New in 01/10/2026 (tenth update of the day): one-time e-mail check for every account.

NEW: Every account confirms its e-mail address once. At your next login the game mails you a code and asks for it, even on the phone or computer you always use. After that you log in exactly as before, and only a new device is asked for a code.

New in 01/10/2026 (ninth update of the day): fair play against alt accounts, walls and falls checked by the server, and many small fixes.

IMPROVED: Zero tokens cannot be transferred or gifted to an account on the same device or the same internet connection.
IMPROVED: Group bank: the owner of a group cannot take out the zero tokens that another of his accounts on the same device or connection donated. They stay in the group bank. Everybody else's donations work as before.
IMPROVED: Items dropped by an account cannot be picked up by another account on the same device. Everybody else can pick them up as before.
IMPROVED: Items that an account put in a chest, also in a group base chest, cannot be taken by another account on the same device.
IMPROVED: The corpse of an account and the weapon it dropped when it died cannot be looted by another account on the same device.
IMPROVED: Killing another account on the same device gives no zero tokens, no score points and no XP, and counts for no missions.
NEW: If two players really share one device or one internet connection, for example brothers and sisters at home, the staff can allow it for their two accounts. Write a ticket.
FIXED: Nobody can walk through walls any more, also not with a modified game. Nobody can fly over walls or drop through the floor either.
FIXED: A hard landing always hurts, also when a modified game hides it. For the normal game nothing changes: the same falls hurt as much as before, and an open parachute still protects you.
FIXED: Renaming your character no longer moves an ignore, a staff permission or a purchase of the old name to a new player who later takes that name.
FIXED: Store purchases stay with your account after you rename your character.
FIXED: You can rename your character to the same name with accents.
FIXED: Players who finished a match could not rename or delete their account ("Leave your match first."). This works again.
FIXED: Weapon information speaks its old sentences again.
FIXED: A motor with several riders no longer takes the grenade blast once for every rider.
FIXED: A purchase that belongs to another account is no longer checked again every minute.
FIXED: Players who share an internet connection can poison each other with a poisoned blade like everybody else.

New in 01/10/2026 (eighth update of the day): the freedom fight helicopter is heard over the whole city, drop zones in every district, fairer zero token transfers, faster ranking lists and several cheats closed. A few changes come with the new game version and are marked so.

FIXED: In the freedom fight helicopter, the helicopter's sound faded away as soon as it flew past 500 steps east or north, and you heard a fall and "unknown area". The helicopter now sounds the same over the whole city of Brackenford.
IMPROVED: Freedom fight helicopter: you can now choose a drop zone in every district of the city, as well as the control points, the four landing grounds at the edge of the city and a random spot.
FIXED: If a player ever stands outside the edge of the freedom fight map, he is put back on free ground in the city.
IMPROVED: Less network traffic while a match starts in the helicopter. Other players now hear your helicopter steps only when they are near you, as in freedom fight.
FIXED: Closed several ways a modified game could cheat with items, weapons, bombs, shops and chests. Nothing changes for players of the real game.
FIXED: The shops of the freedom fight map sell only at their counters again.
FIXED: Each boom box and each adrenaline shot works only once.
FIXED: Tickets can only be read and answered by the player who created them and by the staff.
FIXED: Private matches can only be joined with the password or an invitation. Only the creator of a match can kick, ban or invite players, and only players of that match can be kicked or banned.
FIXED: Chat messages and private messages are always one line, so nobody can make a message look like a server message.
IMPROVED: The link filter finds more ways of writing a link.
IMPROVED: A new name that would sound like an existing one (the same name with accents or with look-alike letters from another alphabet) is refused, so nobody can pretend to be another player or a staff member.
IMPROVED: You can send 3 suggestions and 12 ticket messages every 10 minutes.
IMPROVED: Transfer zero token, in the player menu: you can transfer up to 200 zero tokens a day, and never to an account on the same device or the same internet connection. Gifts to friends already had a daily limit.
IMPROVED: You can create three accounts per e-mail address. For Gmail addresses, dots and anything after a plus sign count as the same address.
IMPROVED: The ranking list in the main menu, "view scoreboard" in the game menu and "view current event scoreboard" in the events menu now open at once. Opening them used to make the game lag for every player for a moment.
IMPROVED: The ranking lists show the newest score and event points of the players who are online. Before, they showed what was last saved.
IMPROVED: Creating a new account no longer makes the game lag for the players who are online.
FIXED: In the new game version, the game no longer waits for ever at "Logging in ..." when the server does not answer. After 30 seconds without an answer it tells you "The server did not respond. Please try again later." and you are back in the Login Options menu.
FIXED: In the new game version, if the connection is lost while you are logging in, the game tells you "Connection lost from the server." and goes back to the Login Options menu instead of waiting.
FIXED: In the new game version, after a login that did not work (for example a wrong password), the next try while the server is offline says again that the server is not active and keeps trying. Before, it could wait at "connecting to the server" for ever.
IMPROVED: The new messages of this update are translated into Arabic, Spanish, Portuguese and Turkish.
IMPROVED: The game readme has the new drop zones, the login messages, the transfer rules and "Switch account" in the action menu on phones.

New in 01/10/2026 (seventh update of the day): switching between your accounts with Shift+P works every time, also when you switch quickly.

FIXED: Switching back quickly to an account you had just left with Shift+P could leave the game at "Logging in" for ever. You now get into your account, and if it really cannot leave the game yet you are told why and can try again.
FIXED: When you switch accounts with Shift+P, your old character now leaves the game and is saved right away. Before, it could stay standing in the game for up to half a minute after the switch.
FIXED: Pressing Shift+P again soon after a switch said "Please wait a moment and try again." The list of your accounts now opens at once. Pressing Shift+P twice by mistake opens it only once.
FIXED: While you are knocked down, Shift+P now always tells you "You cannot switch accounts while you are knocked down." Before, it often said nothing.
IMPROVED: With a time bomb nearby you cannot switch accounts, and Shift+P tells you so. Before, the switch went ahead while your old character had to stay at the bomb.
FIXED: After a lost connection beside a time bomb, the next player who connected could get stuck on the way into the game. This no longer happens.
IMPROVED: The list of your accounts is in alphabetical order.

New in 01/10/2026 (sixth update of the day): the familiar menu names and texts are back. The parts that are spoken by the game on your phone or computer come with the new game version.

IMPROVED: The game speaks its English texts the way you know them again. The menus have their familiar names, for example Login Options, settings, Exit the game, Game settings, Friend menu, Group menu, community menu, ticket menu and Character Stats.
IMPROVED: Messages, the store and event store descriptions, the game rules, the staff help pages and the message of the day have their familiar wording again. Cosmetic reward packs are called cosmetic crates again.
IMPROVED: The match modes have their familiar names again, for example Team dead match, Knife fight match teamed and Sniper duel not teamed.
IMPROVED: The Arabic, Spanish, Portuguese and Turkish translations follow the familiar texts.
NOTE: The main menu, Login Options, the settings menu, the gestures list, the action menu and the other texts of the game on your device come back with the new game version.

New in 01/10/2026 (fifth update of the day): an auction house, group wars and stronger group bases, two new match modes, new items, ignoring players, names in any alphabet, storms, more score ranks and many fixes. A few changes come with the new game version and are marked so.

NEW: Auction house, a new line in the game menu. Sell an item from your bag to other players for zero tokens: choose the amount, a starting price and 5, 10, 15, 30 or 60 minutes. It opens in the lobby and in freedom fight.
NEW: Auction house: the house keeps the item safe while the auction runs. Each bid must be at least 5 percent higher. The zero tokens of a bid are taken at once and come back at once when someone outbids you, even if you are offline.
NEW: Auction house: a bid in the last minute adds a minute, at most 5 times. You can cancel your auction while nobody has bid. One auction per player and 5 at once on the server.
NEW: Auction house: you cannot bid on your own auction or on one from your own device or internet connection. Timed items, items you never lose, characters, vehicles and extras cannot be sold.
NEW: Auction house: the winner gets the item in the map the auction started in, the lobby or freedom fight, as soon as he is there. The finished list keeps the last 30 auctions, and anyone can switch the auction announcements off.
NEW: Blackout match mode, everyone for themselves, 2 to 8 players: a dark arena where you hear nobody's footsteps, and player lists, scopes, binoculars and the radar do not work. Gunshots and decoys are heard as always, and the kill messages do not say where somebody fell.
NEW: Blackout: the floor is in strips of carpet, gravel, metal, glass and water, so your own steps tell you where you are. Find the beeping light switch and step on it for 25 seconds of light.
NEW: Blackout: every round you get a knife, a pistol with 3 magazines, 2 decoys and 2 small potions. Last one standing wins the round, 3 minutes without a winner is a draw, and most rounds won wins the match. A tie plays extra rounds. When you create the match you choose 1 to 15 rounds, 3 by default.
NEW: Squad rounds match mode: two teams, rounds without respawn, and everyone fights with the same weapon each round: knives, pistols, shotguns, M4 rifles, sniper rifles, AK-47s, then fists. The first team to win 4 rounds wins. Computer players can fill the teams.
NEW: Group war, every week from Friday 22:00 to Friday 22:00: points for breaking and holding bases, kills of other groups' members, match wins, airdrops and bounties. There are two boards, one for groups of up to 6 members and one for larger groups. The top 3 of each board with at least 3 members win zero tokens for their group bank and a title for a week. Game menu line "Group war" and a line in the group menu.
NEW: Destroying a base pays every attacker by his share of the damage: 100 zero tokens split by share, double for a group's last base, up to 20 percent more for big groups, a quarter for a base less than a day old, and 10 percent extra for the last hit. Shares under 3 percent and attackers from a defender's device or connection get nothing.
NEW: Hand grenades, time bombs, mines, the ZK and molotov fire now damage group bases on the freedom fight map, more when closer. Your own group's bases are never hurt.
NEW: The group owner can delete one of the group's bases. The menu shows each base with its place and health. A base attacked by outsiders in the last 24 hours is locked, and the menu says for how long. The last base cannot be deleted, and everything inside is lost, as when a base is destroyed.
NEW: Group announcements: the last 30 announcements with author and date. The owner can pin up to 10 to the top, delete them, and let admins publish. At login you hear how many are new, and the newest 3 are read to you.
NEW: Trust list for each base: members on it open the closed door with Shift+Enter without the password. The owner manages it at the base computer and can let admins manage it too. Leaving the group removes you from every list.
NEW: Take everything: one line in a corpse takes all items at once, with the same carrying limits as single items, and tells you what did not fit. On the freedom fight map it takes 1.5 seconds and you stand still. Base chests have it too, for the owner, and for admins or all members when the owner allows it at the base computer; the chest log shows it.
NEW: Base attack warnings say which base is attacked and where, for example "Name is attacking base 2 at 230 560!". The group menu has "Mute attack warnings for 5 minutes", for yourself only.
NEW: Secret safe, in the store: a password-protected storage spot inside your group base that only you know. Open it with Shift+Enter on its spot or from the base computer. Three wrong passwords lock it for 10 minutes. If the base is destroyed or deleted, the safe and everything in it are lost.
NEW: Base alarm, in the store: put it at the door of your group base. Online members are told when somebody from outside comes within 25 steps or goes inside, with direction and distance. Members who were offline hear the newest alarms at login, and the owner and admins can read the alarm log.
NEW: Base charger, in the store: start it at your base or its computer and it keeps using base life amplifiers and base ammo packs from your bag, one at a time, while you are online. It says why when it stops, and you keep the charger.
NEW: Flashbang, in the store under explosives. Thrown 8 steps ahead, it goes off 2 seconds later. Everybody near the blast who can see it is deaf and blind for 2 to 6 seconds, depending on distance: no footsteps of others, no player lists, scope beeps or binoculars, and a 2 second stun. A wall gives full cover, and it never hits the thrower.
NEW: Frag grenade, in the store under explosives: a bigger, louder hand grenade, 60 to 140 damage within 14 steps, thrown with one press and heard far away.
NEW: Poison vial, in the store under potions. Use it with a knife or a sword in your hand: your next 3 hits with that blade poison the target. Poison takes 2 health a second and can kill, but never knocks down. A metal shield blocks it, and it pauses in the lobby and in the market.
NEW: Antidote, in the store under potions. It cures poison at once and is not used up when you are not poisoned. Poison also ends when you die or join a match, and it stays with you when you log out.
NEW: Silent boots, in the store under equipment. For 5 minutes nobody further than 8 steps away hears your footsteps. Shots, player lists and binoculars are unchanged.
NEW: Thermal scanner, in the store under equipment. One sweep tells the direction and distance of up to 8 fighters within 40 steps, nearest first, also those hidden in smoke or by an invisibility shield. It works under a jammer.
NEW: Field magazine, in the event store. For 5 minutes of play every gun in your hands holds 25 percent more rounds. Time in the lobby and in the helicopter does not count, and nothing is taken out of your gun when it ends.
NEW: Combat stimulant, in the event store: the adrenaline fire rate for 1 real hour, also while you are offline. An adrenaline shot is kept for later while it works.
NEW: Corpse bomb defuser, in the event store. Open your own booby-trapped corpse, or use the defuser while you stand on it: after 5 seconds the bomb is off and the corpse opens. It stays in your bag when you die. Other players' corpse bombs still explode.
NEW: Tactical silencer, in the event store, earned with event points and never sold for money. It keeps three quarters of the range instead of half. It fits one gun at a time and takes 6 seconds to fit or remove. Its 7-day licence starts the first time you fit it, and it cannot be dropped.
NEW: Sell items back: in the lobby the event store has a "Sell items back" line. Event store items you carry are bought back for half of today's price, up to 500 event points a day (100 on the phone server). Timed items, permanent items and the bike are not bought back.
NEW: Safe market: in freedom fight, Tanner's Market is a safe area. Nobody inside can be hurt, weapons and explosives do nothing there, freedom fighters leave you alone and motors do not run you over. Protection ends for 30 seconds after you deal or take damage, and after 10 minutes in the market, with a warning a minute before.
NEW: Storms: one rain in three is now a storm. Thunder rolls every 20 to 30 seconds on the outdoor maps, quieter under a roof.
NEW: The score ranks go on from 5,000 score points: Conqueror, Warlord, Overlord, Immortal, Legend and Eternal, five steps each from V to I, up to Eternal I at 150,000 score points. Nothing below 5,000 points changed.
NEW: Character names may now use any alphabet: Arabic, Turkish, Cyrillic, Greek, Chinese and more, 3 to 20 characters. Spaces, the characters / \ : . and invisible characters are not allowed, and you are told exactly why a name was refused. Old accounts with non-English letters no longer have to rename, unless the name breaks the new rules.
NEW: Ignore a player for 1, 6, 12 or 24 hours, or for good, from the players menu (F6). You no longer hear their chat, private messages, voice, typing, kill lines, last words, emotes or arrival announcements, and they are not told. The game menu line "Ignored players" lists them with the time left. An ignore stays when the other player renames.
NEW: Go away (AFK) with a short reason: open the players menu (F6) on your own name. The players list shows "[AFK: your reason]". Anything you do brings you back with "Welcome back." After 10 minutes without doing anything in the lobby you are marked as away automatically, and lobby announcements wait until you are back.
NEW: You hear the keyboards of players typing near you, within 8 steps, when their chat message arrives and while they write a private message. You can switch it off in Social, Social settings.
NEW: Bounties now belong to the freedom fight: you choose 30 minutes, 1 hour, 3 hours or 6 hours, and only a kill in the freedom fight collects them. After a bounty is collected or runs out, the same player is safe from new bounties for 10 minutes, and bounty announcements can be switched off in Social, Social settings.
NEW: Polls can have your own answers, 2 to 6 of them, with one choice or several choices per player. Yes or no polls work as before.
NEW: Set your own online and offline message, up to 60 characters, that your friends hear when you log in or out. Social, Social settings.
NEW: In the new game version, Alt+M mutes all voice chat until you close the game. Press it again to hear voice chat.
IMPROVED: A rank up now says your new rank and how many score points the next one needs, and your character statistics show your next rank and the points still to go.
IMPROVED: If you lose your connection in a match you keep your place for 2 minutes, in every mode, and you still count for your team. The match hears "lost connection" and "is back". In Search and destroy, Blackout and Squad rounds, a player who comes back during a round waits and joins at the next round.
IMPROVED: Matches survive a server restart: the time the server was down does not count, and for 5 minutes after the restart nobody loses a place and no team loses for being empty. Log in within those 5 minutes and you are back in your match.
IMPROVED: Electric poles have 150 health instead of 50, and the player who destroys a pole gets the kills of its shock.
IMPROVED: Long lists are shown 40 lines a page, with next, previous, first and last page and go to page: latest additions, the rules, the base chest log, the group action history, donations and the destroyed bases history. Logs show the newest lines first. The chest log asks which base first, and the action history can be read for each base or in general.
IMPROVED: If you fall out of the map, you are put back where you last stood on solid ground in the last 30 seconds, for example the overpass you jumped from.
IMPROVED: Weapon information, the scope beeps of both hands and Inspect now tell the range your shot really has, with a silencer, a tactical silencer or while aiming up or down. Damage in weapon information is now the damage your shot really does.
IMPROVED: The silencer now fits every gun that uses ammo, the Ithaca M37 and the KS-123 shotgun included. Fitting or removing it still takes a moment and you cannot move meanwhile; it is no longer stopped or mixed up by other players' actions.
IMPROVED: Timed weapons: buying or being given another copy while the licence runs adds its week to that licence and tells you the new end date. Before, the purchase was refused.
IMPROVED: Renaming your character is possible once every 14 days. It costs 150 zero tokens and is free with a paid account. You cannot rename or delete your account while you are knocked down or in a match.
IMPROVED: Blocking a player now only stops their private messages and friend requests. Your existing blocks were turned into permanent ignores, so nothing changes for you.
IMPROVED: The staff list shows who is online and who is offline, and opens faster.
IMPROVED: Staff warnings are clearer. A quiet word from the staff counts for nothing. A formal warning counts for 90 days, and repeated formal warnings bring a short chat break, a longer one, a 7-day ban and finally a permanent ban. You hear the warning and what follows in one message.
IMPROVED: If you log out inside your own group's base, you come back inside it. Anybody else comes back outside, at the door. Leaving a base always puts you on solid ground next to its door, and the exit of a new base must be on solid floor.
IMPROVED: Only the group owner can place new bases, and the base password is no longer written into the group action history.
FIXED: Group and community settings are now checked properly: only the owner can delete the group, rename it, change the owner, make or remove admins, place or delete bases and take zero tokens from the group bank. Only the owner or an admin can kick, invite, answer join requests and see the base password. An admin cannot kick the owner or another admin, and the owner can only hand the group to a current member.
FIXED: The base computer works only for members of that base's group. Somebody who got inside can no longer open the door or fire the base gun. The base gun now fires only while its base is under attack, for one minute after the last hit by an outsider.
FIXED: A hidden way to empty any chest at once, with no carrying limit and no log, is closed.
FIXED: Group and community names follow the same rules as character names, also when renamed. Names that differ only in capital letters count as the same name. Renaming a group takes the 200 zero tokens only after every check passed and the rename worked.
FIXED: When a base is destroyed or a group deleted, players inside are put out at the door, and no chest is left behind for a new base with the same name.
FIXED: Every group announcement reaches members who were offline, and the base attack warning is spoken again when an attack starts after a quiet spell.
FIXED: A knocked down fighter in freedom fight can no longer escape off the map, for example with a "return to the lobby" question opened before the knock. Leaving the map while down is a death, and the kill goes to the attacker. You can no longer switch accounts while you are knocked down.
FIXED: A server restart while you were knocked down let you come back standing. Now a planned restart ends every knock down as a death before saving, and after an unplanned one you die when you log in, with the kill to your attacker.
FIXED: After being lifted, an automatic weapon fires automatically again. After a reconnect you always start standing, not sitting or ducking.
FIXED: Dying or being knocked down while putting on or taking off a helmet or a corpse bomb, placing a ZK91, using a corpse scanner, a boom box or an adrenaline shot no longer finishes the action afterwards, and no other player gets your "you can move again" or your result by mistake.
FIXED: Dying while placing a barricade, ladder, mine or time bomb no longer lets your dead body move, and players watching you no longer hear a parachute open when you die.
FIXED: The melee knock (Shift+Control) now follows the friendly fire rules: it never hits your team mates in team modes, spectators, hidden staff or knocked down fighters, and it works only once a match has started.
FIXED: When several corpses lie on one spot, choosing a booby-trapped one now sets its bomb off, as opening a single corpse does.
FIXED: A wall right behind or beside your target no longer swallows a bullet that has already reached him. A wall between you and the target still stops it.
FIXED: A silenced shot while aiming up or down had only a quarter of its range. It now loses half, once.
FIXED: Leg shots: before, every body hit on a player without a shield had a 1 in 15 chance to knock him down, even with a level aim. Now only shots aimed down at the legs can knock a player down, as the guide says.
FIXED: Kills with a silenced gun are now shown as silenced kills, and a molotov fire names its thrower: a deadly burn is his kill.
FIXED: A timed weapon's licence now also starts when you draw it in your right hand, and never starts for a weapon you no longer have. When a licence ends, every copy of that weapon goes and it leaves both hands, with the message "Your weapon licence ended". A staff gift of a weapon you bought no longer ends your bought licence early.
FIXED: Unloading a gun while your bag is full of that ammo keeps the rounds in the gun and tells you. Items above the carrying limit are no longer removed silently: you hear what was removed and how many you can carry. On the phone, walking over items picked up only half of the carrying limit.
FIXED: A grenade that hit a vehicle with a rider no longer spares everybody else in the blast, and a bullet that hit a vehicle whose rider had just left no longer hurt another player somewhere else.
FIXED: In capture the flag, flags dropped by a killed carrier were always blue, so the red team's flags could vanish from the game. Dropped flags now keep their colour, also when the carrier leaves the game.
FIXED: In classic matches, one player's disconnect restarted the place timer of every match on the server. Each player now has his own 2 minutes. After a match ended while you were offline, logging in no longer treats you as a member of that match.
FIXED: Match rewards, match achievements such as First Victory, and first steps now need a real opponent from another device and another internet connection. Collector's arena pays its 10 zero tokens only then, and two accounts on one connection count as one player.
FIXED: You can only watch your friends in freedom fight, public matches, or the match you are watching or playing. Watching never goes into a group base. A match that has started can no longer be cancelled from the old match lobby menu.
FIXED: A restart while a match with computer players was running could stop the server from starting again.
FIXED: A rename could take your zero tokens and then fail to move your character. Now the character is moved first, and only then are the zero tokens taken. Deleting your account either finishes completely or changes nothing, and you are told which.
FIXED: A bounty can no longer be placed on, or collected by, a player on the same device or internet connection as the target. If the killer shares a payer's connection, that payer gets his own part back instead.
FIXED: The account switch menu listed only one of your other accounts. Now it lists all of them.
FIXED: Spectators of the same match now hear each other's map chat.
FIXED: A store purchase restored on another account was silently lost. Now you are told "This purchase belongs to another account", it waits for the right account, and the staff can move it.
FIXED: In the new game version there is no step sound when you walk into a wall and do not move.
FIXED: In the new game version, the volume of a player you never changed is 100, as loud as he sounds by default. Before, the volume menu started at 50, so the first press halved his voice.
FIXED: In the new game version, after a reconnect the right-hand weapon no longer keeps automatic fire from before.

New in 01/10/2026 (fourth update of the day): paste text into text boxes on Android and iPhone. This comes with the new game version.

NEW: On Android and iPhone, swipe right with 2 fingers while a text box is open to paste the text from the clipboard at the cursor. The game says "Pasted:" and the text. The touch screen gestures list in the main menu and the action menu has the new gesture, and the text box screen shows it at the bottom.
IMPROVED: Ctrl+V on Windows now also says the pasted text instead of only "Text pasted". In a password box the game says only how many characters were pasted, so you can paste a password from your password manager safely.
IMPROVED: A box with one line, such as a password box, takes only the first line of the clipboard, also when the text was copied on a phone. When the clipboard is empty, the game says "The clipboard is empty".
IMPROVED: The Windows text box screen now shows Ctrl+V: paste next to the other keys.
FIXED: On iPhone and iPad, the Store line of the game menu no longer mentions buying zero tokens online. Purchases on iPhone and iPad are made in the app.

New in 01/10/2026 (third update of the day): the screen now shows what you can do at every moment of the game, and menus, messages and text boxes are easier to read. This comes with the new game version.

