broken and the exact casts that treat it, so you are not left trying every medical item in your bag one after another.
- Clubs. A group of people can now have something of their own: a radio channel that is theirs, a store everybody can put things into and take things out of, and a purse. You will find it in the village life menu. Starting one costs 20,000 points and that money leaves the game for good, so it is worth talking it over first.
- How a club works. Whoever starts it is the founder and can make others officers; officers can bring people in, put people out and take from the purse. A club never makes money on its own: everything in the purse and the store was put there by a member, and every withdrawal from the purse is announced to the other members so nothing happens quietly. There are daily limits on all of it, one member at a time: 50,000 points in, 25,000 points out and 100 things out of the store. They are there so a club purse cannot be used to hand somebody a fortune, which is the same reason gifts and market stalls have limits. A club cannot be closed while there is anything in its purse or its store, because what people left in there is still theirs.
- Your stall keeps a record. Your own market stall menu now tells you what you have sold, what your best sellers are and what your last dozen sales were, so you know what is worth making more of.
- You can see what is on the market. The village life menu has a board showing what every stall is selling right now, the price, and which map it is on. There is no announcement when somebody puts something up: the board is there to be read when you want it, and the game stays quiet.
- Chickens sometimes leave an egg. A chicken you kill leaves its carcass as before, and now and then an egg beside it. Eggs already have recipes: fried eggs, a custard, and fresh pasta with wheat.
- Villas, bungalows and stone shelters have a washroom at last. Wooden shelters have had one all along, and that turned out to be the whole reason for the complaints: the most expensive home in the game was the only one where you could not use the washroom, take a shower or have a bath. Step inside your own place, press shift and enter, and it is all there. It counts towards your daily care the same as anywhere else.
- Cars have a colour. When you put a car down you are asked what colour it is, from twenty to choose from: black, white, silver, grey, red, dark red, blue, navy blue, sky blue, green, dark green, yellow, orange, brown, beige, purple, pink, gold, bronze and turquoise. The colour is read out when you look around, when you get in, and in the car's own menu, so people can tell one car from another by ear. It makes no difference at all to how a car drives, and it costs nothing.
- You can take an application back. Applying for a post that needs a charter used to be final: if you changed your mind, or your application went somewhere the mayor could not see it, there was nothing you could do and a member of staff had to clear it by hand. The apply menu now offers to withdraw any application of yours, and you can put a fresh one in straight away.
- Applying indoors sends it to the right place. An application made inside a shop, a villa or any other building was filed under that building rather than the district it stands in, so no mayor ever saw it and you were left being told you had already applied. It is filed against the district outside now. Applications that were already stuck inside shops have been moved to the village where the mayor can read them, and nobody has to apply again.
- Players can put ideas up for a vote. It sits in the courts and contests menu under ideas from players. Write your idea as a question, give two to five choices, and say whether you want people to be able to comment on it. Anybody can vote, one vote each, and you can change your mind while it is open. Ideas close on their own after a day and stay readable afterwards with all the comments, so nothing is lost.
- One thing to be clear about: an idea poll gathers opinions, it does not decide anything. Whatever the vote says, the final call belongs to the developer and the management team. That is written on every screen of it so nobody is left with the wrong impression.
- Nobody gets a sound or a notification when an idea goes up, so the game stays quiet; only the staff are told. Links are not allowed in the question, the choices or the comments, and being stopped from chatting stops you here too. You can put up one idea at a time.
- There are hand radios now, 3,000 points from the shop. Switch one on, pick a channel from one to nine, and anybody else with a radio on that channel hears you no matter where they are in the world. A taxi stand can agree on a channel and keep its drivers together, a hunting party can keep in touch across a forest, and it works the same for any group. You hear the radio open and close around every message. You need a radio in your bag to hear the channel, and being stopped from chatting stops you on the radio too.
- Only the driver is told about gear changes. Passengers were hearing every single one, which made a long drive unbearable for anyone using a screen reader.
- Car menus no longer pile up. Pouring five cans of fuel used to leave five menus stacked on top of each other, so you had to press back five times before you could drive again. One press is enough now, however many things you did.
- Police speak over the radio. When an officer uses voice chat while sitting in a patrol car, everyone within thirty steps hears the radio open before they speak and close when they finish. It is not a private channel: the public hears it too, and that is the point, because now you can tell by ear that what you just heard was an officer on duty rather than the person standing beside you.
- Closed places sound closed. Twenty six maps had no acoustics at all, so standing inside a castle, a cave or your own front room sounded exactly like standing in an open field. Caves, tunnels and the old mine road now carry a real echo, big halls like the mosque, the castles and the station have the ring of a high ceiling, and rooms, taverns and kitchens have the short close sound of four walls. Outdoor maps and the fighting arenas were deliberately left alone, because reverb blurs distance and you need that to find your way and to fight.
- Market prices are tied to what a thing is actually worth. A stall could ask up to 100,000 points for anything at all, which meant a plank of wood could be sold for a fortune and the market became a way to hand any amount of points to a friend. The most you can now ask is three times what the item is worth, so making a profit is still yours to make, but selling a stone for a small fortune is not.
- A stall can take 50,000 points in a day. Once it has, it stops selling until tomorrow and both you and the buyer are told why. Gifts have had a daily limit for a long time; stalls had none at all, and that was the wider of the two doors.
- Crashes hurt less and heal properly. Everybody in the car was breaking a bone in every single crash, and worse, the break was recorded under a name no plaster or medicine could match, so it never healed at all. Bones now break rarely, only to somebody who is not already injured, and they mend far quicker. Any injury that could not be healed has been cleared from every affected character. A crash costs between 100 and 200 health instead.
- Cars crash into each other now. Pull up in front of somebody and wait, and if the driver coming at you does not stop, they go straight into you. The one who does the running into comes off worst: their car is wrecked, the engine dies, and everybody inside is shaken up and cannot move for ten seconds. The car that was standing still only takes a knock and nobody in it is hurt, so blocking the road is not what gets punished, driving into a stopped car is.
- You get told a long way before it happens. As soon as there is a car stopped anywhere within a hundred steps ahead of you, you hear about it and a horn sounds, and an alarm keeps sounding while it is there, counting the steps down once you are inside twenty, so you have all the room you need to brake or go round. Creeping into a car at walking pace just stops you, it does not count as a crash, so parking is still parking.
- Cars have a fixed number of seats now, driver included. The 5,000 point car and the 10,000 point Aurora take two, the 15,000 point Falcon takes three, the 20,000 point Meridian takes four, and a patrol car takes six. Before this there was no limit at all and a car would take as many people as tried to get in. If a car is already carrying more than it should, the last people to get in step out once it is standing still, so nobody is thrown out of a moving car.
- There is a fishing tournament every evening at eight. It runs for half an hour and needs at least five people about. Just fish anywhere with water: your first catch enters you for 500 points, and whoever lands the heaviest fish takes the whole pot. Nothing is added by the game, so the prize is exactly what the entrants put in. The tournament survives a restart now, so nobody's entry money disappears with it.
- The leather jacket you make from snake hide can be worn. It was crafted properly and sat in your bag doing nothing, because it was never listed as a piece of clothing.
- Music comes back faster after a map change. The wait was two and a half seconds of silence; it is a little over one now, with a second attempt behind it so the song still comes back on a slower device instead of going quiet for good.
- Changing your name no longer costs you what you own. Your shelters, groups, tickets, maps and marriage moved across with you, but everything added since kept your old name on it, so a rename quietly handed it all to a player who no longer existed: your plants could not be watered or picked, your car would not open, your market stall could not be emptied, your barn was not yours and your taxi stand forgot you. Plants, taxi stands (including the drivers on their books), cars with their keys and passengers, market stalls, barns and police records all follow you now.
- Taxi stands work. If you bought a deed and could not open your stand, that is fixed: stand on it, or within a few steps of it, and press shift and enter. The square offered you two versions of the same stand and only one of them answered, which is why it kept saying there was nothing there to open. Nobody lost a deed or any points over it.
- Finding your own stand. Press M to look around and your stand is read out with the rest of what is nearby, telling you how many steps away it is and in which direction. Opening its menu also tells you where it is, so you can walk back to it, and as the owner you no longer have to be standing exactly on it.
- Nobody is signed up to a stand without agreeing to it. An owner taking you on used to be told to you after the fact. Now you get asked first, with the terms in front of you: the ten per cent comes out of your share, not out of the passenger's pocket, and you can leave the stand whenever you like. Nothing is recorded until you say yes, and the offer lapses if you do not answer.
- Roast chicken comes off the spit now, and you can eat it. Chicken was the only animal missing that step: once it finished roasting the meat stayed stuck on the spit, you could not take it off, and you did not get your spit back either. Both are fixed, and roast chicken now fills you the way a bird should, a little less than the heavier meats.
- A teleporter cannot hold on to you any more. If a journey did not finish, because the server restarted or your connection went at the wrong moment, it stayed open forever: you came back inside the teleporter, unable to move properly, wandering the same map while the sound kept going. Every journey now has a two minute limit, after which it lets go of you, puts you on solid ground and gives you back your movement.
- Being freed from a wall is checked instead of assumed. The rescue used to announce that it had moved you whether or not the move had taken, so some players heard the good news over and over while still stuck. It now looks at where you actually ended up: if you really are free it says so, and if it could not do it, it tells you the truth and calls the staff instead of trying again every few seconds.
- Your own taxi stand opens from a few steps away and tells you where it is. It only answered on the one exact square it was built on, which for anybody who cannot see it meant losing it for good. The menu now says how many steps away it is and in which direction, and picking it out of the list works even if you have drifted a square while reading.
- Bread and egg dishes have been in the game all along and hardly anybody knew. Five wheat and a skillet grind and bake into two loaves. Two eggs and a skillet over a fire make fried eggs, three eggs with two milk thicken into a custard, and two eggs with three wheat cut into two portions of fresh pasta. Hold the two things one in each hand and press T until it is done.
- The help bot knows where things are and how they are made. It could only follow you from map to map before, so 'where is the hospital' or 'how do I make bread' got a shrug, and once it answered a recipe question wrongly and sent a player away thinking bread was impossible. It now reads the game's own list of 235 places and 214 recipes and answers from those instead of from memory, in whatever language you ask.
- Taxi stands open now. Standing on your own stand and pressing shift and enter said there was nothing there to open. The stand was built and paid for and saved properly, but nothing was listening for you on that square, so the whole thing sat there doing nothing. It opens as it should, and it also shows up in the list when there is more than one thing on the square.
- A patrol car tells you why you cannot get in. It used to just say the car was locked, which sounded like a fault to anyone who had taken the police trade. Only an officer taken on by a mayor can use one, and it says so now.
- Flowers have their own place in the garden. The twelve plant limit counted everything together, so anybody with fruit trees growing could not put in a single rose. Flowers are now counted separately: twelve crops and trees, and eight flowers on top of that.
- The radio keeps playing when you switch the engine off. Sitting in a parked car with music on works now.
- Only registered drivers can charge for a ride. Anyone could pick up fares without belonging to a taxi stand, which left the stands with no purpose. If you are not signed on at a stand and do not own one, the ride is free and you are told why. Get taken on at a stand, or open your own with a deed.
- Waving a taxi down and walking off costs you. Drivers were coming out for fares that were not there. If you call for a taxi and you are not near where you called from two minutes later, and you have not got into a car, 150 points are taken. Wait where you call from and nothing happens.
- If you end up inside a wall you are put back on solid ground on your own. There was already a rescue, but it only ran when you logged in, so anybody who got stuck in the middle of playing had to close the game and come back. It now watches while you play and frees you a few seconds after it happens, wherever you are.
- The cheapest car has a proper key and a proper stop. Turning the key made no sound at all, and switching the engine off played the sound of a car being taken away. Both are real engine sounds now, heard from inside when you are sat in it and from outside when you are not.
- Your day's work resets when the day does. If you drew your wages and came back the next day without doing anything yet, the work menu still showed yesterday's shift and yesterday's wages as already taken, so it looked like the shift would never end. It now starts fresh with the new day whether you have worked yet or not.
- Serving food and drink at a table works again. Anyone on a cook, restaurant or barman job who tried to put something in front of a customer was told there was nothing cooked, no matter what was in the bag. The check that looked through your food was never finding anything at all. It looks properly now, so cooked meals, roasts and drinks all show up in the list.
- The bonus you get from eating a meal you cooked yourself works again. It was quietly doing nothing.
- Carcasses in the bag and skinning are checked properly again. Two more places were failing the same silent way as the serving list.
- Music in the car stays on while you drive. It used to cut out the moment you moved off, even in neutral, and never came back until you stopped and started it again. The engine changing from idling to driving was switching the music off with it.
- Music follows the car. When you drive from one map to the next the song comes with you, and when you get out you can still hear it playing from the car instead of it going silent.
- The siren stops following you around. It used to stay behind on the map you left, howling away with nobody able to switch it off. It also keeps running now when you step out of a police car: you hear it from outside instead of it cutting off.
- The siren comes from the car. It was playing from a fixed spot no matter where the car went, so you could not tell where a police car was by ear. It moves with the car now, gets louder as it comes closer, and drops to the distant version when it is far away.
- The car sound is the right car again. Once you started moving, every car fell back to the sound of the cheapest one. Starting the engine and switching it off use each car's own sounds too, heard from inside when you are in the car and from outside when you are not.
- Changing gear sounds where you are, not where you were. The gear noise used to stay behind on the road while you drove on.
- Any policeman can use any patrol car. They were tied to the map they belonged to, so an officer working away from home could not get into an empty car sitting right next to them.
- You can always leave the game. Some players found that escape did nothing at all and they were stuck in the game until they closed it by force. If an exit was ever started and not finished, or a jump or a fall was interrupted, the exit question would never open again for the rest of that session.
- Paid accounts cannot be lost to a restart. A reading of your account file that came back empty for a moment was enough to drop a paid account to free, and once that happened the next save wrote it in for good. It cannot happen now, and the account that was lost has been put back.
- The exit question takes your answer the first time now. Pressing enter used to read the whole question out again, sometimes two or three times over, before it would let you leave; there was a short guard against leaving by accident and it was announcing itself instead of quietly doing its job. The guard is still there, it is shorter, and it no longer talks over you. The same thing was happening in other yes-or-no boxes and they are all fixed.
- Escape closes the car menu. It used to hand you back the screen you were just on, and pressing escape again brought it back once more, so the menu felt impossible to get out of. One press closes it now. Choosing something in the menu still reopens it with the new state, which is deliberate: turn the engine off and the menu tells you the engine is off.
- Music you put on in a car travels with the car. It used to stay behind at the spot where it started, so driving away meant driving away from your own music. The people in the car now hear it with them wherever they go, and anyone outside hears it fade as the car leaves, the way music from a passing car should sound.
- The car radio only searches now. The box used to invite you to paste a link, which never worked for ordinary players; type the name of a song and the radio finds it.
- The patrol car siren works properly. It is heard by the people in the car as well as everyone around, it follows the car instead of trailing behind it, it can be switched off in the middle without waiting for the sound to finish, and where more than one siren is available the driver can pick which one to use.
- A patrol car is not a taxi and no longer turns up in the list of taxis, and each area's patrol cars answer only to that area's police or its mayor.
09.08.2026
55 changes
Football and the siren
- Football. A ball is sold in the points shop for four hundred. Use it outdoors and it lands on the ground where you stand, as a real thing on a real square: the surroundings scan finds it, you walk onto it, and shift and enter opens it. A hard kick sends it twelve squares the way you are facing, a tap moves it a few, and it stops when it meets a wall. Staff set the two goals by standing where a goal should be with the ball there. Put the ball in a goal and everybody on the map hears it, the score goes up and the ball goes back to the centre. A goal is worth two hundred and fifty points, ten a day each, so it stays a game.
