Survival Systems

Survival Systems






Survival Systems


To survive in the world of Life in nature, you must carefully manage four primary stats: Health, Energy, Hunger, and Thirst. This section explains how each system works.





Health




How Health Works


Health represents your physical well-being. By default, your health ranges from 0 to 1000. If your health falls below 1000, it will regenerate slowly over time.




• Free Accounts: Maximum health is capped at 1000.

• Paid Accounts: Can use specific items to increase their maximum health up to 5000.





Causes of Damage

Your health will decrease from the following sources:



• Falling from a height of more than about 10 tiles. Shorter drops are safe.

• Attacks from hostile animals.

• Combat with other players while in PK mode.

• Severe hunger or thirst.





Restoring Health

You can restore health using these methods:



• Slow, passive regeneration over time.

• Using fast-acting items like health_drug.

• Consuming specific foods and drinks, such as tea.




Dying and the death_free_card: If your health reaches 0, you will die. If another player kills you in PK, your items drop and can be looted. A death from hunger, thirst, falls or animals does NOT drop your things any more. However, there is an exception: the death_free_card. If you have this item in your inventory when your health reaches 0, one card will be consumed instead, preventing your death and saving your items. It is highly recommended to carry as many as you can.





Energy


Energy is your capacity to perform actions. Almost everything you do, from walking to crafting, consumes energy.




• Range: Energy typically ranges from 0 to 1000. Paid accounts can use certain items to increase this cap to 1500.

• Restoration: You can restore energy by sleeping, using an energy_drug, or consuming specific food items.





Hunger


Your hunger level ranges from 0 to 1000 and must be kept low by eating. You can satisfy your hunger with various foods, most of which require preparation.




• eatable_fish

• eatable_bear_meat

• eatable_rabit_meat

• eatable_boar_meat

• eatable_wolf_meat



Animal meats must be butchered and cooked before they become edible. An exception is the eatable_oyster, which can be gathered from underwater and eaten raw.





Thirst


Thirst is just as critical as hunger. You must drink regularly to survive. Thirst is quenched by:




• Drinking water from a container like a water_bottle or a crafted pot.

• Consuming other beverages like soda or juice.





Other Status Effects

In addition to your primary stats, you may be affected by other conditions.



• Dirtiness and Wetness: Environmental effects that can impact your character.

• Fractures: A serious injury caused by falling from great heights, or during combat with animals and other players. A fracture must be treated with a bone_healler.

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