NEW: In the new game version, on Android and iPhone, the game screen shows the gestures that work right now, laid out as a map of the screen: one box for each part of the screen, from top left to bottom right, and a box for the gestures that work anywhere or with more fingers. The part of the screen you touch lights up.
NEW: On Windows the game screen shows the main keys for the moment instead, grouped into moving, fighting, items, information, and chat and voice. The walking, turning and aiming keys follow your walking style and turning settings in Options.
NEW: The list follows your situation: on foot, in the lobby, in freedom fight, on a motor or a bike, in the helicopter, falling or with your parachute open, watching a match, when you cannot move, as a zombie, when you are dead, in the team list and while you set a player's voice chat volume.
NEW: The top of the game screen shows your map and situation, what you hold in each hand, your area, the direction you face, your team, how many players are on your map, and whether you are ducking, sitting or talking. The bottom shows the last spoken message.
IMPROVED: Menus are shown in large light text on a dark background, with a title bar, a highlighted selected item, arrows when there are more items above or below, your place in the menu, such as 3 / 12, and the keys or gestures of menus at the bottom.
IMPROVED: Messages, the leave the game question and text boxes are shown the same way and say how to go on, confirm or cancel. On a phone the text box stays in the upper half, above the on-screen keyboard.
IMPROVED: On phones and tablets the screen keeps clear of the notch and the home bar, upright and sideways.
IMPROVED: Everything on the screen is shown in your game language, like the speech. Nothing changes in how the game sounds or in how the keys and gestures work.

New in 01/10/2026 (second update of the day): buy event points in any amount again, many more items in the app stores, and lower prices for the bigger token packs.

NEW: The web shop sells event points in any amount again, like the old shop did: type how many you want, from 10 to 20,000 points, at 5 pence for each point. The Show price button tells you the total before you pay, and your receipt and Your purchases page show how many points you bought.
IMPROVED: The fixed packs of 100 and 250 event points in the web shop are replaced by the free amount. An old link to them opens the new form with the same number of points filled in, and an order you already placed is delivered as before.
IMPROVED: The platinum token pack now costs 6.49 pounds and the master token pack 25.99 pounds in the web shop, so a bigger pack always gives more tokens for your money.
IMPROVED: Paying by PayPal in the web shop now costs 1.25 times the card price instead of 1.5 times. For example a bronze token pack is 3.75 pounds by PayPal instead of 4.50.
NEW: In the new app version on Android and iPhone, Purchases offers much more: a bundle of all four character voices, the starter pack, the season supporter pass, XP boosts of 1 hour or 5 cards, streak savers, the kill sound packs Arcade and Steel, the Veteran title pack, the emote and horn pack, and event points in packs of 50, 100, 250, 500 and 1000.
IMPROVED: An item bought in the app gives exactly the same as the same item in the web shop.
FIXED: Buying a character voice in the app that you already owned gave you nothing. You now get 1,500 zero tokens instead, the same as in the web shop.
IMPROVED: In the new app version, the voices in Purchases are called Character voice: Shadow, Hex, Supreme and Lord, the same names as in the app store, and every item has a short description that matches the store.
IMPROVED: In the new app version, Purchases lists only the items your app store really sells in your country, so you never choose something that then fails to buy.

New in 01/10/2026: fairer purchases and corrected help texts. The Kel-Tec P3-18 now hits like the other pistols, creating a community costs what the game says, and the mobile server's daily rewards match its prices.

FIXED: Creating a community asked free accounts for 1000 zero tokens but took only 100. Now it asks for 100 and takes 100. Paid accounts still create communities for free.
IMPROVED: The Kel-Tec P3-18 is a normal pistol now: 20 to 30 damage, with the range and fire rate of the Beretta M9. Before, it was stronger than every other pistol. If you have one, you keep it until its time runs out.
IMPROVED: The Kel-Tec P3-18 and the level 3 backpack are no longer sold in the app. Backpacks do nothing since every player carries the same amounts. A purchase you already made is still delivered.
FIXED: The silencer description said you can carry 2 silencers. You can carry 4.
FIXED: On the mobile server, the daily login calendar paid the amounts of the Windows server. It now pays amounts that match the mobile prices, and the calendar menu shows them.
FIXED: On the mobile server, the paid account daily bonus and the daily reward limit now match the mobile prices too.
FIXED: On the mobile server, the New items menu spoke the prices of the Windows server. It now speaks the real prices of your store.
FIXED: The Match modes guide said that matches are created from the game menu. Matches are created in the match menu: on the carpet in the lobby, or with Lobby in the game menu.
NEW: In the new game version, Shift+N switches auto tracking on and off. It also works when Q and E turn, where Shift+E turns you instead.
FIXED: In the new game version, the list of touch gestures no longer says that a 2 finger swipe down in the bottom right throws your weapon. A 1 finger swipe down throws, a 2 finger swipe down unloads.
FIXED: In the new game version, the Y key only uses your second favorite item. Before, it also sent an old request that the server no longer answers.

New in 30/09/2026 (ninth update of the day): languages.

NEW: Arabic, Spanish, Portuguese and Turkish are now fully translated: menus, messages, the store, missions, help texts and the names of places.
FIXED: Your language is now sent to you every time you log in. Before, you only got it when you picked it in the language menu.
FIXED: The Turkish file could not be sent at all because of a broken character encoding.
IMPROVED: Players who help with translations can no longer break a language file by accident: lines that would stop the file are refused, and every change is backed up and logged.

New in 30/09/2026 (seventh update of the day): launch update. Every new device is confirmed with a mail code, links are switched off in chat, a report button for players, first steps, play time rewards, a season leaderboard, a new lobby with a shooting range and a training dummy, a new web shop and website, and a much smoother server with many players.

NEW: Your account is now protected on every device. The first time you log in from a phone or computer you have not used before, we mail a code to your e-mail address and the game asks for it once. After that the device is remembered and you are never asked again on it.
IMPROVED: The login code stays valid for 15 minutes. If you mistype it, just log in again and type the same code; we do not flood your inbox with new ones.
IMPROVED: If somebody keeps guessing the code of your account, new devices are locked for 30 minutes while your own devices keep working.
NEW: If your account has no working e-mail address, the game asks you to add one and confirm it with a code when you log in. You can keep playing and logging in exactly as before.
IMPROVED: Changing your password in the game always asks for the code we mail you first.
FIXED: The "authorization requirement" line of the account security menu could switch the protection off. It now tells you that the protection is always on.
NEW: Links are switched off everywhere players can write: public chat, map, team, group and community chat, private messages, announcements, status messages, poll texts, suggestions, names, kill lines, mottos and notes. Only audiowander.com and nbmstudios.com can be shared. If your message contains a link it is not sent and you are told why.
NEW: Report a player: open the game menu and choose "Report a player to the staff", or type slash report, the name and what happened in the chat box. The staff sees it at once.
IMPROVED: When the staff warns, mutes, kicks or bans you, you are told the reason, how long it lasts, and where to write if you think it was a mistake.
FIXED: Typing zero, a negative number, a huge number or letters as an amount in the store, the event store, token transfers, the group bank, chests or when dropping items is refused with a clear message. Nothing is bought, sold or moved.
FIXED: Only the owner of a group can take tokens out of the group and publish group announcements.
FIXED: Your support tickets can be opened and closed only by you and by the support team.
NEW: The public chat can be put into slow mode by the staff when it gets too busy: one message every few seconds per player.
NEW: First steps. A short checklist for new players at the very top of the game menu: open the game menu, claim the daily reward, join a match, visit freedom fight, defeat an opponent, buy something and try the shooting range. Every step pays zero tokens and XP, the full list pays a bonus, an XP boost card and the title Ready for Duty.
NEW: A spoken welcome at your very first login: where you are, the one key that opens the match menu, and where to find First steps. It stands alone, without tips and reminders.
NEW: The game menu starts with one line that tells you what waits for you: your next first step, or "Rewards ready" with the daily reward, season rewards and cosmetic reward packs.
NEW: Game menu line "Rewards": the daily reward, play time, the season, XP boost, the season leaderboard and missions in one short menu.
NEW: Play time rewards: 15, 30, 60 and 120 minutes of active play a day pay zero tokens and XP. Only real play in a match or in freedom fight counts, not the lobby, waiting rooms or standing still.
NEW: Comeback reward: after 3 or more days away you get zero tokens and an XP boost card, more after two weeks.
NEW: Play with a friend: finishing a match together with a friend gives bonus XP, up to 5 times a day.
NEW: First win of the day now also pays a few zero tokens on top of the 50 XP.
NEW: Match end summary: after every match you hear how much XP is left to your next season tier and your next level.
NEW: After a match without a second real player you are told why it paid nothing and what does.
NEW: XP boost cards: one card gives plus 50 percent XP for one hour. Cards come from season rewards, long login streaks, the comeback reward and the store.
NEW: Season leaderboard: the season XP of every player, with last season's winners.
NEW: End of season prizes: the top ten of the season leaderboard get a title, a badge and zero tokens, also when they are offline at the end of the month.
IMPROVED: Season rewards you reached but did not claim are no longer lost at the end of the month. They are added to your account automatically.
IMPROVED: The supporter row of the Season Pass now also holds XP boost cards, a streak saver and zero tokens next to titles, kill sounds and badges. It is open to paid accounts and to the new season supporter pass.
NEW: Season supporter pass: opens the supporter row for one season. It can be bought with zero tokens you earned by playing. A pass bought in the last 5 days of a season also counts for the next one.
IMPROVED: Daily login calendar: your streak counts on after the first week, with a little more XP every week, an XP boost card at 14 days, and zero tokens, a cosmetic reward pack and a title at 30 days. Your best streak is remembered.
NEW: Streak savers: you can hold up to 3. Every missed day uses one, after the free weekly saver, so a short break does not reset your streak.
NEW: Store category "extras" and Economy menu "Extras": XP boost card, streak saver, season supporter pass, two kill sound packs, a title pack and the emote and horn pack, all for zero tokens. Nothing in it changes a fight.
NEW: Kill sound packs Arcade and Steel: 6 kill sounds and 2 victory jingles each. Title pack Veteran: 8 titles.
NEW: Emote and horn pack: all 10 sound emotes and the 3 extra horns for motor and bike, for good, without a paid account.
NEW: The lobby has a notice board, 8 steps north of where you start: players online and where they are, matches waiting for players, the season and its leaders, today's lobby challenge and the staff notice of the day.
NEW: The lobby has a shooting range, east of the notice board. A target beeps around you, you turn toward it and shoot with shift and enter, or a triple tap on a phone. 45 seconds, moving targets in the second half, your personal best and a top ten for all time and for the week.
NEW: The lobby has a training dummy, between the notice board and the shooting range: pick a weapon class and hear what every weapon does to a fighter with your health: damage per hit, hits needed, seconds of fire and range.
NEW: Lobby challenge of the day: reach today's score at the shooting range for XP and a few zero tokens, once a day.
NEW: Waiting match calls: players in the lobby hear when a public match waits for players and how many have joined.
NEW: Game menu line "Lobby": the notice board, the match menu from anywhere in the lobby, a range round right where you stand, and where things are.
IMPROVED: The lobby zones and the welcome sign tell you where the match menu, the notice board, the training dummy and the shooting range are, and the zone tracker lists them.
NEW: Staff can set a notice of the day for the lobby notice board.
IMPROVED: Tips, the FAQ and help texts name the real game menu lines instead of a menu that no longer exists, with new answers about first steps, the daily streak and the season.
IMPROVED: The daily reward reminder at login points to Rewards at the top of the game menu.
IMPROVED: Gifting zero tokens to a friend opens at level 8, so fresh accounts cannot be used to pass their starting rewards on.
IMPROVED: Less disk work every minute: player progress is written less often.
NEW: The Zero Hour Assault shop has a new home: audiowander.com/zero-shop. It works with every screen reader, needs no JavaScript and has no picture puzzles.
NEW: Every purchase now has an order number. You hear it in the game when the purchase arrives and you can look it up on the shop's Your purchases page.
NEW: Purchases arrive by themselves within a few seconds. If you are offline, they are waiting for you and arrive 3 seconds after your next login, with a sound and a spoken confirmation.
NEW: Game menu, Your purchases: everything that was delivered to your account, and anything that is still on its way.
NEW: Buy a gift for a friend: enter your friend's player name in the shop. Your friend hears who the gift is from.
NEW: The shop checks the player name against the real accounts of your server before you pay, so a mistyped name can no longer cost you money.
NEW: Zero Tokens in six sizes, with more bonus tokens the bigger the pack.
NEW: Paid account for 1, 3, 6 or 12 months, cheaper per month the longer you take it.
NEW: Starter pack, weekly supporter pack, season supporter pass, experience boosts and streak savers in the shop.
NEW: Cosmetic packs in the shop: kill sound packs, a title pack and the emote and horn pack.
NEW: The character voices Shadow, Hex, Supreme and Lord cost the same now, and there is a bundle with all four. If you already own one, you get zero tokens instead.
IMPROVED: Characters are sold as what they are: a voice and an identity. Every character has the same health, speed, jump and damage.
IMPROVED: The store's "online store" entries open the new shop.
FIXED: Purchases from the web shop were not reaching the game since the server moved. They are delivered again, exactly once.
FIXED: A purchase could be lost when it arrived at the same moment the server was reading the delivery file, or when another purchase in the same file had a wrong name.
FIXED: The TeamTalk activity gift announced 10 zero tokens but did not always give them.
NEW: Zero Hour Assault has its own page on our website, audiowander.com/zero-hour-assault.php: what the game is, every match mode, the freedom fight city of Brackenford, weapons, vehicles, characters, items, groups, missions, voice chat and languages.
NEW: The page shows who is playing right now on the Windows server and on the mobile server: how many players are online, their names, how many are in the lobby, in freedom fight and in matches, and the matches that are open.
NEW: The message of the day of each server can be read on the website.
NEW: The scoreboards are on the website: most kills of all time and of the week, ranked rating with divisions, highest level, match wins, longest kill streak, best kill to death ratio, freedom fight of the day and most time played.
NEW: The latest changes of the game can be read on the website, newest first.
NEW: The website has a store section that explains Zero Tokens and the paid account, with a link to the web shop.
NEW: How to start, the main keys and touch gestures, questions and answers, and the privacy policy are on the website.
NEW: You can listen to a short sample of the arena announcer on the website.
IMPROVED: Players with a private profile are counted on the website but never named there, and they do not appear on the website scoreboards. Staff members who are hidden are never shown.
IMPROVED: Zero Hour Assault is linked from the AudioWander home page and from the menu of every page of the site.
IMPROVED: The server stays smooth with many players online. In our 100 player test a game tick now takes about 2 milliseconds on average instead of 100, and no tick takes longer than 50 milliseconds.
FIXED: With many players online, some players were no longer updated by the server at all: they could not die, respawn, finish a reload or heal until the crowd thinned out. Every player is now handled on every tick.
FIXED: During heavy fire, bullets could slow down or hang in the air for a moment. Every bullet now flies at its normal speed no matter how many are in the air.
FIXED: Matches and match bots no longer freeze for a moment whenever somebody respawns in the freedom fight or uses an item that takes time, such as a helmet, a ladder or a base door.
FIXED: Waiting actions (respawn in the freedom fight, putting on a helmet, entering a base, and similar) now always end on time, even when many players do them at once. Before, you could stay unable to move for a long time.
FIXED: Yes and no questions ("Are you sure?") are now answered only by the player who was asked. Before, when two players had such a question open, one player's answer could be taken for the other player's question.
FIXED: A yes or no question that is left open no longer slows the whole server down.
IMPROVED: Logging in while many players are online no longer causes a short freeze for everybody.
IMPROVED: Saving the game no longer causes a short freeze every minute and a half and after every death.
IMPROVED: Starting and ending matches no longer causes a short freeze for everybody.
IMPROVED: Less network traffic: sounds and moving sounds are only sent to players who are close enough to hear them, and helicopter moves only to players nearby.
IMPROVED: The server no longer keeps using more and more memory the longer it runs.
NEW: Staff can type /perf to hear how busy the server has been in the last seconds, /perf 6 for the last minute, and /perf slow for the last slow moments.
IMPROVED: Right after a server restart, while everybody reconnects, the game no longer freezes for more than a second.

New in 30/09/2026 (sixth update of the day): walls stop every bullet, knocked down and lifting, 12 new items, the motor back in the store, paid account extras, bots in the new match modes, stronger freedom fight fighters, auto tracking fixed, less lag.

FIXED: Bullets, knives, punches and thrown weapons no longer hit bots, zombies, empty vehicles or items on the ground that are behind a wall or on another floor. Before, anything within the hit radius of a passing bullet was hit even with a wall or a floor in between; only players were protected.
FIXED: A bullet fired from certain standing positions could skip over a wall that is one square thick. Walls now always stop bullets, thrown weapons and grenades, whatever position or angle you shoot from.
FIXED: Bullets and grenades can no longer slip through the corner where two walls touch diagonally.
FIXED: A knife attack on somebody standing one or two squares in front of a wall or a window no longer gets lost as a wall hit.
FIXED: Bullets no longer make a whiz sound because somebody far away, or on another map, is ducking.
IMPROVED: A breaking window now sounds like breaking glass: one of three glass sounds, picked at random. A window that comes back plays a short glass sound.
IMPROVED: Less server lag in fire fights and when grenades fly: the server does about five times less work per bullet and far less per grenade.
FIXED: Freedom fight: a fighter who was killed in the air (during the parachute drop, a jump or a fall) no longer loses the next life inside the helicopter and no longer falls below the ground without end.
FIXED: Falling out of a map: on every map, anyone who ends up below the lowest floor is put back on the nearest ground right away, without fall damage.
FIXED: Being moved by the game (respawn, rescue, match start or end, staff teleport) while falling no longer costs health from the fall you were taken out of.
NEW: Knocked down instead of dead: in freedom fight, team dead match, last man standing and team deathmatch, a lethal hit from another fighter knocks you down half of the time instead of killing you.
NEW: While knocked down you lie where you fell with 1 health. You cannot move, shoot or use items, but you can still talk. You hear how many seconds are left.
NEW: Lifting: stand next to a knocked down fighter, press T (or interact: Shift+Enter, triple tap in the middle on a phone) and stay close for 4 seconds without being hit. Both of you hear the progress. The lifted fighter stands up with 30 percent health and 3 seconds of protection.
NEW: Who can lift: in team matches only team mates. In freedom fight and last man standing anybody can; friends and group mates lift with T or interact, strangers with T.
NEW: Friends, group mates and team mates are told when you go down, in which direction and how far, and hear a locator sound at your place.
NEW: A knocked down fighter groans with the character's own voice every few seconds, so both helpers and enemies can find the place.
NEW: Knocked down fighters are marked "downed" in the nearby players list (E).
NEW: Nobody came: after 2 minutes (45 seconds in team deathmatch) a knocked down fighter dies. Any further damage finishes them at once. The kill always goes to the fighter who knocked them down.
NEW: Giving up: press T twice (or interact twice) while knocked down to die right away.
NEW: When nobody of a team is left standing in team dead match, its knocked down fighters die at once and the round ends as usual. The same happens in last man standing when only one fighter is left standing.
NEW: Leaving the game while knocked down counts as a death for the fighter who knocked you down.
NEW: Lifting someone gives 25 XP (up to 10 rewarded lifts a day, not for someone you knocked down yourself) and counts in your personal lifts number.
NEW: Team mates controlled by the game in team dead match lift a knocked down team mate when they pass by.
NEW: Game menu line "Knocked down and lifting": a short guide and your own numbers (lifts, times knocked down, times lifted).
IMPROVED: A fighter who was just lifted and is "killed" again within 30 seconds simply dies, so a fight cannot go on forever.
FIXED: Auto tracking (shift+E) no longer keeps beeping at the place where a player used to be after he walked away, was respawned, teleported, changed map or left.
FIXED: Auto tracking now finds a player who is standing still when you walk up to him; before, he only appeared after he moved.
FIXED: Auto tracking no longer beeps at the spot where you yourself logged in.
FIXED: Auto tracking follows freedom fight fighters and other non-player characters correctly, and forgets them when they are gone.
FIXED: A player's position is corrected within about a second after he stops, even on a bad connection where some movement packets are lost.
FIXED: In the lobby, other players' positions and nearby sounds reach you again after you come back from a match.
FIXED: A staff member who turns hidden mode on disappears from everybody's tracker at once, and is heard again by everybody after turning it off.
IMPROVED: With the next client build, auto tracking ignores the player you are watching and players who are dead or invisible.
IMPROVED: Server lag: the empty server uses about a quarter of the processor time it used before, and a busy fight about half, so actions and sounds arrive more evenly.
IMPROVED: Bullet shell sounds no longer slow the server down during heavy shooting.
IMPROVED: Freedom fight airdrops no longer play the long parachute sound. A supply helicopter brings the crate, you hear it over the drop point for the whole approach, and you hear the crate hit the ground.
NEW: Freedom fight airdrops call out "lands in 10 seconds" with the direction, so you know when to move.
FIXED: The extraction helicopter sound in freedom fight no longer piles up on itself and no longer keeps playing long after the helicopter has left.
FIXED: Capturing a control point could start a minute and a half of capture the flag music for players who had the announcer voice switched off. It is a short chime now.
NEW: Bandage. Heals 45 health slowly over 9 seconds, torn off when you take damage. Cheap healing between fights.
NEW: Med kit. Hold still for 3 seconds and you are at full health. Taking damage interrupts it and you keep the kit.
NEW: Energy drink. You walk and run 20 percent faster for 12 seconds.
NEW: Ammo box. Two full magazines for each weapon in your hands, whatever they are. No more weapons without ammo in the store.
NEW: Decoy. Put it down and walk away, it fires fake gunshots from that spot for 20 seconds.
NEW: Footstep lure. Fake footsteps walk away from you in the direction you face.
NEW: Motion sensor. Put it down and for 4 minutes it tells you, with the direction, when an enemy comes within 12 steps of it.
NEW: Trip wire. The first enemy who walks into it is stopped for 2 seconds and you are told where. No damage.
NEW: Smoke grenade. For 24 seconds nobody inside the smoke shows up on player lists, binoculars, scopes or beacons. Steps and shots are still heard.
NEW: Supply flare. In freedom fight it calls a supply helicopter to where you stand. Everybody hears it, so be ready to defend your crate. Once every 20 minutes.
NEW: Repair kit. Repairs 250 health of the motor next to you at once, sold next to the motor in the vehicles shop.
NEW: Loot locator. Tells the direction and distance of the three nearest items on the ground and of the nearest chest.
FIXED: The fire suppressant works again. Use it while you stand in a molotov fire to put the fire out. It was found in chests but did nothing.
NEW: The new items are sold in the store for zero tokens, and the everyday ones are also found in map chests and in freedom fight airdrops. A paid account changes nothing about them.
NEW: Game menu line "New items: what they do and what you carry", with every item explained, your placed devices and how long they last, and how often you used each item.
FIXED: The motor is back in the store, in the vehicles category, together with the repair kit. It was missing from the store list.
IMPROVED: "See your motors" tells what a motor costs and where to buy it, and says so plainly if the store has none for sale.
IMPROVED: The scrap and trade-in value of a motor follows the price you really paid in the store.
IMPROVED: The motor menu shows how many repair kits you carry.
FIXED: The store sold the character tristan, which everybody already owns, and took the tokens for a useless bag item. It now says you already have this character.
FIXED: Backpacks are no longer sold. Since the no pay to win change everybody carries the same doubled amounts, so a backpack cost tokens for nothing.
FIXED: On iPhone and iPad the shops of the freedom fight map no longer show the web shop lines.
FIXED: Ten items of the event store, such as the corpse scanner, the jammer and the adrenaline shot, were in no inventory category. The category keys find them now.
NEW: Economy menu, "Store catalogue": browse every item of the store and the event store from anywhere, with its price, how many you can afford or how much you still need, and how many you carry.
NEW: Game menu line "Paid account benefits". It lists everything a paid account gives. None of it changes a fight: no extra health, damage, speed, carrying space or loot.
NEW: Paid account: kill line. A short text of your own that your victim hears.
NEW: Paid account: last words. A short text of your own that your killer hears.
NEW: Paid account: the lobby hears that you came online, at most once an hour. You can switch it off.
NEW: Paid account: a supporter tag behind your name in the who is online list and on your profile.
NEW: Paid account: "About me", a 300 character text on your profile.
NEW: Paid account: a watchlist of 25 names instead of 10.
NEW: Paid account: private notes about other players. Only you see them, on that player's profile.
NEW: Sound emotes. Play a short sound that the players around you hear. Everybody has 2, a paid account has 10.
NEW: Paid account: a combat log of 50 entries instead of 20.
NEW: Paid account: 2 free daily mission rerolls instead of 1.
NEW: Paid account: 3 extra horn sounds for your motor and bike.
NEW: Paid account: a free cosmetic crate every week.
NEW: Everybody can switch off other players' kill lines and last words, arrival announcements and sound emotes in the "Paid account benefits" menu.
NEW: Daily missions "Loot an airdrop in freedom fight", "Capture 2 control points in freedom fight" and "Use 5 items such as bandages, decoys or sensors".
NEW: Weekly missions "Get extracted 3 times in freedom fight" and "Loot 5 airdrops in freedom fight".
IMPROVED: Less stutter once a minute when many players are online: player progress is only written to disk when it really changed.
IMPROVED: The extra fighters on the freedom fight map are about half again as dangerous: they aim better, react faster, fire short bursts at long range and long ones up close, and pick the enemy they can hurt most.
IMPROVED: They use cover now: under fire they step behind a wall to reload or drink a potion, and when you hide they sometimes come around the side instead of walking straight at you.
IMPROVED: They reload when you are out of sight and swap to another loaded gun instead of reloading in a close fight. You hear the empty click, the draw and the reload like from any player.
IMPROVED: They hear like you do. Walls muffle footsteps, so behind a wall they notice you only from closer, and if you stand still and stay quiet they walk past unless they are very near. A broken window lets sound and sight through.
NEW: They shoot out windows. If one of them hears you behind a whole window, the glass breaks first, and only then can the bullets reach you.
NEW: They spend what they find. Tokens from chests and a small pay for each kill go on magazines, potions and grenades at the shop tiles, at the store prices.
NEW: They take and hold control points. A point is contested while one of them stands in it, and you can take it back from them like from any player.
NEW: A knocked down player is not shot at any more. If nobody comes to help, a fighter with nothing else to do walks over after a few seconds and ends it.
NEW: Fire and falls hurt them like they hurt you: they run out of a molotov fire, and a long fall costs them health with the same hard landing sound.
NEW: Staff can set how good the extra fighters are with /npc skill and a number from 1, easy, to 5, very hard. 4 is the normal level.
NEW: Staff can let the extra fighters fight in factions with /npc teams 2, 3 or 4. Faction mates do not shoot each other. /npc teams 0 is everyone for themselves again.
FIXED: The aim beep no longer sounds for one of the extra fighters who is behind a wall.
FIXED: A rare server error when a stray bullet of one of the extra fighters destroyed a group base.
NEW: Bots in the seven new match modes: the create match menu now asks "Would you like to add bot in this match" for battle royale, search and destroy, team deathmatch, kill confirmed, hardpoint, gun game and infected, exactly as for the older modes, in public and private matches.
NEW: With bots on you can start a new-mode match alone: the empty seats are filled at the start, every team up to the size you chose, solo modes up to the number of members you chose, and you hear who joined.
NEW: Bots play the mode: in battle royale they pick up loot, move into the safe zone in time and fight; in search and destroy attackers go to a site and plant the spike and guard it, defenders guard both sites and defuse; in kill confirmed they collect the tags of their kills and deny the tags of their own team; in hardpoint they go to the hill and hold it; in gun game they climb the weapon ladder with every kill; in infected the infected hunt with the sword and the survivors keep away and shoot.
NEW: Bots count in the score like everybody else: kills, deaths, confirmed tags, seconds on the hill, planted and defused spikes, gun game levels, infections.
NEW: Bots sound like players: footsteps, drawing a weapon, shots and distant shots, reloading, pain, death, drinking a potion, doors and the radar beep. They walk one step at a time, never through walls and never out of the play area, use doors, and only shoot when nothing is in the way.
NEW: In team deathmatch a bot of your team comes to lift you when you are knocked down. Enemy bots do not keep shooting a knocked down player; one that stands next to you finishes you.
NEW: When a player of a team leaves a running match with bots, a bot takes the seat.
NEW: A battle royale with bots ends when the last real player is out, and you hear your place.
IMPROVED: Killing a bot in the new modes counts as a bot kill and for your kill streak, but gives no zero tokens, no score points and no XP. Match rewards and match records still need at least two different real players.
IMPROVED: New team matches without bots even out teams that differ by two or more players at the start: the players who joined last change sides and are told.
IMPROVED: Watching a match starts on a real player who is alive.
IMPROVED: The new modes use much less server time while players wait to respawn.
FIXED: Search and destroy and battle royale: when the last two players killed each other, the whole match was thrown away with "No one won". It is now simply the result of that round, or a draw in battle royale.
FIXED: A short disconnect in a one against one match, or of a whole team, ended the match at once. You now have the normal minute to come back.
FIXED: Team deathmatch and kill confirmed: when both teams reached the target in the same instant the match was called a draw. The team that got there first wins.
FIXED: Battle royale and search and destroy could decide the round an instant before a death was counted, so the death message and the place were missing.
FIXED: Cancelling a match while one of its members was offline removed an unrelated player from the match he was playing.
FIXED: Joining a match whose creator was offline used the ban list of another player.
FIXED: Razeon, Shadow, Hex, Supreme and Lord were completely silent: no pain, death or kill voice. They use the common voice set for now, and each of them gets a voice of their own with the next sound pack.