- The siren no longer trails behind the car for the people inside it. They now get it straight, the same way the engine is handled from inside, instead of hearing it from wherever the car was a moment ago. Everyone outside hears it exactly as before.
Taxi stands
- Taxi stands. A stand deed is sold in the points shop for twenty five thousand; use it outdoors and your stand opens where you stand. Stand on it and press shift and enter to run it.
- A stand is a taxi firm. You take drivers on, up to eight of them, and whenever one of them is paid a fare on that map a tenth of it goes into your till. It comes out of the driver's share, not the passenger's pocket, so nobody pays a penny more because a stand exists and no money is conjured out of nothing. Empty the till whenever you like by standing on the stand.
- A stand has a standing of its own: the average of what passengers have said about its drivers. Who you take on matters, and passengers can see it before they choose.
- A driver can only be on one stand's books at a time, you earn nothing from your own driving, and letting somebody go or walking away from a stand is a single button either way. Take the stand up again and the deed comes back to your bag.
Lag fix
- The stutter that came back has been found and cut out. A background job that watches for carried carcasses was taking every online player's whole bag apart, line by line, every couple of seconds, only to decide whether to send an occasional warning. It now settles the odds first and then looks at the bag as one piece of text, which is a few thousand times less work.
- The patrol car siren now wails without gaps at a distance instead of arriving in separate bursts.
Patrol cars and taxi ratings
- A patrol car cannot be used as a taxi. It is a government car: it does not carry people for money, and the fare settings are gone from it.
- An officer at the wheel of a patrol car can put somebody in the back, from the car menu, as long as they are standing within a few steps. Whoever is put in can get out again with enter once the car has stopped, the same as any passenger.
- Passengers now rate the driver out of five when they pay their fare, and a driver's average shows up in the taxi list and on the screen you see before you get in. Good drivers get the work.
- Setting how many squares the distance charge falls due on now actually works. The option was there and the screen accepted your answer, but the reply was being dropped before it reached the code that saves it, so nothing changed.
Siren and prints
- The siren is heard properly now. The people in the patrol car could not hear it at all, because they were being treated the way they are for the engine, where the inside has its own sound and a siren has no inside version. And the three hundred step range existed on paper only: a moving sound that far away is silent, since the sound protocol has no volume of its own. Anyone between thirty and three hundred steps now gets a short burst of the siren placed near them in the direction the car is coming from, so it is heard at full strength and from the right side. No messages, just the sound.
- Photographs can be printed. From the camera entry, pay a hundred and fifty points and a print comes out as a real thing in your bag: hand it to anybody, gift it, trade it or sell it at a stall. Whoever ends up holding it can read exactly what the picture recorded, and they never need a camera of their own.
Fixes
- Patrol cars really are fast now. They were being treated as the cheapest model by every lookup, so despite the sixth gear they had the base car's speed, the base car's fuel tank and the weakest body in the game, and menus called them a Larkspur Estate. Sixth gear also had no engine ratio of its own, so the engine screamed at a fixed pitch instead of settling into the new gear.
- The siren no longer sends anybody a written message; you hear it. It now really does reach three hundred steps: the old version was quietly limited to about forty five because of how nearby players are gathered.
- The horn no longer double-plays. People in the car were getting the sound twice, once in their ears and once from the square the car had just left, which is where the clicking and the lagging behind came from.
- A siren left switched on now stops when the engine stops or the driver gets out, instead of wailing over an empty car for ever.
- The taxi fare settings could be changed by sending the packet directly, even by a passenger. Only the driver or the owner can change them now.
Police cars
- Police cars. Any map whose mayor has appointed police now keeps three patrol cars standing beside the mayor's board. They belong to nobody: they cannot be packed away, hired or sold, and if a map loses its police the empty ones are taken away again.
- A patrol car is the fastest thing on the road. It has six gears where every other car has five, and flat out in sixth it will leave a Meridian behind.
- Anyone can ride in a patrol car, but only the police, or the mayor of that map, can sit at the wheel, and the wheel cannot be handed to somebody without a badge. Patrol cars may drive onto any map.
- Q works the siren instead of the horn in a patrol car. The siren travels with the car so anyone near hears it move, and people further off, up to three hundred steps away anywhere on the map, are told which way it is coming from and how far.
- The police, and the mayor of the map you are standing on, can call a patrol car over from the mayor entry in village life. Only that map's own cars answer.
Fourth batch
- The PK warning now says what it actually does. It told you the flag was locked for forty minutes when the lock has been an hour for a long time.
- A server restart no longer wipes your PK lock. Turning the flag on and losing health locks it for an hour; a restart used to reset that to nothing, so anyone could turn PK off the moment the server came back. The remaining time is now carried across the restart and picks up where it left off. Logging out normally still clears it, as it always did.
- Cars can run people down, but only between players who have both turned PK on. If the driver has the flag and so does the person in the way, the car hits them, hurts them by how fast it was going, and throws them into the air. Anyone without the flag cannot be hit and cannot do the hitting, so a car can never be used as a weapon against a player who has not opted in. Passengers are never hit by their own car, and the same person cannot be run over twice within three seconds.
Third batch
- Animals cannot reach you through the car any more. A wolf that comes at a car with somebody in it now goes for the car itself: you take no damage, break no bones, and hear the animal tearing at the bodywork instead.
- Every car now has a body strength of its own, from five thousand on the cheapest up to twenty four thousand on the Meridian. Animal attacks eat into it, and you are told how the car is holding up. Run it down to nothing and the engine stops: the car will not start again until somebody works on it.
- A repair kit now puts a car completely right, body strength and all, and so does the mechanic. That is the only way back from a car the animals have wrecked.
- Flowers can be grown. Shake the seeds out of wild flowers with a knife and you get red, white or yellow rose seeds, tulips, sunflowers or lavender. They come up in two to five hours on open ground, the same as any other crop. Tie three of any one kind together with a piece of string for a bouquet, to give away or sell at a stall.
- A driver can now track the fare who called them. Wave for a taxi and the drivers who answer get you in their surroundings scan, with the direction and how far, until you get in or five minutes pass.
Second batch
- Fishing nets actually catch things now. A net used to make one attempt every ten minutes with an even chance of nothing at all, so filling one took the better part of an hour and half the time you came back to an empty net. It now tries every three minutes with a much better chance, and a lucky haul brings up two fish at once. A net fills in ten to twelve minutes.
- Cars cannot be driven into the public restrooms. Leave it outside and go in on foot.
- A passenger who cannot cover the fare now pays what they have, and the rest goes on their tab. The next fare they pay settles the old debt first, so the driver gets the money in the end instead of losing the ride entirely. Both of you are told exactly what happened.
- The horn follows you. Sounding it while driving used to leave the sound behind at the square you were on; the people in the car now hear it with them, while everyone outside still hears it from where the car was, the way a passing car should sound.
- Whoever is at the wheel cannot use look. Hand the wheel over or get out first; passengers can look as much as they like.
- Chickens can be hunted. A killed chicken leaves a body: use a knife to pluck and dress it for raw chicken, put that on a spit and cook it over a fire for roast chicken, or simmer the roast in a pot for chicken soup. The soup fills you, warms you and takes the edge off your thirst.
Cars
- Cars coast now. Letting go of the accelerator used to stop you dead in about three seconds; a car now rolls on the way a real one does, and how long it rolls depends on the gear you are in. Fifth gear will carry you a good ten seconds. The brake is as sharp as it ever was, so stopping when you mean to is unchanged.
- Idling burns fuel at a fifth of the rate driving does. Both now come off the same meter, so leaving the engine running while you stand about will empty the tank eventually, just five times slower than actually going somewhere.
- Rain stays outside. Anyone under a roof, in a shop, a house or anywhere the map marks as an inside area no longer gets rained on and no longer hears the rain, and it comes back the moment you step out. Thanks to Hannah for the suggestion.
- Nothing can be grown or left standing inside a building any more. The old test only knew a handful of map names; it now uses the map's own inside areas, so hospitals, shops and every other interior are covered wherever they are.
- Doorways are kept clear. Nothing can be put down on the square beside a door, a travel point or a staircase either, so a tent or a plant can no longer bury the way into a building.
- You choose your own bait. Fishing now has a bait entry: pick prepared bait, meat, worm or dough and the rod uses only that while you have it, or hand the choice back to the rod. Your choice is remembered through a restart.
- Fishing is quicker and fairer. The wait between casts is shorter, and you now have three seconds to strike when something takes the bait instead of one and a half.
- The skillet takes any mix of fish. Ten fish is ten fish: five carp and five salmon fill it just as well as ten of one kind.
- Using the toilet finally counts towards your daily care. It was the fifth thing on the list and nothing ever marked it, so nobody could reach five out of five or take the reward.
- Your compost heaps are described the way everything else is: how far and in which direction, or the name of the map. No more coordinates.
- The car key does everything now. Use it from your bag and the whole car menu opens wherever you are: it tells you which way your car is and how far, whether it is locked, and lets you lock it, start it, or pack it away without walking to it.
- Cars behave like cars. Fuel cannot go in with the engine running, at a pump or from a can. A car standing still will not pull away in third gear or higher, and you are told to shift down. You cannot step out onto a wall or into thin air, so pull forward a little first. The brake now sweeps from high to low with your speed.
- Taxi work is easier on everybody. The meter reads out every eight seconds instead of on every twentieth square, you can say how many squares the distance charge falls due on, and a ride under fifty squares is free, so nobody gets billed for climbing into the wrong car.
- Getting about has its own entry in village life: your car, the pumps and the mechanic, taxis, tours and a full guide to every key, gear and fare setting.
- The animal menu now explains, step by step, how to tame a chicken and what to do with it afterwards.
- Chickens are half as talkative as they were.
- When the server restarts, the reason is now given in plain words rather than the developer's shorthand.
07.08.2026
49 changes
- The handmade gold wedding ring has a name of its own now: a golden marry ring, cast from a bar of gold with a stone mould over a fire. The plain golden ring that turns up in a love box is jewellery and nothing more; the chapel no longer takes it as a wedding ring.
- The bait board takes any raw meat or raw fish now. It only ever accepted one particular kind of meat that almost nobody carries, so bear meat and fish did nothing at all.
- Nothing can be left standing about inside shops and public buildings any more. Compost heaps in the gift shop are over.
- Fishing now follows the same rule everywhere it is not wanted. Anywhere a net is blocked, every rod and net is blocked with it, and that also covers anything the map marks as an inside area, so nobody fishes in a lobby, a shop or somebody's bathroom.
- Turning the engine off now really does silence it. If you started the car and switched it off again without moving, the engine kept running in your ears because the server never told your own client to stop.
- The key takes 0.9 seconds now.
- Fishing is banned wherever nets are banned. Rods, nets and the rest are now treated as one thing: if a place does not allow a net, it does not allow fishing at all, and that includes inside houses. Standing in somebody's jacuzzi with a rod is over.
- Your own things no longer come with map coordinates. Your plants, snares, nets and barn are now described the way everything else in the game is: how many steps away and in which direction, or just the name of the map if you are somewhere else. Staff still see the exact square, because they need it to move things.
- The fish now really does tell you when it takes the bait. The bite sound and a message were being skipped because of a bad reading of an empty record, so the first thing you ever heard was the fish leaving again. Both the sound and the message are there now.
- An umbrella keeps the rain off. Hold one and you no longer get wet while it rains, and you hear the rain on the canopy while you carry it.
- Fishing nets catch real fish. A net used to hand you plain fish whatever was in the water; now every fish in it is drawn from the same pool as rod fishing, night and rain rules included, and you are told what you took out.
- Peeled mangoes can be eaten. The peeled one had no food record at all, so peeling a mango made it useless.
- Nothing can be planted indoors any more: shops, workplaces, anywhere the place itself is described as inside, and houses without a garden. Villas still have their garden.
- The choose-what-you-want menu now closes when you pick something, instead of sitting there after the job is done.
- Get into a taxi and you are asked where you want to go. What you pick is passed to the driver, so a driver who does not know the way at least knows the destination. A driver can no longer change the fare while a passenger is aboard: what you agreed when you got in is what you pay.
- Cars can no longer be driven into quest maps that have a way in and no way out.
- Turning the key now takes 1.2 seconds instead of 2 before the engine catches.
- Cars have a voice now. Turning the key gives you the starter, and the engine catches two seconds later instead of instantly. Driving across into another map gives everybody in the car the sound of the crossing. Every choice in a car menu makes a click that people standing near the car hear too. When the tank drops to ten or less a warning sounds every three seconds. Locking or unlocking with the key works the lock properly and answers with a chirp two seconds later, and the key now has a ten second wait so nobody can stand there chirping it over and over. Above a fair speed a second engine layer comes in, so the car really does get louder and fuller as it winds out, and drops back when you change up.
- When an officer arrests somebody, the handcuffs are heard where the arrest happens, by everybody standing near it.
- A car packed away in the last second before a restart could vanish: the car was taken off the map and written to disk, but the item never reached your bag because the server had already saved everybody. The restart no longer accepts anything after the final save, so the window is closed, and any hired car that went missing this way is put back in your bag automatically the next time you log in, with the hire still running.
- The taxi now has a meter. If a driver charges by the square you hear what the ride has cost so far every twenty squares, so nobody has to guess what they will owe when they get out.
- Taxi drivers get a record. When you leave the wheel you hear your shift: how many rides and how many points today, and how many you have driven in your whole driving life. The taxi list also shows how experienced each driver is, so you can pick somebody who has done it before.
- A locked car no longer turns customers away. If a driver is at the wheel and the car is working as a taxi, a passenger can get in even though the car is locked. The wheel itself is still yours alone.
- There is a fuel pump and a mechanic on the garage forecourt in the village, around 95 across and 305 up. Drive on and open the car menu: the pump fills the tank at three points a unit, and the mechanic takes forty off the damage for three hundred points and one bronze or iron bar. On foot you can buy a fuel can or a repair kit there instead.
- The teacher post finally has work to do. A teacher can sit somebody down and teach them mining, fishing or hunting; for half an hour after that the pupil does noticeably better at it. Teaching counts as a shift, so the teacher draws wages for it. One lesson every ten minutes, one lesson per pupil every two hours.
- A gold ring you cast yourself now counts as a wedding ring. Its standing sits above silver and below the bought gold ring, and a couple wearing gold gets a little extra on their anniversary. Gold is worth digging for at last.
- Village life has a new first entry: what should I do now. It looks at your bag, your trade, your home and today's tasks and tells you one concrete thing to go and do, instead of leaving you to guess which explanation to read.
- Eggs are worth collecting. Two eggs and a skillet over a fire make fried eggs; three eggs and two milk make a custard; two eggs and three wheat make fresh pasta. Tame a chicken, put up a barn, and call in once a day.
- There is a contest every week. The discipline goes round mining, fishing, farming and foraging; everything you do in that trade counts automatically, and the first three take five hundred, three hundred and a hundred and fifty points on the Sunday. Village life, town and law, this week's contest.
- Master and apprentice. An old hand can take a beginner under their wing: the beginner keeps everything they earn, the master is paid a tenth on top out of the town purse, and when the apprentice has drawn twenty wages they both take fifteen hundred points and part as equals. Work and money menu.
- The weather is real now. Rain comes and goes, you hear it start and stop, fires left burning in the open are beaten down by it, and the fish rise better while it lasts.
