I have some suggestions that could make the game much more realistic

#1 titaniumGolem

  • Sprout
  • Offline
  • Registered: 2026-08-26
  • Topics: 1
  • Posts: 2
  • Score: +1
  • Coins earned: 50
Hello community ,
I have some suggestions that could make the game much more realistic, immersive, and enjoyable.
First, I want to report a sound issue. When we are watching someone and that person is playing something inside their car, the audio continues even after we stop watching them. Even after opening the menu, the sound keeps playing in the background. We have to completely exit the situation and come back to stop it. The audio should immediately stop when we stop watching the player or leave that situation.
I also have some suggestions for the vehicle system.
Cars should have proper physical interaction with the environment. Vehicles should behave like real physical objects, with realistic collision, weight, movement, braking, and handling. We should be able to enter the vehicle, sit inside, hold the steering wheel, start the engine, and properly control the car. Small details like doors, windows, lights, horns, brakes, and engine sounds would make the experience much better.
Animals should also have proper physical interaction with vehicles. Small animals could react realistically when a vehicle approaches them, while larger animals could block the vehicle or react differently depending on their size. This would make the world feel more alive instead of making animals behave like simple non-physical objects.
Another important issue is vehicle parking. Players can currently leave their cars almost anywhere, including directly in front of doors, houses, roads, or other important areas. This can block other players and create unnecessary problems.
A proper parking system would be much better. Cars should be parked in designated parking spaces whenever possible. Parking in restricted areas could result in a warning, fine, towing, or another penalty. The game could also have parking signs, parking zones, and proper parking rules. This would encourage players to park responsibly and make the world feel more like a real environment.
There could also be realistic vehicle damage. If a car crashes into a wall, another vehicle, or an object at high speed, the vehicle could show visible damage and have reduced performance. Small crashes could cause minor damage, while major crashes could affect the engine, wheels, steering, or brakes.
Traffic and pedestrians could also react more naturally. Vehicles should stop at traffic signals, avoid collisions, use indicators when turning, and react when another vehicle suddenly appears in front of them. Pedestrians and animals should also move away when a vehicle gets too close.
Another useful feature would be realistic vehicle recovery. If a car is badly damaged or parked somewhere it should not be, there could be a towing or recovery system instead of simply leaving the vehicle there permanently.
Overall, I think the game would feel much more realistic if vehicles, animals, pedestrians, sound, parking, collisions, and the environment all interacted with each other properly.
Thank you for listening to the suggestions and for continuing to improve the game.
👍 Like / 👎 DislikeScore: +1

0 Replies

No replies yet.

Log in to reply.