New in 30/09/2026 (fifth update of the day): a completely new freedom fight map, the city of Brackenford, with breakable windows.

NEW: The freedom fight map is a completely new city, Brackenford (600 by 600): a central square (Meridian Plaza) with a fountain, the three-storey Halcyon Arcade north of it, the Thornwood forest in the west, the Silverrun Canal with five bridges, the Ironmill Works with a rail yard, a foundry and warehouses in the south, a hospital, a school, a chapel, a hotel tower, a town hall, a guard post, a library, a farm and a wide meadow in the north.
NEW: About 60 buildings can be entered, 30 of them family houses: every house has a living room, kitchen, bedroom and bathroom with furniture you can take cover behind or jump onto; some have an upper floor or a cellar.
NEW: Real stairs everywhere: walk up and down between floors, up to the roofs of the big buildings and down into the underground. Ladders lead to the water tower, the radio mast, the bell tower and several roofs.
NEW: The Underline, an underground railway tunnel under Lantern Avenue with three stations (Westgate, Plaza, Eastmarket), a forest bunker, cellars and a hospital basement.
NEW: Windows: houses, shops and offices have 735 glass windows. Break one and you can shoot, look and climb through the opening; the glass comes back after a while.
NEW: Tanner's Market south east of the plaza holds all seven shops in market booths: general store, equipment, weapons, explosives, potions, ammunition and vehicles.
NEW: Every street, square, building and room has its own name, and about 100 landmarks can be tracked: every building entrance, the bridges, the street junctions, the shops, the metro entrances and the supply stations.
NEW: Every room sounds like its size: small rooms, tiled bathrooms, long corridors, stone halls, big warehouses, the echoing metro tunnel and the space under the bridges. Street and forest ambience stays outside when you enter a building.
NEW: About 220 chests are spread over the whole map: in houses, offices, wards, cellars, warehouses, the metro, the forest and the streets.
NEW: Eight control points (Meridian Plaza, Halcyon Arcade, Saint Verena Hospital, Brassworks Foundry, Cinder Rail Yard, Larkfield school yard, Hotel Aurelia, Rookery Park) and five supply stations along the streets.
NEW: Open ground for big fights with cover: the plaza, the market, Exchange Court, the school yard, Rookery Park, the container yard, the rail yard and Northfield Meadow, where the helicopter drops you.
IMPROVED: No more holes or bare walls: every table, crate, car, tree and wall has a top you can land on, and no place on the map can trap you.
IMPROVED: Vehicles now drive correctly up and down every staircase, also the ones that rise toward the south or the west.
IMPROVED: Walking up stairs that rise toward the south no longer lifts you one step too early (next game version).
IMPROVED: Rain no longer turns earth floors under a roof into mud.
NEW: Breakable windows on the freedom fight map. Shoot a window, hit it with a knife, sword or any other melee or thrown weapon, and the glass shatters with a breaking sound everyone nearby hears.
NEW: A broken window is a real opening: your next bullets fly through it, you can hit and be hit through it, and you can walk or throw a grenade through it.
NEW: Grenades smash windows too. A thrown grenade breaks the glass it hits and keeps flying into the room, and an explosion breaks every window within 8 squares.
NEW: Broken glass stays on the floor of the opening, so you hear the crunch when anyone steps through a broken window.
NEW: Windows repair themselves after 5 minutes with a soft glass sound. A window never closes while somebody is standing in the opening.
NEW: Players who arrive on the map later find every window exactly as it is at that moment, broken or whole.
IMPROVED: The freedom fight events follow the new city: control points, supply stations, airdrops, red zones and extraction zones are all at the new city's own places, with its new names.
IMPROVED: Airdrops and extraction helicopters only come down on free open ground: never in the canal or the pond, never inside a building, never on top of a chest.
IMPROVED: The store and the category stalls (equipments, weapons, explosives, potions, vehicles, ammos) are at their new places in the new city. Press Enter on a stall as before.
IMPROVED: The freedom fight helicopter now flies over the new city's landing grounds, and when you die on the map you come back in the helicopter over them.
IMPROVED: Choose your drop zone in the helicopter: every control point, every district and the active airdrop or extraction zone of the new city can be picked, and the helicopter brings you over free ground next to it.
IMPROVED: If the helicopter carries you past the edge of the city, your jump still lands inside the map.
IMPROVED: Where am I and the area report use the new districts, streets and building names of the new city, and tell you when you are on a bridge or in the water.
IMPROVED: The compass gives the right height for places on upper floors, and the guide beacon leads you there.
IMPROVED: The extra fighters on the freedom fight map know the new city: they walk up and down staircases step by step like you do, visit the upper floors of buildings, loot the chests up there, cross the canal only on the bridges and stay out of the water.
IMPROVED: They parachute only onto the city's landing grounds, and they walk around group base entrances instead of through them.
IMPROVED: When the freedom fight map is replaced, everything left lying on the old map (old chests, ground items, corpses, barricades, ladders, mines, time bombs and C4 charges) is cleared, so nothing from the old city is stuck inside the new walls.
IMPROVED: Group bases are kept with everything in them. A base whose entrance would be inside a wall or outside the new city gets a new entrance on free ground; the new coordinates are written in your group's action log.
IMPROVED: Bikes parked on the old map are kept and moved to free ground on the new map.
IMPROVED: If you logged out on the old freedom fight map at a place that is now a wall or outside the city, you start on free ground of the new city with all your items, and the game tells you.
IMPROVED: If you ever fall out of the world on the freedom fight map, you are put back on free ground.

New in 30/09/2026 (fourth update of the day): the freedom fight city is never empty, and menu buttons work again.
IMPROVED: Buttons of a menu you come back to (after closing a submenu) now always work; before, some of them silently did nothing.

NEW: The freedom fight city is never empty: staff can bring in extra fighters who arrive by helicopter and parachute onto the streets like everyone else.
NEW: The extra fighters walk the city tile by tile at normal speed, respect every wall, chest and barricade, climb the ladders, use the bridges over the stream and never swim or fall far.
NEW: They loot like you do: they take useful items from the map chests one at a time, pick up guns, ammo and potions from the ground, search corpses and go for landed airdrops, so a chest you hear may already be emptied.
NEW: They hear footsteps near them and gunshots from far away, and come to look where the fighting is.
NEW: They fight like players: they need a moment to react, they miss more at long range and on moving targets, they need a clear line of sight, they duck when you duck and they reload.
NEW: They pick their best weapon for the distance, drink potions when hurt, throw grenades and molotovs now and then, run away when they are losing and jump to dodge.
NEW: They leave the red zone before the shells land and refill ammo at the supply stations.
NEW: When they fall they drop a corpse with everything they carried and the gun in their hands, just like a player, and they come back later by helicopter.
NEW: The kill feed, the look around list, the radar beeps, the near you alerts and the freedom fight player list treat them like every other fighter.
NEW: Taking one down counts for your kill streak, gives a score point at most every 5 minutes and sometimes a zero token, with a small daily limit.
NEW: Staff command /npc turns the extra freedom fight fighters on or off, /npc and a number from 0 to 30 sets how many, /npc status tells who is on the map. The setting is kept after a restart.

New in 30/09/2026 (sound update): a new announcer voice and 77 new sounds.
Restart the game once to download them; only the new sounds are downloaded, not the whole pack.

NEW: An arena announcer voice calls out your big moments: double, triple, quad and mega kill, first blood, rampage, unstoppable, godlike, legendary, shutdown, revenge, comeback, long shot and nemesis.
NEW: Every match starts with a spoken "three, two, one" countdown and "Match start!", and ends with "Victory!" or "Defeat" over a new win fanfare or loss sting, in every mode, old and new.
NEW: Search and destroy speaks for itself: "Spike planted", "Spike defused", "Spike detonated", "You won the round", "You lost the round", "Sides switched", "Last round", and a three, two, one before each round starts.
NEW: The spike has its own arming beeps when it is planted and a click sequence when it is defused, heard at the spike itself.
NEW: Hardpoint: the hill sends out a sonar ping you can follow by ear, a soft tick while your team scores, and the announcer tells you when the hill moves, is contested, is captured by your team, or is lost to the enemy.
NEW: Kill confirmed: picking up a tag plays a bright chime, and every fifth tag you confirm the announcer says "Tags collected".
NEW: Gun game: "Gun level up!" with every new weapon and "Final weapon!" when you reach the knife.
NEW: Infected: a five to one countdown before the infection starts, a dark sting when it begins, "You are infected!" when you turn, and "Last survivor!" when only one survivor is left.
NEW: Battle royale: a siren and "The zone is closing!" when the safe zone starts to shrink, a low storm rumble while you stand in the storm, and "Get to the safe zone!" as a reminder.
NEW: Freedom fight: "Airdrop incoming", a parachute whoosh just before it touches down, a heavy crate impact, then "Airdrop landed".
NEW: Freedom fight: "Red zone incoming" when a bombardment is announced, "Extraction available" with a flare you can hear from far away, and "Extraction complete" when you make it out.
NEW: Freedom fight control points: capture ticks while you take a point, a bell chime and "Point captured" when it is yours, and "Point lost" when someone takes your point.
NEW: Freedom fight supply stations play a refill sound when they restock you.
NEW: The announcer also says "Level up", "Promoted", "Demoted", "Mission complete", "Achievement unlocked", "Bounty claimed", "Most wanted", "Event starting", "Double XP active", "Weapon of the day" and "New season".
NEW: New jingles for Season Pass tiers, crate unlocks, kill milestones, a full set of daily missions and your group's daily goal, plus a rising stinger when you are two kills away from a streak milestone.
NEW: A soft tick when you earn XP, for players who have spoken XP notices on.
NEW: The announcer never talks over itself: when several lines come at once they are spoken one after another, and old news is dropped.
NEW: You can turn the announcer voice off for yourself in Combat feedback, Announcement settings; you then hear the classic sounds instead. Your spoken messages stay the same either way.
NEW: Staff can switch the whole new sound pack on or off for the server from the staff event control menu; while it is off, everyone hears the classic sounds, so nothing is ever silent.

New in 30/09/2026 (third update of the day): motors are back, smoother than ever.

IMPROVED: Motors are back in the store and on by default. The lag they used to cause is fixed at its roots, and staff can still switch them off for everyone from See your motors.
IMPROVED: A driving motor no longer floods everyone on the map with updates. It now sends about 30 times fewer messages, so the game stays smooth for everybody, also on phones.
IMPROVED: Players on other maps and in the lobby no longer receive a message for every tile someone else drives on a motor or bike.
IMPROVED: Holding the up arrow in a motor no longer sends the engine sound to the whole map many times a second. Riders still hear every change right away, and players nearby hear it smoothly.
IMPROVED: The engine sound of a moving motor stays in the right place for players nearby. Players further away on the map get its position every 2 seconds, and everyone hears where it stopped.
IMPROVED: With the next game update, your game no longer rechecks the whole map when a motor, bike or chest moves. It only rechecks the squares that changed, so footsteps, falls and wall checks stay fast near traffic.
IMPROVED: With the next game update, a moving sound, like a motor engine, is no longer played twice when you enter a map where it is already running.
IMPROVED: Bike rides are lighter for everyone. Each push plays its sound once where you land instead of starting a new moving sound that followed you for 9 seconds.
IMPROVED: Riders are still heard where they are by players nearby and by anyone spectating them.
NEW: With the next game update, press F12 anywhere in the game for a quick menu of all the new features.

New in 30/09/2026 (second update of the day): new match modes, a bigger freedom fight, new weapons, better motors and bikes.
The new features are now separate lines of the game menu instead of one Zero Plus menu.

New match modes (Battle royale, Search and destroy, Team deathmatch, Kill confirmed, Hardpoint, Gun game, Infected):
NEW: Battle royale match mode: everyone starts with only a pistol, weapons, ammo and potions lie on the ground to loot, last one standing wins.
NEW: Battle royale safe zone: it shrinks in six phases, the next zone's center and size are announced with a beacon sound, and the storm outside it hurts more every phase.
NEW: Battle royale storm guidance: while you are in the storm you hear a warning beep every second and are told how far and in which direction the safe zone is.
NEW: Battle royale eliminations are announced with the number of players left, and every eliminated player hears their final place.
NEW: Search and destroy match mode: rounds without respawn, attackers plant the spike by standing 5 seconds on site A or site B, defenders defuse it by standing 7 seconds next to it.
NEW: Search and destroy spike: it beeps faster as its 40 second fuse runs down, with 20 and 10 second warnings; wiping out the other team also wins the round.
NEW: Search and destroy flow: a short frozen start each round, sides swap after round 3, first team to 4 rounds wins, and players who died come back for the next round.
NEW: Search and destroy sites and bases are listed in the zone tracker so you can walk straight to them.
NEW: Team deathmatch match mode: respawn a few seconds after every death, first team to 30 kills or the best team after 10 minutes wins.
NEW: Kill confirmed match mode: every death drops a beeping tag, your team scores only by picking up the tags of enemies you killed, and picking up your own team's tags denies the enemy.
NEW: Hardpoint match mode: hold the hill with your team for a point a second, the hill beeps and moves every 60 seconds, first to 100 points wins.
NEW: Hardpoint hills are listed in the zone tracker, and you hear when you step on or leave the hill, when it is contested and which team holds it.
NEW: Gun game match mode: every kill instantly gives you the next of 10 weapons, the last one is the knife and the first knife kill wins; a fall or a self kill costs a level.
NEW: Infected match mode: after 10 seconds one player becomes infected with a sword, every survivor they kill joins the infected, survivors win if one of them lasts 4 minutes.
NEW: Infected last survivor: the last one standing is announced to everyone and gets a vitality potion.
NEW: In respawn modes you come back automatically after a few seconds with the mode's own equipment, without the death menu.
NEW: Every new mode gives everyone the same fixed equipment, so matches are decided by skill only.
NEW: The new modes are in the normal create match menus, both public and private, and they start with as few as two players or one player per team.
NEW: Joining a new mode tells you its rules, and the match start tells you your team and goal.
NEW: Regular spoken score and time updates in every new mode, never more than one message a second.
NEW: The match info key tells you the score, the time left and your own kills and deaths in the new modes.
NEW: Match modes guide in the game menu: the rules of every new mode, your current match, your wins per mode, and a way to leave a running match.
NEW: Finishing a new-mode match gives zero tokens and XP, more for the winners, with a daily limit of rewarded matches and no reward for very short or single-player matches.
IMPROVED: Older match modes now tell you every minute how many players or team members are still alive, and how big the play area is while it shrinks.
NEW: A waiting new-mode match closes by itself when its creator leaves, and the other players go back to the lobby.

Freedom fight map:
NEW: Freedom fight has its own line in the game menu: airdrops, red zones, control points, extraction, compass and map events.
NEW: Supply airdrops fall on the freedom fight map every 6 to 9 minutes while people are playing there, announced 30 seconds before they land.
NEW: Every freedom fight announcement tells you where it is from you: steps, compass direction and clock position from the way you face.
NEW: You can follow an airdrop by ear: a plane passes over the drop point and the crate lands with a loud long range sound.
NEW: Airdrops come in three tiers: common, rare and epic, each with better loot.
NEW: Airdrop loot is fair for everyone: ammo, potions, grenades, armour and the weapons of the free map chests, never items from the paid shop.
NEW: The first player to reach a crate takes it with Enter (phones pick it up automatically).
NEW: The whole map hears who looted the airdrop, and the looter earns XP.
NEW: Hot drop alert: when several players close in on a landed airdrop, the map hears that a fight is on.
NEW: An airdrop nobody claims disappears after 6 minutes, and the map is told.
NEW: Red zone bombardment every 10 to 15 minutes: a part of the city is announced and bombarded 20 seconds later.
NEW: Personal red zone warnings: you hear whether you are inside, which way to run and how many steps to the edge, with a countdown at 10 and 5 seconds.
NEW: The red zone is fair: three shell waves of moderate damage only inside the circle, the underground canal is a safe shelter, and players who just landed from the helicopter are spared.
NEW: Red zone sounds: an alarm, the launch, shell impacts across the circle and a hit sound when a shell catches you.
NEW: Eight control points at famous places of the city: the tavern, the nightclub, the supermarket, the defense tower, the long factory, the police station, the hospital and the pet shop.
NEW: Capture a control point by standing in it without enemies for 20 seconds, 30 seconds if another player holds it.
NEW: Contested control points: the capture pauses while enemies share the point, and your group mates count as allies.
NEW: Capture callouts: you hear your progress, the map hears who took a point, and the holder is warned when someone is taking theirs.
NEW: Held control points pay their holder 1 zero token and XP every 2 minutes, up to a daily limit.
NEW: Control points turn neutral again when their holder's side has been away from the map for 5 minutes.
NEW: Helicopter extraction every 15 to 20 minutes: reach the landing zone within 2 minutes and stay 5 seconds to bank the kills of your life for zero tokens and XP.
NEW: The extraction helicopter can be heard over its landing zone, and the map hears who made it out.
NEW: Supply stations on four streets of the city: stand on one for 3 seconds to refill the ammo of the weapon in your hand and get a small potion, every 5 minutes. A beep marks each station.
NEW: Freedom fight compass: direction and distance to the airdrop, the extraction, the red zone, any control point and the nearest supply station.
NEW: Guide beacon: after a compass choice, a beacon sound pings from the target every 2 seconds until you reach it.
NEW: Where am I: the name of the place you are in, the nearest landmark and your coordinates.
NEW: Area report: how many players are in each part of the city, without names.
NEW: Map status report every 4 minutes: players alive, the busiest area, how many control points are held and what is happening.
NEW: Choose your drop zone from the helicopter: it flies you over the place you pick and tells you when to jump.
NEW: Helicopter passengers hear airdrop, red zone and extraction news too, so they can plan their jump.
NEW: Landing briefing: when you arrive on the map you hear the events that are running right now.
NEW: Daily freedom fight leaderboard with kills, captures, airdrops, extractions and a combined score.
NEW: Kill leader: the map hears when someone becomes the kill leader of the day.
NEW: Daily champion: yesterday's number one of freedom fight is announced and earns the Freedom Champion title.
NEW: Your freedom fight record: today and all time, your best life, red zone deaths and your longest survival.
NEW: Freedom fight badges: Airdrop Hunter, Point Taker and Extraction Pro.
NEW: Survival milestones: staying alive and active for 5, 10 and 20 minutes on the map gives XP.
NEW: Weather and time of day on the freedom fight map: rain, dawn, dusk and night are announced.
NEW: Freedom fight settings: turn status reports, weather messages and capture callouts of other players on or off.
NEW: Event schedule: hear how long until the next airdrop, red zone and extraction.
NEW: Staff can start an airdrop of any tier, a red zone or an extraction on the spot, end all events and reset the control points.
IMPROVED: Freedom fight rewards are protected: repeated kills of the same player do not count, recaptures of the same point pay nothing for 15 minutes, and daily token limits apply.

New weapons: AK-47, MKEK MPT-76, Tayfun, M1 Garand, KS-123 shotgun:
NEW: AK-47 assault rifle. Hard hitting automatic fire at medium range, 30 rounds of the new 7.62x39mm ammo. In the store, in chests and in match loot drops.
NEW: MKEK MPT-76 battle rifle. Longer reach and heavier bullets than the assault rifles, slower automatic fire, 20 rounds of 7.62x39mm.
NEW: Tayfun light machine gun. Very fast fire and a 60 round belt, light bullets and a long reload. Uses the same ammo as the m4.
NEW: M1 Garand semi automatic rifle. Long range, heavy single shots and an 8 round clip of the new 30-06_Springfield ammo.
NEW: KS-123 combat shotgun. Huge damage up close, 5 shells of 12_gauge, a little faster than the Ithaca.
NEW: Ammo cartridges for the AK-47, MPT-76, M1 Garand and KS-123 in the store. Use one from your bag to get a full magazine.
NEW: Match loot drops now also contain one of the new weapons with two magazines of its ammo.
NEW: Weapon guide and inspect, a new line in the game menu.
NEW: Inspect my weapons: both hands with fire mode, fire rate, loaded and spare ammo, full magazines left, damage with your character bonus, range, silencer and reload time.
NEW: Weapon guide: every weapon sorted by class with its real damage, range, hit radius, fire mode, damage per second, magazine, reload time and where to get it.
NEW: Compare two weapons: damage, damage per second, range, fire rate, magazine, reload time and ammo side by side, with the better one named.
NEW: My weapon stats: shots, player hits, accuracy, headshots, damage and kills for every weapon, plus the weapons that killed you most.
NEW: Weapon leaderboards: the top 10 players of every weapon by counted kills.
NEW: Weapon of the day: kills with it give bonus XP, up to 20 kills a day. It changes every day.
NEW: Low ammo warning when a magazine of 8 rounds or more runs low, once per magazine.
NEW: Empty magazine hint: you hear when to reload, or that you are out of ammo and which ammo you need.
NEW: Last magazine warning after a reload that used up your spare ammo.
NEW: Draw callout (optional): fire mode, loaded and spare ammo right after you draw a gun.
NEW: Life summary when you die: shots, hits, accuracy, headshots, damage and kills of the life that just ended.
NEW: Ammo check: every ammo type you carry and which of your weapons use it, plus your ammo cartridges.
NEW: Weapon callout settings: switch every weapon callout on or off.
IMPROVED: Weapon mastery progress is shown in the weapon inspect and in the weapon guide menu.
IMPROVED: The weapon info key now tells the real damage of the Mosin Nagant, Smith and Wesson Model 66, MKEK JNG-90 and the knife.
IMPROVED: Picking up the new weapons and their ammo plays a proper pickup sound.
IMPROVED: Weapon leaderboards count at most 3 kills of the same player per 10 minutes; hidden and self kills never count.