- The town has a treasury. Half of every market stall fee goes into it, and the mayor can pay it out to the officers, teachers and guides, split equally. Nothing is printed: it is money people have actually paid in. It is on the mayor's board and anybody can look at it.
- Two hidden sources of server freezing are gone. Picking up a gift used to rewrite the whole server data set to disk on every single pickup, and rescuing a player who logged in inside a wall used to scan over a million squares before giving up. Both are now bounded, so the short stalls that came with busy gift rounds and with the stuck rescue notice should not happen any more.
- Mining now has an end to it. Two copper bars and one tin bar still make bronze, and now two bronze bars with a piece of wood forge a bronze pickaxe: about seven hundred swings and ore roughly six times in seven, against four hundred swings and seven times in ten for iron.
- Gold is finally worth digging for, and it is purely for show. One gold bar with a stone mould on a fire casts a golden ring, and two bars cast a golden necklace. Both can be worn.
- Every part of Village life now opens with a How all of this works entry. It says where each thing happens, which map to go to, which key to press and what you get out of it, in one page per section.
- The mayor board is no longer empty for ordinary players. Alongside the past mayors you can now read what the mayor promised and their report card, see the town office and how to apply for a post in it, read how the mayor system actually works, jump to the notice board and the local rules, and sign to have the mayor removed or make a complaint.
- The town posts are explained at last. Officers, teachers and guides each have a page saying what they do, how many posts a map has, who is holding them right now and how to apply. It is on the mayor board and in the work menu.
- Wild chickens now live in the world. Look for them in the orchard, the vineyard, around the village and out in the open country. They are harmless, and with tame feed they are the easiest animals to tame.
- A car stuck in a wall or left on the far side of the world is no longer lost. The owner packs it away from the car menu at any distance, as long as nobody is sitting in it, and sets it down again wherever they like.
- A car put back in your bag now keeps its fuel, its damage and the distance it has driven. Setting it down again no longer hands you a free full tank and a free repair.
- Only the person at the wheel can sound the horn. Passengers and taxi customers cannot.
- The owner or the driver can now see who is in the car, put somebody out of it, and hand the wheel to a passenger. The car has to be stopped for both.
- Cars can be parked inside walls. If you get out where there is no room, you step out to the nearest clear ground and the car stays exactly where you parked it.
- A parcel that is being sent to you can no longer be taken by you as a courier job. Somebody else has to bring it; wait for it at the board it is going to.
- Gifts appear in the gift shop at the intended rate again. A server change had quietly slowed the shop down.
- Information screens no longer trap you. Choosing copy to clipboard used to leave some players stuck in an empty list with no way out.
- Some maps were unreadable to the server and were loading as empty places with no ground at all. The arena, two of the plains and the pyramid island are repaired.
- The server handles a crowd logging in at once far more smoothly, so the stutter right after a restart is much shorter, and several things that were quietly slowing the whole world down have been fixed.
06.08.2026
95 changes
- Cars have arrived. A car is hired from the shops and set down anywhere outdoors: stand on a clear square, use it from your bag, and the car is parked there with the key handed to you.
- There are four of them. The Larkspur Estate is a cheap and cheerful family car, the Aurora Saloon is a fifth quicker with a bigger tank, the Falcon GT is half again as fast as the family car, and the Meridian Veloce is nearly twice the speed of the Larkspur.
- Cars are hired, not bought. The points shop hires one out for a day, from five thousand points for the Larkspur up to twenty thousand for the Meridian. The credit shop hires the same cars for three days, from two hundred credits up to eight hundred.
- Getting in: walk onto the parked car and press shift and enter. The first person in takes the wheel and anybody else rides along. If something else is standing on the same square a short menu asks which one you meant.
- You drive by holding an arrow key. Hold the up arrow to accelerate and the down arrow to brake. The left and right arrows turn you forty five degrees at a time and speak the direction; the car follows your nose, so you steer by turning and then holding the accelerator. While you are in a car you do not walk at all and there are no footsteps.
- The gearbox is a real one: neutral, five forward gears and reverse. T changes up and alt plus T changes down. You cannot skip a gear on the way up, so first has to be wound right out to the top before second will go in, and so on to fifth.
- Dropping a gear while you are travelling fast makes the engine scream and hauls the car back, exactly as it would in a real car. From neutral with the car stopped, alt plus T selects reverse, complete with the reversing beep; the up arrow then backs the car up.
- Let go of the accelerator and the car does not stop dead. It slows down through the gears the way a car does, so leave yourself room.
- The brake has a voice of its own: it sings high while you are travelling fast and drops as the car slows, then stops when you do.
- What you hear depends on where you are sitting. Inside the car you hear your own engine rising and falling with the revs, and the world outside goes quiet. Everybody else, including people in other cars, hears your car go past, and the faster you are travelling the higher it sings.
- Cars drive through walls and through water, so nothing blocks your route, and driving onto a travel point takes the car and everybody in it through to the next map.
- Fuel goes about a hundred and fifty squares to the litre, so a full tank is a long journey. A can of fuel pours forty litres in and a repair kit puts the bodywork right; both are sold for points. Hard driving in the top gears slowly wears the car, which is what the repair kit is for.
- The engine is started and stopped from the car menu. Getting out does not switch it off, and it burns a little fuel while it idles, so stop it when you are done. The owner can stop it from outside the car as well.
- Your car key is the horn from the driver's seat, and it locks or unlocks the doors when you use it standing outside. Q also sounds the horn while you are driving.
- There is a radio in the car with twelve stations. It plays for everyone in the car and follows you down the road, so people you pass hear it go by.
- Taxi work: set a fare from the car menu and passengers pay it when they get out. The money goes straight from them to you, even if you are not online at the moment they leave.
- You can lock your car and keep a list of people who are allowed to drive it. Anybody else who tries the door finds it locked.
- Lost your car? The car menu will tell you where it is standing, and it shows up in your surroundings scan by model name like anything else. The health check key reads out the engine, the gear, how fast you are going, the fuel, the bodywork, the distance driven and your taxi fare.
- Packing a car away puts it back in your bag, but it does not stop the hire; the clock runs whether the car is parked or in your bag, and the menu tells you how long is left.
- When a hire runs out the car goes back wherever it is. Parked on a map it is collected on the spot, even if you are offline; sitting in your bag it is taken out of your bag, either straight away or the next time you log in.
- Cars and car keys cannot be dropped, traded, gifted, put in a safe or a vault, sent to a partner or handed to a courier. Whoever hires a car keeps it.
- If the server restarts or you drop out while you are sitting in a car, you are back in that car, in the same seat, when you come in again.
- Watching somebody who is in a car now lets you hear the engine from inside it exactly as the driver does; watching somebody standing near a car lets you hear it go past the way they do.
- A teleporter is now taken out of your bag the moment you pick a map, not when you land. If you drop out or the server restarts while you are still travelling, your journey is remembered: when you come back you are held still for a few seconds and then the teleporter carries you the rest of the way, at no further cost.
- The settings screen has a music box volume. Set it and save, and every music box you can hear plays at that level from then on, including after restarting the game.
- The settings screen also has a new option: keep my messages when I close the game. With it on, everything in your message buffers is still there when you start the game again, even after a full restart. Turn it off and the saved history is deleted straight away.
- Voice chat has been overhauled and now works better and more reliably than it did before.
- Cars have arrived. A car of your own can be set down anywhere there is room: stand on a clear square, use the car from your bag and it is parked there, with a car key handed to you at the same time.
- Getting in: walk onto the parked car and press shift+enter. The first person in takes the driver's seat, everybody after that rides as a passenger. If something else is standing on the same square, a small menu asks which one you meant.
- The engine note rises and falls with the gear you are in and how hard you are working it, so you can hear how fast you are going without being told.
- Fuel is real. The tank holds a hundred litres, driving burns it by the tile, a badly damaged car drinks more, and the engine idling still costs you a little. You are warned at twenty, at ten and at five litres, and when it runs dry the engine stops where it stands.
- A can of fuel pours forty litres into the tank and is on sale for points. A repair kit takes forty points off the bodywork damage and is also on sale for points; a car above seventy damage can break down on you mid-drive.
- The health check key now also reads out your car: whether the engine is running, what gear you are in, how much fuel is left, how bent the bodywork is, how far the car has been driven in total, and your taxi fare if you have set one.
- Drive onto a travel point and the car goes through with you, passengers and all. No getting out and getting back in at every border.
- There is a radio in the car. Pick a station from the car menu and it plays for everyone in the car and follows you down the road; anyone standing nearby will hear it go past.
- The car key doubles as a horn. Use it while sitting in the driver's seat and the horn sounds; use it standing outside and it locks or unlocks the doors.
- You can lock your car and keep a list of people who are allowed to drive it. Anybody else who tries the door finds it locked.
- Taxi work: set a fare from the car menu and passengers pay it when they get out. The money goes straight from them to you, even if you are not online at the moment they leave.
- Everything about the car is in one place: Village life, then Home and comfort, then Your car. Engine on and off, get in and out, the radio, the taxi fare, the lock, who may drive, picking the car back up, and a page explaining how the whole thing works.
- Your car stays where you left it through a server restart, with its fuel, its damage, its lock and its allowed list intact.
- Cars are now driven with the arrow keys, the same keys you walk with. Hold one down and the car pulls away, picks up speed and changes up through the gears on its own; let go and it slows down through the gears and rolls to a stop.
- The engine note climbs inside each gear and drops as it changes up, the way a real engine does, so you can hear exactly how fast you are going.
- The first press of an arrow key with the engine off turns the key and starts the engine, so you no longer have to go into the menu to get moving.
- Cars now drive through water. Fords, shallows and the open sea are all drivable, so you do not have to go the long way round to cross a river.
- Fuel goes much further: about 150 squares to the litre, so a full tank is roughly fifteen thousand squares of driving. Idling costs a litre every minute and a half instead of every thirty seconds.
- The horn now only works with the engine running.
- Cars are driven by holding an arrow key, and while you are in a car you no longer walk at all: no footsteps, no stepping about, the car simply goes where you point it.
- Getting into a car now quiets the world outside it. The ambience, the rain and the night sounds all drop away, and what you hear is your engine, your radio and the road under the tyres.
- The car door is a single sound again instead of two on top of each other.
- Q sounds the horn from the driver's seat, enter gets you out, and shift and enter opens the car menu without leaving the wheel.
- A teleporter is now taken out of your bag the moment you pick a map, not when you land.
- If you drop out or the server restarts while you are still in the air, your journey is remembered. When you come back you are held still for a few seconds and then the teleporter picks up where it left off and carries you the rest of the way, at no further cost.
- Driving no longer throws you out of the car by mistake. The car only lets go of you if you genuinely end up on another map.
- The engine note is much easier on the ear: the pitch now moves in a narrow, realistic band instead of swinging from a growl to a screech.
- The sound of the tyres on the road no longer fires several times a second.
- You cannot empty a second can of fuel into the tank while the first is still pouring, and a car with nothing wrong with it can no longer be repaired.
- Cars have a real gearbox now. T changes up a gear and alt plus T changes down. You cannot skip a gear on the way up: first has to be wound right out to the top before second will go in, and so on to fifth.
- Dropping a gear while you are travelling fast makes the engine scream and hauls the car back, exactly as it would in a real car.
- From neutral with the car stopped, alt plus T selects reverse, complete with the reversing beep. The up arrow then backs the car up, and coming out of reverse gives you the second beep.
- Hold the up arrow to accelerate and the down arrow to brake. Let go and the car does not stop dead any more; it slows down the way a car does.
- The brake has a voice of its own: it sings high while you are travelling fast and drops as the car slows, then stops when you do.
- The left and right arrows now turn you forty five degrees at a time and speak the direction. The car does not slide sideways: you point it and then hold the accelerator.
- What you hear from a car depends on where you are sitting. Inside, you hear your own engine rising and falling with the revs and nothing of your car from the outside. Everyone else hears the car go past, and the faster it is travelling the higher it sings.
- Cars now drive through walls as well as water, so nothing stops you getting where you are going.
- The car menu will tell you where your car is standing if you have lost it, and the health check reads out how fast you are going.
- The horn can be sounded up to three times a second.
- Hard driving in the top gears slowly wears the bodywork, which is what a repair kit is for.
- The engine is started and stopped from the car menu only. Holding an arrow key no longer turns the key for you.
- Getting out no longer switches the engine off. It keeps running until you stop it from the menu, which you can now do from outside the car as well, and it burns a little fuel while it idles.
- Each gear now has its own voice. The engine revs climb as you wind a gear out and drop the moment you change up, because the revs are worked out from the gear you are in rather than from your speed alone. Second, third and fourth no longer sound identical.
- First gear no longer sounds like the engine is bogging down: the idle sits higher, the way a real engine does.
- The higher the gear the more slowly the car gathers speed, so you can hear the engine working its way up through each one.
- Driving across a map boundary works properly now. The car checks every square it passes over, so you can no longer fly straight over a crossing in top gear and end up still on the same map.
- A car will not bounce back and forth between two maps any more: after a crossing it waits a few seconds before it can cross again.
- Crossings that put you back at your own coordinates on the other side now do so correctly on each axis separately, so you no longer land at the wrong height or corner.
- You cannot drive into the maps that ask for a card at the door. Leave the car and go in on foot.
- There are four cars now instead of one. The Larkspur Estate is the cheap and cheerful family car you already know; the Aurora Saloon is a fifth quicker with a bigger tank; the Falcon GT is half again as fast as the family car; and the Meridian Veloce is nearly twice the speed of the Larkspur.
- Cars are hired rather than bought. The points shop hires one out for a day, from five thousand points for the Larkspur up to twenty thousand for the Meridian. The credit shop hires the same cars for three days, from two hundred credits up to eight hundred.
- When a hire runs out the car is collected wherever it happens to be, even if you are not online at the time. Anybody sitting in it is put out on the road first.
- A parked car now tells you which model it is in your surroundings scan, and the health check reads out how many squares a minute you are covering.
- If the server restarts or you drop out while you are sitting in a car, you are back in that car when you come in again.
- The settings screen has a music box volume. Set it and save, and every music box you can hear plays at that level from then on; the setting is remembered when you restart the game.
- The music box volume setting works properly now. Turning it down no longer silences the music completely, and the level you save is the level you get every time, including after restarting the game.
- You can no longer stand up while you are sitting in a car, so pressing space in the driver's seat never gives you the bicycle warning again. The horn is still Q.
- Spectators hear the car now. Watch somebody who is sitting in a car and you hear the engine from inside it exactly as the driver does, revs and all; watch somebody standing near a car and you hear it go past the way they do.
- Sitting down and standing up with the sit key works again everywhere, including after getting off a bike. A change made earlier in the night was swallowing the key press before it reached the sit and stand code.
- Shift and enter opens the car menu from the driver's seat again; it was being swallowed by the same problem.
- Getting into a car while you are on a bike now gets you off the bike properly first. Before, the bike was left behind in a half state and you could never ride a bike or a racing bike again for the rest of that session.
- The settings screen has a new option: keep my messages when I close the game. With it on, everything in your message buffers is still there when you start the game again, even after a full restart. Turn it off and the saved history is deleted straight away and does not come back.
- Fixed the saved message history multiplying itself. The file it is kept in was being appended to rather than rewritten, so every save added another copy of everything and two private messages came back as twenty six. Files that already grew are cleaned up automatically the next time the game starts.
- Packing a car away now puts it back in your bag, hired or not. The hire keeps running while it sits in your bag, so packing it away does not pause the clock, and the menu tells you how much time is left.