Motors and bikes:
IMPROVED: Motors are back: staff can switch them on for everyone from See your motors, and they now run on a sturdier engine that never loses a rider, a seat or a motor.
IMPROVED: Parked motors now survive a server restart.
NEW: Press H while driving or riding a motor for a dashboard: health, speed in tiles per second, gear, heading, driver, passengers, free seats, nitro and odometer, plus your own health.
NEW: Motor health warnings at 50, 25 and 10 percent, and under 25 percent you can hear the damaged engine crackle.
NEW: Parked motor alarm: when someone damages your parked motor it sounds an alarm and you are told where it is.
NEW: Theft alert: you are told when somebody else drives off with your motor.
NEW: Motor locks: open to everyone, your team and group only, or only you.
NEW: Passenger announcements: who got on or off, how many seats are taken, who drives, and when you become the driver.
IMPROVED: A player hit by a motor is now credited to the person driving it, not to its owner.
IMPROVED: Ramming damage and wall crash damage now depend on your speed.
NEW: Anti-farming for vehicle hits: the same driver can hurt the same player or bot at most 3 times in 10 minutes, players are safe from vehicles for 5 seconds after they respawn, and spectators and hidden staff are never hit.
NEW: Crash reports: after a crash you hear how fast you hit the wall and how much health the motor has left, and at speed you are warned about a wall close ahead.
IMPROVED: Ramming someone who sits on another motor now damages that motor and throws only that rider off, instead of throwing the rammer's owner off.
NEW: Nitro: every 250 tiles you drive fill one charge, up to 3. Press Enter while moving for 5 seconds of extra speed, then 20 seconds to cool down. Nitro cannot be bought.
NEW: Choose your horn: four horn sounds for motors and four for bikes.
NEW: Repair your motor: stand next to it with the engine off, 50 health a second, 1 zero token for every 100 health, and you only pay for what was repaired.
NEW: Garage: a motor parked in a group base slowly repairs itself for free.
IMPROVED: A badly damaged motor, under 10 percent, can fail to start until you repair it.
NEW: Motor locator: direction, distance and height of each of your motors, with a 3D sound beacon on the nearest one for 20 seconds.
NEW: Give your motor or bike a name that is used in its dashboard and menus.
NEW: Trade-in: when a match ends and its map closes, your motor goes back to the dealer and you get up to half its price back, depending on its health, even if you were offline.
NEW: Motor insurance: once a day you can restore a motor that was destroyed in the last 24 hours for 10 zero tokens.
NEW: Scrap a motor for up to half its price. Every player can own 2 motors at a time.
NEW: Sprint trials for motors (150, 300 and 600 tiles) and bikes (200 and 500 tiles) on any map: a countdown, personal bests, top 10 leaderboards, record news for the map, and 2 zero tokens for your first finish of each trial every day.
NEW: Vehicle statistics: distance, top speed, rides, crashes, rams, kills, motors bought, lost and destroyed, repairs, nitros, horns and best trial times.
IMPROVED: News of a destroyed motor now goes only to players on that map instead of the whole server, the owner always learns who destroyed it, also after logging back in, and the motor history keeps it.
IMPROVED: A motor or bike burned by a molotov fire now ends cleanly: riders are thrown off, the owner is told, and it no longer stays behind as a silent obstacle.
NEW: Vehicles near you: every motor and bike within 100 tiles with its direction, distance, health and riders.
NEW: Staff tools in See your motors: switch motors on or off, list every motor on the server and remove one.
IMPROVED: Bikes now have health: a crash damages the bike and throws you off instead of making the bike disappear, and hitting water sounds like water.
NEW: Bike gears: slow always brakes before walls and water, normal is the old speed, fast covers more ground but crashes harder.
IMPROVED: Bike speed is now the same for everybody; a modified game can no longer ride faster.
NEW: Bike dashboard on H, bike locator with a sound beacon, bike locks, a switch for the parked bike horn, a free bike fix once a minute, and sending a bike away.
IMPROVED: Every player can have up to 3 bikes (a new one replaces your oldest parked bike), bikes left on closed match maps are cleared away, a parked bike is heard where it really stands, and being moved to another map takes you off your bike properly.

Improvements to the Zero Plus features:
IMPROVED: Everything Zero Plus says about one kill now comes as one short message with one sound, instead of up to five separate messages.
IMPROVED: Zero Plus never speaks to you more than once per second; extra news waits a moment and is joined into the next message.
IMPROVED: Two level ups at the same moment are announced once, with your new level.
IMPROVED: Spoken XP notices add up to a single "Plus N XP" per kill or match.
IMPROVED: Once per login you hear one summary, "While you were away", with rested XP, saved tokens, ranked payouts, challenge rewards, missions left, Season Pass rewards, the daily calendar, friends online, the running event and the tip of the day.
IMPROVED: On your first login of a new week the summary adds a weekly recap: last week's kills, match wins and weekly missions.
IMPROVED: Statistics now track your matches: played, won, lost, win rate and wins per mode.
IMPROVED: Match win streaks: 3, 5, 10 and more wins in a row are announced, and your best win streak is a personal record.
IMPROVED: Match MVP: the player with the most kills in a match is announced to everyone in that match when it ends; a tie gives no MVP.
IMPROVED: New leaderboards: most match wins, weekly match wins and longest match win streak; last week's champions include match wins.
IMPROVED: Match XP: 40 XP for a win, 12 for playing, 20 for the match MVP and a 50 XP first win of the day bonus; the new match modes keep their own win rewards.
IMPROVED: New daily missions: win 2 matches, play 3 matches, win a team match, win a free for all match.
IMPROVED: New weekly missions: win 10 matches, play 15 matches, win a battle royale, be the match MVP 3 times, get 40 rifle kills, get 25 shotgun kills.
IMPROVED: New Matches achievements with new titles: First Victory, Winner, Champion, Conqueror, Match Regular, Arena Veteran, Most Valuable, Star Player, Hot Hand, Dominant and Royale Victor.
IMPROVED: The challenge of the week can now be to win matches together.
IMPROVED: Ranked play: a match win adds a little rating and a loss takes a little, up to 10 rated matches a day and only against real players; your season match record is on the rank card.
IMPROVED: Weapon mastery for every weapon, the new ones included: bronze at 25 kills, silver at 100, gold at 500 with a weapon master title.
IMPROVED: The new AK-47, MPT-76, Tayfun and M1 Garand count as rifles and the KS-123 as a shotgun for missions, mastery and the weekly challenge; weapons added later are sorted into a class by their name.
IMPROVED: Weapons are spoken with their proper names in kill messages, death recaps, statistics and mastery.
IMPROVED: Statistics show your kills and deaths per weapon class.
IMPROVED: Match arenas count under their real map name in per-map statistics, the map explorer, who is online and server info; your old per-map statistics were merged.
IMPROVED: The map explorer achievements no longer count every match arena and waiting room as a new map.
IMPROVED: The first blood of every match is called out.
IMPROVED: Shorter death recap, for example: "Killed by Bravo, AK-47, 12 steps. Bravo has 40 health left."
IMPROVED: Your killer's kill signature is only a sound when you already hear the death recap, so the name is not read twice.
IMPROVED: Revenge kills are called out once; they used to be announced twice.
IMPROVED: The ranked rank card, your leaderboard positions and the ranked help are one message or one list instead of several messages in a row.
IMPROVED: Cosmetic crate progress is spoken once, 10 kills before your next crate, instead of every 10 kills; a match win counts as 5 kills toward a crate.
IMPROVED: Friends see your match wins and MVPs in the activity feed, and a group member's match win counts as 3 kills toward the group's daily goal.
IMPROVED: Shorter menus: Statistics 8 lines instead of 13, Missions 7 instead of 13, Progress 7 instead of 12, Economy 7 instead of 13, Social 7 instead of 9, Events and help 6 instead of 10, Combat 5 instead of 7; rarely used items moved into submenus.
IMPROVED: Short, clear names for the Zero Plus lines of the game menu.
IMPROVED: The mission lists now hold the reroll and a next mission tip, and the tips cover the new match missions.
IMPROVED: The weapon guide in Events and help lists the five new weapons and the mission class of every weapon; the game modes guide explains battle royale and match rewards; two new questions in the FAQ.
IMPROVED: The ranked fair-play guard no longer forgets recent kills when you meet many different players.
IMPROVED: A match without a winner is not counted as a loss and does not break your win streak.
IMPROVED: Matches against bots or alone do not count for statistics, missions or rewards, and hidden staff are never announced.

New in 30/09/2026: Zero Plus, the biggest update of Zero Hour Assault.
Open it from the game menu: Zero Plus. 100 improvements to existing features and 100 brand new features, all listed below.

No more pay to win:
Every character now has the same health, speed, jump and damage (180 health, 16 plus damage, razeon's speed). Characters are a voice and identity choice, not an advantage.
A paid account no longer gives 30 extra health, instant weapon draw, unlimited inventory limits, faster chest looting, double tokens or double score points. Premium now gives cosmetics, titles, badges, a premium Season Pass track, 25 percent more XP and a small daily bonus.
Carrying limits for potions, explosives and ammo are the same for everyone (double the old base limit). Nothing you already carry is taken away.
Fixed: a modified client could fire weapons it did not have.

Combat feedback:
IMPROVED: Quick kills now get a callout with a sound: double kill, triple kill, quad kill and mega kill when your kills land within 4 seconds of each other.
IMPROVED: Triple kills and better are announced to everyone on your map in one short line, never spammed.
IMPROVED: Kill streaks are announced to your map at 5, 10, 15 and 20 kills (rampage, unstoppable, godlike, legendary) and every 5 kills after that.
IMPROVED: Your streak tells you when you are two kills away from the next streak milestone.
IMPROVED: Ending someone's streak of 5 or more is a shutdown, announced to the map and rewarded.
IMPROVED: When you die, you hear how long the kill streak you just lost was.
IMPROVED: The first kill on each map every hour is announced as first blood.
IMPROVED: Killing the player who last killed you is called out as a revenge kill.
IMPROVED: Your first kill after 3 deaths in a row is called out as a comeback kill.
IMPROVED: Kills from 30 steps or more are called out as long range kills with the exact distance.
IMPROVED: Kills from 2 steps or less are called out as close quarters kills.
IMPROVED: Beating a player who has killed you 3 or more times this session is called out as a nemesis kill.
IMPROVED: In team matches, killing your teammate's killer within 5 seconds is a trade kill, and your teammate hears that you avenged them.
IMPROVED: An optional short kill confirmation tells you who you killed and with which weapon.
IMPROVED: When you die you hear who killed you, with which weapon, from how many steps and how much health they had left.
IMPROVED: Your death report warns you when your killer is on a streak worth shutting down.
IMPROVED: Special kills now give a little XP, with protection against farming the same player and a daily limit.
IMPROVED: Shutdowns, mega kills and first blood give a tiny zero token bonus, capped at 30 tokens a day.
IMPROVED: You can switch each kind of combat announcement on or off for yourself.
IMPROVED: Choose the announcer's style: full sentences, short callouts, or sounds only.
IMPROVED: Combat sound cues can be turned on or off separately from the spoken callouts.
IMPROVED: You can choose whether you hear other players' map-wide combat announcements.
IMPROVED: A combat log lists your last 20 kills and deaths with weapon, distance and how long ago they happened.
IMPROVED: Your combat records keep your best multi-kill, best streak, longest shot, shutdowns, revenges and more.
IMPROVED: A hot streaks list tells you who on your map is on a streak of 3 or more, so you know who to hunt.

Statistics:
IMPROVED: Your kill and death totals now come with a K/D ratio, and your existing totals are carried over.
IMPROVED: Statistics now show kills and deaths for every weapon you use or get killed by.
IMPROVED: Statistics now name your favourite weapon, the one with the most kills.
IMPROVED: Statistics now tell you which player you have killed the most.
IMPROVED: Statistics now tell you which player has killed you the most.
IMPROVED: Statistics now keep a head to head record against every opponent you have fought.
IMPROVED: Statistics now show your kills, deaths and K/D on every map.
IMPROVED: Deaths not caused by players, like falls, are now counted by cause.
IMPROVED: Statistics now track your total play time and how many sessions you have played.
IMPROVED: Statistics now show your average kills per session and per hour.
IMPROVED: Personal records for longest life, longest kill streak and most kills in one session.
IMPROVED: Beating a personal record is announced with a sound, at most once a minute, and can be turned off.
IMPROVED: Every 100 kills you get a milestone announcement and bonus XP, and players on your map hear about it.
IMPROVED: A session summary with time played, kills, deaths, K/D, best streak and favourite weapon, on demand.
IMPROVED: When you come back, a summary of your last session is spoken once.
IMPROVED: After each death a short life recap tells you who killed you, with what, how long you lived and your kills.
IMPROVED: The scoreboard gains an all time top 20 kills board, where repeated kills of the same player do not count.
IMPROVED: A K/D leaderboard for players with at least 50 kills.
IMPROVED: A leaderboard of the longest kill streaks ever.
IMPROVED: A leaderboard of the players with the most play time.
IMPROVED: Every leaderboard tells you your own rank, and one page lists your rank on all of them.
IMPROVED: Weekly kill and streak leaderboards that reset every Monday, with last week's champions kept and announced.
IMPROVED: Look up the statistics of any player by name, whether they are online or offline.
IMPROVED: Compare yourself with another player, or two players with each other, stat by stat.
IMPROVED: Statistics settings let you switch the life recap, record, milestone and login summary messages on or off.

Social:
IMPROVED: Your profile now has a motto of up to 120 characters that other players can read.
IMPROVED: Pick your favourite map and show it on your profile.
IMPROVED: Switch on a looking-for-team flag so others know you want teammates.
IMPROVED: Open the profile of any online player with motto, level, group, kills, ratio and commendations.
IMPROVED: Make your profile private to keep it, your activity and your online status to yourself.
IMPROVED: The who-is-online list is grouped by map, shows levels and opens each player's profile.
IMPROVED: Commend another player once per day as a good teammate, for fair play or for being helpful.
IMPROVED: See how many commendations you have for each reason and how far the next title is.
IMPROVED: A most-commended-players list shows the friendliest players of the server.
IMPROVED: Reaching 10, 50 and 200 commendations unlocks the titles Good Sport, Trusted Teammate and Community Pillar.
IMPROVED: Groups now have a kill leaderboard, all time and for today, counted from member kills.
IMPROVED: Groups get a daily goal of 50 member kills, announced to online members with an XP reward.
IMPROVED: See which members of your group are online and on which map.
IMPROVED: Send a rally message to every online member of your group, once per minute per group.
IMPROVED: A friend activity feed tells you the recent kills and level ups of your online friends.
IMPROVED: When you log in you hear how many of your friends are online and who they are.
IMPROVED: Put up to 10 players on a watchlist and hear when one of them comes online.
IMPROVED: Your watchlist shows who is online now and when the others were last seen.
IMPROVED: Compare your level, kills, deaths, ratio, score and commendations with an online friend.
IMPROVED: Post a looking-for-group request for any mode; it stays on the board for 10 minutes.
IMPROVED: Answer a looking-for-group post to send that player a team-up request.
IMPROVED: Gift up to 200 of your own zero tokens a day to an online friend, with a short message.
IMPROVED: A gift log lists the tokens you sent and received, with the messages.
IMPROVED: Veterans with 500 or more kills can sign up as mentors for new players.
IMPROVED: New players with fewer than 50 kills can list online mentors and ask one for help.

Economy and premium:
IMPROVED: A clear premium page explains what premium gives now: cosmetics and comfort only, no combat advantage.
IMPROVED: Premium accounts unlock the Premium supporter badge automatically when they log in.
IMPROVED: Premium players get a new supporter title for every month they support the game.
IMPROVED: Premium replaces double tokens with a small daily bonus of tokens and a chance at a premium cosmetic.
IMPROVED: The daily gift grows into a 7 day login calendar with rising rewards from 5 to 35 tokens.
IMPROVED: Every daily calendar claim also gives experience, more on later days of the week.
IMPROVED: A weekly streak saver keeps your login streak alive if you miss one day.
IMPROVED: A calendar menu reads every day of the week, what you claimed and what comes next.
IMPROVED: You hear a reminder at login, once a day, when your daily reward is waiting.
IMPROVED: A token history lists your last 50 token changes with time and balance, 100 for premium.
IMPROVED: A token summary tells you what you earned and spent today and this week.
IMPROVED: A session report tells you how many tokens you earned and spent since you logged in.
IMPROVED: A "why the shop is fair" page explains that money never buys combat power.
IMPROVED: A price list guide explains how prices, token packs and the event store work.
IMPROVED: You can set a savings goal for a big purchase, counting tokens in your vault.
IMPROVED: Your savings goal progress is spoken at login once a day, with a sound when you reach it.
IMPROVED: Every 50 fair player kills now earns a cosmetic crate.
IMPROVED: Every 10 levels now earns a cosmetic crate.
IMPROVED: Crate odds and how many items you own from each pool are listed openly in the menu.
IMPROVED: Crates hold cosmetics only and never give a duplicate while something new is left.
IMPROVED: You hear your crate progress every 10 fair kills, and farming the same player does not count.
IMPROVED: A token vault lets you lock tokens away so you cannot spend them by accident, safe across logouts.
IMPROVED: You can unlock any exact amount from the vault, or everything at once.
IMPROVED: A daily token cap page shows how many reward tokens you got today and how many are left.
IMPROVED: A how to earn tokens guide lists every way to earn tokens by playing.

Levels, Season Pass and cosmetics:
NEW: Player levels from 1 to 100 with a steady XP curve that grows a little every level.
NEW: Every level-up is announced with a level-up sound and tells you the XP needed for the next level.
NEW: An XP progress screen tells you how much XP you need for the next level and shows every active bonus.
NEW: Kills now give XP, with limits so farming the same player or grinding all day stops paying.
NEW: Your first player kill of each day gives a 50 XP bonus.
NEW: Time away from the game builds up rested XP, giving 50 percent more XP for your next 500 XP.
NEW: Premium accounts earn 25 percent more XP; it only speeds up progress and never affects combat.
NEW: Server XP boost events multiply everyone's XP while they run, and the progress screen tells you when one is active.
NEW: At level 100 you can prestige, start again from level 1 and earn a prestige star, up to 20 stars.
NEW: Every 5 levels you get a small zero token reward, up to 25 tokens.
NEW: Special titles unlock at levels 10, 25, 50, 75 and 100.
NEW: Rank titles from Recruit up to Legend unlock as you reach higher levels.
NEW: A titles menu lets you equip any title you have unlocked, and unequipping brings back your original title.
NEW: A monthly Season Pass with 30 tiers and a free reward track of tokens, badges and titles.
NEW: A premium cosmetic track in the Season Pass with extra titles, badges, kill signatures and a victory jingle.
NEW: A Season Pass claim menu with claim all, claiming by tier and the number of days left in the season.
NEW: Titles, badges and cosmetics you earn anywhere in Zero Plus are collected in one place, and you hear a notice whenever you unlock one.
NEW: A badges collection menu lists every badge you have earned, newest first.
NEW: Kill signatures: players you defeat hear your chosen signature sound and your name, and you can preview and equip signatures in a menu.
NEW: A victory jingle collection you can listen to, equip and browse.
NEW: Compare your level, prestige, total XP and season tier with any online player.
NEW: A profile card sums up your level, prestige stars, title, badges and equipped cosmetics.
NEW: A progress leaderboard lists the top 10 players by prestige and level.
NEW: Token rewards above the daily token limit are saved and paid out to you automatically later.
NEW: An XP history lists your last 10 XP gains, and you can turn on spoken notices for every XP gain.

Missions and achievements:
NEW: Three daily missions every day, picked from a pool of 21, such as "Get 10 kills", "Kill 3 players with the m4" or "Survive 5 minutes without dying".
NEW: Missions track themselves from your kills, weapons, maps, kill streaks, play time and survival. Only fair kills count: the same victim counts at most 3 times in 10 minutes.
NEW: One free daily mission reroll, plus up to two more for 20 tokens each.
NEW: Three bigger weekly missions that change every Monday.
NEW: When you complete a mission you hear it announced with a sound and get XP and tokens, with a daily token limit.
NEW: A clean sweep bonus when you finish all three daily missions.
NEW: A daily mission streak: finish all three missions on days in a row for bigger bonus XP.
NEW: 51 achievements in tiers for kills, deaths, kill streaks, play time, maps, revenge, survival and missions.
NEW: Each unlocked achievement is announced and adds achievement points to your total.
NEW: An achievements menu by category that lists unlocked and locked achievements with your progress.
NEW: The top achievement tiers unlock titles such as Warlord, Unstoppable, Avenger, Survivor and Explorer.
NEW: Weapon mastery achievements for pistols, rifles, shotguns, sniper rifles, melee weapons and explosives.
NEW: Revenge kills: killing the player who last killed you is announced and counted.
NEW: Your longest life is recorded, and you hear when you set a new personal best.
NEW: Map explorer: every new map you visit is announced and remembered.
NEW: A history of your last 30 completed missions, rewards and achievements.
NEW: A next mission tip that names your closest mission and how to finish it.
NEW: A reminder once a day when you log in and still have daily missions to finish.
NEW: Challenge of the week: a server-wide goal that everyone works on together, with a reward for every player who takes part.
NEW: Everyone hears the challenge of the week progress at 25, 50, 75 and 100 percent.
NEW: A list of the top contributors to the challenge of the week.
NEW: An achievement points leaderboard with your own place on it.
NEW: An "almost there" list of the achievements closest to unlocking.
NEW: Callouts when you are halfway through a mission, which you can turn off.
NEW: Compare your achievement points and achievement count with another player.

Ranked play and bounties:
NEW: A skill rating that rises when you defeat another player and falls when you are defeated, with bigger swings against stronger or weaker opponents.
NEW: After each rated fight you can hear your rating change and new rating; switch these reports on in the ranked menu.
NEW: Fair-play guard: beating the same player more than 3 times in 10 minutes, teammates, bots or yourself never changes rating.
NEW: Placement: your first 10 rated fights of each season move your rating faster, then your division is revealed with bonus XP.
NEW: Eight divisions from Iron to Grandmaster, and a rank card telling your division, rating and the points needed for the next one.
NEW: Promotions and demotions are announced with sounds, and reaching Diamond or higher is announced to the whole server.
NEW: Demotion shield: after a promotion your next 3 losses cannot drop you out of your new division.
NEW: Decay protection: only Diamond and higher can lose rating from inactivity, only after 14 idle days, and never below Diamond.
NEW: Monthly ranked seasons: at the start of each month every rating moves halfway back toward 1000.
NEW: End-of-season rewards: a season title for the best division you reached plus up to 50 zero tokens.
NEW: Personal season history with your division, final and peak rating, kills and deaths; premium accounts keep twice as many seasons.
NEW: Hall of champions listing the top 3 players of every finished season.
NEW: Leaderboard of the top 20 players by rating.
NEW: Leaderboard of the top 20 players by ranked kills this season.
NEW: Leaderboard of the top 20 kill to death ratios, for players with at least 20 kills.
NEW: Leaderboard of the top 20 longest kill streaks this season.
NEW: My position: hear your place on every ranked leaderboard at once.
NEW: Bounty board: put 20 to 500 of your own zero tokens on an online player, and browse all active bounties and your own.
NEW: Bounty claims: whoever defeats the target collects every bounty on them, and the whole server hears about it.
NEW: Unclaimed bounties are refunded after 24 hours, even if you are offline at the time.
NEW: Automatic streak bounty: anyone reaching a 7 kill streak gets a small bounty on their head, paid by the server with a daily cap.
NEW: Nemesis tracking: learn who defeated you most, and hear a revenge message with bonus XP when you take them down.
NEW: Head-to-head record against any player name, plus a list of your top rivals.
NEW: Duel scoreboard: compare the head-to-head kill counts of any two named players.
NEW: Weekly top 3: once a week the best ranked killers are announced to everyone and rewarded with zero tokens.

Server events, training and help:
NEW: Automatic server events start every 3 hours, rotating between Double XP hour, Bounty hour, Headhunter hour and Token rush.
NEW: Double XP hour doubles all the XP you earn for one hour.
NEW: Bounty hour puts a bounty on every player with a 3 kill streak; ending their streak pays bonus XP.
NEW: Headhunter hour gives 15 extra XP for every player kill.
NEW: Token rush pays 2 zero tokens per kill, up to 20 per event and with a daily limit.
NEW: Spoken countdown warnings 5 minutes and 1 minute before an event, plus start and end announcements with sounds.
NEW: Event calendar menu with the current event and the next eight events, their server time and countdown.
NEW: Staff can start any event, stop the current one or announce the most wanted from the menu.
NEW: The top fighter of each event is announced at the end and earns 50 bonus XP, with a list of past events.
NEW: Announcement settings let you turn event and most wanted messages off or on for yourself.
NEW: Every 30 minutes the player with the highest kill streak on the freedom fight map is announced as most wanted.
NEW: Killing the most wanted player gives 40 XP and is announced on the map.
NEW: Radar ping at 3 kills in one life: the direction and distance of the nearest enemy, like north east, 34 steps.
NEW: Enemy count at 6 kills in one life: how many enemies are on your map.
NEW: Heartbeat sensor at 9 kills in one life: the nearest enemy's distance every 5 seconds for 30 seconds.
NEW: Streak status menu with your kills this life, the next streak reward, your best life ever and the current most wanted.
NEW: Weapon guide describing the range and damage of every weapon in plain words.
NEW: Map guide with a short description of every map.
NEW: Game modes guide explaining freedom fight, team matches, flag, zombies, arenas, collect, group bases and events.
NEW: Audio tips that teach you how to aim and survive by sound.
NEW: Tip of the day spoken once a day when you log in, with a tips browser for more.
NEW: Frequently asked questions about tokens, XP, premium, most wanted, streak rewards and events.
NEW: What's new in Zero Plus page listing every new feature area.
NEW: Keyboard and touch reminders in words for moving, aiming, firing, switching weapons and menus.
NEW: Server info with players online per map, the current and next event, and how long the event system has been running.

New in 29/09/2026:
Fixed the server slowing down during gunfights: every step of every bullet used to check all the chests of all maps.

New in 23/01/2026:
Increased chests amount in freedom fight map, and added roofs on houses.
New in 11/01/2026:
Fixed timed items timers restart if you change your name.

New in 08/01/2026:
Now deleting account and changing password requires email verification.

New in 06/01/2026:
Fixed the right hand weapon or the feet can be fired while sitting.

New in 01/01/2026:
Fixed grenade cannot be thrown in abyss clash match.

New in 17/12/2025:
Fixed players can use base gun when game is frozen.

New in 16/12/2025:
Fixed community and group owner change sound play with every player in to the game.

New in 14/12/2025:
Fixed a bug where when the group name is changed, all players inside any of the bases of the group would be moved to the lobby.
Increased walktime and health of characters, except of hex and supreme.

New in 13/12/2025:
Changed binoculars again to old style
fixed Account-switching bug for used to escape from fight.

New in 03/12/2025:
Fixed wrong adrenaline shot end time display when a player checks another player's character stats.

New in 27/11/2025:
Now when you create group, you will spend 1000 zero tokens, to puting base in extra, you have to pay 2000 token.

New in 23/11/2025:
Now the most recent poll will be in top.
Fixed walking speed increase bug if you reload or select new gun while ducking.

New in 21/11/2025:
Increased prices in event and store in game.
Added razeon in character list in normaly store.

New in 17/11/2025:
a new weapon added in online zero store! Name: KelTecP318. The weapon is stronger than other weapons with more speed fire. It will remain with you two weeks. To purchase KelTecP318, token packs, or character, go to https://nbmstudios.com/zhashop.php

New in 13/11/2025:
Now tickets will close after 2 days if there aren't any activity.

New in 09/11/2025:
Fixed a bug where you can place spatial amplifier on a player if they are in the same coordinates as you but on a different map.

New in 06/10/2025:
Fixed a bug where the base entry logs are not added if someone who is not on the group enters the base.

New in 05/10/2025:
Fixed base creating in building entrances.

New in 04/10/2025:
Fixed ladder placing on lobby.

New in 21/09/2025:
Fixed a bug where it watches a player which is not on your friend list in freedom fight map if the player you are watching exits the game or map.

New in 09/09/2025:
Fixed you can't see your old tickets if you rename your character.

New in 06/09/2025:
Fixed barricade placing on lobby.

New in 02/09/2025:
Fixed molotof rmeoving base chest.

New in 29/08/2025:
Now you can press enter on a player in binoculars and the e key will show only the location of that player.

New in 28/08/2025:
Now e key will show players within 120 steps also if you have a binoculars so you don't have to constantly open and close it.

New in 25/08/2025:
Fixed players can send message to communities when their all chat feature is disabled.

New in 24/08/2025:
Make fire slow to beretta9
Shift control won't work in match waiting area.

New in 03/08/2025:
Fixed a bug where you don't get 2 score points if you are paid account when you kill someone even though it says you got 2 score points.
Fixed a bug where you cannot walk if you die while in the bike.

New in version 1.5.9
Now you cannot draw weapons while ducked.

New in 31/07/2025:
Fixed a bug in capture the flag match where when someone holding a flag dies, the spawned flag belongs to the wrong team.

New in version 1.5.7:
Fixed cheat engine blocking.

New in 25/07/2025:
Fixed capture the flag falling bug.
The S&WMODEL66 gun is not as good as before.
Added a new gun berettaM9. You can find it in chests.

New in 23/07/2025:
Old health  is returned back
The paid accounts were increased from 20 to 30 health.

New in 22/07/2025:
Increased ammo giving when you enter first freedom map
Removed snipers that you get when you go freedom map
Added new character shadow on zero online shop. A formidable character with 50 milliseconds walktime, 120 milliseconds jumptime, 13 plus damage, and 200 health.
Increased health of characters, walk speed, jumptime, and dammages.

New in 17/07/2025:
Added spam protection for chat messages.

New in 13/07/2025:
Community member count changed 15 to 50.

New in version 1.5.5:
updated readme so it mentions touch gestures also for each keyboard key.
added gestures for melee attack and melee-weapon throwing.
added report option to action menu so non-keyboard users can use this feature too.
fixed ticket creation issue
Now you cannot watch players on freedom fight map if they are not your friends because players were watching others and telling other players in which houses other players are and abusing it. Z key wasn't telling them the house name, but they were memorized tile sounds of each house and was able to abuse this, so its removed.
Now when a corpse with corpse bomb explodes it will tell you what items the corpse contained.
Fixed remove friend.
Fixed others jump/land sounds weren't hearable.
default character is removed, you'll use tristan character now for default.

New in 22/06/2025:
Fixed shield breaking sound doesn't play.
Added mine detector which shows all the mines within 50 steps.
backpacks_level2 is added in to equipments store, just backpacks_level3 will only at online zero shop.
A new explosive called ZK91 has been added! When you use the ZK91 item, you’ll be required to enter a 4-digit code. Once the code is entered, a bomb will be planted at your current location. You can later detonate the bomb using the zk91_controller item by entering the same code. Other players can also guess the code and detonate it! Each ZK91 deals 50 damage, explodes within 3 seconds, and has a range of 15 steps. You can get both the bomb and its remote from the event_store.
MKEK_MPT76K's range was increased from 25 to 40.

New in version 1.5.3:
Fixed a bug where group and community join requests sent do not appear when the requesters are offline.
Now you cannot hear others walking and jumping sounds while in lobby.
Fixed you cannot hear others weapon turn sound.
Fixed bugs in freedom fight map watching when who you watch exits the game or map.
Fixed you can see cordinates of who you watch in freedom fight map if that person is in helicopter.
Now base passwords must be greater than or equal to 6 characters, and they can contain letters as well. All current bases will be set a new random password which can be changed.
Now if you enter the base password wrong, if you are the member of that group, you will need to wait 20 seconds to try again. If you're not member, you have to wait 1 minute.
Now there are 2 aiming modes you can switch betweeen with alt f. Angle-based aiming, which is the default, will allow you to aim half up, streight up, half down and streight down. If you aim streight up/down and fire, the bullet will only move around the z axis, so it won't go in the your facing direction. If you fire while in the half aiming state, it will go both in the z axis and in your facing direction. The other mode is step-based aiming. Here you can aim from 1 steps to your weapon's spread amount steps up/down. The weapon won't always go in the z axis, it will start from the amount you aimed. If you aim 2 steps up and fire, it will go 2 steps up in the z axis, but it will don't go further up, it will go in your facing direction, same also works for downwards.

New in version 1.5.2:
Fixed an issue where bike gets stuck after reboot.

New in 17/06/2025:
Healing about loud rain sound is now decreased.
Fixed bike not able to move in negative coordinates.
Fixed a bug where you can get event points by killing yourself in survive for 10 minutes event.

New in 15/06/2025:
Now you will receive kill notifications on freedom fight map while in the base.
Added base gun. You can fire it from base computer and it will hit everything within 75 tiles to the base, it will deal 30 damage. To fill the ammo, use base ammo gun pack while near to base outside.
Fixed scope sound playing while in the base while fighting in freedom map is off.
Fixed machineguns firing slower in right hand.
Added see your bikes option in game menu.
Fixed fire suppressant item.
Fixed you can get bike on helicopter.

New in version 1.5.0:
added a new weapon S&WModel66! you can collect them from chests, or you can purchase it with ammo in event store.
Fixed alt b showing people not on your community as talking.
Now Bases health will now be 20000000 when create a group.
Fixed shift f not shows aim status of who you watch.
Changed ducking system. Now you have to press alt x to duck and unduck, you don't hold it to stay ducked.
Now you cannot hear other peoples turning and inventory sounds in lobby.
Now when you throw a molotov, it creates an area with fire. If you step in the fire, you will lose some health each 1 to 2 second. Fire will be gone after 30 seconds.
Added item fire supperssant to destroy molotov's fire.
Added num pad enter support in addition to normal enter.
Fixed a bug where you cannot send private message if your public chat is disabled.
Added numpad 7 and numpad 9 keys as alternate keys to climb.
Now base chest log shows items put to chest too.
The possibility of dying with corpse Bomb is raised more.
Added progress bar beep sound in file downloader, affects updater and sounds updater.
Now you can't get event points from eliminate 20 eenemies and headshots events in capture the flag match because people were abusing it by killing their friends or letting their friends kill them to get unlimited event points.
Added auto tracking feature you can toggle with shift e. This will play beeps for near players in their positions when enabled.
Added bike, which you can purchase from event store. When you purchase it, you can press shift enter to ride it and hold the up arrow to drive it, others can ride your bike too, but they cannot drive it. The first person who rided is always the driver, and like in the motors, people can steal your bike if they ride it while you are not rided. Its android gestures are in main menu touch screen gestures section.
Changed aiming system. Instead of aiming verticaly step-by-step, you now can aim half up, streight up, half down, streight down. When you aim half up or half down, weapons range will be divided by 2.
Fixed it saying you are not in community a bunch of times if push to talk is on and you hold down b.
Now people you blocked cannot send you friend requests.
Fixed binoculars not taking the account of z coordinate of players when calculating their distances.
Fixed paid accounts weren't showing as * in community messages.
Fixed an issue where some players wasn't seeing their computers on authorized computers list.
Fixed you can hit group members in bases even while fighting in freedom map is off.
Fixed silencer not silencing weapon on right hand.
Now when you destroy an item a message will appear in the items buffer informing you about what item you destroyed.

New in 08/06/2025:
Fixed a bug where if you press e while watching a bot it would say that the bot you watch is near you.

New in version 1.4.8:
Now the game cannot run in virtual machines.

New in 07/06/2025:
Added confirmation dialog when rmeoving a friend.

New in version 1.4.7:
Readded steam audio to settings as a toggle, it's off by default.

New in version 1.4.5:
removed steam audio completely from the game. Although it works, it causes lag on some computers even if it works for others, we can add a warning that it may cause lag in the menu, but some people still don't read it and asking us, so even if it works on your computer without lag you wont be able to use this feature anymore.
Added a setting to settings where you can make game use more cpu so as not to lag, or use less cpu but it can lag sometimes. If you leave it in the default, game will use more cpu. If you enable it, game will use less-cpu but can occasionaly lag.

New in 03/06/2025:
Fixed shield remoing bug.
Fixed bug where if your client lags and you press control too fast it firest bullets fast.

New in 02/06/2025:
New Character Available: Razeon! We're excited to introduce a brand-new character to Zero Hour Assault: Razeon! This powerful character is now available for purchase in our virtual market.
Razeon Details:
Description: A formidable character with 90 milliseconds walktime, 100 milliseconds jumptime, 8 plus damage, and 160 health.
Price: GBP 20.0
Important: Razeon is a one-time purchase. There's no monthly subscription or level to maintain. Once you buy Razeon, the character is yours to keep!
How to Purchase:
You can acquire Razeon through two convenient methods:
1. 
In-Game: Navigate to the Lobby, then select "Store" > "Go to Online Shop".
2. 
Directly: Visit our online shop at https://nbmstudios.com/zhashop.php
Don't miss out on the opportunity to add this amazing character to your roster! Head to the shop and claim Razeon today!

New in 31/05/2025:
When you take an item from the chest, it will no longer just play a sound — you'll also hear the item's name and quantity.

New in 30/05/2025:
Now punch and feet are more faster than before.

New in version 1.4.3:
Fixed a bug where you can learn coordinates of who you watch in freedom fight map by disconnecting and reconnecting the internet while watching.
Added shift z as alternate key to sit/stand.
Now when you try to walk while sitting you will be told that you need to stand up.
Fixed alt shift i opening input box also, now it just opens online players list in community.

New in 29/05/2025:
Fixed bug where sometimes language used of players is shown empty in player menu.
changed chat tone of community chat.

New in 27/05/2025:
Paid accounts will not affected by item take time in chest whenthey take items.
Paid accounts will not be affected by the waiting time when they draw weapons.

New in 26/05/2025:
Limited max items on sword duel matches to 10.
Fixed backpacks level display in player menu.
Fixed shift control hits group members in freedom fight even when group members fight on freedom fight map is off.

New in 25/05/2025:
Fixed a bug where sending a map message while spectating sends it both to lobby and the match, now it sends only to match.
Added option to disable receeiving community messages in notification settings.
Added option to disable receiving match invitations in notification settings.
Now you can only send match invitations every 1 minute.
Reverted freedom fight map to old map, so store is once again accessed at 500 463 0, no separate coordinates for each category.

New in 23/05/2025:
Now you can write comments on polls.
Now admins will be notified about how many new tickets have been created when they login .
Now admins can see how many open, closed and pending tickets are on the server.
Fixed a problem in talking players menu where pressing escape still asks for volume.
Fixed event store problem when pressing escape.
Now admins an developers can make polls sticky. This will make them show in the top in list and they will never end automaticaly unless administration ends them.

New in 22/05/2025:
Now you can see online players in your group with alt apostrophe, and online players in your community with alt shift apostrophe.
Now you can see how many people are using each language in switch language section.
Now you can wake everyone up with t even if they are not your teammates and faint.
Fixed grenades hitting you even if shield is on.
Fixed faint bots coming to your side if you use come commands.
Now flag matches can have up to 15 max items on ground and explosive matches 10.
Now you won't get is typing notifications if you disabled receiving pms.
Now you will automaticaly wake up if faint in 1 minutes.
Fixed faint players coordinates showing as floats.
Fixed electric poles hitting you even if your z is far away from it but your x and y is same with its position.
Fixed poll create sound playing even if you turned off poll notifications.

New in 21/05/2025:
Fixed bug where even if weapon hits shield it plays characters hit sound.
Now you will not get tokens and score points each time you kill a bot, you need to wait 5 minutes. The logic is same for players, see the relevant changelog entry for v1.4 for more info.

New in version 1.4.1:
Renamed kado character to kade.
Fixed electric poles reappearing quickly.
Fixed client errors and crashes.
Now more weapons can be silenced.
Added sound to wall holding.
Fixed game freezing temporarily while near sound sources in freedom fight map.
Fixed lag in input boxes.

New in version 1.4:
Now you can jump when using mkek jng90.
Rewrote rules.
Increased ithica weapon damage and range.
Added paid account, which you can purchase from the zero hour assault shop from 1 to 12 months. Paid accounts have a * Title when sending messages, they do not get effected by inventory item limits so they can hold as many items as they want, they will have +20 extra max health, and they will get double score points and zero tokens from the match and freedom fight map. Also, free accounts require 1000 zero tokens to create a community, but paid accounts can create for free.
Now is typing notifications won't appear if someone you blocked tries to send you pm or when administration disabled pm feature.
Fixed you can change your name to white space characters like newlines etc.
Fixed match save issue when only 2 players in match.
Added new match collector's arena. In this match, you cannot fight, you have to collect the golds in the ground for 10 minutes. After 10 minutes, the team/player which collected the most items wins. And winner gets 10 zero tokens.
Aded new item corpse bomb. You can turn it on or off. If you die while it is on, and if someone tries to open your corpse, it will explode and near players and the player trying to open it will get dammaged and corpse will disappear and you will receive a zero token.
Added new item boom box. When you use it, it will spawn a random item on the ground, but if anyone tries to get it with shift enter, it will explode and near players including the person pressed shift enter will get damage and you will get a zero token.
Because of latency issues on some computers, usage of steam audio is now off by default, a dedicated option has been added if you want to enable it.
Converted readme to html.
Fixed item lag
Added new item corpse scanner, which will show you all corpses in your map with their coordinates, when they will be gone, and owner.
Now if you exit the game while parachuted, when you reenter, you will still be parachuted.
Fixed beacon setting not saving when you exit the game.
Fixed sounds cutting out.
Fixed a bug where if a player is near you and switches to different map, it would not tell you the player is no longer near untill the player reenters to your map.
Added option to disable event notifications in notification settings.
Fixed a bug where if you assign parachute to a favorite item, you can open it with the key you set it to, but can't close it.
Fixed motor crashing sometimes when climbing down staircases.
Fixed motor climbing staircases wrong in reverse staircases.
Now e key tells whether players are above or below also.
Added new item, adrenaline shot, which speed ups your weapon firetime for 2 minutes.
Added backpack level 1, backpack level 2 and backpack level 3. These increase the maximum amounts of items you can hold in your inventory, they expire after 1 week and you can see when they will expire in timed items.
Added new item jammer. When you use it, people nearby cannot use binoculars and cannot see players with the letter e for 2 minutes. Their scope will also not work.
Now you can throw the knife and the swords with shift and alt space depending on which hand you have them. They will deal more damage when thrown, but you will lose the item. If you miss, they will fall to ground as item, but if they hit, they'll be gone. Knife's range is 20, and sword's 15 when thrown. They will also play a sound as they move in the air.
Added new item spatial amplifier. When you near to a player 5 tiles, you can press enter to put the item on the player. After this, with the spatial amplifier controller, for 10 minutes you can see the players coordinates You can also destroy the item, in which the player will hear an explosionn sound with all the map players they will hear distant sound and players 20-tiles near and the player will get damage.
Changed binoculars sound.
Changed store purchase sound.
Now in freedom fight map, store is not at 500 463 0, each category is accessed with shift enter in different locations. equipments  1901, 775, 0, weapons  1450, 774, 0, explosives  111, 775, 0, potions  300, 775, 0, vehicles  400, 775, 0, ammos  1660, 775, 0
Now you cannot walk and jump inside helicopter.
Now corpses will disappear in 10 minutes instead of 2.
Added events, which change every 24 hours. You can see from events menu. The option to get daily zero tokens is removed.
Added event points, which you get by doing events. There's a event store where you can use these points.
Changed aiming sound.
Changed inventory navigation sound.
Now you'll able to see the item silencer in alt 5
Fixed motor sound not playing if you watch someone and if that person is running a motor, it would auto fix after they rerun engine.
Fixed it says wrong password if you enter wrong email.
now match start notifications and match create notifications will only be sent to players in lobby.
Fixed you cannot send group message while watching someone.
Now you can send map message when watching, and the receivers will see that you are a spectator.
Now when you exit the game and relogin while inside base, you will be inside the map of the base.
Now h key will also tell health of motor if who you watch is using motor.
Fixed a bug where you stay in the air if you open a ticket dialog while jumping.
Now everyone will be notified when someone's match starts.
Now when weapons hit something the bullet fall sound will play 1 seconds after.
Now you will hear a sound when you hit a motor or the player you watch hits a motor.
Now when you get items they will be shown in items buffer which is new.
Now if someone has flag and when they exit it will be spawned in their position.
Fixed a bug where bullet falling sound comes from the air if the bullet was fired while the player was jumping, now it will always come from the ground like it would be for real.
Changed menu sounds and music.
Now wall hitting sound will not play each time you hit the wall, it has time limit.
Changedl loby map and added map music.
Rewrote freedom fight map.
Changed the dead effect sound.
Changed jump sound.
Added sound that plays when launching the game.
Changed some weapon sounds.
Fixed a bug where even if you lose your shield in inventory, if you had the shield worn before, you are still shielded.
Now the weapon you are holding on hands saves when you exit.
Now a sound will play when someone enters or exits the map you are in. You can disable this from notification settings.
Fixed a bug where the helmet damage resistance resets to 100 if you took off your helmet and re-wear it after you exit and reenter to the game.
Fixed a bug where when you stop spectating, you still get death notifications from the match you were watching and when the match ends, you would be returned to the lobby.
Fixed bug in suggest section where if you open the edit box and cancel, even though you didn't send anything, if you try sending suggestion before 1 minutes elapse, it would tell you that you need to wait 1 minutes between each suggestion.
Fixed a bug where it says you can only send friend requests in 20 seconds when you first login but you hadn't send request.
Now a sound will play when you turn and if you have a weapon equipped which uses ammo.
Now when a bullet hits the wall, bullet fall sound will also play with the current wall hitting sound.
Now you won't always fall down when you get a headshot, it will happen sometimes.
Now when you look at talking players, it will open a menu, and you can also set their volume from there. You can still set in f6 player menu if you want to set the volume of someone who is not talking.
Fixed bug in corpses where it says 1 items in the letter m but it shows no items when you open the corpse.
Fixed barricade's dirt platform above do not remove when destroyed.
Fixed nenu multi letter navigation bugs.
Fixed your parachute stays on even if you die if you die while it is on.
Fixed spelling error in death message, "hit the ground" -> "hitting the ground"
Fixed step sound plays when you land in other players, so they'd hear both land and step sound, now they'll hear only land sound like you do.
Now you can also hear parachute open and close  sound when a player opens or closes it while near you.
Fixed bug where you cannot see your tickets if you rename your account. If you cannot still see, rename your character to your old name then back to the new name again.
Fixed put the flag notifications do not appear in match messages buffer in capture the flag.
Now is typing notifications will be in friend messages buffer.
Now you can't see/hear players inside houses if you are not in the houses or vice versa. Also, you cannot hear chests' sounds when outside houses.
Now in switch a language section, it will show only official languages, and there'll be another option to show unofficial languages.
Now you can see size of each language file in switch a language menu.
Now you cannot use grenades in matches where you are limited to certain weapons.
Now when you exit the game while inside a base, when you relogin to the game, you will be in the freedom fight map in the coordinates where the base is.
Now binoculars shows when players and npcs are faint or not.
Fixed scope sound playing when faint.
Fixed a bug where it says you are killed even if you faint.
Fixed a bug where it says there are 1 members in match team info when the team you selected has no members.
Now you won't heal while faint and sitting.
Fixed your facing on the server stays in norht when you relogin until you change facing.
Fixed a bug where chest menu closes if you take the last item and press enter again.
Fixed a bug where your character stays in the game for some time if you exit with alt f4.
Changed computer ID generation, so if you saw accounts listed but they weren't yours in shift p, this should be fixed. Also, you cannot see your other account if you have it in shift p, for it to be visible, you have to login to it from setup account section, then it will be visible.
Fixed character's hit sound not playing when using weapons which do not use ammo.
Now the 5-minute token receiving limits will be for the each account, that is, if a player kills different people, they will still get tokens, but for example, if they killed 2 people and killed a third different player before 5 minutes passed, they will still get tokens, but if they kill one of those two people, which they killed before, they will not get tokens, 5 minutes will start separately for each player they kill.
Now grave key shows your weapon's actual damage plus your character's plus damage.
Fixed a bug where when joining a private match, it asks for team even if the match is not teamed.
Fixed network events wren't receiving when testing voicechat in the game.
Now when you die, your currently drawn weapon won't appear inside the corpse, it will appear as an item, and a sound will be played.
Now shift f will announce the aiming status of the player you are watching when you are watching.
Fixed a bug where when your ticket is closed within 24 hours due to inactivity, the mail wouldn't show all messages like it does when the ticket is closed by an admin.
Added communities, which are similar to groups but without a base. And also you can use shift apostrophe to send community message, all other community-related things are managed in game menu.
Now when you are not in a community, the voicechat will be positional, and it will be sent to all players in your map but they will hear your voice from your position when they are 30 tiles or more near. So the setting of voicechatting with who is removed. In a community, you can send voice chat to the community with b, and all the members in the community will hear it, so voicechat on communities is not positional. And also you can disable receiving community voice chats from notification settings.
Fixed group renaming chest problem
Now group renaming will get 200 token.
Fixed a bug where feet can be fired very fast if you had a weapon in your right hand and died.
Added sonar which you can toggle with F7. It will play the wall's sound high-pitched in the wall's position if a wall is 20 tiles or more near.
Added silencer, which you can use to silence your weapon. However, your weapons range will decrease 50%. You can insert and remove the silencer to any weapons you want. When you use it, it won't disappear from your inventory so you can remove it from the weapons. But let's say you have 2 silencers, you won't be able to insert to more than 2 weapons. When you die, all the weapons will be not silenced. Also, when you use silencer, only who are 30 tiles near you can hear your weapon's distant sound. It only works in weapons that take ammo. When you press grave or shift grave, it will tell you if your weapon has silencer inserted or not. Also for range, it will tell the actual range with silencer when it is decreased 50%. You can have up to 2 in your inventory. Also, if you have a silencer on any weapon, you can only drop your other silencers, so if you have 2 silencers on 2 weapons, you can't drop any, but if you have silencer on 1 weapon, you can drop 1 silencer to ground and your other weapon will be normal weapon. And if you drop a weapon which has a silencer inserted, silencer will be removed from it, and when someone gets it or you get it, it will be normal weapon.
Added output device selection in settings menu.
Fixed a bug where chests on bases disappear when renaming the group.
Now only admins and owner can change base password and view base info.
Added new option to notification settings for disabling poll notifications.
When you press enter on a weapon in the inventory, you can select to draw it in your left or right hand.
Now freedom fight map also has helicopter system like some matches.
In the group menu, admins and owner can see items got from base chest and who.
When you are died, pressing h will now say that you are died, it's the same when watching.
Now you will also hear parachute loop sound when the player you watch uses parachute.
Now you can mute buffers with shift backslash, new items added to the buffer will not be spoken but will be added to the buffer.
Now when a new match is created, you will be told whether its public or private.
the base life max health has been increased to 200000000.
Now you can see your destroyed motors also from see your motors section with timestamps.
Now when you use a shield, you can't move until the sound finishes.
Now you will get tokens between 3 and 5 when killing players in matches instead of 1.
Added invitation support to private matches, so players can join without entering the password if owner invites them to a match.
When a team puts a flag in capture the flag match, it will tell how many more flags that team must put to be the winner.
When you rename your character, all references to your name on all tickets will be updated to your new name, and a new message indicating your old and new names will be added as a message to the tickets.
Now everyone will be notified when a new account is created.
Added poll system. You can create polls with a specific title and message, and players can vote yes and no. Poll will end within 24 hours.
Added new character stats. Amount of head and leg shots and hits.
Added electric poles. You can destroy them with weapon, and all players who near the pole 40 steps will get damage including you, and will fall and need to stand up. It has a wall and platform like chests,motors,etc., but if you jump to its platform, you will instantly die.
Now destroyed groups history will show the most recent destroyed group in the top.
Added raining.
Now corpses will make bleeding sound.
Now you can see how many seconds ago each buffer item is added.
Now when there are more than 1 corpse in your coordinates and when you press shift enter, it will ask you which corpse to open.
Now when you hit a wall, the wall sound will come from which direction the wall is in.
Fixed you were able to fire the weapon in your right hand while sitting.
Now you cannot fire or draw another weapon before the draw sound of your current weapon finishes.
Now when your tickets are closed, you can rate them between 1 and 10 to indicate whether you are satisfied with the staff assistance or not. Also, you can no longer open new tickets if you didn't rate any of your previous tickets and if they are closed.
Added two options to notification settings, you can disable typing notifications and computer authorization requirement when loggig in the game from a different computer.
Fixed a bug where voicechats still come through for 3-5 seconds when you disable receiving voice chats.
Fixed a bug where you can use the steel helmet multiple times while wearing it.
Fixed you cannot hear beacons of others while watching someone.
When you press l while watching a player in freedom fight map, it will show you players in freedom fight map.
Fixed you can hit other players with shift control even if they are behind a wall.
When watching someone, you will also now get the kill notifications on the map which the player is in.
Now it is less likely you will hit the player's legs when aiming down.
Fixed motor horn not working.
In the friend menu, you can view the statistics of a player with shift enter. This works even if they are offline.
Added cheat protection.
Now chests will refill even if they are not empty, they will refill after you get some items and after some time has elapsed.
Now you can also hear when players or bots die in the match you watch.
Now you can exit the game if who near you is someone you cannot hit, eg group members in freedom fight map when group members fight on freedom fight map is off, or people in jail if you are jailed.
Fixed a bug where you still fall down if you have shield on and you get a headshot.