- When a hire runs out the car goes back wherever it is: parked on a map it is collected on the spot even if you are offline, and sitting in your bag it is taken out of your bag, either straight away or the moment you next log in.
- Cars and car keys cannot be dropped, traded, gifted, put in a safe or a vault, sent to a partner or handed to a courier. A car stays with the person who hired it.
- Trying to set down a car whose hire has already run out now tells you so and takes the item, instead of the car appearing and vanishing a few seconds later.
- If you press the accelerator while the car is in neutral it now reminds you every couple of seconds to press T for first gear, or alt and T for reverse.
05.08.2026
95 changes
- If your connection drops at a bad moment you can end up standing inside a wall; the game now notices this when you log in and moves you to the nearest clear ground.
- Taking your music box back now costs 10000 ln points and asks you to confirm first.
- EVERYTHING NEW IS IN ONE PLACE. Open the game menu and choose Village life. Everything below is reached from there, grouped into living off the land, kitchen and health, work and money, home and comfort, town and law, people, and family. There are no commands to learn: every single thing here is done from a menu or by using an item.
- FISHING. Take a rod to any water, use it to cast, and use it again the moment you hear the bite. There are twenty species of fish, each with its own habits: some only bite at night, some only in the rain, and each prefers a particular bait. A better rod waits less, breaks less on a big fish and finds rare species more often.
- FISHING RECORDS AND TOURNAMENTS. Every fish you land is weighed and counted. The heaviest of each species is kept in a server record book, and fishing tournaments are run with the entry fees as the prize.
- COOKING YOUR CATCH. Every species now has its own dish: grilled trout, baked carp, catfish stew, smoked eel, sturgeon steak, golden carp feast and the rest. Stand beside a lit fire and use the raw fish to cook it. Raw river fish should never be eaten, and a bigger fish makes a more filling meal.
- FARMING. Plant a seed, water it, and come back when it is grown. Growth needs regular watering, and a plant left dry for six hours stops growing until you water it again.
- FERTILISER. Manure worked into a planted crop makes it grow noticeably faster. Manure worked into bare ground makes the soil there richer for everything you plant afterwards.
- SOIL QUALITY. Ground remembers what you have done to it. Harvesting tires the soil; manure feeds it. Poor soil yields less, rich soil yields more.
- FIELD OWNERSHIP. A crop belongs to whoever planted it. Nobody else can harvest it, though a husband or wife may harvest their partner's crop.
- GRAFTING. With a grafting knife you can join two fruit trees into a grafted sapling, which grows fruit of both kinds at once.
- PESTS. A plant can be attacked by pests and will stop growing until you pour a herbal remedy or a salve around its roots.
- WHEAT AND BREAD. Wheat grown in your own field is ground and baked with a skillet into two loaves of bread. Bread, eggs, milk and rendered fat can all be eaten now.
- TREES YOU GROW. A sapling left to grow becomes a tree, and a tree cut with an axe gives twelve lengths of wood.
- FORAGING. The woods give mushrooms, herbs and wild flowers, and they grow back over time in the places they belong.
- MUSHROOMS ARE DANGEROUS. A wild mushroom you have picked is unidentified. Eating one you have not had identified can make you very ill. Mushrooms you grow yourself on a mushroom log are always safe.
- MUSHROOM LOGS. Take a mushroom log somewhere dark, a cave or a mine, and set it down. About three hours later use it again and gather what has grown.
- BEEKEEPING. Put up a beehive on open ground and the bees fill the comb by themselves. They work far faster where there are wild flowers nearby, and you can hear the hive humming when you stand close.
- HONEY. Comb lifted from your own hive is made into honey jars, and beeswax melted with herbs makes a healing salve.
- HUNTING AND TRAPPING. Set snares where animals actually walk, bait them if you can, and come back later to see what they caught. A tracking kit tells you what has passed by recently.
- MINING. Ore veins open up in caves and mines. Work them with a pickaxe for stone, iron, copper, tin and gold; an ore detector finds them for you.
- GEM CUTTING AND POTTERY. Rough gems can be cut, clay can be thrown into pots and bowls, and gem dust with sticky paper makes good sandpaper.
- GLASS, LEATHER AND REMEDIES. A workshop bench turns sand into glass, hides into leather and a leather jacket, herbs into remedies, and meat or worms into prepared bait, which is now the best bait in the game.
- CLEANING WORK. Rubbish builds up where people gather and starts to smell. Clear it with a trash bag and you are paid by the piece.
- COMPOST AND MANURE. Cleaning out a dirty toilet, or mucking out your own barn, leaves you with a pail. Set the pail down on open ground to start a compost heap, add as much as you like to it, and lift it as manure about four hours later.
- ANIMALS OF YOUR OWN. Tame a wild animal with feed and it becomes yours. A dog or a coyote growls a warning long before you hear a predator yourself.
- BARNS. Put up a barn with a barn kit and keep your chickens and goats there. Come by once a day for eggs and milk, and muck the place out for manure.
- FISHING NETS. Set a net in the water and it fishes while you are away. Stand within three steps and open the fishing nets menu to empty it, or to take the net back.
- THE HARVEST FESTIVAL. A festival comes round regularly, and while it lasts the land and the water are more generous than usual.
- THE ANIMAL GUIDE AND THE DANGER RADAR. Learn every animal by its sound from the guide, and switch the danger radar on or off as you prefer.
- COOKING SKILL. The more you cook, the better you get. A skilled cook burns food less often and turns out meals that do you more good.
- WHAT YOU HAVE BEEN EATING. Your last meals are remembered, so you can see at a glance whether you have been living on berries alone.
- TRADES AND WAGES. Take up a trade and the work you already do starts paying a wage. There are sixteen trades: fisherman, miner, farmer, beekeeper, cook, street cleaner, forager, police officer, barber, tailor, restaurant cook, barman, musician, night watchman, teacher and guide.
- HOW A WAGE WORKS. Each trade has a daily quota and a daily wage. Do part of the quota and you draw part of the wage; do more than the quota and the extra is paid at half rate.
- SENIORITY. What you earn in a trade becomes your standing in it, from newly started up to master, and a higher standing adds up to twenty per cent to your wages. Seniority is kept even if you leave that trade and come back to it later.
- CHANGING TRADE. Your first trade is free. Changing later costs five hundred points and a day's wait, so choose with some thought.
- THE TRADES BOARD. See how every trade is doing across the whole village, how much has been paid out in each, and where you stand yourself.
- CHARTERED POSTS. Police officer, teacher and guide are limited posts, and you apply for them rather than simply picking them. Write in your own words why the post should go to you; the mayor of the map reads exactly that and decides. If nobody looks at your application for two days and there is a seat free, it is granted anyway.
- POLICE. An officer may only arrest somebody two different people have reported, and every arrest opens a court case. That is the law and it is not up to the officer.
- TEACHERS. A teacher gives real lessons to players in their first week: staying alive the first day, food and water, cold and clothing, animals, trading without being cheated, and finding your way. The teacher is paid properly when a pupil is still playing three days later, so what is rewarded is not the lesson but the person who stayed.
- GUIDES. A guide writes a route of stops with their own words for each one, then takes people round it. While the tour is running, standing on a stop reads it out to everybody walking with the guide. The guide sets the fee and the fee goes to the guide, not to the game.
- TRADING FACE TO FACE. Trade with somebody standing near you on a proper trade screen that shows both sides of the deal. Both must accept, and nobody has to hand anything over first.
- YOUR TRADING RECORD. Every completed trade is remembered, so people can see how you have dealt with others.
- YOUR SAFE. Keep valuables in your safe and they can never be taken from you by any means.
- GROUP VAULTS. A group can share a vault, and the keeper decides who may take from it.
- MARKET STALLS. Set up your own stall wherever people walk past and it keeps selling for you even when you are offline.
- MARKET PRICES. A public board shows what things are actually selling for at the stalls, so you can price your own goods sensibly.
- GIFTS. Give something to somebody near you, and see everything you have given and been given.
- CHEATING REPORTS. If somebody cheats you in a deal you can report it, and the report follows them.
- EXPRESS PARCELS. Run a parcel across the country against the clock. The fee depends on the time you are given, and a fragile parcel breaks if you take too much damage on the way.
- THE AMMUNITION BENCH. Firing a modern weapon usually leaves the brass case behind. At the bench you cast lead from three pieces of scrap metal beside a lit fire, mix gunpowder from three lots of ash and two matches, and seat a case, a measure of powder and a lead shot into one working round.
- YOUR HOME. Your own place now has a washroom, a bath, house parties, a visitors' book that records who came in, and photographs on the wall.
- MOVING HOUSE. You can pick your home up and set it down somewhere else for five hundred ln credits, with a confirmation first. Everything inside stays exactly as it is.
- BARBERS AND TAILORS. A barber cuts hair and a tailor mends and lines clothing so the cold bites less. Both are player trades, and what they charge is between the two of you.
- AQUARIUMS. Keep a fish you caught in an aquarium at home, where visitors can hear what is in it.
- THE INN. Rent a room at the inn and sleep better while it lasts.
- BOOKING A TABLE. Book a table with somebody who cooks, and both of you have the booking on record.
- YOUR LOOK. Your hair and clothing changes are remembered, so you can look back at how you have turned yourself out.
- RACES. A race is called by a mayor or the staff, entry costs two hundred points, and the whole pot goes to whoever covers the most ground. The race book keeps every winner.
- THE MAYOR. Mayors now make promises they can be held to, carry a report card, and can be removed by the people who elected them.
- THE NOTICE BOARD AND LOCAL RULES. A map can have its own posted rules, and breaking one can be reported to the police.
- THE TOWN OFFICE. The record of the village: past mayors and winners, the crime record, public polls, your own identity card, and what things cost region by region.
- CEREMONIES. Achievements worth marking are announced properly instead of quietly.
- THE INSTITUTIONS. A school, a library, guilds, an animal shelter and a charity box. The library reading room holds six real subjects about this world, and what you read is recorded.
- THE COURTS. A case opened by an arrest is heard by the mayor. Witnesses may give evidence, evidence may be gathered, lawyers may speak for the accused, and prisoners can work off part of a sentence.
- CORRUPTION IS PUBLIC. Anything offered to somebody in office is written into a public record. Nothing about it is secret.
- APPRENTICESHIPS. Take a master or take on an apprentice; what the apprentice produces earns the master a small share, and the apprenticeship ends with a graduation.
- WHAT PEOPLE WANT NEXT. Players can vote on what should be built next, and the standings are public.
- WEEKLY GOALS. A personal goal each week, and a reward for meeting it.
- GUIDED TOURS. Tours running on your map are listed for you to join.
- THE VOLUNTEER RESCUE DRILL. A mayor or the staff can call a practice muster once a week on a map. Everybody has ten minutes to answer the call and reach the muster point. Everyone who arrives in time is noted, and once a week that is worth points, with a little more when four or more people turn up.
- FRIENDS. Keep a friends list, see when a friend comes online, and decide for yourself how much of your profile other people may see. Privacy starts closed, not open.
- THE COMMUNITY BOARD AND PROFILES. A place to write to the whole village, and a profile of your own.
- FAMILY. Married couples get a shared weekly goal, a family tree, and a village newspaper that reports what has been happening.
- DAILY TASKS. A short list of tasks each day, a reward at the end of the week, and a record of what you have done.
- PHOTOGRAPH ALBUMS. Sort your photographs into named albums and read a whole album back at once.
- PHOTOGRAPHS ON YOUR WALL. Hang up to six photographs on the wall of your own home. Anybody who comes in can read them, and they stay on the wall even if you clear the camera's memory.
- THE PHOTOGRAPH STUDIO. A studio backdrop from the points shop lets you take a proper posed portrait, choosing from eight poses and six painted backgrounds.
- THE PHOTOGRAPH EXHIBITION. Hang one picture a month in the exhibition for five hundred points, vote once for somebody else's, and the whole pot goes to whoever the village likes best. Past winners are kept in a hall of fame.
- PHOTOGRAPHS AS EVIDENCE. A photograph that actually caught somebody can be handed to the police, or filed as evidence in an open court case. It does not decide anything by itself; the judge still reads everything together.
- MUSIC LIFTS YOU. Standing within ten steps of a playing music box slowly makes you less tired. It helps, but it is not a substitute for sleep.
- TAKING A MUSIC BOX BACK. The owner of a music box can now pick it up again from the box menu and set it down somewhere better.
- NOTHING CAN BE PLACED ON TOP OF SOMETHING ELSE. You can no longer put a piano, a music box, a shelter, a market stall, a barn, a hive, a snare, a net, a compost heap, a mushroom log or a plant on a square that already has something on it, and the game tells you exactly what is already there.
- IF TWO THINGS DO SHARE A SQUARE. Pressing shift and enter on a square with more than one thing on it now opens a short menu asking which one you want, so a courier board, a doorway or a restroom door can never be hidden by something left on top of it.
- NOTHING MAY BE LEFT STANDING IN THE CASINO OR THE PUBLIC RESTROOMS. Everything in those places is something somebody needs to walk up to and use.
- YOUR INVENTORY IS SAFE IN THE ARENA. If the server restarts while you are in a PK arena, your inventory is now put back automatically the next time you log in. Nothing is lost.
- FIXED: restaurant cooks were never credited for the plates they served and so could never draw their wages.
- FIXED: prepared bait was made but never actually used when fishing.
- FIXED: the trade screen lost its options after the first screen.
- FIXED: tracking a beehive led you to the wrong place.
- FIXED: a fishing net you had set could be neither emptied nor taken back.
- FIXED: several items could be picked up and carried but had no purpose at all, among them bread, wheat, eggs, milk, fat, bones, sinew, beeswax, gem dust and clay bowls. All of them now do something.
- FIXED: crafting no longer eats your materials when your bag is already full of the thing you were making.
- FIXED: a room at the inn lasted eight hours, which made no sense next to how long sleep actually takes; it is now ninety minutes.
- FIXED: distances in the nearby scan read as nought tiles away when something was under your feet.
04.08.2026
1 change
- Auctions no longer use credits only. Every auction now says what it wants to be paid with, and that can be ln credits, ln points, or an ordinary item such as a teleporter. For example, ten death free cards may be auctioned and paid for in teleporters, so a bid of three means three teleporters, not three credits. Because of this, read the announcement carefully before you bid. The opening message, the reminders and the bid announcements all name the payment, for example "opening at 1x teleporter" or "Smith has placed a bid of 3x teleporter". If you are not sure, just type /bid on its own. It tells you what is being sold, what the payment is, the current highest bid and the smallest bid that would win the lead, without placing anything. Only after that type /bid followed by your amount, and confirm on the screen that appears. What you bid is held from your bag while you are in the lead and comes straight back the moment somebody outbids you. A bid cannot be taken back, so check the payment first. Auctions may also be started automatically by the server from time to time, so keep an ear on the announcements.
29.07.2026
11 changes
- restrooms added in allmost all map, to follow the toulet places, press k, there you will find the public restroom
- Music boxes are here! Buy one from the credit shop, place it wherever you like, and fill the area with real music: search for any song by name and the box will play it for everyone standing nearby.
- Every box belongs to the player who placed it. Stand at your box and press shift and enter to open its menu, where you can search for a song, stop the music, or turn repeat on and off.
- you can lock your music box. An unlocked box can be used by anyone who walks up to it, which is perfect for a village square or a party. A locked box can only be used by its owner, so nobody can change your song or blast something you did not choose. The lock is remembered forever, even after you log out or the server restarts.
- Music boxes now also show up when you press m to look around: you will hear who owns the box, whether it is locked, and what song is playing on it right now, so you can find the party or find the quiet.
- New: toilets and bodily needs. Your character now has a body that works. The more you drink, the more your bladder fills, and the more you eat, the more your bowels fill. Your usual thirst and hunger keys now also tell you, in plain words, how badly you need a toilet. It builds up slowly, roughly one visit every hour or two of normal play, and it is saved when you log out, so you cannot escape it by leaving the game.
- Public restrooms have been built on almost every map in the world. Press m to find the one near you, walk to the door and press shift and enter to go in. Inside there is an entrance hall with a mens restroom and a ladies restroom, and you can only enter the one that matches your character. Each side has three toilet cubicles, wash basins, soap dispensers, and a shower area that is closed for now because the water is not connected yet.
- To use a cubicle, stand on it and press shift and enter to sit down. The lid must be open, the cubicle must be free, and you must take off whatever you are wearing on your legs first. While seated you cannot walk, press enter to relieve yourself, and it will not all come out at once, so keep pressing until you feel the relief. Press shift and enter to stand up again.
- Please be civilised. Press space at a cubicle to flush, and wash your hands at a basin, standing still while the water runs. Everything is remembered: the next person to check that cubicle will hear who used it last, whether they flushed, whether they washed their hands, and whether the bowl is clean or filthy. Standing at a cubicle, press enter for a small menu to open or close the lid or to flush.
- If you ignore your body for too long you will get warnings, you will hear yourself struggling, and eventually you will stumble and fall to the ground every few steps until you find a toilet. So plan ahead, especially before a long hunt.
- Fixed the sound gone problem
27.07.2026
8 changes
- camera is now added in credit store!
- Mayor system: Added the mayor system. Selected maps can now hold weekly elections and be ruled by a player mayor.
- Elections: when an election opens, the whole server is told. The first 10 minutes are the candidacy phase, where any player can run for office at the mayor board of that map for a fee of 5000 ln points. The fee is never refunded, win or lose. The next 10 minutes are the voting phase. The candidate with the most votes becomes the mayor for 7 days. If only one candidate runs, that player takes office unopposed. If nobody runs, the map stays free of any mayor. To keep elections honest, each device may cast only one vote and register only one candidacy, and accounts must be at least 7 days old to vote or to run.
- Mayor salary: every day of the term, the mayor receives 1000 ln points and 5 ln credits, paid automatically, online or offline.
- The mayor's office: each election map has an office building. Its door and its board can be found with the m key, and the zone itself carries the name of the current mayor, so everyone knows whose office they are standing in. The office is locked while a map has no mayor. The board shows the mayor in charge, how much of the term is left, how many tolls have been collected this term, and the list of past mayors.
- Mayor tools: the mayor can make one announcement a day to everyone on the map, set a welcome message that visitors hear at the office, and manage a free guest list of up to 5 players.
- Titles: while in office, a mayor is announced with the title of the map, for example, mayor of the village, when other players look around.
- Mayor menu: a new Mayor entry has been added to the game menu. It works from anywhere and shows every election map at a glance, who rules it, how much of the term is left or how long an election phase still has, and a full report per map including the number of votes the mayor received, when they took office, when the next election is due, the tolls collected, the salary days paid, the current toll price and whether your own pass is valid, expired or exempt. The menu also holds a hall of fame of every mayor who has ever served and your own record of terms, votes and tolls, and lets you pay a toll, vote or read how the whole system works.
26.07.2026
3 changes
- MAYOR ELECTIONS have arrived! Selected maps can now elect a mayor. When an election is announced, head to the mayor board on that map: running for office costs 5000 ln points, voting is free and secret, one vote per device. The winner rules the map for a week: their name is spoken with a title, their office carries their name, and everyone entering the map pays a small toll that goes straight into the mayor's bag, online or offline. New players, staff and the mayor's personal guest list enter free, and a map with no mayor is free for everyone. Check the office board to see how much your mayor has collected, browse past mayors, and use /mayor from anywhere to pay your toll or follow an election. Campaign, promise, win!
- New at the casino: dice duels! Challenge another player from the dice pit menu, both sides put up the same stake in point chips, highest roll takes the pot. Duels always ask the other player first, and the house keeps a small cut of every pot.
- The Golden Acorn Casino has opened its doors! You will find it in the village, on the east shopping street between the music store and the hotel carriage stop. Inside you can play the Seven Gates dice table, coin flip, blackjack against the house dealer, four slot machines with a growing jackpot, roulette, and bet on live rabbit derby races. Buy casino chips at the cashier desk for 1 ln point each, and sell them back any time at the same price. If you prefer, you can switch to gold chips at the cashier, which cost 1 ln credit each. Stand at any table and press shift and enter to play, and press m to find the tables around you. When somebody hits three sevens, the whole server will hear about it. The casino has house rules to keep things safe: your account must be at least 7 days old, there are daily loss and win limits, heavily drunk players are refused, and you can ask the cashier to ban yourself from the tables for a while. You can always see your own gambling totals under the account menu, in Account and history, Gambling history. If a reboot or disconnect ever interrupts a game, your bet comes back to you automatically. Also in this update: a photo taken with the camera can now be sent to the same person only once, though you can still share it with as many different people as you like. Good luck at the tables, Play for fun!
24.07.2026
2 changes
- added courier work! courier boards have appeared around the world. stand on one and press shift plus enter, the same way you use a travel point, and you will hear it beeping nearby and see it in your object scan from 30 steps away. take a delivery, carry the sealed package to the board it names, and get paid in ln points. deliveries to another map pay much more than short ones, and arriving before your time runs out pays in full while a late delivery still pays half. deliver on time again and again to build a streak that pays extra, and watch for urgent jobs, which pay far more but give you half the time, and fragile jobs, which pay better but are ruined if you lose any health on the way. a courier bag lets you carry several packages and chain deliveries into one trip. you can also send a parcel to another player: your goods and the fee are held safely, a courier carries it across the world, and the fee is his wages. every delivery counts towards the weekly courier league, and the top five couriers of the week share a prize. open any board and choose the rules to read everything, or copy it all to your clipboard.
- added a camera! take a photo and it remembers the moment: the area you were in, the ground under you, the trees and things around you, and who was in the frame with you. photos are kept in the camera's memory (60 of them) and you can give them titles, mark favourites, delete them, and send them to other players, as long as they own a camera too. the camera has normal, selfie and panorama modes, zoom, flash, a 3, 5 or 10 second self timer and a 3 shot burst. it runs on PP3 batteries: one battery is good for 3 photos, and without a battery the camera will not shoot.
21.07.2026
1 change
- Activating pk time when you died and wait one day, reduced to one hour. Who will break the rule about killing his self and gaining items with using their partner will be penalyzed
19.07.2026
4 changes
- you now hear a sound when your spouse comes online or goes offline.
- language menu now shows how many players are currently online in each language.
- now Language ownership is now protected from abuse. To add someone as a contributor to your language, or to hand a language's ownership over to them, that player must first /trust you -- trusting you counts as their agreement to join, so no one gets added to a language they never asked to be part of. There are also new limits: you can create at most one new language per week (this cooldown is saved even while you are offline and survives restarts), and you can own at most 3 languages at a time. On the anti-spam side, if you mute someone they can no longer /trust you -- they can only untrust -- which stops the trust / untrust notification spam that some players were abusing.
- Now you can't enable your pk if you dead, you have to wait one day to enable your pk flag again.
18.07.2026
2 changes
- Now there is a travelpoint near to marriage area for returning to the village
- now you can use knife and flint to light fire
15.07.2026
2 changes
- portable_juicer and package_of_PP3_battery now in spend credit section. And also package_of_PP3_battery, you can find it in spend ln point section as well.
- New Item: Portable Juicer We've added a new Portable Juicer. It comes with one 9V PP3 battery already installed, so it's ready to use right away. Simply add the required amount of fruit, then combine the juicer with an empty cup to make fresh fruit juice. You can then drink the juice, and each cup restores 30 Health. The Portable Juicer currently supports the following fruits: Sliced Apple Pitted Peach Peeled Orange berry More fruits will be supported in future updates. Once the battery runs out, simply replace it with a new PP3 battery to continue using the juicer.
14.07.2026
1 change
- You can now get engaged and married at the wedding chapel of the Grand Azure Hotel. Buy a ring at the chapel shop, propose to someone, then bring your partner, a wedding ring and some guests to the altar for the ceremony. Married couples share a chest, get a private channel to their spouse, can travel to each other, track each other, are told at once if their spouse dies, earn weekly couple challenges, celebrate anniversaries and can even take a marriage loan. Divorce is possible but it is expensive, so think before you say yes. For the full guide, the way to the chapel, all the prices and everything you can do, open the game menu and choose Marriage, then choose HOW TO GET MARRIED. Everything is done from that menu, no commands needed.
13.07.2026
3 changes
- adde transpose and mute to piano system in piano. better check in piano
- new features for open beer bottle and cup of beer, Alcohol now gets you drunk. Beer builds up in your blood over time, so drinking fast hits you a minute later. Being drunk slurs your chat, makes you stagger, ruins your aim and can make you throw up, black out or even die of alcohol poisoning. It wears off on its own; water, coffee, food and sleep make it wear off faster, and a health scanner will read your blood alcohol level.
- added a new map in village! name is, Grand Azure Hotel! enjoy it!
10.07.2026
3 changes
- New Quest map has been added, which is located at the top of the mountain
- Added piano! you can purchase it in spend credit section, and you can place the piano in everywhere! don't forget that you can not pick your piano back if you want to move it to some Another place, but you can purchase again for your new places.
- Added new laugh and fart sounding socials!
08.07.2026
1 change
- Now, microwave_for_luxury_pool_villa, advanced compass and racing bike in spend credit section!
05.07.2026
1 change
- Teleporters are now work like in stw!
04.07.2026
17 changes
- a new item, the racing bike, has been added. it looks, sounds and rides exactly like a normal bike, but every pedal carries you twice as far (up to 10 tiles per push instead of 5 at full energy), so it crosses the map much faster. it stalls in water, crashes into walls and trees, and is ridden the same way as a normal bike.
- A small warn for pk players, open beer bottle and poisoned dagger able to stun opportunity person.
- new item. The advanced compass. it works just like a normal compass and uses the exact same sounds, but when it finishes it not only tells you the direction you are facing, it also reads out the zone you are standing in and every named zone on the entire map, telling you the direction and how many steps away each one is, so you always know the full layout of your surroundings
- you can now take uncooked meat back out of a skillet. before, once you put raw meat into a skillet you were stuck with it until it finished cooking; now using a skillet that still holds raw meat gives you the raw meat and the skillet back.
- fixed cooked meat from a microwave appearing "inside the wall" and being impossible to pick up when you had walked away while it finished cooking. the finished meat now drops on the microwave's own tile. also fixed cooked rabbit meat from a microwave coming out under the wrong item name.
- you can no longer ride a bike in the swimming pool or jacuzzi of a luxury villa. trying to get on the bike there is now refused, and riding into the pool makes the bike get stuck just like any other water.
- fixed a phantom drowning death. if you teleported out of an underwater area to a safe place, the game could still kill you about a minute later claiming you had drowned, costing you death free cards. your underwater state is now cleared the instant you teleport.
- fixed spawning in mid-air after a server restart while you were inside a villa, which then made you fall, break bones and lose a death free card. when your character loads it is now snapped down onto solid ground instead of appearing above the floor.
- fixed dropping a large stack of wood (25 at once) sometimes never creating the wood floor tile, and fixed a dropped pile occasionally being credited to the wrong person. the ground tile now appears reliably no matter how the wood was dropped.
- fixed the item "net" wrongly showing up in the weapons category. it now only appears under survival items.
- fixed the new vomiting system making you throw up while you were still hungry or thirsty. you now only get sick from overeating when you are actually full, and drinking a life potion no longer counts as food and no longer makes you vomit.
- fixed losing ownership and admin rights of your groups after you rename your account. renaming now updates your name inside every group you own, moderate or are a member of, so you keep your role.
- when watching another player, you can hear animals again: their attack, hit and other sounds now reach spectators the way they used to.
- while watching another player you can no longer use items, trigger hand actions or otherwise act in the world through the person you are watching.
- fixed a boat passenger slowly falling behind the driver when the passenger was facing a different direction. everyone sharing the boat is now carried along together regardless of which way each person is looking.
- pressing the info key on a weapon (the same key that reads a grave) now also tells you that weapon's damage per hit, next to its loaded and spare ammo.
- fixed the translation line editor writing the literal text "[cncel]" into a line if you opened that line for editing and then pressed escape. cancelling an edit now leaves the line exactly as it was.
02.07.2026
4 changes
- added a new item, microwave_for_luxury_pool_villa. this lets luxury pool villa owners set up their own microwave inside their villa, so you and your guests can cook raw meat at home without walking to the restaurant. only the villa owner can place one, and only inside a villa they own - a random visitor cannot drop a microwave in someone else's villa. once you own the item, stand anywhere inside your villa and use it: your character pauses for a couple of seconds while you set it up, then you get a confirmation that the microwave was placed. you can put down as many microwaves as you like around your villa. a placed microwave works exactly like the ones in the restaurant: recharge it with batteries, put in 10 raw animal meat (wolf, bear, boar, lion, polar bear, rabbit, fish or shark) to cook it into eatable meat, and once it is placed anyone standing on it can cook, not just the owner. microwaves you place are permanent - they stay put and are saved through server restarts, and they show up on the m (what's near) key and in the item tracker just like any other microwave. if a villa is ever removed, its microwaves are cleaned up with it.
- Auctions have arrived! Every now and then a developer will put an item up for auction. Place your bid with /bid <amount>, and the highest bidder when the timer runs out wins the item. Auction bids are safe. The credits you bid are held from your bag and returned to you instantly if someone outbids you, so bidding can never cost you credits. If a bid is placed in the final minute, the timer resets to 1 minute so everyone gets a fair chance to bid back.
- added Number Game. A developer can start a round where you pick a number with /n <number>, and whoever is closest to the secret number wins the prize.
- You can now turn Auction notifications and Number game notifications on or off separately in Settings, and your choice is saved.
26.06.2026
3 changes
- A new package called Premium Weapon Pack has been added to the Spend Your Credits section!
- This crate contains a random firearm from the Metal Glade Arena, along with 150 rounds of ammunition for that weapon. The weapon you receive is completely random and will be granted when you open the crate.
- Don't forget: You also have a chance to obtain the Ruger Security or the Colt Python!
24.06.2026
6 changes
- overeating: if you stuff yourself with food far past full, your stomach will turn and you will start throwing up. once it starts you keep heaving every 10 to 30 seconds for about two minutes, and each time you do you get noticeably hungrier and thirstier. so do not eat way more than you need at once.
- infections: a broken bone left untreated for 5 minutes will become infected. an infection slowly eats away at your health every few seconds and gets worse the longer you ignore it. scan yourself with a health scanner to see your infection level, and take antibiotics to cure it. badly infected wounds may need more than one dose.
- fixed not being able to ride your bike after a while (the bike would be in your bag but simply would not work until the server restarted). your bike is now properly cleaned up when you log out, so this no longer happens.
- fixed entering an empty map with an empty inventory if you created or joined an arena while jumping or falling. you now have to be on solid ground first.
- the teleporter now shows all of your luxury pool villas, and each one tells you exactly where it is located, so you always know which villa you are teleporting to.
- grenades can no longer be spammed with a macro or a key bound to several actions at once. there is now a short, fair cooldown on pulling the pin and on throwing.