New in 28/12/2024:
Fixed corpses weren't moving when the map shrinks if they are in the boundary.
Fixed a bug where if you join a match with a player, then after the match ends, you create a new match and be in the same player you were before with the player and when you send a message to the team, the other player would receive the message even if they didn't join your new match.

New in version 1.3.2:
Fixed you can hit dead players with shift control.
Now you will stand up a little quicker.
Fixed your health increasing if you die while sitting untill you respawn.
Now you will receive 1 vitality potion and 1 revival nectar when entering freedom fight map.
Now you cannot duck while in motor.
Fixed it do not take zero tokens from you when putting a second base.
Now languages in the client are encrypted.
Changed sitting key to alt z.
Now when you drop an item and no more items left on the inventory, it will automaticaly close.
In the match menu, it will show how many matchs are available and which of them are public and private.
Fixed you are respawning too late and it lags the server when someone dies.
Fixed scope beeping for players who have 0 health.
Fixed you are returning to lobby with your items when capture the flag match ends.
Fixed it showing the red flag count as blue flag count and vice versa when pressing l in capture the flag mode.
Now you cannot duck while sitting and cannot sit down while ducking.
Now you will get 100 tokens for destroying a base.
Decreased volume of friend online and offline sound.
Fixed you can climb with page up and down while sitting.
Fixed an error sometimes received when opening the inventory.
Now you can have up to 4 ladder and 2 barricade in inventory.
Now you can disable receiving token transfers in notification settings.
If you press the left arrow in a weapon on the inventory menu, you will get it to your left hand, and when you press right arrow, you will get it into your right hand.
Now you cannot change facing direction when stunned

New in version 1.3.1:
Changed sitting key to alt e because on some keyboards alt+r wasn't working.
Fixed it saying the player had punch even if they had another weapon drawn.
Now when someone dies, it will show weapons in both their left and right hands.
Fixed sometimes distant weapon sounds in other maps heared in lobby.
Fixed you can press alt f4 multiple times and it would say exiting each time you press.
Fixed beep sound do not stop when died until you respawn.
Increased shift control range to 15.
Now the updater will download the updates faster
Fixed you had to press the right control key multiple times if you get machine guns on your right hand.
Fixed error when dropping items.
Fixed a bug where the weapon on the right hand couldn't be unloaded.
You will automaticaly stand up if you die while sitting.
You will sit down automatically if you fall over a long distance
You can no longer move in the inventory and stand up or sit down while dying.
Fixed a bug where when you press r, even if reloading not happens, your walktime slows down.
180 degrees turning won't work while watching someone.
Shift p won't work while watching someone.
Now you cannot place ladder or barricade if there's already a ladder or barricade in the same position.
Now you cannot hit players' legs if they have a shield on.
Fixed it showing helmet resistance as floats sometimes.
Now punch and feet can still hit the player even if they have a shield on.
Fixed a bug where if you remove and re-wear the helmet, its resistance resets.
Now ladder will be removed before the sound finishes when you press shift enter, but you will be stunned.
Now tracking will stop when moving in maps.
Fixed a bug where if you are an admin on a group, and if you rename your character, your name on the group admin list do not change to your new name.
Fixed corpses do not delete in hand-to-hand combat match after match ends.
Fixed a bug where if you open a menu or input box while holding the mouse to walk, then if you release the mouse button while the menu or input box is open and if you close it, you continue to walk untill you press and release the button again.
Now while sitting, you will heal automaticaly, 2 to 3 health every second.
Now the items can be destroyed with weapons.
Fixed weapons hitting the behind object sometimes.
Now alt r won't work when stunned.
Changed sound when bullets hit the walls.

New in version 1.3:
added a new weapon! fnhfnp45
Fixed aiming won't reset to forward when you die on freedom fight map.
Now your walktime will be slowed down while reloading, and will back to normal once reload completes.
Now you cannot create group base if a base is 20 steps or more near.
Removed heart sound when your health is low and replaced with another sound which its volume will increase as your health decreases and will play in loop, it will not play periodicaly.
Now you cannot jump in staircases climbable with page up.
Changed online and offline sound.
Now you cannot place timebomb or mine in lobby.
Fixed a bug where you get removed from your current group if you rename your character, because it wasn't changing your name on the group member list.
Fixed a bug in base chest where if you try to take an item more than the amount your inventory can hold, it would only give you up to the amount your inventory can hold but but others would be lost. Now if you enter amount and the total exceeds the amount your inventory can hold, it will give an error.
Increased maximum item amount on chests to 10.
If you exit the game while a timebomb is near you within 50 steps, your character will stay in the game and get damaged from explosion.
Added invisibility shield. When you use it, you will be invisible for 15 seconds. People cannot see you in the letter e or in binocularsa and cannot hear your beacon, only they can hear your step sounds. Scope won't also beep for invisible players. They can hit you with a weapon.
Added steel helmet, which protects you from headshots. You can see your helmet's damage resistance with the letter h when you wear one.
Fixed a bug where if you have a corpse menu open, you can get items from the corpse even if it is gone while you had the menu open.
Now shift with the aiming keys changes it by 2 steps instead of 5.
Changed ping sound.
Fixed a bug where you would stay in the air if you open parachute while jumping.
Now the notification sent when enabling or disabling players to hit other members in freedom fight map will be in the group notifications buffer.
Now you have to press shift enter to pick up items on the ground.
Now you can also access the inventory via a menu with the letter I. You can press backspace while in the menu to drop the item, and pressing enter will close the inventory and make the inventory positiong point to the item you select, so you need to press enter again to use it.
Fixed a bug where the winning team hears the lost sound in capture the flag match and vice versa.
Now when someone explores through the inventory, you will hear the inventory moving sound in their position.
Now group bases need to be have passwords for them to be unlockable. The previous groups have been assigned a random password. This also means even players not from the same group can open the base door if they guess the password. Also, now when the base door is opened, it will be closed after 2 seconds, and pressing shift enter while its on will move you to the base, so you cannot close it. The password cannot be less than or greater than 4 characters, and it must be only consist of digits.
Now when a player dies, the death message will also show their weapon.
Added barricade. When you place it, it creates a wall which is 10 tiles in height, with a platform above. It can be destroyed by weapons.
Added ladder, which creates a climbable ladder going up 20 tiles. It can also be destroyed with weapons. Owner can also get the ladder back by pressing shift enter.
Now you can remove invitations you send to groups before they are accepted or refused.
Now you can do headshot by aiming. You need to aim upwards the amount of your weapon's spread, which you can learn with grave. For example, if the spread is 2, you need to aim 2 steps up.
Fixed fall sound playing when stopping watching.
In the group menu, admins and owner can put 4 additional bases. Group will be deleted if all the bases are destroyed. Putting 1 base requires 200 tokens.
Added base computer in the 30 30 0 coordinates. Here, you can see near players to the base, open the base door and change the base password. In the group menu, admins and owner can see when and who changed the group passwords to what in the group actions history for each base.
Now weapons limit how many steps you can aim up and down.
Added sitting and standing system. Press alt r to sit down or stand up.
Now when you aim down the amount of your weapon's spread, like 2 steps down if its spread is 2, there is a possibility that you can hit the player's legs. When you do this, the player will fall and will need to stand up. Player cannot draw or use weapons while sitting.
Added feet and punch. Now the knife is an item. 1 will use the punch, and alt shift 1 the feet. Left control and right control will fire punch and feet.
Added new match where you can only use punch and feet.
By hitting the any control key with shift, you can hit the player with your weapon if they are near 10 steps or more. This works only in weapons that require ammo, but you won't lose ammo. The player will fall and will need to stand up. They will also drop their weapon.
Now bases health will be 1000000 initialy.
Fixed a bug where the weapons hit the chest if there's both and a player in the weapon's range, now it hits the player.
Now motor will be damaged if you crash to someone.
Added a new option to groups for admins and owner. It displays in a small list, which could be cleared by the group owner, showing the following. Recent members who joined the group. Recent members who left the group. Promotions to administrators, removal of administrative roles, and general rank changes. Times and moments when players opened and closed the group's base doors.
In group donation history, it will also display when the owner withdraws tokens.
When you login, it will tell you since your last login, how many times the server rebooted, how many new changes were added and how many times the message of the day changed.

New in 14/12/2024:
Now you will move to lobby when you die inside a base.
Fixed rename this group option.

New in 13/12/2024:
Fixed you getting stuck inside wall if your motor crashes inside a house.
Fixed a bug where the group's owner do not change to your new name when you rename your character if you are owner of a group.

New in 12/12/2024:
Now if you write 0 when dropping items to amount field, it tells you to enter a number higher than 0, rather than playing drop sound but not dropping anything.
Fixed a bug where if you drop more than 1 of an item to achest, only 1 of the item adds to the chest while you lose all the others if the chest already had at least 1 of that item.
Now when watching someone, you will also hear their bullet hit sound when they hit something.

New in 11/12/2024:
Fixed you can fire the knife fast after dead if you had a machine gun equipped.
Increased group max member count to 15.
Fixed flag zone.
Fixed motor beep sound not playing for air.
Fixed a bug where if a player joins someone's match then exits the game, then if the match ends and the owner creates a match with the same match mode, when the exited player reenters the game, they would be in the new match created.

New in 10/12/2024:
Fixed a bug where even if you have 5 tickets but all of them are closed, you cannot open new tickets.

New in 07/12/2024:
Now aiming won't let you do headshots.
Fixed friend list bugs when renaming your character.

New in 06/12/2024:
Now you can see total token amount in group when getting donated tokens.
Now group owner can publish announcements to groups.

New in 05/12/2024:
Fixed group max member count bugs.
Now you can donate zero tokens to your group. You can also see all donations made in the donate history, but only admins and owner can see total amount of tokens, and owner can get tokens.
Now in ranking list, player names is shown first.
Added a different sound when a group member is near you in freedom fight map. This sound will also play when a teammate is near you in teamed matches, and in matches, even if a group member is near you, the old sound will play and the player will be referred to as an enemy.
Fixed a bug where if you have a weapon that slows down your walking on your hand, you can walk faster by opening and closing the parachute.
Added 2 missing ammos to matches.
Now weapons will deal more damage to group bases.

New in 04/12/2024:
Now, instead of being spawned across the entire map when you die on the Freedom Map, you will randomly spawn between 0 and 500.

New in 01/12/2024:
Now you cannot use timed weapons in matches where you are limited to certain weapons.

New in 30/11/2024:
Fixed a bug where your walktime doesn't reset to normal after match ends.
Now weapons will deal 5 times more damage to group bases than they would deal damage to other things.
Now faint players will be shown as faint when pressing e.
Now faint players won't have beacon sound.
Now faint players cannot use items.

New in 28/11/2024:
2 new weapons added! MosinNagant and maverick88. You can buy these weapons from the store, when you die, the weapon does not go out of your bag, these 2 weapons have a duration of 1 week. The 1-week period starts after you draw the weapon. You can buy the weapon again after 1 week, or you can buy 2 or 3 of them. If you buy more, let's say you have 3 guns, after 1 week, all 3 of them will not be gone, only 1 will be gone.

New in version 1.2.4:
Fixed shift q and shift e keys.
Now clicking the mouse wheel reloads the weapon.
Now you can send message to tickets even if they are pending, and it will become not pending.
Now you can turn by 90 degrees by pressing the turning keys with alt. You can also turn by 180 degrees with alt w and alt s if using classic walking mode, and alt up and alt down arrows in normal walking mode, and alt a and alt d if using q and e turning mode.
Now if there is a wall above and if you jump, you will hit it and start landing, so you will not be able to jump above it.
Fixed a bug where if you are in a platform which is 1 tiles high from the other platform and if you step into the air, you would not fall 1 steps but directly step to the below platform.
Now you won't get zero tokens if you win a match, instead you and your team in teamed matches gets 1 zero token for kills, but not for each kill, the kills should be 5 minutes apart, then you will get zero tokens. This aplies to score points as well. You will also be notified for each time you get a token.
Now scope won't beep for things behind a wall.
Added an option to group menu where you can learn base health.
Fixed you can wake yourself up with t.

New in 25/11/2024:
Now you won't receive map messages from people you block and they cannot see your map messages if they blocked you or if you blocked them.

New in 23/11/2024:
Fixed notification settings weren't saving.
Now you won't be emailed for your tickets being answered and made pending.
Now when your ticket is closed, the sent mail includes all previous messages
Now you can have 5 open tickets.

New in 22/11/2024:
Now you can delete your account from account settings. However, it must be created one week ago or more.
Added sounds when you open a corpse and when a corpse disappears.
Now when your ticket is closed, opened, made pending or not pending, you will be told the action, not just updated.
Now you can disable receiving mail for ticket updates in notification settings.

New in version 1.2.3:
You will now be able to change the language in the game, it has been removed from the main menu
Fixed lag when machineguns fire.
Fixed a bug where if you press escape while watching someone on freedom fight map, you move to their coordinates in lobby.
Fixed mouse.
Fixed a bug where it says that someone is near you when you try to exit even if there is no near player.
Now you cannot create a new ticket if you have previously open tickets.
Now you cannot create languages with same names where the casing is different.
Now you can put mines to chests. When someone opens the chest, it will explode and the chest will be destroyed with all the items.
Fixed bugs when two or more corpses are at the same position.
Now when your rank changes, you will be notified about which rank it is.
Added unofficial and official languages. When you release a language, it will be unofficial, administrators/moderators can make them official. Also you no longer need to ask permission to create a language.

New in 20/11/2024:
Now you can authorize a new computer every 2 hours instead of 24.
Now even if you enter the verify code incorrect, you cannot get a new verify code, you have to wait 2 hours.
Now it will send email to you when any of your tickets are updated.
Now tickets that are not pending and not answered in 24 hours will be closed automaticaly.

New in 18/11/2024:
Limit amounts of limited items have been increased. For more information, you can check the read_me section in the game menu.
Fixed playeyrs' and bots' step sounds weren't playing after the player count fix.
Now corpses will disappear after 2 minutes. In the letter m, you can see when will they disappear.
Fixed bullets hitting more than 1 zombie at the same time.
Fixed sometimes it says you are not in group even if you are in a group, you had to wait it for it to fix.
Fixed scope sound playing more than 1 time for each object, now it plays 1 time.

New in 17/11/2024:
Fixed critical bug that limited the amount of players can connect to game to 20.
Now you can jump with snipers, but you can't run too fast, but it's still enough.
Fixed you can fire with knife on explosive battle.
There'll be no grenade limit in explosive match.
Fixed players sometimes fall to negative coordinates in bases.
Fixed a bug where you can walk fast if you get sniper and normal weapon to your both hands.
Fixed a bug where if you make a group in the mountain, you can't enter its base and it always tries to get snowflakes.
Now you cannot jump over mines.
Fixed scope beeps even if the group has disabled members to fight with eachother even though weapon wouldn't hit group members.
Fixed shield not removing when died if it was on.
Fixed the bug where if you get a weapon that limits your jump/walk, after you die, until you get a new weapon that do not have limit, the limit won't remove.

New in version 1.2.2:
Now some weapons can limit your jumping, ducking and walking speed.
2 new characters added, kado and aria.
Fixed a bug where you can learn coordinates of who you watch in freedom fight map by pressing c after you press escape and before the game puts you back in the lobby.
Decreased default menu music volume.
Now you cannot exit the game or the freedom fight map if someone near you within 50 steps.
Fixed errors some people got when launching the game.
Now if you didn't select a translation language and try to translate text, it will tell you to select a language, instead of saying "none"
Now all sounds will stop when you die until your respawn
Now only those who are joined to agroup can attack other group bases.
Added a new option to group menu, you can disable/enable players' ability to hit group members in freedom fight map.
Added limits to the amount of items you can have on your inventory. The full list is in the readme.
Removed get all items option from base chest.
Added a new item, metal shield. This will protect you from hits until its broken when you use it. However, it won't protect from headshots. You can get it from items, chests or store. Also, in the abyss clash and explosive battle matches, you will get 2 shields by default.
You will now be able to see the penalties of those whose chats have been closed and those who have been banned from the game in the server status section.
I made some changes to the grenade, let's see if it's good now.
A clear status option has been added to the account menu for those who do not want to remove a status message you have previously set and set a status message.
You will now be able to set a status message from the account menu section. When you look at the view status message section on a player from the f6 players menu, you will be able to see the status message set by the other player.
Added mine, named tm62. When you place it, and if someone steps to it, it will explode and everything within 15 steps will  get damage. It can also be exploded by hitting it a couple times with a weapon however, there is no sound that indicates you there is a mine.
Timebomb added! You can get it from chests, items or  from the store. Once you arm it, it explodes within 20 seconds and damages anything within 50 feet. You can see how many seconds are left until it explodes from the letter M.
Increased health from default 30000 to 100000 when you initially group base.
The base life amplifier item in the chests has now been increased, and will give 3000 to 4000 health, and the base life max health has been increased to 20000000.

New in 08/11/2024:
You will now be able to see the scoreboard from the game menu without logging out of the game.

New in 05/11/2024:
Fixed a bug where if a corpse and chest are near to each other, both of them open when pressing shift enter.

New in 04/11/2024:
Fixed remove join request option in groups.
Now remove join request option is only visible if you send joining request to the group.
Now corpses will disappear when they are empty.

New in version 1.2.1:
Now delete key will open a menu where you can also report a message to the staff or quote it.
Added privacy policy.
Fixed motor wind sound playing at a very low volume after you exit the motor.
Fixed a bug where if you open an input box while falling, your falling stops until you close the input box.
Fixed you can hold down to fire the knife after dead if you had a machine gun before dead.
Now you can also get the knife on your right hand with alt shift 1 if your right hand is empty.
Now you cannot drop claw with shift 1 in zombie vs player mode.
Now audio is not downmixed to mono when 3d-positioned as steam audio can even 3d-position stereo data.
Removed improved 3d audio setting.
Made all sounds in the game use steam audio's hrtf, so better 3d audio for all sounds.
Fixed running won't work with page up and down.
Fixed steam audio lag on some pcs.
Now control enter also works in delete key.
Now you can login to your other accounts with shift p.

New in 02/11/2024:
Fixed a bug where the motor cannot be hit or driven by someone else if the driver dies.
Now corpses will go after 4 minutes instead of 10.
Now corpses cannot spawn in lobby.
Removed the ability to hit corpses per player request.
Now corpses will be in the ground even if a player dies while in the air.
Fixed a bug where you can get the same weapon on both hands by assigning it to a number, getting it to your right with alt shift and the number, then also clicking it from your inventory.
Now m key also shows corpses' owners.
Fixed chest hit sound not playing when grenades hit chests.

New in 01/11/2024:
A mountain has been added to the freedom fight map. By going up to the mountain, you can collect snowflakes, freeze players and kill players. You can follow the mountain by pressing the Shift m key combination, but remember that the mountain is on an overpass.
Fixed matches sometimes end when they are started.
Added corpse system. So when a player is dead, their inventory's items won't directly spawn like normal items, instead, a corpse will spawn. You can open it with shift enter and get the items from the corpse like you do on chests. The corpse can also be hit and destroyed, and it will disappear after 10 minutes.
Now you can also take your motor to the base.
Fixed you can collect snowflakes when dead.

New in 30/10/2024:
Fixed the letter e key does not announce direction if the player is ducked.
Fixed scope won't play if you duck but the other side is also ducked.
Fixed it saying you have weapon on both hands when trying to reload if you die.

New in 29/10/2024:
Fixed match watching do not stop if match ends sometimes.
Fixed you sometimes start to watch another match if who you watch in freedom fight map returns to lobby.
Fixed it saying sometimes teammate in freedom fight map to dead players
Fixed bullets passing walls.

New in 28/10/2024:
You will now receive random weapons instead of the Yavuz16 weapon.
Fixed you are sometimes respawning too late when dead on freedom fight map.

New in 27/10/2024:
Fixed people sometimes moving to lobby in freedom fight map.
Now you can also remove joining requests you send to groups.
Added group base destroy history.
Fixed a bug where if you leave the chest menu open in freedom fight map and if you die, you still can get the items from chest after respawning.
Fixed sniper duel matches showing 2 times in join match menu.

New in 26/10/2024:
Fixed beacon sound not playing for players near to the player you watch.
Fixed match sometimes starts twice, like 2 countdowns happening at a time.
Fixed it saying -1 players needed in sniper duel match.
Now m key won't work when watching.
Fixed a bug where players watching the freedom map not visible in f6 menu.
Fixed players cannot hit players in sniper duel match.
Fixed it saying match full in sniper duel match.
Fixed group bases has no chest.
Fixed snowflake survival match mode.

New in version 1.2:
Now you can get weapons on your left and right hands. When you get the weapon from your inventory or from numbers you assigned to them, they will be on your left hand. To get them on your right hand, assign the weapon to a number, then press alt+shift+a number. Then you can get another weapon to your left hand with just pressing a number or selecting it from your inventory. Left controll fire the weapon on your left hand, while right control will fire the weapon on your right hand. If you have weapons on your both hands, reload and unload will not be possible. X will tell you the ammo info on your left hand, shift x will tell you ammo information on your right hand. Grave will tell you weapon info on your left hand, shift grave will tlel you weapon info on your right hand. For right hand, it will play a different scope sound to indicate you which weapon to fire.
In team dead match and zombie vs player modes, now you can faint 50% when you die. If this happens, you will still be in the match, and a team member can wake you up by pressing t when they are 3 steps or more near. You will wake up with 20 health.
Now you can watch players in freedom fight map also. C and Z won't work on freedom fight map when watching someone., If the person you watch enters the base, you will stop watching them and switch to next available person in freedom fight map. This will also happen if the person returns to lobby. Like watching the matches, right and left arrow moves between available players in freedom fight map, escape stops watching the freedom fight map and puts you back in the lobby.
Now you can put a favorite item to the letter y also.
Now you can quote any message with delete.
Now you can reply to last private message with k.
Now when someone stops typing pm it will say is not typing.
Now you have to wait 1 minute to exit after you hit.
Added 2 new options to options menu where you can select for which players/bots you want to hear near notifications and select whether you want to hear character's voice, sound, or both.
Now you will also hear other people running into walls.
Added wind sound when driving motor.
Now a sound will play when you change facing and aiming.
Now when you press m, instead of just telling you nearby objects, it will open a menu where you can see all nearby objects and track any of them. Press n to learn where the tracked object is.
When authorizing a new computer, now it will send the mail when you confirm that you want to authorize.
Set the game's working directory to its own path after launch, as the game is not intended to be run from other working directories.
Now it will send only 1 packet even if you drop more than 1 of an item, rather than sending packets for each amount of same item.
Now you can also send voice messages to your current group.
Now aiming will reset to forward when you die.
Added steamaudio 3d audio support.
Fixed your walktime becomes extremly fast sometimes if you fall from motor platform.
Fixed camera can pass through walls with page up/down.
Added multi-letter navigation to menus.
Fixed a bug where the letter n doesn't say streight even if it is streight.
Added an option in the options menu which allows you to turn with q and e no matter what walking mode you use. Also, if q and e turning mode is enabled, the p key is used for checking nearby players.
Now if a menu has only 1 item, pressing up and down will read the item.
Added translation support when sending and receiving messages. When sending a group chat, general chat, map chat, pm, team chat etc., control enter will send the message by translating it into the language you selectw ith alt l. You can also translate a buffer message with control enter to a language which you can set with shift l.
Now it will automaticaly select the first item in menus when they open.
Now in input boxes you can enable/disable character repeating with f2.
Now you can eanble auto running from options. If its on, you will auto run even if not holding alt.
Fixed push to talk setting not savin when changed with shift v.
Fixed connection getting lost in yes no menus.
Now shift m will sort the zones where the nearest zone is in the top.
Fixed 2 hard land sounds playing when you fall.
Fixed the game lagging on big menus like the changelog or readme if other than english language used.
Fixed an empty language named .lng creating in lang folder.
Fixed a bug where motor sound is heard in lobby until you relogin if you enter to a map where there is a motor or if you get a motor.
Now you can disable or enable speaking of facing direction when turning.
Fixed shift d and a not working on classic walk mode.
Now you can't run when using parachute.
Fixed a bug where if there's a wall above or below you, pressing page up or page down moving you to inside the wall.
Fixed a bug where some people got error when trying to use joystick.
Made game open faster.
Removed wmic.exe requirement.
Fixed it saying entermail 2 times in password recovery.
Now when you ping, you will not be able to ping again and again until you get the ping value.
Fixed connection getting lost in some submenus in game settings.
Changed duck key to alt+x.
Now classic walking mode is enabled by default.

New in 24/10/2024:
added two weapons
Added rename history where you can see previous renames you made.
Now in team dead match, last man standing and zombie vs player modes, the map will gradualy shrink as match continues.
Added snowflake survival match mode where hitting the player with only 1 snowflake shard kills them.
Added sniper duel match mode where you can only use snipers.
Added not teamed knife match mode.

New in 22/10/2024:
Now it will throw you to air if someone with motor crashes to you.
Each time you kill someone in freedom fight map, you will receive 1 zero token 50% possibility.
Now when group bases' health is less than 2000, everyone can enter it and door opening and closing won't be available.
Now groups will get 2 zero tokens for every 100 kills.
When watching someone, now you can also hear their scope sound.
Now you can create 2 accounts per computer, not just 1.

New in 21/10/2024:
You will not be able to access the store from the game menu while inside a base.
Now you can also track houses in zombie survival mode with m.
Now you can rename your character from game menu. You need 150 zero tokens for this.
Changed the sound when a bullet hits a wall.
Added an option to game menu where you can see all your motors.

New in 20/10/2024:
Now when you want to change your email address, it will send a code to your old and new emails. Also you can only change your email 1 time each day.
You will no longer be able to see a player's token amount in the f6 menu.
Now if you remove your current computers from authorized computers list, you will automaticaly log out.
Now group base name will also be changed if you rename a group.

New in 19/10/2024:
Now when you kill a player or bot, their loaded ammos will also spawn as item.

New in 18/10/2024:
Fixed a bug in capture the flag match mode where if you get a flag but haven't put it, and if the match ends in an unusual way such as the members exiting the game or you exiting the game, when you reenter the game and press shift enter in the coordinates you would normaly put the flag on any map, it would put the flag even if you are not in the capture the flag match anymore.

New in 17/10/2024:
Fixed base life amplifier item.
Fixed all groups deleting if only one group base destroys.

New in 16/10/2024:
Added confirmation question when going to freedom fight map about losing your items.
Now you cannot move while the base door is opening.
There will be more items in the chests
You can now increase the health of a base called base_life_amplifier by 300 from the chests.
Now, when you go to the freedom map from the lobby, your items will be deleted.

New in 14/10/2024:
Fixed your facing direction not saving when you reenter to the game if you exit the client.
Now in freedom fight map, store is accessed by pressing shift enter in 500 463 0.
now if you press l while in a base, it will show players in the freedom fight map.
Now you can also see base door status when pressing m.
Fixed weapon reload sound playing again if you reload a weapon then exit.
Fixed a bug where players do not lose their items they got in the match if match cancels.

New in 13/10/2024:
Fixed grenade drops in front of a teammate in teamed matches.
Fixed a bug where if you get an error while creating a group, it still takes zero tokens from you.

New in 07/10/2024:
You will now be able to see the rank of admin / developer / builder in the f6 menu.
You won't be able to block yourself anymore.
Fixed a bug where motor cannot be run again if crashes and more than 1 players are riding.

New in 06/10/2024:
Now creating groups requires 100 zero tokens.
Increased chest health.
Now the grave key also shows weapons' fire time.
Changed group system. Now each group must be created in the freedom fight map and each group has a base. This base has a chest that members can use to store items. To put items to chest, enter the base and drop the item with backspace when you are near to chest, or use shift backspace to drop a specific amount of that item. When someone creates a group, the group base will spawn next to the player, and there'll be wall. Group members can open the door only, however if the door is left out open, others can also enter the base. In the outside, if the door is closed, a group member can open it by shift enter. When it is on, when anyone presses shift enter, a menu will show which will allow to close the door and enter the base. In the inside in coordinates 0 0 0, pressing shift enter will do these: If the door is on, it will allow anyone to exit the base or to close the door. If the door is closed, anyone inside the base can open it. The base can also be destroyed, and if it happens, the group asociated with it will be permanently deleted. The items put on the base's chest will also be lost.
Now your loaded ammos will reset when you die.
Decreased motor decelaration speed.
Now item names will be shown first in chests.
Now cartridges will also be visible in inventory ammos categories.
Now grenade will explode after 50 steps.
Changed motor beep to 50 steps and 500 ms.
Changed motor health to 500, and made it go a bit faster.
Now group administrators can resign from administrating the group.

New in 05/10/2024:
Now you can take items from chests every 1 seconds.
Now scope won't play when you're dead.

New in 04/10/2024:
Now you cannot buy motor in water.
Fixed a bug where motor cannot be run for 2-3 seconds if you fall from it.
Fixed beacon bugs in freedom fight map.
Fixed motor's tile not spawning if you enter to freedom fight map and if there are motors in the map.
Fixed bullets not moving when their x or y is 0
Fixed your health is always 100 when you respawn in freedom fight map, now it will be your max health.

New in 03/10/2024:
Added server status to game menu.
Now e letter will say dead for dead players and won't play beep sound for them.
Now in binoculars and chests, it will open a menu to show that no items are in chest or no one near.
Now you can't use shift enter when dead in freedom fight match.
Now if motor gets to air tile, you will fall from it.
Fixed respawning bugs in freedom fight map.
Now you can't hear dead players' beacons.
Now you can't crash to dead players with motor.
Now binoculars won't show dead players.
Fixed sometimes people are not hittable in freedom fight map.
Fixed a bug where you can get your items in freedom map by quickly pressing walking keys after you die.
Fixed motor's platform not removing when its destroyed.

New in 02/10/2024:
Now you can't invite someone to group if the person is already joined to another group.
Now you can't fire with a weapon if you don't have it anymore.
Added confirmation question to leave from freedom fight option.
Fixed bots distant sounds sometimes coming in lobby.
Now the letter e will play different beep sound for players in the same group as you if you are in freedom fight map.
Now in team selection menu in join match section, it will tell you how many players in each team and their names.
Fixed beacon sound not playing on freedom fight map.
Now it will tell how many players are there in freedom fight map in the match menu.
Now chest timer will also save when server reboots.
Fixed sometimes the leave match option would appear if you press shift enter in freedom fight map even if you are not on waiting are of a match.
Fixed bots weren't playing land sound.
Now it will give you items again if you die in freedom fight match, but you will lose your other items you get from chests, you will be in your starting inventory in this map.
Fixed there were no spaces after each object in the letter e.
Now grenade can also hit chests.

New in 01/10/2024:
Added a map where you can fight against other players without creating a match. There are no bots in this map. You can access it via the match menu. Additionaly, there are no items, but there are chests in the map at fixed coordinates and they contain items. You can open the chest with shift enter and get items from it. Each chest will refill with new items after 5 minutes if it is empty. Chests are also breakable. IF you break them, they will respawn after 5 minutes with new items in their fixed coordinates. Also, if you are in the same group as another player, in this mode the beacon of that player will be different sound, and it will play another beep sound if you hit a player which is in the same group with you. You can leave this map from game menu. Also, motors you buy while in this map will always stay in this map.
Fixed a bug where grenades play a bunch of wall destroy sounds

New in 30/09/2024:
You will no longer be able to transfer tokens to yourself.
Now a beep sound will play when zero token transferred.

New in 29/09/2024:
Now you can find binoculars in items on the ground.
Added new match mode, sword duel. You can use 3 sword types only, diamond sword, wooden sword and stone sword. You'll have wooden sword at the beginning, and you can find other sword types inside items. You can do this match both as teamed and not teamed.
Now you can't use items in match waiting area.
Now grenades will drop if an object is near to them 3 steps.

New in 28/09/2024:
Fixed a bug where people can leave the match by leaving the leave match menu open before the match starts and clicking leave when it is started.
Added sounds for group events.
Fixed the bug where when someone accepts a group request, it tells that the person who accepted is joined the group.
Reduced item spawn time.
Fixed binoculars showing coordinates as floats.
Added new match mode abyss clash. Its similar to explosive battle but you can only use grenades and no weapons and no molotovs. Also, there is a pit in the map so if you fall there, you will die. Also, there are metal cases you can climb to, but grenades can also destroy these.
Fixed a bug where players sometimes shown as participants in matches even if they die.
Fixed beacons still play for dead players until they respawn.
Fixed f6 key sometimes does not show what players are doing
Fixed sometimes the grenade drops in front of you even if you throw it away.
Now e key won't play beep sound for players in the same team as you.
Fixed items weren't removing if you cancel a match.
Now it will tell the total amount of groups in all groups menu.

New in 27/09/2024:
Now, if someone starts writing you a private message, you will hear a keyboard key sound and you will see the notification of that person is typing a message to you in the buffer.
Now, when you close your parachute, your parachute will not gone.
Fixed a bug in last man standing mode and other nonteamed modes where it says the match full even if it isn't.
Changed modes to 5 vs 5 for teamed and 10 members for not teamed maximum.
Fixed jump sound not playing for other players you can hear.
Added beep sound when pressing e.
Lag fixes.
Added non teamed explosive battle mode.
Now zombie players can't pick up items on the ground.

New in 26/09/2024:
Reduced maximum items on the map.
Fixed bug where players can join a match 2 times.
Now f6 key will also tell when people are in helicopter.
Fixed bot kills always 0 in stats menu
Changed kill sound when someone dies on the match.
Now items will spawn every 10 seconds in capture the flag mode.
Fixed you can add yourself as friend.
Changed match creating sound.
Now alt v key won't work if you disabled receiving ovice chats.
Now you can see which language the player is using from f6 stats menu.
Hand Grenades will now explode in 2.30 seconds.
To make bots more human-like, now they have 50% chance to miss when firing.
Fixed a bug where people can sometimes fire in lobby.
Now you can cancel your matches at any time from game menu even if it is started.
Now if you have no tickets and if you try to look at your tickets, it will tell you that you don't have any tickets rather than simply closing the menu.
Fixed a bug where you can write negative numbers when transfering zero tokens.
Now you can't hear beacon in waiting area of a match.
Fixed a bug where players sometimes stuck in helicopter.

New in 25/09/2024:
You will now be able to see which channel the player is on in the F6 menu.
Added sounds when someone joins/leaves a match.
Fixed a bug where people fall to negative z sometimes.
Fixed matches getting stuck sometimes.
Now you won't receive general chats from people you blocked.
Fixed a bug where you receive messages from differen language channesl even if you are not selected them.
Now it won't open the menu when you die in capture the flag match mode, you will continue to be in the match.
Fixed a bug in last man standing mode where you can create a match that requires only 1 member then win instantly.
Fixed the bug where you can't move if you get kicked or banned from a match.
Now in the join match menu, not started matches will be in the top.
Fixed h key showing health as float like 100.0, now it just says 100.
Fixed a bug where grenades explode in lobby if the match ends right after you throw them.
Now you can hear beacons of other players when watching someone.
Now you can also decline a friend request from f6 player menu.
Fixed you are seeing yourself in friend requests you sent menu.
Now molotovs bots throw will miss sometimes.
If you have a particular voicechat setting off and someone has it that setting on, you won't hear their voice.
Now switch a language section shows each language's owner and amount of contributors.
Public beta release.

New in 24/09/2024:
Rules added. Before accessing the main menu, the game will ask you to read the rules and accept them. If you do not accept the rules, you will not be able to enter the game. After accepting the rules, you can continue the game. When the rules section opens, there will be agree or dont agree buttons at the bottom.
An option has been added to the main menu to see the rules.
Added a new option to main menu to join to the official telegram group of the game.
Now banned players can't recover their passwords.
There is now a suggestion section in the game menu section. You can leave any bugs, suggestions or feedback you find in the game there. For more urgent matters, please create a ticket, as you will not receive a message back from this section.
Now you can adjust players' voicechat volume from f6 player menu.
Now you can learn who is talking in voice chat with alt v, it wil only tell the talking players that you can hear.

New in 22/09/2024:
Now you can change the master volume in the menus with shift home and shift end.
Added a sound when update available.
Now you can collect  snowflake shards in knife fight match by pressing shift enter. You can collect up to 5. When you throw these, they will stun the enemy for 3 seconds.
When you block someone, you will no longer hear their voice in the voice chat.
Now, in the Recover Your Password section, you will not only be asked for your username, but you will also need to enter the correct e-mail address of that account. This strategy is a little better to prevent people from spamming a little more.
Now you will able to access game's documentation in the game menu.

New in 20/09/2024:
Added sound when you change master volume.
Now master volume changes will be saved when you restart the game.
Now it will tell you when the master volume is fully muted or when it is 100%.
Fixed a minor issue with muting or unmuting the game's volume.
Fixed accept friend request option not working in player menu.
Now if you send a join request to a group then join to a different group or create a new group, the other group won't be able to accept your request.
Fixed a bug where you can send multiple join requests to a group.
Now motor can crash to walls. It will lose 30 health, its engine will turn off and all players who in the motor will fall from it.
Added sound to notify you when the motor is close to a wall.

New in 19/09/2024:
Now you can't buy motor in the map boundary.
Now the motor will be put in the facing direction, not always north.

New in 12/09/2024:
Now it won't reload the options menu when you change a setting, so your cursor will not move out of the item which you clicked to and you won't hear the options menu each time you change a setting.
Now you can choose multiple options for who you want to voicechat.

New in 11/09/2024:
Added learn game sounds menu.
Fixed bots walking sounds not coming low-pitched when they are zombie in zombie vs player
Added new match mode explosive battle, where you only get explosives like grenades and molotov cocktails.
Now you can also accept friend requests from players in the player menu rather than friend menu in the game menu. You can still use the friend menu though, so both of them are valid.
Added language channels and public chat system.
Changed game menu key to o, slash is now for chat.
Now when you die, you will be presented with a menu with options where you can watch the match or return to the lobby, rather than directly starting to watch the match.
Added new sound that plays when you die.
Fixed motor horn not playing.
Now you can't send friend request to someone if they already sent you request which is pending.

New in 07/09/2024:
Now the f5 key sorts offline players where the last active player is in the top.

New in 06/09/2024:
Changed pm sound
Now l key also works when you watch a match.
Now the F6 key shows what each player is doing or where are they.
Now you can see yourself in f6 menu also.
Added a help option to the language menu.
Added a new option to options menu which saves your buffers each time you exit the game if enabled, so you can view them in the game again even if logging is disabled.
Changed menu sounds
Added ping sound.

New in 05/09/2024:
Added jaws support.
Added send private message option to player menu if the player you choose is in your friend list. You can also use the old way with the f5 key.
Fixed a bug where it shows the manage languages option more than 1 time if you are contributor of multiple languages.

New in 04/09/2024:
Added a sound that plays when you hit a player, zombie or bot. It will be a different sound if you do a headshot or not.
Added headshot system. If you jump  and hit a player which is 2 or more tiles below you, it will damage 2 times more.
Now the group list menu sorts groups based on their kill counts, where the group with the most kills is in the top.
Now you can also see which group the player is joined in player menu.

New in 01/09/2024:
Now you can get a random amount of zero tokens between 1 and 5 every day from the game menu.

New in 31/08/2024:
Now you can only authorize 1 computer per day.
Added a yes no question to the computer authorizing.
Now the menu music will continue from where it last left of when you return to main menu from game.
Fixed a bug where the sounds do not update properly when you stop aiming.

New in 30/08/2024:
Now to be able to login to your account from a different computer, you will have to verify your email, then this computer will be added to your authorized computers list. This is done to prevent a situation where someone finds your password and accesses your account. For each new computer, the email must be re-verified. You can manage your authorized computers and delete any of them in the account security menu in the game menu.
Added a new option to game menu, account security, where you can change your email and password, and manage your authorized computers.
Added the f6 key where you can view all players and view their stats and do actions for a player.
Now you can transfer zero tokens to players from the f6 menu.
Added a new staircase system. You can climb the stairs without using the page up or down keys.
Added new stats to character stats menu: player kills, bot kills, player deaths, bot deaths.
Now it will play a sound when you buy items from store.
Now you will not lose score points when you die.
Fixed a bug where you can buy items less than 1 in store.
Fixed a bug where hand grenade and the bullets can go over map boundaries.
Fixed a bug where bots continuously jump in the same position if you call them.
You will now be able to choose gender when you create an account.
We added verifications to the account creation section to prevent you from typing incorrect information so that you can open your account correctly.
can_of_cola has been removed, there are now different items to increase health. Small potion will fill the character's 20% health, vitality potion will fill the character's 50% health, and revival_nectar will fill the character's 100% health.
Now you dont need to give one zero token for create match
The object's beep sound has been changed
Added more ambiances / sound sources.
Added  more platforms and wall sounds

New in 29/08/2024:
Now the motor is like a real object, you can bump into it and to ride it, you must jump onto the platform first, then press shift enter.

New in 28/08/2024:
Added inventory categories. You can use alt and the number keys to move items on a category.
Fixed a bug where reverb on sounds starts to glitch after playing the game for a while.
Changed running key from shift to alt, and changed duck key from alt to shift + alt.
Now left and right arrows (or a and d in classic walking mode) turns you in 45-degree increments, use shift and arrow keys or a and d for full 360-degree turning.
Fixed a bug where motors moves people to sometimes invalid coordinates like 0 0 0 when they are destroyed.
Now you can also send joining request to groups without the admins or owner requiring you to invite you, they can decline or accept your request from group menu.

New in 24/08/2024:
Now if you disable receiving voicechats and if your voicechat is on when you do this, it will be turned off automaticaly.
Added labels to textboxes in ticket dialogs.

New in 23/08/2024:
added new weapons.
Switched to a new speech library. SAPI is now more responsive, and the game can now output to narrator.

New in 21/08/2024:
Now you can disable or enable map sign beep sound.

New in 20/08/2024:
Rather than manualy downmixing audio data to mono with numpy for 3d spatialization, we now using the AL_SOFT_source_spatialize OpenAL extension, which automaticaly does this. This also fixed the bug where high-volume sounds would be choppy/distorted when downmixed/3d-positioned.

New in 15/08/2024:
Added hand grenade.

New in 14/08/2024:
Fixed a bug where the owner can start the match multiple times and multiple countdown sounds would play at the same time.

New in 13/08/2024:
Lag improvements.

New in 12/08/2024:
Now you can't use items and can't fire inside helicopter.

New in 02/08/2024:
Fixed a bug where reverb on sounds cuts off abruptly if you walk to the sound's position while its playing or if you walk away from the sound while its playing and you are in the same position with it.
Now bots will escape when reloading weapons, they will not just jump in the same position.

New in 31/07/2024:
Added group system.

New in 30/07/2024:
Now bots will escape if they get too close to a bot/player.
Now bots will move by jumping when tracking someone.
Now bots will start moving towards that location if a weapon distant sound plays nearby.

New in 29/07/2024:
By pressing the grave key, you can see information about your current weapon like ammo type it uses, its range/damage, etc.

New in 28/07/2024:
Fixed a bug where bots sometimes fire their guns even if there is no player/bot nearby.
Now when you die, you will not be moved to the lobby, you will be in the watching area for your match. You can watch players with right and left arrow keys, and you can press escape to return to lobby.
Now you have to wait at least 10 seconds before jumping from helicopter to the map.

New in 25/07/2024:
Added test voicechat option to settings.

New in 08/07/2024:
Added binoculars with which you can see players and bots within 120 steps.

New in 02/07/2024:
motor health decreased to 100

New in 01/07/2024:
Fixed a bug where the lost sound wouldn't play in last man standing mode.

New in 29/06/2024:
Fixed a bug where players can circumvent the ban system by logging in to the game from the same account but from a different computer.

New in 27/06/2024:
Now you can send friend requests every 2 minutes.
Now you can remove the friend requests you sent to people that are not accepted or refused.
Now you can send 3 friend requests untill your requests are accepted/refused.

New in 21/06/2024:
When you fall to the ground and die, you will no longer be seen as dead by no one.

New in 19/06/2024:
You will no longer be able to draw a weapon while reloading another.
Fixed a bug where closing the ambience menus with escape won't stop the current ambience being played.

New in 18/06/2024:
Now you can see your current aim with shift f.

New in 17/06/2024:
Added a menu in game menu where you can find the recent changes!
Now you will hear beep sound when you track an zone.

New in 16/06/2024:
Fixed sometimes the f5 key showing a friend multiple times.
Now pressing e key will also report where the nearest player is like in front, behind etc.

New in 15/06/2024:
Now you can track zones by pressing shift+m and selecting a zone. Press enter on one zone to start tracking, and press n to learn where it is.

New in 13/06/2024:
Fixed bots not playing jump sounds if they jump.

New in 12/06/2024:
Now the l key also shows dead players.

New in 11/06/2024:
Now pressing m will also show health of the motor.
Added sign.
The lobby map and the coordinates of the location where you can watch and create matches have been changed.
Now there will be character stats menu, the character stats things moved to that menu.

New in 09/06/2024:
Fixed a bug where you won't stop watching when the match you watching ends if who you watch is a player.
Fixed a bug where if you hold shift and walk to a wall continuously, your speed would increase even if you are not actualy moving but just running to the wall over and over.
Fixed a bug where it tries to draw the previous weapon on that number if you try assign a new weapon to a number where there is already a weapon.
Now, when someone dies, it will tell you whether the killed player is a teammate or an enemy.
Added colt1911 weapon with 45 ACP ammo.
Fixed a bug where you can hit your own motor in last man standing mode.
Changed mkek_yavuz16 draw sound and claw hit sound.