22.06.2026
9 changes
- you can now disable your newbie protection straight from the game menu (the option only appears while you are still a newbie, just above the toggle pk option). it warns you first that your items will drop on death and that you will be able to pk and fight in arenas, and asks you to confirm. the /newbie command has been disabled in favour of this menu.
- fixed a looping knife sound you could get stuck hearing forever when watching another player who killed an animal with a thrown knife. looping sounds now always stop correctly for everyone, including spectators.
- fixed not being able to ride your bike after a while (the bike would be in your bag but simply would not work until the server restarted). your bike is now properly cleaned up when you log out, so this no longer happens.
- fixed entering an empty map with an empty inventory if you created or joined an arena while jumping or falling. you now have to be on solid ground first.
- the teleporter now shows all of your luxury pool villas, and each one tells you exactly where it is located, so you always know which villa you are teleporting to.
- grenades can no longer be spammed with a macro or a key bound to several actions at once. there is now a short, fair cooldown on pulling the pin and on throwing.
- fixed weapons sometimes showing a wrong, very large amount of loaded ammo (for example after restarting your client or entering an arena). a weapon's loaded ammo is now always capped to its real magazine size, so you no longer see impossible amounts like 90+ shells loaded.
- fixed losing energy when walking into a wall. bumping into a wall no longer drains your energy while you are blocked.
- Fixed hammer crafting
21.06.2026
8 changes
- the ticket system has been improved in several ways.
- when a staff member reads your ticket for the first time, you are now notified that your ticket has been seen, and the staff member's name and the time are saved in the ticket. you are only notified once, until you send your next message.
- staff can now see when you have read their reply, along with the date and time, saved right inside the ticket.
- when a pending ticket is answered by a staff member, the ticket now automatically moves from pending back to open.
- staff can now change the topic (title) of a ticket. both the staff team and the ticket owner are notified about the change.
- you can no longer add messages to a ticket after it has been closed.
- staff can now ban a player from opening new tickets, either for a chosen amount of time or permanently, with a reason. this works whether the player is online or offline, and the player is told the reason and how long the ban lasts. the ban can also be removed from the ticket at any time.
- chat disables now apply to your whole computer instead of just one account, similar to how jail and bans work. if your chat has been disabled, opening a brand new account on the same computer will no longer let you escape the mute until it expires.
19.06.2026
1 change
- The /pk command has now been disabled to prevent other players from accidentally opening it. Players who want to open PK can activate it from the options.
16.06.2026
1 change
- Sharks have been added to some oceans. You can hunt them.
13.06.2026
1 change
- Now you will lost health in gift shop, there is burning place allway.
12.06.2026
1 change
- Sory pk players, but there are few changes for you! Cheaters,I've fixed that when someone attack you and you were saying bye bye and being offline, now you will stay 3 minutes in game even if you disconnect if someone near you you will also keep 3 minutes online, so find a safe place where pk players were not near to you all. And you will not able to go to arena if your pk flag is enabled
10.06.2026
1 change
- Fixed that verification are s bugy when authorize your computer to your account
27.05.2026
8 changes
- Now arena settings will save, so with this you don't need to change settings allways and allways
- now when you take shield and got offline, it will save and when you be online it will automatical wear it
- instead of 10, you can now cook 25 things in fire
- you can turn off or turn on shield using in arena.
- Now bullets will save for your gun if server reboots or if you go offline
- Now players will not able to send you pm if you make trusted player only pm you.
- Added a new item called necklace of strong bones, available in the Credit Shop for 700 credits. When worn, it prevents your bones from breaking in normal gameplay. Each necklace lasts 7 days from the moment you put it on, and the timer keeps running even while you are offline. When the 7 days are up, the necklace is automatically removed from your neck and one necklace is taken from your bag. If you have multiple necklaces, you can wear one while already wearing it to add 7 more days on top of the remaining time, using up another necklace in the process. The remaining time is shown when you press shift+c to check your clothes. Note that this necklace has no effect inside arenas.
- Now you will be notified when the changes menu updated
26.05.2026
7 changes
- attempted to fix the bike-stuck bug
- attempted to fix boat getting stuck
- The Death Free Card block now sends the player a message explaining which stat triggered it (health/hunger/thirst) and who hit them, before consuming the card.
- fixed that arrow is consumed at load time (`give("arrow",-1)` moved from fire to load) and returned if the bow is unloaded before firing.
- now some raw meat skinning operations will tell you how much you got
- now teleporter menu now lists each villa separately with a numbered label ("Luxury pool villa 1/2/…")
- Fixed that if you turned of receiving trust notification that you receive still trust from players
24.05.2026
4 changes
- added vote system to game menu. you can now find a vote menu below the ticket menu. from there you can see all active and past votes created by staff. open a vote to see its title, description, and current results, then cast your yes or no vote. each player can vote once per poll. votes can have a deadline, after which voting closes but the poll stays visible. if comments are enabled on a vote, you can leave a comment, reply to others, and copy comments to your clipboard. when a new vote is created, all online players are notified.
- fixed you can send pms while in jail with pm slots
- fixed it saying no one muted you even if there are people who muted you
- fixed people you muted can you send pms via pm slots with control+numbers
22.05.2026
1 change
- Now you can close open glue boddle by putting 20 glues in it
19.05.2026
1 change
- Adde char delete feature in Character, delete, rename, or change the password of your character) account menu
17.05.2026
3 changes
- added bike race arena type: race to the finish line at the far north end of the map on your bike. supports 2 to 8 racers and up to 16 spectators. each racer receives 1 bike and 1 compass. press your health key during the race to hear the current standings. the first racer to reach the finish line wins.
- added bow duel arena type: fight at range using bows and arrow guns. supports 2 to 4 combatants and up to 8 spectators. each combatant starts with 5000 health and receives 1 bow, 1 arrow gun, 1000 arrows, 1000 medal arrows, 2 shields, and a compass.
- fixed a bug where the old name gets stuck on the server after renaming the account
Version 2.13.1
31 changes
- fixed thrown weapon sounds getting permanently stuck for players outside the 30-tile destroy range
- added trusted-only privacy option to pk arena settings
- added quantity selection prompt to vending machine purchases instead of buying one item immediately
- fixed being able to join or spectate arenas while airborne or jumping
- fixed sleep sound disappearing when canceling item tracking while sleeping
- added requirement to be sitting before butchering animals
- fixed vending machine sounds sometimes not playing
- fixed energy decreasing when going through door
- fixed arrow not being taken from inventory when firing bow
- now you can't trust players who have muted you and you can't enter their arenas as well
- fixed bugs in language translation system
- fixed bugs in inventory item reordering
- added home and end key support in player track menu
- fixed you can enter doors while sleeping
- changed fancy block shelter initial health to 75000
- fixed you can exit the bike while sleeping
- fixed content of medicals kit not announced when opening it
- added glue bottle to life pack
- fixed it drives the bike if you are in bike and when you press spacebar after opening the inventory
- fixed you can get the item the player you are looking to dropped by quickly stopping looking and pressing enter
- now you can't enter in arena when there is player with pk mode near
- fixed players can see your location in player menu check player location option even if you disabled it from privacy settings
- fixed new accounts receiving bone healer instead of new bone items
- fixed picking up dropped quest items affecting quest progress
- now arenas menu won't appear if you are jailed or sleeping
- fixed drinking from an open water bottle or pot not working unless standing on a water tile; you can now drink from them anywhere
- fixed being able to chat on a different account after an admin has disabled your chat; the chat ban now applies to all accounts on the same computer
- fixed grenade throw cooldown not resetting when pulling the pin, causing the grenade to sometimes not throw immediately after pulling the pin in fast fights
- fixed grenade exploding in hand 500 milliseconds earlier than expected due to a timer mismatch between the explosion check and the throw window
- added item inspection system: press grave (`) while holding an item to hear its current status. weapons report loaded ammo and remaining ammo in inventory. the pot of boiling water reports how many seconds until it cools down. open water bottles report remaining water out of 50. other items report their inventory count
- fixed you can send pm replies to players who have disabled receiving private messages
10.04.2026
9 changes
- Finaly fixed baseball bat for playing with baseball
- Now flies will come to you if you were dirty. SO clean yourself!
- fixed the arenas stay as active if there is no winner and everyone died at the same time
- fixed a bug where you can enter into a travelpoint in the position of the player you look if you stop looking and press shift enter at the same time
- now the sound which indicates the item is directly in front of you will be played stationary, not from the item's position
- added disable life potion option to arena settings: when disabled, life potion cannot be used in the arena and all combatants' health is reset to the arena maximum (1000 or 10000 depending on arena type) when the fight begins
- added disable necklace of boneless option to arena settings: when disabled, the necklace of boneless is removed from all combatants on toggle and cannot be worn
- fixed riding to boat with multiple players requiring both players to face to the same direction, now it will work as long as more than one player is standing on the same coordinates
- fixed waking up others with sapi message not working
08.04.2026
1 change
- Fixed client bug where people stays in underwater
07.04.2026
23 changes
- now free players in arenas can use life potion
- now you cannot see a player's location if they have disallowed players from watching them, and also now you can see their zone, not just the map name
- fixed alt+v showing talking players if they are on a different map but they are in same coordinates with you, and also fixed you can hear players in different maps when they are in the same coordinates with you if they have turned on listening themselves
- fixed key enter sound not playing on chat message field
- fixed backspace sound always playing on chat message field even if there is no text to delete and you press backspace
- added pen and paper with ln points
- now you will receive messages from muted groups without speech
- fixed healing bones stops healing when you enter the arena and you lose the healing item when you exit the arena
- buffer reporting has been moved to buffer action menu in delete key
- now usernames cannot contain non-english characters
- added sapi voice selection when sending sapi message to settings
- fixed the letter o sends more than one message if there are near players, now all information will be combined to single message
- now being in water will increase your wet and will decrease your dirty
- messages in the chat box are now limited to 5000 characters
- fixed leaving a pk arena returning you to a wrong position on the map
- fixed the item tracker only allowing one custom beacon at a time; you can now configure a separate custom beacon for each item type at any position
- fixed spectators falling and breaking bones when a player who was watching them via the /look command stops looking
- fixed clothing disappearing after leaving a pk arena when you had disconnected and reconnected while inside the arena
- fixed stopping the /look command causing fall damage and teleporting you to the position of the player you were watching
- fixed animals bone break notifications not appearing on buffer
- pressing shift+2 in the item tracker now shows a list of all items you have configured beacons for. Use the up and down arrows to navigate, press tab to edit a beacon, and escape to close.
- added a stop tracking button at the bottom of the player tracking menu
- newbies can no longer join arenas as combatants or host arenas as fighters. Newbies can still spectate arenas and can create their own arena as a spectator host.
05.04.2026
16 changes
- If you will sleep, your bones will fix fast when you use the medicine items.
- fixed inventory category switch lag
- changing a setting in privacy options will no longer move you back to the game keyboard area
- arenas now show whether they are active or inactive in the join menu
- fixed using the /look command while inside a shelter or luxury pool villa causing your character to float in the air or end up in an unknown area when you stopped looking
- fixed the "you cannot look someone while in the air" message appearing incorrectly even when your character is standing on solid ground inside a shelter or villa
- fixed moving items up or down in your inventory with alt+up, alt+down, alt+home and alt+end stopping after a few moves
- fixed logging back in while inside a shelter or villa placing your character in an unknown area or at the wrong position
- fixed a custom beacon sound in the item tracker continuing to play after you set it to none
- fixed not being able to hear your own social sounds
- now you will receive messages from muted buffers without speech
- now you can disable voice chats on settings
- fixed buffer beep setting not working
- fixed colt python's left bullet always 0
- fixed clothes disappear after arena
- fixed you can hear beacon or track sounds of items that do not exist or are in a different map
Version 2.13
96 changes
- Added a new quest, Etherial_mission!
- now animals will break bones 10% when they hit, not always
- added arena token pack which can be bought with credits, and gives 100 arena tokens when opened, and costs 200 credits
- removed bone healler
- A new item called trade_card has been added to the Credit Shop! Each card has the right to transfer 100 items. This card is used to transfer items from your bag to players who are online in the game. You can not use this card if your pk is enabled, or no one can transfer you something with this card if your pk is enabled.
- now creating arena requires 1 arena token, you will receive arena tokens every 1 hour while in the game
- Now you can find all medical bone items in package of medical items.
- now you can use control+numbers to send private messages to the players you received private messages from
- now if you drag an item into a fire, it will burn like it does when you drop it on a fire
- You can now press control+grave accent to send a message in the last conversation you received a message in
- now broken bones will stun you while in bike too
- now you cannot look someone while in the air
- fixed spear going from both hands if you throw only one of them while you have spear on both hands
- overhauled the bone system. There are now 33 body parts that can be injured instead of the old 9. Bones no longer heal instantly. Instead, you must apply a medical cast or brace to the injured area, which will slowly heal it over time. Different items treat different body parts: tight plastic medical shoes for feet and ankles, thumb casts for hands and fingers, crude casts for elbows and legs, elastic slings for arms and ribs, braces for knees and the jaw, and more. Each cast can only treat one bone at a time, so if you have multiple injuries you will need multiple items. When a bone fully heals, the item is automatically returned to your bag. Sleeping speeds up the healing process significantly. The health scanner now describes the condition of your bones in words rather than percentages, and the status screen shows descriptive injury names like "fractured" or "shattered" instead of numbers.
- now if you throw a grenade to a fire it will explode automaticaly
- fixed time minute becomes 60 after 59
- fixed you are going to main after a shelter is destroyed while you were at it when offline, now you'll go to the shelter entrance
- now you cannot collect items if your energy is 0
- now you can mute groups with /mute on group chat
- now you can create group with player in player list with control+g, and you can copy their name with control+c
- now weapons will be broken if you try to fire them while reloading and you will need specific items to repair them, like henway_gun_repair_kit and m12_repair_kit. m12_repair_kit is only needed for m1204_shotgun, m1208shotgun and saiga_12_5_round_shotgun, for other weapons, the first item is required
- fixed bug in pm quoting where the message would always be sent to the last player who sent you a pm even if you select a different pm
- fixed a bug where if you watch someone after entering a shelter wihout moving and after stoppingwatching you'd fall to unknown area
- fixed your character stays at the player's place if someone who you look exits the game
- now boat speed will change based on energy level, and energy will decrease quicker if there are more passengers
- increased compass speed, and it will stop if you switch hand
- fixed when you have wallet on both hands and when you open one the other one also goes from hand
- changed tracking key to w, and function of w is now shift+w
- Added a new tracking system. You can press shift+dash and shift+equals to move between categories, and dash and equals to move in the items in the category. Press back space to start tracking an item, and press shift+backspace to stop tracking it. Press shift+1 on an item to set a custom beacon sound for it, which will always play on the item's position even while not tracking it.
- added privacy options to game menu
- fixed grenade passing from walls
- fixed sometimes items disappeared from your inventory stays on your hands
- fixed note sound playing when you draw them on your hands but not playing when you change hand
- when navigating in buffer items, you can now see how much time ago each message was received
- now animals cannot hit you if there is a wall between you and them
- added missing keys to keyconfig
- fixed arrow gun takes 15 arrows while reloading and when you shoot 15 more
- now you can drink from spring
- in shift+p player track menu, you can press shift+1 on a player to check their left hand, shift+2 to check right hand, shift+3 to check current hand, shift+4 to check clothes
- in trust list section, there is now also an option to see people who you have trusted but they don't trust you.