New in 08/06/2024:
Fixed motor facing bugs.
Fixed a bug where kill notifications on one match would be sent to all matches, now they only sent to the match where the kill occured.
Changed motor hit sound.
Now distant sound will play when a motor is destroyed.
Replaced the volume setting for voicechat with a slider.
Lag improvements.

New in 07/06/2024:
In l menu, if you try navigate in a team that has 0 members, it will tell you that there are no members.
If you press l and you are not in any match, it will tell you that you are not in any match.
Fixed camera can sometimes go to -1.
Fixed spelling error in l menu, eky -> key.
Fixed voice chat not working if you change the quality setting until you close and reopen your microphone.
Fixed game loops working slow in input boxes.
Fixed when someone gets throwed from the motor, their name would stay in motor's players list.
Now the camera can't go inside walls.
Added first letter navigation to the l menu.
In the l menu, you will be in the last team when you exit and reopen the menu.

New in 06/06/2024:
Fixed motor bugs.
Fixed moving sound bug where an non-looping sound would loop for 15 seconds before it is gone.
Now default voicechat volume is 50% and 100% makes the voice louder than before. So now 50% is equal to 100%, and higher than 50% is louder.
Fixed it telling the required playesr incorrect when someone joins the match.
In F5 menu, you can see when your friends were last active if they are offline.
Now, if you crash to a motor, both you and the driver of the other one will fall from the motor.
Fixed bots trying to attack to the players that they've already killed for some time.

New in 05/06/2024:
Fixed edit line.
Now you can't crash to your teammates with motor.
Now you can't press j while watching someone.
Fixed walking sounds playing on helicopter.
Fixed a bug where teammates can hit your motor if you are not riding it.
Changed menu music.
Added ambience support.
Changed the L key. Now it opens a menu for listing match members. You can use left and right keys to move between teams, and up and down keys to see the members in a team. Also, you can see the coordinates and weapon of the member if its in the same team as you. Also, you can copy someone's name to clipboard if you press enter.
Now bots will move faster while they are jumping like players.
Now you can call any bot on the same team as you to your coordinates. To do this, type come followed by the bot's name as a team message, and the bot will come to you. It will always follow you, until you type go followed by the bot's name, then it will continue as before. Also you can call all teammate bots to you, by typing come all, and you can send them back by typing go all. Also, after typing come all, you can also send a specific bot back by typing go and the bot's name. And you can call multiple bots by typing come and bot's name as different messages then you can use go all to send all them back at once, go all is not just works when you wrote come all, it also works if you called multiple bots in separate messages.

New in 04/06/2024:
Fixed sometimes other's can't hear your motor engine sound.
Fixed sometimes after you die, you see yourself if you watch your match.
Now if you exit the game and if you are in a match, you have 2 minutes to reenter the game and continue the match.
Now, if there are multiple things in your weapon's range that it can hit to, you will only hear 1 beep sound for scope. Previously you would hear beep sound for each object your weapon can hit.
Fixed the player's aren't taken out from the motor if the match ends.
Now if there's a motor in your current coordinates, you won't be able to buy a motor.
Now, the people who are in the same motor will not be able to attack each other.
Fixed motor speed bug.
Fixed players are still showing in match member list even if they die.

New in 03/06/2024:
Now moving sounds are reset when you exit the game and return to main menu.
Fixed error after setupping an existing account.
Fixed moving sounds not spawning to your client if you login after they've been added on the server.
Now you can't buy the motor in the air or while inside the helicopter.
Fixed your not getting out of the motor after died.
Now motors saves when server reboots.
Fixed sometimes shift enter key not riding to motors.
Fixed a bug where if the server is rebooted while your inside a match, players would not be in the match and will be in the lobby. Now each player has 1 minute after server reboots to enter the game again, if they enter within 1 minute, tehy'lbe where they left off in the match, but if they don't, they will leave the match completely.

New in 02/06/2024:
Fixed bots can have more than 100 health.
Fixed bots not picking up dropped items.
Added motor, which you can buy it from the store inside matches. When you buy it, it will spawn right in front of you, press shift enter to ride it. In the motor, shift enter starts and stops the engine if its idle, holding up arrow accelerates speed, holding down arrow decelerates speed, and right and left arrows turns in 1-degree increments, and shift+right and shift+left turns in 45-degree increments. If you stop holding down arrow keys while motor is not idle, it will slowly decelerate, so you need to keep holding down up arrow to go in maximum speed. Escape exits the motor. But if you press escape while its moving, you will fall and lose some health. Others can also ride your motor by pressing shift enter when they are near to it, and always the first player who rides it is the driver, and the maximum people can ride to your motor is 3. So if you buy a motor and don't ride it, others can stole it. Your motor can also be hit and destroyed, and if your inside it when its destroyed, you will fall and lose health. When someone attacks you, the bullet can either hit you, or one of the members in the motor, or the motor itself. Also, if your motor gets closer to another motor or player, it will crash it and lose health. You can see both your motor's health and your health if you press h while inside the motor. You can press space to play the horn on the motor. Finaly, when the match ends, your motor will be gone.

New in 01/06/2024:
Now, even if you fall by being thrown downwards, there will be a falling sound without parachute also.
Now if you drop an item and its the weapon you currently drawn, you will switch back to knife.
Fixed a bug where if you join a new match after you get killed on a previous match and when the previous match ends, even if your not in that match and in a different match, you would be moved to the lobby and exit from your current match.

New in 31/05/2024:
Fixed machineguns firing slower than they should.
If you try to change to the your current character, it will tell you that your already using the character.
Fixed a bug where it would show the exit dialog if you close the youtube menu with escape.
Now if you set the playback volume to 0% in youtube playback, it will tell you its muted.
Now you can't increase the playback volume beyond 150% in youtube playback.
Improved voice chat.
Now you can choose from 2 members to 10 members in last man standing mode, not just the times of 2.
Fixed a bug where if you leave a match and press shift enter in the lobby, 2 menus would open at the same time.
Now when someone gets killed, their coordinates won't be shown as floats.
Now if someone is near you and they're in the same team as you, it will tell you this.
Fixed beacon sounds not playing on last man standing mode.
Now everyone will be notified when someone's match starts.
Fixed bots trying to fire towards items of a loot.
Now the bots will attack if they see anything in their weapon's range even if they're moving towards an item.

New in 30/05/2024:
Now you can assign any item you want to the button as a favorite item. You can add any item you want with shift u, for example, you hover over can of cola, use shift tab or tab keys, when you shift u, it is added as your favorite item. Normally, you can also use your favorite item by pressing the letter u.
Moved the login options to a separate menu.
Now you can recover your password in the login options.

New in 29/05/2024:
Now you can not drop an item while jumping or falling.
Now you can drop more than 1 of an item by pressing shift+backspace and entering how much you want to drop. The backspace key remains for dropping 1 of the item.
Fixed lag when picking up multiple dropped items at the same time.
Now you can unload your weapon by pressing shift+r.
Fixed keyboard sounds not playing when typing non-ASCII characters.
Now if multiple items are in the same coordinates, only 1 beep sound will be played, there will be no beep sound for each item.
Added drop sound when dropping an item.
You will no longer be able to run the game twice.

New in 28/05/2024:
Now, when you write a private message to someone, the other party will see that you are sending them a message.
Now the menu music will also fadeout if you exit the game with alt+f4 in the main menu.

New in 27/05/2024:
Fixed door bugs.
In the f5 private message sending menu, you can copy a player's name by pressing space on it.
Added staff list to the game menu.

New in 26/05/2024:
Now your walktime will be slowed down when you duck.
Added new sounds for when entering to the game and exiting.
Pressing alt+f4 key will now save your game preferences and disconnect from the server properly before exiting the game.
Now you can't jump and run while ducking, and can't duck while jumping.
Fixed a bug where if you try joining a public match but the server has at least 1 private match, you would be asked for a match password.

New in 25/05/2024:
Now melee weapons won't play bullet sounds.
Added new buffer: Death and kill notifications.
Now members of the match can leave it by pressing shift+enter on the waiting area.
Fixed offline pm system.
In teamed matches, when someone jumps off the helicopter, it's notification will be in team messages buffer, not match messages buffer.

New in 23/05/2024:
Fixed bots continuously trying to reload their weapon even if they have no ammo sometimes.
Now it will ask you for the match mode before asking for the amount of members required.
Now the unhandled exception dialog doesn't redirect you to the error.log file, and doesn't write the error to the error.log file. It just tells you to send the error info in the next dialog to the developers. The reason we made it write to error.log before was we not being aware of the fact that PyInstaller shows the error even if it's unhandled, we thought it behaves like the regular Python interpreter, which directly exits the app when an unhandled exception occurs, so that's why we made it write to a .log file, because if PyInstaller were the same as regular Python and we didn't made it write the errors to a file, people wouldn't be able to see the errors, they would just get silent exit.

New in 22/05/2024:
Changed scope sound.
Added new buffers: Online and offline notifications, match messages, team messages, map messages, admin messages, friend messages, near notifications.
Removed the old chats buffer as the public chat feature was removed in V1.1.
Removed private messages buffer, now all friend-related info including pms will appear in friend messages buffer.
Improved voice chat.
Fixed bullet moving sounds causing lag.
Moved ducking sound to client.
Fixed a bug where it won't return to previous menu if you press escape after editing a language.
Fixed an item called -1 appearing in your inventory sometimes.
Now if you have pending friend requests, you will be notified when you enter to the game.
Fixed sound positioning bug where a sound's pitch wouldn't be lower unless you walk again after it started playing even if you are behind it.

New in 21/05/2024:
Fixed helicopter dist sound.
Fixed pm system not working.
Fixed a bug where if two people watch the same player or bot, they would receive that the other person is near to them.
Fixed scope sound playing on lobby.
Fixed a bug where even if you disable listening your own voice, you still hear your own voice.
Now bots will continue to use their current weapon even if they have no ammo left in reserve until they use all the ammo currently loaded. Previously, they would switch weapons when they use all the ammo in reserve even if they had ammo loaded in the weapon.
Added buffer sounds.
Now when someone dies, it will tell you the coordinates of the died player/bot.
Now if some member jumps from the helicopter before timer expires, other team members will be notified.
Added timer to near checking.
Slowed down the knife firetime for bots.
Now when you exit and reenter to the game, your health will be set to your maxhealth.
Now you can send pm to even those who are offline. They will see your messages when they login to the game.
In f5 menu, it will order from the online players to offline players.
When a loot spawns, all bots in the match will start moving towards it. This way, bots will no longer have to search each other on the map. Also, while they moving towards the loot, if they encounter someone or something they can hit, they will hit to them, so they will both move towards the loot and attack those they encounter across the way.

New in 20/05/2024:
Now going back from settings menu will also take you to previous menu if you access game settings from the game menu.
Fixed a bug where switching to a language doesn't update the current menu items to the translation on the new language.

New in 19/05/2024:
Now going back from yesno prompts and closing ticket dialogs also returns you to previous menu.
Now when you back to previous menu, the menu title and menu item name are spoken as seperate messages. This has been done to fix the issue of not translating menu items when going back.

New in 18/05/2024:
Bots will now reload their weapon if they are not near to someone even if they have ammo lower than their weapon's maximum ammo. When they're fighting, it will be same as before, that is, they will reload when they're out of ammo.

Bots will now drink cola when their health goes below 80.
Now bots will move by jumping when they have no colas left and they are going towards their team's house in zombie survival mode.

New in 17/05/2024:
Removed panel in ticket dialogs.
Now when you change a setting in notification settings, the menu won't close.
Fixed a bug where you can stay in the air if you open a ticket dialog while jumping.
If a menu item you click opens an input box and you cancel the input box, you will be back in the same menu, and your cursor will be in the item which you clicked and opened an input box.

New in 16/05/2024:
Made input boxes close faster.
Fixed sometimes the game not detecting some keys after closing an input box.
Improved alt+tab behavior in input boxes.
Now written characters in password input boxes will not be visible.
In serverside menus, pressing escape key will now return you to previous menu, and you will be in the option which you clicked before in the previous menu. Also, some operations you do on menus will no longer close the menu, in case you may want to do another things inside the same menu.

New in 15/05/2024:
Fixed a bug where if the server gets rebooted while you watch someone, you wouldn't be able to move once you reconnect to the server again without restarting the client.
Removed the dot spoken when opening input boxes.
Now when you close an input field the game won't re-announce the it's window title as Zero hour assault version 1.1

New in 14/05/2024:
Fixed the bug where the game was causing a lot of lag in your pc when exiting.

New in 12/05/2024:
Worked on making input boxes even faster, they are near-instant now.

New in 11/05/2024:
Made input boxes open faster.

New in 06/05/2024:
Fixed an error in maps with reverb.

New in 03/05/2024:
Now you can't open the map message box, can't reload and can't duck while watching someone.
Now all ammos are reset when you leave a match.
Fixed a bug where you can go outside the map boundaries.

New in 02/05/2024:
Fixed the game lagging on lower-ram computers.
Fixed the yes no prompts not working properly.
Fixed map message not working on non-english keyboards.

New in 01/05/2024:
Added new option to game menu, notification settings, where you can adjust which type of notifications you want to receive.
Added ability to send map message with the backslash key.
Added confirmation to the delete language section.
Now you can't create more than 1 account.
Fixed item beeps not playing when watching players.
Now if you press keys like h, e, x or m, you will hear information relative to the player you watch. For example, h key will tell you the health of who you watch, and e and m will tell you what's near to the player you watch, and x will give you their weapon ammo information.
Now if the player you watch picks up an item, you will also be told what they picked up.
Fixed zombies unhittable inside houses.
Now you can't use tab shift tab keys while watching someone.
Fixed a bug where walking sounds of the player you watch sometimes goes to left/right.
Now you can't hear the beacon of the player you watch.
Now you can't change your aim while watching someone.
Fixed sometimes you receive 2 notifications from matches if you watch someone.
Now you can't draw weapons while you watch someone.
Now you can't use shift enter key while watching someone.
Joystick fixes.

New in 30/04/2024:
Fixed a bug where you would start falling if the player/bot you watch jumps.
Fixed a bug where if you open a menu or input box while watching someone, you would hear them going far away until you close whatever you opened.
Changed the message when someone stops spectating a match.
Fixed multiple walking sounds playing when watching bots.
Fixed the alt+f4 key not closing the game correctly.
Fixed friend system not working properly if players are offline.
Now if you try to create a match before your previous match finishes, it will tell you that you can't do this, rather than simply closing the menu.

New in 29/04/2024:
Bots will no longer track players or other bots, they will randomly walk on the map and try to find players or bots. If they see someone in 30 steps, they will start moving towards it. Also, if their weapon is a long-ranged one and they see a player or bot far away that they can hit, they will fire towards it, but won't start tracking that until they get closer to it 30 steps. These were done to make bots and humans equal as much as possible.
Now the tab character won't be inputted if you press tab in input boxes, instead it will re-read the input boxe's title
We found out that some people wrote tab characters in their user names by mistake, and this was causing problems in the game. We renamed those users to the names without the tab key, so those users will need to re-setup their accounts in order to login to the game. So If you get an error like no such account found when you try to login, please re-setup your account with the same name as your original one.
Fixed keyboard theme playing even if you press keys other than any letters/numbers/space/backspace.

New in 21/04/2024:
Recompiled the PyInstaller boot loader with MinGW W64/GCC to prevent false-positives from antiviruses.
Added sounds for when toggling voicechat settings.
Added keyboard theme sound, use f1 key to disable it or enable it in text boxes.
Fixed joystick bugs.
Added ability to decrease map music volume with shift page up shift page down keys.
Fixed input boxes opening too slowly.

New in version 1.1:
Added new settings:
1. Ability to walk with arrow keys rather than w, a, s and d.
2. You can make the game mute the speech and audio when not in focus.
3. You can disable the notification which tells you the near players/bots.
4. You can disable speech interrupt.
5. You can set the turning speed.
6. You can turn on/off the music in the matches.
7. You can turn on/off the scope sound on weapons.
8. Various settings about the new voicechat system.
9. You can turn on/off the feature which returns you to normal aiming after you release a key.
10. An option to configure joystick buttons.
Added parachute.
Rewrote game updater, now the game can update itself without launching a seperate updater.
Now you can also access game settings from the game menu, not just main menu. This has been added because you may want to change a setting, but you may not want to re-login to the game.
Improved computer ID generation system.
Added joystick/game controller support. Before using it, please configure what buttons you will use from the options menu. For walking and turning, the left stick and right stick is used respectively, and the up and down keys on the d-pad is used for switching weapons and navigating menus. The right key on the d-pad activates current menu item and closes a dialog, and the left key goes back to the previous menu and performs the equivalent of escape key in-game. To be able to do more with your joystick or game controller, please configure the buttons to use for actions from the options menu. Note: If you plug more than 1 joystick at the same time, you can use any of them in-game, there is no joystick selection section. Instead, you can just use the which one you want.
Now you can copy what your screen reader said last to the clipboard with F10.
Added aiming support. You can aim 20 steps upwards and downwards. If you use the normal walking mode, use up and down to aim upwards and downwards. If using classic walking system, use W and S. Add shift to those to aim 5 steps upwards or downwards.
Added running support if you press the walking keys with shift. When you run, your speed will gradualy increase when you continue to hold shift while walking. The moment you release shift, you will be back to normal speed.
Added reverb support to maps.
Fixed scoreboard.
Added support for playing youtube videos inside the game. Press f9. When playing a video, f6 pauses it, shitft f7 and shift f8 jumps to previous and next video respectively, F7 and F8 rewinds and fast forwards the current video respectively, and shift home and shift end controls the volume of the current video.
Added breakable wall system, you can destroy them with your weapon.
Added rank to scores.
Fixed typo in the you are died message, it is now you are dead.
Removed y key, now you see your score point and other stats in the game menu.
Now shift+/ only shows friends online, not all players.
Changed some sounds.
Added persistent items, which doesn't disappear from your inventory even if you die. This doesn't mean you don't lose anything. You only do not lose the persistent items, which are the ones you buy from the store. You still lose the items you collect from the ground in matches. Some persistent items can be timed, where they will be taken off your inventory after they expire. To view the timed persistent items you have alongside their expiration times, you can use the game menu.
Added ducking support with the alt key. When you duck, people can't hit you unless they also duck or aim downwards.
Next to the category list in the store, there is now a zero token charging button, so you can easily buy zero tokens from the website. There is also another option to copy the URL to the zero token purchasing webpage, if you want to share it, etc.
Now the game announces "Exiting..." before exiting.
Added support for staircases.
Now loaded ammos saves when you exit the game.
Replaced virtual input boxes with the ones provided by the OS, which means your standard text editing functions are also usable in-game input boxes. But the only difference is shift enter is used for inserting new lines, not enter. This also means that languages using IME can also now enter text in their language, and you can use windows+period and windows+v keys to put emoticons or paste things from your clipboard history.
Aded native widget support to some parts of the game like ticket management, we will add more things in the next updates, like we will replace the settings menu with a dialog with check boxes.
Added characters, which can be bought from the store and switched to from the game menu. Each character has different properties and different sounds.
Now you can add people as your friends, which allows you to send pm to them, and this is the only way you can send pm now, you cant use /pm command. Press f5 key to see your friend list and send pm, /pm command entirely removed. Also you can no longer see the people came online or offline, unless you add them as friends.
Now only friends can see when players go offline or came online.
Now you can create tickets and inform developers about an issue if you encounter one, or you can just ask for help.
Removed public chat. Now the slash key opens the game menu, where you can change characters, buy things from the store, create, manage and swithc languages, manage tickets, and manage your friend list. In matches, you can press j key to send message to your teams members.
You will hear a sound if a bullet passes you.
Now you can drop items by pressing backspace. The dropped items' pitch will be slightly lower and players must press shift and enter to pick them up.
Added voice chat system.
Added important message system for if we want to say something from the game lauching.
Now you need to provide your email when creating account, and you need to remember it to login if you use the setup account option.
Added M key for seeing nearby objects.
Changed P key to E.
All accounts deleted because of significant changes made to the game, such as the introduction of matches and removal of free fights and the requirement for email when creating accounts. Please recreate your accounts.
Upgraded to Python 3.12, which gives us 10 to 60% better performance.
The audio subsystem has been drasticaly improved, which results in better performance when loading and playing audio files!
Added dmulti language support. Refer to the readme for more details.
Removed tracking feature per player request.
Now the serverside played sounds moves with the object its associated with. Let's say a player reloaded a gun and walking, previously the reloading sound would be left in the coordinates the player started reloading, but now it will move with the player, that is, it will always be heard in the player's current position. Note: to prevent lag, not all server side sounds are moving with the object its associated with, only those sounds that are too long are moving, like the walking sounds, jumping sounds, weapon fire/draw sounds aren't moving, but the cola sound and weapon reload sounds are moving.
Fixed the issue of stationary sounds getting low quality when HRTF is on.
Made HRTF on by default as the stationary sounds quality issue is resolved, thanks to an OpenAL SOFT extension AL_SOFT_DIRECT_CHANNELS.
Moved the internal files the game uses to a different folder named "_internal" to make the directory more clean, thanks to PyInstaller.
Switched to Cython for code protection and PyInstaller for packaging the game to a standalone .exe. This also allows us to put the libraries in a different folder, Nuitka, the old compiler we were using, didn't had this feature as far as we knew.
Added store.
Fixed the issue where the speech was repeated two times for some buffer messages.
Fixed the connection getting lost in the input boxes and serverside menues.
Fixed the bug where the game would sometimes hardcrash with an os-level exception when going back from the scoreboard.
Added scope to weapons. When your weapon is in the range of an object it can hit to, you will here a beep as an indicator.
Added zero tokens, which you can either buy with real money or get by winning matches. You can use these to buy items and characters from the in-game store.
Those with zero score points will no longer appear in the score list.
Now we're changing the turning system. Now when you turn, it will not read the facing direction. You have to press f. Also f now tells you the degrees you turned to, not just direction. Also, you can turn by holding down the right and left arrow keys in 1-degree increments. If you use classic walking mode, you have to hold down a and d. Add shift to those keys for turning in 45-degree increments.
Now the menu music saves across restarts.
Stabilised the game.
Fixed encoding issues in the buffer logger.
Fixed the exiting mechanism, this should get rid of game not exiting sometimes on some systems!
Fixed the error in the dlg where adjusting the music volume would crash the game.
Improved bots.
Added matches. See readme file for how they work.
Removed teams as people already team up in matches.
Now you can't go to the main map by pressing shift and enter in the lobby, so free fights are removed. You need to create/join a match to fight. When you press shift and enter, the match menu opens, where you can create and sjoin/spectate matches.
You will no longer be thrown to the main menu when you're death. If you're in the capture the flag match mode, you will still be in the match, and in other modes, you will be in the lobby.
Added pathfinding to bots so as to make them navigate around the walls, this may be buggy though, we will try fixing if we encounter bugs. If you notice bots moving inside walls, please report this to us with the in-game ticket system.
Now the game copies the alsoft file to your computer, so the problem of sounds not playing sometimes is fixed!
Now you can assign weapons to numbers between 2 and 0. To do this, hold down the shift key and press a number, and your currently drawn weapon will be assigned to that number. BY default, there are no weapons on the number row assigned. Only number you can use is 1, which is knife, but you can't assign a new weapon to number 1, its reserved for knife.
Now you can toggle the beacon with F3. 
Other misc bug Fixes.

New in 31/10/2023:
Fixed a bug causes to team leader not detectable after created a team
fixed team beacon problems
tried some optimizations to reduce lag in the game
fixed the lag after killed someone, or when someone dies

New in 30/10/2023:
Added a team system
fixed bullets not falling to right position after changing facings like northeast, southeast etc
tried to Fix mouse sensivity problem
fixed track appearing problems in players and bots after changing the map or many beacons with one bot.
Fixed a problem causes to bot spawns two times and plays dead sounds etc twice, and also, fixed a problem causing to don't hear kills counter from bots some times.
Now our lovely bots has gained their special names. Cheers!
now bots can drink cola to gain health, collect items in the ground to get more power, and fire molotov to protect it self.
now bots are much smarter about escaping or when to fire you, LOL!

New in 29/10/2023:
finally, after a much lazy moment, I decided to create a very detailed read me.
Added mouse support. You can change your weapon by turning the wheel, walk by holding right mouse, turn your mouse to turn between facings, and left mouse to fire your weapon.
Added bots to fight with you. They can make you ragequit, so go on.
added some new footsteps and two ambiences to get more possibilities to build a map
Added sound updater.
Fixed that some times tracker doesn't able to get your near info when you're 50 tiles away or when you go far

New in 28/10/2023:
In this day I was fixed many bugs critical to very small that I don't really remember.
I have a build menu now for my self and my future helper, to not messing up with the rawdata thing. Because I always too lazy, so why not?

New in 27/10/2023:
Added scoring system.
added an option to donate me optionaly, to get new sounds, gain motivation, bring new updates to this game and create new lovely projects.

New in 26/10/2023:
added molotov
removed grenade

The changelog starts at october 26 because I forgot to make a change log until that date. Sorry about that.