- in the player list in f6 key, you can use control+v to set players voice chat volume, control+s to check their status, and control+numbers to get more various information
- fixed you can walk in multiple directions simultaneously by holding down more than 1 arrow key
- now you can change your mail in account menu
- fixed fires health increasing slow if you throw to it items fast
- removed not working speech toggle function from f8, and changed options menu opening key from f10 to f8
- Buffer navigation sound changed, and now plays sounds with panning and pitch changes. When switching between buffers, the sound comes from the right for the first buffer and shifts to the left as you move toward the last one, and the pitch gets higher as you go further. When scrolling through messages inside a buffer, the sound starts from the left and moves to the right, with the pitch also rising with each message.
- Fixed /where command and check location showing the internal arena map ID (like pkarena_56u64p) — it now shows the arena type name instead (e.g. "Smith is in the classic massacre arena").
- Fixed not showing the sleeping status — it now shows "sleeping" between "sitting" and "supernatural".
- Fixed weapons reloading to max ammo even when only 1 bullet is available in the bag — reload now loads only as many bullets as you have (affects m1204 shotgun, m1208 shotgun, ruger revolver, colt python revolver, walther p99 handgun, sig p226 combat pistol, etc).
- Fixed inventory item reordering bugs: moving the second item to first position and moving the second-to-last item to last position now work correctly with alt+up, alt+down, alt+home, and alt+end.
- Players with PK mode active can no longer enter luxury pool villas. If a PK player is somehow inside a villa, they will be automatically removed after 5 seconds.
- Added shift+C to open a menu showing your currently worn clothing items. Pressing enter on an item in this menu removes it, just like alt+space does.
- now navigating inventory categories with numbers requires control key
- fixed sounds of some items playing 2 times when you draw them on right hand
- now you must pull the pin first with t before throwing the grenade. And it will play a sound as it moves, and if you don't throw it after pulling the pin, it will explode on you.
- removed the grave key to open game menu, and added sections you can navigate with tab and shift tab.
- now you can change language in main menu
- removed music volume slider and requirement to press alt to go to main menu, now music volume is controlled with page up and page down
- now you can create custom categories on the inventory. Press f1 to create a category, select an item, then press f2 to select a category to add the item to. Press f3 to dleete an item you added to a category.
- increased open speed of f6 player menu
- fixed sound output device setting not saving after restarting client
- The language translation system was rewritten to provide a better translation experience. Please read the language translation help topic again to learn how the new system works.
- now you can search items on the inventory with control+f
- fixed you can trust yourself
- now you cannot create accounts with already existing account name but with different capital letters
- fixed actions that require holding down control or shift and pressing another key also trigger if you first hold down that key and press the control or shift key, like you was able to jump by holding down space and pressing any of control keys, now it won't work, only holding control and pressing space will work
- added pk arenas, and added option to options menu to disable new arena notifications
- fixed unable to walk when holding control
- now bike won't stuck in blank tiles unless it is 5 tiles or more larger
- fixed /members command on groups not showing moderators
- fixed connection lost issue if buffer message actions menu is left open for too long
- increased inventory item move speed
- added message reporting with alt delete
- fixed placing shelters, bungalows or villas in same position as others
- added speak position information in menus setting.
- now you cannot put links in notes
- now you cannot create group if jailed
- now you cannot send messages to groups if you are jailed or if your chat is disabled
- added voice chat system with v key, shift v for push to talk. You can enable listening yourself in options dialog and you can change the input device. Alt+v shows who is talking and near, and you can press enter on any player to adjust their voice chat volume. You can also adjust it after you click a player in player menu or by pressing shift+enter on a player on player track menu
- added buffer muting with shift+backslash
- fixed weapons not hitting wooden and fancy shelters
- now the owner can rename the group every 1 week
- now you can sort items in your inventory with alt space
- fixed bike horn, press q to play horn in a bike
- limited sapi message length to 100 characters
- fixed freeze issue during mail sending when creating account
- fixed group owner change function does not work
- now all group messages will include the group name
- fixed zones not spoken problem sometimes
- fixed animals not breaking bone but it says broken
- fixed it reasking gender after you create account and login even though you select it while creating account
- now you can check location of player with control w in player menu
- now you can enable the use of right control in settings
- now creating a group won't ask for a name, it will generate aname like player1_and_player2, owner can change with /rename command
- now group allow setting won't persist when you relogin
- now you can disallow yourself to be added to a group after you allow it, exiting and reentering the game will also do the same
09.03.2026
4 changes
- added /activeadmins command. With this command, you'll able to see which staff member is current active, with their rank.
- Fixed the SAPI TTS issue that repeating same message over and over.
- Added a new dream sound system! You will now hear random dream sounds every minute while sleeping. (can be toggled in Options).
- Fixed the client freezing issue that occurred during sleep and wakeup volume transitions.
08.03.2026
12 changes
- added option to disable others keyboard tpying sound
- added option to silence screen reader speech when on another window
- added group system. You can create and join up to 9 groups. To create a group, select a player in player menu and click create group chat. Note that the player should have allowed to join to groups in the game menu, and when they do this, only they can join to one group, and they need to reallow for each group join. To write a message to a group, press control+numbers, it will tell you which group are you writing to. Groups also have commands, you can use /help in group chat to view them.
- added message quoting with delete key.
- fixed sapi message
- now if you have more than one luxury pool villa, when you click teleport to my luxury pool villa option in teleporter, it will open a menu so you can teleport to your any of villas, rather than teleporting to the first one
- increased inventory category move speed with tab key
- fixed hand sound issues on corpses and notes
- fixed that when you are drinking cup of ice tea and not returning the cup back.
- now you can clean pot of strawberry juice with alt space when you're at in water tiles.
- Now you can use raw boar meat to skillet
- Added bell! just use for play a small sound. You can find it in general store.
07.03.2026
13 changes
- now you cannot look someone when sleeping
- now paid accounts can collect 25 gifts, free users still 20
- fixed you cannot sometimes collect wood from cut down trees
- fixed you cannot pick up dropped temporary tiles
- now you cannot create more than one note with same title
- fixed fires can turn to temporary tiles
- now the spear will go from hand when you throw it
- fixed bug where f6 player menu does not auto update when players you do not trust enter the game if your receiving online messages from only the players you trust is enabled
- fixed vending machine coins reset after server restart
- decreased bike energy decrease speed
- Maximum 4 antibiotic help you rid of from throat burn / sick.
- now you can throw the spear with alt space
- Fixed a multiletter bug where opening a menu with a key was interfering with selecting items starting with other letters. For example, if your bag was opened with "D", pressing "E" after opening the bag would incorrectly jump to items starting with "De" (like Dead Animals or Death Free Cards) instead of the intended "E" item.
02.03.2026
8 changes
- Reuced hunger decreasing protein bar between 65 to 100
- now paid account / premium account energy increased 3000!
- Reuced energy increasing protein bar to 20
- fixed note when you write something and wish to cancel and writing cncel in note.
- Added village tavern in teleporter menu
- Now you can poison your normaly dagger with combining skinned snake! with this, cut the death snake first, and after combine skinned snake with dagger.
- now you won't fall asleep unless you sit down even if your energy is low
- Added python snake in main map! they were in weed place! becarefull, if you won't wear shield, they can bite you and their bite will stun you! If you leave from the place on weed, they won't come to you.
01.03.2026
5 changes
- Now who stuck from the wall will helped a system which from client side move you to the closed stable tile.
- Now when the server reboots you'll log in automatical.
- added option to go to credit shop in main menu
- now you can copy player names in player track menu with control c
- Added tavern in villa. In to west way. Press k to check to the location
28.02.2026
1 change
- fixed you are falling from trees if you exit and reenter to game while in tree or if server reboots
25.02.2026
7 changes
- now you can copy the inventroy item names with control c on inventory
- added option to settings menu to only receive the online and offline messages of the people you trust
- fixed a bug where after resetting your quests and reaccepting a quest the quest is completed instantly even if you get only 1 of the required item but quest requires more
- now near player and near animal checking will order from most near to less
- fixed f12 key copying the copied suffix
- now f12 key to copy last spoken text also works in inventory and input boxes
- Fixed the social in female characters not playing to the grone_with_effert social sound.
23.02.2026
9 changes
- Attempted to fix more client lag issues
- fixed you cannot hear some sounds of the player you are watching
- fixed you can't sometimes collect 20 gifts
- fixed you had to go offline and online for flair notification setting to take effect if you changed it while in the game with f10
- fixed the game window sound does not muted if you switch to other window while in input boxes or options or exit dialog
- fixed you can put luxury pool villa and bungalow on wooden and fancy shelter
- Good news! From now on, when you want to shoot objects, people, or animals, you no longer have to aim perfectly straight at them. Even if they’re slightly off to your left or right, your shots can still connect. In other words, the weapon spread has been adjusted to make aiming more forgiving. You don’t need perfectly centered alignment anymore — slight directional differences in your aim can still result in a hit. This makes combat feel smoother and more responsive in an audio-based environment.
- Animals will no longer completely stun your character in place when they break your bones. If you react quickly, you can equip a shield, use bone healers, and move away from the animal.
- Additionally, I’ve reduced the attack speed of the bear and the coyote on the main map.
20.02.2026
2 changes
- Added colt python revolver in to spend credit section! this revolver is having same feature as ruger security 6 revolver, but colt python revolver has more dammage a bit more!
- Added baseball_mits. With this clothing item, when you wear the mits in your hands, you can catch the basebal without getting in ground! you can find it in clothing store
19.02.2026
1 change
- Added note write feature with paper and pen!
17.02.2026
2 changes
- Added the ability to fill open water bottle with water using pot.
- now temporary tiles will disappear in 2 minutes
16.02.2026
3 changes
- Now when you drop 25 wood, there will be a temporaly tile will spawn, 30 grass for spawn grass, and 50 water for spawn water!
- changed view quest information to view quests information
- now quest information menu will show how much of the required item you have collected since accepting it
15.02.2026
2 changes
- Now you can combine pot with strawberry, and you'll get pot of strawberry juice with 10 strawberry juice!
- now spend ln credit and spend ln point sections shows item descriptions
13.02.2026
2 changes
- now you can teleport to your villa in teleporter when your pk is off
- now you can see clothes of who you watch
12.02.2026
6 changes
- fixed item drop sound to ground not playing
- now quest system will not check the amount of the quest item in your inventory, if quest requires 5 of an item, you need to collect 5 of that item wfor quest to be completed even if you have more than 5 of that item
- fixed you cannot hear others door close sounds
- now only the people the owner trusts can enter luxury pool villas
- now quest info section shows how many ln points it will give
- fixed sometimes backspace key deleting 2-3 letters in input boxes
11.02.2026
11 changes
- Default inventory items are now increased for new players or people who die and respawn.
- now bike will not move if it gets stuck
- now it will say no quests if your any of quest list is empty when you click to view quests rather than closing menu without saying nothing
- now firestarter health cannot go above 2000
- now quest info section will show all quests in game, not just the ones you've accepted
- fixed your chats sometimes not being enabled automaticaly if disabled by administration
- fixed you hear wrong tile sound when others walk on the luxury pool villa
- fixed you are going to main map if you exit and reenter game on luxury pool villa
- fixed look system issues
- fixed not sometimes receiving credits after purchase
- added luxury pool villa. You can purchase it in ln credit spend section. In this home, fire's are unlimited burning. You can place this villa like a bungalow. It not destroyable by players.
08.02.2026
1 change
06.02.2026
6 changes
- fixed items are not sometimes affected by fires when dropped
- fixed firestarter platform not coming
- added f12 key to copy last spoken text
- fixed 3 and m keys not working when you are watching someone
- improved hand info message on near players
- now radio won't call normal players player
05.02.2026
12 changes
- now radio won't add . - or * when corrupting messages, it will only delete letters
- Fixed you can hear others animal track sounds
- fixed pressing n in are you sure to exit sscreen also triggers the tracking object location
- fixed list ordering in f1 key
- added keyconfig. Edit keyconfig.cfg in the game directory to customise the keys, there are + and |operators. + means require the following key to be held with the before key, and | means any of the between keys can be held. These can also be used together in a single configuration, for example to require that one of both control keys be held while space was pressed. The file will be automaticaly generated with default keys if it doesn't exist when you run the game, read it to learn the full syntax and how to configure keys.
- now the radio will show player's rank and it will show a * if player is paid
- now you can see the hands of a player when you press 3 if the player is 2 tiles or more near, and you can see hands of who are you looking to
- now when you throw item to fire it will appear in ground for 2 seconds before disappearing and when you put a firestarter in a location where there is an item the item will disappear after 2 second and it will affect the fire's health like it normaly would do when dropped
- now you can see how much of each item you can buy in spend menus
- now you can press m to see whats near to the player you are watching also
- now you cannot create shelters and bungalow in fire
- now drag sound will not play more than 1 time if you drag more than 1 item
03.02.2026
1 change
- You can now purchase coins in spend ln point menu
30.01.2026
3 changes
- added bungalow like in stw, you can purchase it in spend credit menu.
- added sound when entering and exiting underwater
- now you cannot drag gifts, premium gifts and quest items
29.01.2026
8 changes
- fixed jumping to above platforms issue
- now an inventory item can be shown in multiple categories
- fixed look sound issues
- now addiction will decrease your energy and increase thirst if greater than 100, and it will decrease every 2 minutes
- Added some categories to the inventory. We'll work on it to update more items for more categories.
- now the shield will be shown first when checking clothes
- fixed walk speed not restores to normal when stopping drag
- fixed jumping issues
27.01.2026
18 changes
- now nearby animals will go to the flair location and become mad if you use a flair
- now you can use cigarettes one after the other and increase energy faster, also you can become addicted
- fixed the knife spawns inside the wall when you throw it and there is a wall on the way
- now trashcans will appear in letter m
- Items will now fall if they are in the air.
- added quest information menu to quest menu, where you can see which item each quest requires and how much of that item it requires, and the map where the quest item is, and you can click view quest help to get detailed instructions on how to complete each quest
- Now you can drag items on the ground. You can hold in d while focused on an item, then you can walk around and the item will follow.
- now the inventory won't be closed when you press space to give an item to someone
- work has been made about which weapons can hit trees by admins
- now fires will play a sound when they disappear, and their sound will change when approaching low health
- now if your energy is less than 300, you will fall asleep when sitting and when 1 minute has elapsed
- added bike helmet, which makes the bones not break if your bike crashes
- now if there is a tile above 1 steps, jumping won't move you to that tile, you'll stay in the current tile
- now newbie players cannot drop items, and they cannot give items to players
- decreased default map music volume
- Now when you are looking at someone, you can press the 3 key to see what is in their hands instead of yours.
- fixed you cannot hear animal sounds when watching someone
- now you can decrease or increase game volume with shift 7 and 9 or shift numpad 7 and numpad 9 and map music with alt 7 and 9 or alt numpad 7 and 9
25.01.2026
5 changes
- Now animals will break your bones if you won't wear shield.
- now animals won't play their attack sounds if they hit your shield, only shield hit sound will play
- now newbie players won't lose their items when they die
- now the knife will go from hand if you throw it
- changed knife throw range to 15
24.01.2026
30 changes
- fixed you can't change direction while sitting and using the camera was also reporting that you had to stand up even though you weren't walking
- added radar you can activate with control+r, which plays sounds when there are walls near you
- added output device selection
- added mute and trust management to game menu
- now you can climb with 7, 9, numlock 7 and numlock 9 in addition to page up and page down
- When your character is renamed, it now automatically updates everybody's trust and mute lists
- now you can throw your own items to trashcan and other players can find them randomly when using the shovel
- now player menu will automaticaly update when players enter or exit the game while it is open
- now if you disable online and offline messages, you can still see them in online and offline buffer
- now radio will corrupt the messages when sending it to 50 tiles away players, and messages won't be sent to the players who are 150 or more tiles away
- fixed riding to boat with multiple players
- fixed player corpse not spawning when death
- now you can throw the knife with alt space and it will fall to the ground if not hits anyone, if hits, you will lose it
- items on the ground no longer vanish if a free account with a full inventory tries to pick them up
- now you can't open your inventory while sleeping, and if you start sleeping while inventory is opened, it will automaticaly close
- now you will be told to stand up if you try to walk while sitting
- added watchlist command to check which players are watching you
- now you can collect one ash when fire is gone
- now you'll be required to agree to the game rules on first launch
- now when someone gives an item to a player, you will also hear what the player gave to the other if you are close to the player 5 steps, however you won't hear the quantity
- added multiletter navigation to player menu
- now you can clear all your completed quests if you have completed all the quests in the game
- now you can change your gender in game menu. One time is free, to change it again you need 100 ln credit.
- added option to main menu to join the audio wander telegram group
- now you can open game settings with f10 in game also
- now you can hear other players door open and close sounds
- fixed sometimes backspace key deleting 2-3 letters in input boxes
- fixed a bug where if the last letter you typed in an input box corresponds to an in-game action, if you press enter after typing that letter, sometimes the game performs that action
- fixed a bug where if a sound plays in the same coordinate as you, the sound does not move to the left or right when you move away from it
- fixed player menu not reopening if you click a player, press escape, then click another player and press escape
21.01.2026
3 changes
- Clothing store map added in teleporter menu.
- Now you can cut death polar bear meat and cook or put it in microwave
- Added clothes! You can find them in the clothing store, located across from the restaurant entrance in the village.
20.01.2026
4 changes
- fixed vending machine sounds sometimes not playing
- fixed players in fancy shelters cannot hit each other when they are pk
- now bikes can crash trees
- fixed vending machine coins reset to 0 after map updates
19.01.2026
9 changes
- now vending machine item numbers start at 0
- now the newbie flag will automaticaly be disabled after 2 hours
- fixed combining other item with hammer decreasing the health, now only combining with empty hand will do it
- now you can see vending machines in letter m
- increased premium gift timer to 3 days, and you'll gifted with premium items, like death free card, teleporter, life potion, etc
- fixed shield resets if you remove and reinsert it after it is damaged
- fixed electric shock happens even without battery in hand when water is in hand
- fixed combining other item with knife cutting the hand, now only combining with empty hand will do it
- Now you will able to see the player's gender in player menu.
18.01.2026
7 changes
- In game menu, by pressing grave, you'll able to see administration members in View game staff and roles section.
- now switching radio channel one by one is rewrited, that mean you will able to choose radio channels more faster! by pressing left and right arrow adjust one by one, by pressing up and down arrow adjusting 10 time.
- Added premium gift for premium users! to get this gift, go to grab to premium gift key in restourant, and after you'll be able to collect a premium gift in gift shopp by using the premium gift key with unlocking door.
- restourant map and general store map added in teleporter menu.
- added microwave. You have to put 10 battery inside of microwave, and each 5 battery cooks 10 raw animal.
- Fixed bike passes the air.
- changed account delete inactivity day to 30
15.01.2026
2 changes
- Now you can craft medal arrow. Step 1: Forge Knife + Metal. Makes 1 Metal Arrow
- Fixed input boxes pasting lag.
14.01.2026
1 change
- Added more items to purchase in vending machines.
12.01.2026
6 changes
- Changed inventory open and close sound for a lot request.
- fixed a critical bug with building.
- Attempted to fix more lag.
- now player menu will sort players where the last player entered to game will be in bottom and first player in top
- Now pressing enter on a player in player menu will not copy their name to clipboard but will open a menu where you can do actions related to that player, and also the player menu is also now available in game menu in addition to the f6 key.
- Added forgot password option in to main menu.
09.01.2026
3 changes
- Now you will get 10 tea when you make tea.
- fixed character repeat and capital letter mode not saving in input boxes
- Added change password option in game menu! go to character settings by pressing grave key, you'll find change password option. Note, you will receive a code in to your mail for change your password.
08.01.2026
4 changes
- Rename changing is decreased to 200 ln credit.
- Fixed respawning in main when dying on arena
- Fixed receiving the old inventory when exiting and reentering to the game while in arena.
- Fixed issues when the player you are watching exits the game.
07.01.2026
15 changes
- Fixed animals get stuck if there is food nearby but away from the animal's max coordinate
- Fixed moving sound panning.
- Animals can eat food now! just eatable_bear_meat and eatable_wolf_meat items will work. To call animals and give them food, open your inventory and drop the item on the ground by pressing delete key.
- Now when you mix meal kit with bolled pot, you wasn't lost meal kit bug fixed.
- Pressing alt space to pot of tea, will give you a pot back.
- Fixed flair distant sound coming from wrong direction and location speaking also wrong
- Added option to disable flair notifications in settings
- added text selection to input boxes.
- Now in game menu you can go to account menu and rename your character if you would like want to.
- Now the m and k keys will show the nearest objects first.
- Now you cannot create shelter in travelpoints.
- Fixed you can get items from ground and play social sound while sleeping.
- Fixed the tracking keys sending notifications to other players.
- Fixed rain sound not stopping untill you offline and online when rain stops
- night sound will fade out/in more slowly
05.01.2026
7 changes
- Fixed language problem.
- fixed not hearing game sound in other windows not working
- lag improvements in client
- Fixed someone in shelter you can not look
- Fixed language delay problems.
- Changed menu music and menu navigation sounds.
- Now you will able to see premium account in spend ln credit menu.
04.01.2026
2 changes
- Now pressing space will let you drink energy drug
- Energy drug and health drug will give you more health / energy
03.01.2026
1 change
- Fixed language system that was not allow you to navigate with translated word in menus letter navigations.
02.01.2026
1 change
- Fixed character limit when you paste all language data to update language data.
31.12.2025
3 changes
- Now you will able to check how much ammo is loaded for m1208 shotgun by pressing alt + space.
- Now there is a chance to get m1208 shotgun in premium pack
- Added a new gun m1208 shotgun. You can purchase it in credit menu. To purchase credit, use https://audiowander.com/credit-shop/index.php
30.12.2025
1 change
- Added ticket system. Press grave key to access game menu and you will find ticket menu at there. If you want to get updated answers allways, use ticket instead of admintell.
Official version 2.10 (02.12.2025)
17 changes
Bug Fixes
- Fixed the bug related to the speed of cleaning animals and hammering metal.
- The 'look' system has been fully fixed. You will now hear player sounds and behavior completely.
- The issue of some zones not being read has been completely fixed.
- The issue of filling water into a pot and drinking water with a pot within a water area has been completely fixed.
- The bug causing the inventory to become disorganized and not update has been completely fixed.
- Fixed the bug with shelters.
- Fixed the issue with some maps.
- Fixed the bug where the underwater air warning was not given.
New Features
- A user interface and Options Menu have been added for performing some operations, such as the Quest system, Credit Store, Point Store, Help Menu, and access to the language change and translation system.
- A language change and translation system has been added for those who wish to translate the game into their own language.
- A vending_machine has been added for purchasing certain items with coins.
- New maps have been added to the game.
- Several new quests have been added to the game, and their guides are viewable in the Help Menu and Quest Guide.
- Item descriptions have been added for all items.
- Admin and Developer ranks are now displayed in the public chat.
- The fancy_block_shelter with 50000 health has been added to the game.
- Additionally, some other items have been added to the game.
26.10.2025
3 changes
- Now you will hear a beep sound when you track someone
- fixed zone spooken problem
- fixed look and trust system, will attempt to fix more for shelter soon.
Official version 2.0 (22.09.2025)
21 changes
Bug Fixes
- The bug causing trees to not disappear completely has been fully fixed. You can now destroy trees with various weapons and collect wood.
- The bug causing the bicycle to lock up has been completely resolved, and you can now use the camera even while riding the bike.
- The bug related to animal movement and sound mixing, which was one of the biggest bugs, has been fully and accurately fixed.
- The bug causing inventory disorganization has been completely and accurately resolved. From now on, neither a player's inventory will be swapped with another player's, nor will items be added or removed incorrectly.
- The bug related to item movement within the inventory has been fully fixed, and its sluggishness has been reduced.
- The bug where prices in the buy store did not match the buylist has been completely fixed.
- The bug causing players to freeze after teleporting to another map has been fully fixed.
- The bug where pots and drinking water did not work has been completely fixed.
- The bug allowing simultaneous bottle filling and drinking has been fixed; players will no longer drink water while filling their bottle or pot.
- The bug causing knives to break bones has been completely eliminated and fixed. Now, knives will only cut the player's hand and reduce health.
- Spear speed has been slightly increased.
- The bug related to direction and degree changes has been fully and accurately fixed.
- The bug causing boats and paddles to lock up in some waters has been fixed.
New Features
- A scheduled gift collection system has been added to the game.
- An account charging store and ln_credit purchase system has been added to the game and is accessible through the audiowander.com website.
- The ability to purchase paid items using the command buycredit [item_name] [quantity] has been added. Use the buycreditlist command for a list of items and their prices.
- A system to "look" at another player and view their profile, provided they have added you to their trust list, has been added to the game.
- The game's 3D system has been significantly improved and now has greater clarity.
- A new map, "general store," has been added to the village, located across from the "hunting tools store."
- Player health has been limited to 5000. If a paid player drinks a life_potion, their health will not exceed 5000, and their energy will not exceed 1500.
- The item life_locator has been added to the game. By possessing this item, you can scan for other players within a 150-step radius.
Beta version 1.0.10 (15.08.2025)
17 changes
Bug Fixes
- Improved NPC behavior and fixed their sound playback loops.
- Enhanced the 3D audio system's performance. Player action sounds are now correctly synchronized and no longer lag behind the player's actions.
- Fixed an issue causing items in the inventory to become disorganized.
- The bicycle can no longer be ridden on water surfaces. (Thanks to abolfazl bahrami for the report).
- Fixed a bug where dropping an item on the ground would sometimes not play a sound.
- Adjusted the damage values for several weapons.
- Resolved an issue that prevented trees from being chopped down after extensive use.
- Fixed bugs related to the fire system, including its duration and effects.
- Fixed an issue with the game client's restart function.
- Fixed the speaker test function.
- Resolved issues with adjusting the main game volume and map music volume.
New Features
- Underwater System: Added an underwater swimming system. Players can now dive into deep water using Page Down and return to the surface with Page Up.
- Fishing System: Players can now equip a fishing net and press the Space key on a water surface to catch fish.
- Fish Cooking: The ability to cook fish has been added.
- Oysters: Added oysters. Players can gather them from underwater depths, open them with a knife, and consume the resulting eatable_oyster.
- New Location: A pond has been added to the Central Valley map.
- Item Restrictions: Certain items, such as ln_point, ln_credit, gift, and quest items, are no longer transferable between players.
Beta version 1.0.9 (07.07.2025)
21 changes
Bug Fixes
- Fixed a bug where the inventory item count wouldn't update when dropping an item.
- Fixed issues with player orientation (facing direction).
- Adjusted player walking speed to consume energy more slowly.
- Increased the speed of the boat.
- Fixed a bug causing metal to incorrectly catch on fire when being worked with a hammer.
- Resolved a major issue with player rotation, which previously caused orientation to become unstable.
- Fixed a bug related to 180-degree turning.
- Fixed a bug causing animals to freeze in place when becoming hostile.
- Fixed a bug where an item picked up from the ground would disappear if the player logged out too quickly afterward.
- Fixed the compass reporting the incorrect facing direction after relogging.
- Fixed the issue of excessive energy drain while cycling. The system now works as follows: 1000-750 Energy: The bicycle moves 5 steps forward per key press. 750-500 Energy: The bicycle moves 4 steps forward per key press. 500-250 Energy: The bicycle moves 3 steps forward per key press. Below 250 Energy: The bicycle moves 2 steps forward per key press. Note: The player will fall over below 100 energy and fall asleep below 20 energy.
- The rain system has been completely overhauled. During rainfall, designated ground surfaces will now turn into mud. Surfaces will return to their normal state 1 minute after the rain stops.
New Features
- Tree System: A new tree system has been added to the game. Over time, relevant maps will be populated with trees.
- Fire System: You can now use an axe to chop down trees, gather wood, and place it on the ground to start a fire.
- Cooking System: You can now clean hunted animals with a knife, place the meat in a skillet to cook it over the fire, or attach the meat to a spit to roast it. (Currently, this feature is available for bears and wolves and will be expanded to other edible animals soon).
- Crafting System: The ability to craft some essential starting items has been implemented, including a boat, paddle, compass, and spit. Many more craftable items will be added soon. A comprehensive crafting guide is also in development to help players learn the game and its recipes.
- New Quests: Several new quests have been added. Completing them will reward you with ln_point, which can be used for purchases.
- New Commands: The /buy and /buylist commands have been added. Use /buylist to see a list of available items and their prices in ln_point. Use /buy [item_name] [quantity] to purchase an item. Example: /buy bike 1.
- Credit and Paid Account System: This system has been added. Until the official website is launched, you can request to purchase a Paid Account by using the /admintell command to contact an administrator.
- Announcements & Call for Collaboration The official AudioWander website will be launching soon, which will streamline many processes and improve communication. Additionally, we are looking for volunteers to help us write the comprehensive game guide. If you are interested in joining the team, please email us at: contact.audiowander@gmail.com with a full introduction and your in-game account name. Rewards will be given to those who contribute. Furthermore, a translation team for "Life in nature" will be established soon to help bring the game to different languages. A huge thank you to all our dedicated Beta Testers who have helped us, and continue to help us, in identifying and fixing bugs.
- - The Life in nature Development Team
Beta version 1.0.2 (06.07.2025)
17 changes
Bug Fixes
- Fixed sleeping bug: Corrected issues with sleep sound playback and energy regeneration during sleep.
- Fixed sitting and standing up bug: Addressed problems with energy gain during these actions, incorrect display of the player's sitting/standing state, and missing sitting sound.
- Fixed bug with player state saving upon going offline: Now, when a player logs back into the game, they will be in the same state they were in when they went offline, and their overall status is correctly saved.
- Fixed bugs in the builder menu and map-related functions.
- Fixed thirst and hunger bug: Thirst and hunger levels no longer increase too rapidly.
- Fixed animal pathfinding and their attacks on players.
- Fixed cycling bug: Cycling now consumes less energy.
- Fixed bug with food and drink items: They now reduce thirst and hunger by a more reasonable amount.
- Fixed game time bug: Now, every 24 real-world minutes corresponds to 24 in-game hours.
New Features Added
- Added a day/night cycle system. Nighttime in-game is now from 6:00 PM to 5:00 AM, accompanied by night sounds. (Note: This system is still under development.)
- Added a rain system. It now rains in the game once every 3 in-game days. (Note: This system is still under development.)
- Added Free and Paid account types. Free accounts have an inventory limit of 200 items, while Paid accounts have unlimited inventory. Additionally, the energy cap is 1000 for Free accounts and 1500 for Paid accounts.
- Added a quest system. Players can view the list of available quests using the questlist command and accept a quest using the /questaccept command.
- Added the ability to clean and prepare animal meat for cooking. (Note: This feature is still under development.)
- Added a gift system. Players (besides administrators) can receive gifts from the gift_shopp located in the village. (Note: Gift availability is currently unlimited but will be restricted in a future update.)
- A hospital has been added to the game, located in the village, where players can obtain healing items.
- Added several new maps to the game.